Estimated User #4,697
1 total fiction conversations
over less than a minute
(Jan 15, 2024 – Jan 15, 2024)
Oregon, United States
USER: Write me the back cover text for a D&D adventure based around a chaotic-evil player party of 3rd level.
CHATBOT: Title: "Pandemonium's Progeny" Back Cover: In a realm where darkness prevails and the unscrupulous rise to power, a party of chaos-seekers comes into their own. Enter the fray as Pandemonium's Progeny, an alliance of third-level miscreants, malefactors, and marauders, determined to carve their names into the annals of infamy. This is not your typical tale of heroism; no, this is a journey into the heart of chaos itself. Unleash your inner darkness as you embark on nefarious quests designed to disrupt the delicate balance of a realm already teetering on the edge of ruin. Plot crafty schemes in the shadowy corners of the Unseen Market, where whispers trade more currency than gold. Lay siege to the Pillar of Sanctity, a fortress-monastery harboring sacred relics ripe for defilement. Sow discord within the ranks of the holy Knights Virtuous, watching the light of righteousness flicker and fade under the weight of your corrupting presence. As agents of anarchy, every choice is yours to make. Will you turn cities into hunting grounds, their citizens into prey? Will you bind otherworldly entities to your will, employing their eldritch powers to unravel the fabric of society? Customize your villainous journey with lethal magic items, forbidden spells, and sinister allies. But be warned: infamy attracts enemies. Will you and your party reign triumphant as sovereigns of bedlam, or will you succumb to the treacherous path you walk? "Pandemonium's Progeny" promises a role-playing experience flavored with dark choices and dire consequences. The world is ripe for the taking and chaos yearns for champions. Do you have the vile cunning to answer its call? (Warning: This D&D adventure is designed for mature players with a taste for the malevolent. It includes themes and scenarios that some may find morally questionable. Player discretion is advised.) Includes: - A campaign setting teeming with corruption and decay. - New chaotic-evil themed subclasses, spells, and magic items. - NPCs and factions that cater to the morally flexible. - 3 intricate, morally ambiguous adventures that test the limits of your wickedness. - Rules for managing reputation and infamy within a world that despises you. Embrace the darkness within, and let your evil flag fly high!
USER: Now write an evil cleric subclass
CHATBOT: Title: Cult of the Vile Sacrament Subclass: Deathbringer Cleric Domain Introduction: Clerics serving the Cult of the Vile Sacrament dedicate their divine fervor to deities of death, doom, and destruction. They are the harbingers of their gods' most insidious desires, wielding necrotic energy to crush their enemies and subjugate the living. These clerics take pleasure in spreading despair and weaving death into a grand tapestry that pleases their grim patrons. The Deathbringer Domain is for those who revel in the power over life and death, who seek to become the embodiment of their deity's morbid will. Domain Spells: Level 1: False Life, Inflict Wounds Level 3: Gentle Repose, Ray of Enfeeblement Level 5: Animate Dead, Vampiric Touch Level 7: Blight, Death Ward Level 9: Antilife Shell, Cloudkill Bonus Proficiencies: Beginning at 1st level, you gain proficiency with the scythe (a martial melee weapon) and the poisoner's kit, underscoring your grim connection to instruments of death and decay. Bonus Cantrip: When you choose this domain at 1st level, you gain the Chill Touch cantrip if you don't already know it. This cantrip counts as a cleric cantrip for you, but it doesn't count against the number of cleric cantrips you know. Reaper of Souls: Starting at 2nd level, you can channel your deity's wrath to deal additional necrotic damage. Once per turn when you hit an enemy with an attack, you can deal an extra 1d8 necrotic damage. When you reach 8th level, this increases to 2d8. Channel Divinity: Grasp of the Grave: Starting at 2nd level, you can use your Channel Divinity to call upon the forces of death to bind and torment your foes. As an action, you present your holy symbol and invoke your deity's power. Up to six creatures of your choice within 30 feet of you that you can see must make a Wisdom saving throw. On a failed save, a creature becomes paralyzed for 1 minute as ghostly hands clutch at it. The creature can make a new save at the end of each of its turns, ending the effect on itself on a success. Necromantic Aegis: At 6th level, your devotion to the powers of death grants you and any undead you control resistance to necrotic damage. Additionally, as an action, you can grant one creature you touch immunity to necrotic damage for 1 minute. Once you use this feature, you can't use it again until you finish a long rest. Divine Strike: At 8th level, you gain the ability to infuse your weapon strikes with necrotic energy. Once on each of your turns when you...