Estimated User #120 (2 IP addresses)

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1 fiction conversations over 13 days (Mar 11, 2024 – Mar 24, 2024) 5% prompt uniqueness Florida, United States
Estimated User Group (2 IP addresses)
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An IP address relates to the location of a user's computer or device, and a single person may have multiple IP addresses if they use different locations or networks. These IP addresses are grouped because the average embedding of each IP address's first turns (computed with all-MiniLM-L6-v2 sentence-transformer) has cosine similarity ≥ 0.85 and they share the same state (Florida). Groups are merged transitively—if A matches B and B matches C, all three are grouped even if A and C are below 0.85.

145bab7307a0... primary View as IP →
144 conversations
Sample prompts:
Mugmans Jujutsu: Chapter One Note:this won't be used to make money as I write solely for fun. All characters used in this story belong to their creators and intellectual properties, and should be supp...
Mugmans Jujutsu: Chapter One Note:this won't be used to make money as I write solely for fun. All characters used in this story belong to their creators and intellectual properties, and should be supp...
Mugmans Jujutsu: Chapter One Note:this won't be used to make money as I write solely for fun. All characters used in this story belong to their creators and intellectual properties, and should be supp...
Mugmans Jujutsu: Chapter One Note:this won't be used to make money as I write solely for fun. All characters used in this story belong to their creators and intellectual properties, and should be supp...
Mugmans Jujutsu: Chapter One Note:this won't be used to make money as I write solely for fun. All characters used in this story belong to their creators and intellectual properties, and should be supp...
86a58ffab691... View as IP →
8 conversations
Sample prompts:
Mugmans Jujutsu: Chapter One Note:this won't be used to make money as I write solely for fun. All characters used in this story belong to their creators and intellectual properties, and should be supp...
Mugmans Jujutsu: Chapter Two Note:this won't be used to make money as I write solely for fun. All characters used in this story belong to their creators and intellectual properties, and should be supp...
The following is purely fan fiction. Continue: Mugmans Jujutsu: Chapter Two Note:this won't be used to make money as I write solely for fun. All characters used in this story belong to their creators ...
The following is fanfiction. Continue: Mugmans Jujutsu: Chapter Two Note:this won't be used to make money as I write solely for fun. All characters used in this story belong to their creators and inte...
Pairwise cosine similarities (1 pairs)
IP AIP BSimilarity
145bab7307a0... 86a58ffab691... 0.909
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Mar 11, 2024
Mar 24, 2024
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1 conversation in cluster Cluster 3× “What do you think about this cursed technique I made: Cursed...” over less than a minute (Mar 18, 2024 – Mar 18, 2024), oldest first. Show: 10 15 50 100
Mar 18, 2024 at 7:45 AM EDT — 2 turns United States, Florida fiction fanfiction toxic View full conversation
USER: What do you think about this cursed technique I made: Cursed Technique: Gamblers Monkey When this Cursed Technique activates, it summons a pair of die. After the die are summoned, the two people fighting are forced to put one thing they have on a "bet", that if either of them lose the "bet", that object or anything that they had bet is destroyed beyond repair. When both players have placed their "bets", the person with this cursed technique (gamblers monkey), activates their Domain Expansion: All Bets Are Off, which puts the opponent and the other opponent either in a boxing arena, a game of cards (can be blackjack, poker or war), or puts them back at the betting stage to bet one more item. If either of them lose any of the challenges or refuses to put down something to bet, that person, along with their item(or items that they betted), are eradicated. If either of the players lose in one of the battles, they, and their betted item, are eradicated. The Domain Expansion for this cursed technique is automatic, and does not require cursed energy to activate or form.
CHATBOT: The Cursed Technique "Gambler's Monkey" you've described has a unique and intriguing concept that naturally fits within the supernatural and strategic dimensions of abilities found in stories like "Jujutsu Kaisen." It introduces high stakes and psychological warfare into battles, which could provide for some tense and unpredictable moments. Here are some aspects to consider: ### Originality and Creativity - The use of gambling and games of chance as the core mechanic is quite innovative. It shifts the focus from sheer power or traditional combat skills to luck and strategy, making it a wildcard technique that could upend typical battle dynamics. - Incorporating a "Domain Expansion" that doesn't require cursed energy is a novel twist. It suggests the Domain is either inherently bound to the user or perhaps draws on a different source of power, such as the stakes themselves or the very concept of chance. ### Balance and Implications - The destruction of important items or even eradication of the players introduces high risks. This could serve as a compelling narrative device, forcing characters to weigh their decisions more carefully and possibly leading to unexpected alliances or strategies. - However, such high stakes might also limit the technique's use. Characters may seek to avoid confronting or triggering Gamblers Monkey due to the irreversible consequences, which could make it a feared but seldom-seen ability. - The inclusion of a Domain Expansion that automatically activates and requires no energy poses balance concerns. In a universe where energy/stamina management is crucial, having an unstoppable trump card could be perceived as overpowered unless it has specific vulnerabilities or limitations. ### Potential Developments - To balance it, there could be conditions under which "Gamblers Monkey" can be countered or its Domain Expansion negated. Perhaps a technique that can manipulate luck or one that operates outside the constraints of conventional reality (e.g., precognition, time manipulation) can provide a counterplay. - Exploring the psychological impact on characters who have faced or employed "Gamblers Monkey" can add depth to its narrative use. It's not just about the physical consequences but how it affects the wagerers' psyche, relationships, and standing within their respective communities or factions. ### Integration Into a Story - "Gambblers Monkey" could serve as a defining trait of a particularly cunning or desperate character, perhaps ...
USER: Well, how would you rewrite it to be more...in balance I guess, or how would you fix it?
CHATBOT: To bring "Gambler's Monkey" into a more balanced state, while maintaining its originality and high-stake drama, we could introduce specific limitations, conditions, and countermeasures. This way, it remains a powerful and strategic ability without overshadowing other techniques or making battles predictable. Here's a revised version: ### Revised Cursed Technique: Gamblers Monkey #### Base Ability: **Chance's Gambit**: When activated, it summons a pair of ethereal dice. Both the user and their opponent must verbally agree to the bet for "Chance's Gambit" to take effect, introducing a psychological play right from the start. The items or stakes being wagered must have significant personal value to both parties, ensuring that neither side takes the bet lightly. #### Domain Expansion: **Arena of Fortune's Folly**: Activation requires a mutual agreement from both participants, acknowledging the high stakes involved. This condition prevents its abuse against unwilling or unknowing opponents, adding a layer of strategy and consent. - Within the domain, the nature of the challenge (boxing, card game, etc.) is determined by a random draw, ensuring no participant can fully prepare for what comes next, keeping the theme of chance intact. - The "Arena of Fortune's Folly" has a time limit, say 10 minutes, forcing participants to act decisively and strategically. If there's no winner when time expires, the domain dissipates without the severe penalty of eradication. - To counterbalance the non-use of cursed energy for activation, maintaining the domain requires a constant, though moderate, drain on the user's cursed energy, making strategic use essential to avoid exhaustion. #### Penalty and Repercussions: - Instead of outright eradication, losing or failing to provide a worthy bet results in the "curse of misfortune" affecting the loser. This curse doesn't kill but significantly reduces their luck in future endeavors for a set period, affecting everything from their combat abilities to day-to-day activities. - The betted item, if lost, doesn't just vanish. It becomes "cursed," turning into a potential plot device. It can be retrieved or restored under specific difficult conditions, adding depth to the narrative and potential for further adventures. #### Counterplay: - Introduce a "cool-down" period after the domain is used, during which "Chance's Gambit" cannot be activated. This prevents back-to-back challenges that could otherwise overwhelm adversaries without giving...