Estimated User #86

10 IP addresses
Why these IPs were linked
IPs in this estimated user: e17a6f367c… (205 fiction convos), f8b37b1dd9… (2 fiction convos), f03f865eab… (2 fiction convos), 35c363f653… (2 fiction convos), 1e783dcabb… (2 fiction convos), 21259745ca… (1 fiction convos), ae24f740ee… (1 fiction convos), c5881f3f79… (1 fiction convos), e1b57495b6… (1 fiction convos), 30b12586a5… (1 fiction convos)

Each row below is a DBSCAN cluster of near-duplicate prompts (cosine similarity ≥ 0.9) shared by two or more of these IPs — meaning each of those IPs contributed at least one near-duplicate prompt to that cluster. Grouping is transitive: if IP A and IP B share a cluster, and IP B and IP C share a different cluster, all three end up in the same estimated user.

7 IPs · 32 conversations in this cluster (24 distinct prompts) · state: Ontario · cluster 9893
e17a6f367c… Generate an enjoyable, intense, and dramatic plot for a campaign in the LANCER TTRPG, made for beginner LANCER players. The campaign must be able to introduce the players to the mechanics of this TTRPG. The campaign is divided into several Acts, those Acts are divided into severa…
1e783dcabb… Generate a formal, dramatic, intense; and enjoyable LANCER TTRPG campaign that is made for intermediate LANCER TTRPG players, this is the most important part. Generate multiple sessions for this campaign.
f8b37b1dd9… Generate an enjoyable and engaging plot for a campaign for the LANCER TTRPG, made for novice LANCER players. The campaign be capable of introducing the players to the mechanics of this TTRPG.
35c363f653… Generate a formal and enjoyable LANCER TTRPG campaign that is made for intermediate LANCER TTRPG players, this is the most important part. Generate multiple sessions for this campaign.
21259745ca… Generate several different new interesting and enjoyable LANCER TTRPG campaigns.
+ 19 more near-duplicate variants not shown
IPs in this cluster: e17a6f367c…×24 of 205 total, 1e783dcabb…×2 of 2 total, f8b37b1dd9…×2 of 2 total, 35c363f653…×1 of 2 total, 21259745ca…×1 of 1 total, c5881f3f79…×1 of 1 total, f03f865eab…×1 of 2 total
4 IPs · 4 conversations in this cluster (4 distinct prompts) · state: Ontario · cluster 3432
e17a6f367c… Generate a list of psuedo-magic, that is actually science, in a post-apocalyptic modern day world, after World War 3. Afterwards, generate items for each psuedo-magic, that incorporate or activates that psuedo-magic
30b12586a5… Generate a list of psuedo-magic, that is actually plausible science, in a post-apocalyptic modern day world, after World War 3. Afterwards, generate unique modern items for each psuedo-magic, that incorporate or activates that psuedo-magic. These items should take inspiration fro…
ae24f740ee… Generate a list of militarized psuedo-magic, that is actually plausible science, in a post-apocalyptic modern day world, after World War 3. Afterwards, generate unique items for each psuedo-magic, that incorporate or activates that psuedo-magic.
e1b57495b6… Generate a list of realistic psuedo-magic, that is actually plausible science, in a post-apocalyptic modern day world, after World War 3. Afterwards, generate unique realistic items for each psuedo-magic, that incorporate or activates that psuedo-magic.
IPs in this cluster: e17a6f367c…×1 of 205 total, 30b12586a5…×1 of 1 total, ae24f740ee…×1 of 1 total, e1b57495b6…×1 of 1 total
219 total fiction conversations over 4 months, 27 days (Dec 3, 2023 – Apr 28, 2024) Ontario, Canada
Explore Story Permutations (34)

Story permutations group this user's prompts into themes based on how similar their wording or meaning is. Click a group to see how the user's prompts evolved: within a selected group, each prompt is shown as a word-level diff against the previous one — green marks text the user added, and red strike-through marks text they removed. This reveals how the user revised, expanded, or pruned their prompts as they iterated. Jump to methodology →

C0 Generate an enjoyable LANCER TTRPG campaign that is formal × 32 conv. C1 Generate Planets for a LANCER TTRPG Campaign. Describe them thoroughly, compact 5 conv. C2 Generate a comprehensive Comp/Con page for a generic enemy NPC mech units, that 5 conv. C3 Generate a list of psuedo-magic, that is actually science, in a post-apocalyptic 4 conv. C4 Generate the starting points of a post-apocalyptic modern Earth, after World War 4 conv. C5 Generate the factions of Post-Apocalyptic Central West North of the USA, after t 4 conv. C6 Generate creature designs in the post-apocalyptic modern-day wasteland, specific 4 conv. C7 Generate damage types in a low-fantasy RPG set in post-apocalyptic modern Earth 3 conv. C8 Generate creature types in a low-fantasy RPG set in post-apocalyptic modern Eart 3 conv. C9 Generate several character designs for the proposed trope, "More than combat cap 3 conv. C10 Create several new character designs for a, high-fantasy feudal RP show, based o 3 conv. C11 Generate diverse variety of companions in standard post-apocalyptic USA, specifi 3 conv. C12 Generate an in-depth, dramatic, and interesting LANCER TTRPG narrative that ends 3 conv. C13 Generate a small platoon of Harrison Armory (HA), Smith-Shimano Corpo (SSC), IPS 3 conv. C14 Generate information on Suldan, a expansion for the Lancer TTRPG, based on a 3rd 3 conv. C15 Generate several callsigns from the Armored Core Non-Player Character pilots, as 3 conv. C16 Generate a post-apocalyptic Table-Top RPG where a nuclear war results in the Uni 2 conv. C17 Generate a d50 of encounters within the confines of the government mega bunker o 2 conv. C18 Generate the four unique major antagonist (elaborate) factions of Post-Apocalypt 2 conv. C19 Generate several creatures of the post-apocalypse, after modern World War 3. The 2 conv. C20 Generate several prompts for an AI image creation software. These prompts should 2 conv. C21 Generate 40d classes in post-apocalyptic modern-day America, after World War 3. 2 conv. C22 Generate several unique and new factions in a fantasy RPG world, like Yggdrasil 2 conv. C23 Create several characters designs, for an high-fantasy feudal narrative and anim 2 conv. C24 Generate diverse variety of post-apocalyptic creatures of standard post-apocalyp 2 conv. C25 Generate several major mechs manufactured by Smith-Shimano Corporation (SSC) wit 2 conv. C26 Generate a medium duration enjoyable and new LANCER TTRPG campaign for LANCER be 2 conv. C27 Design a custom in-depth, dramatic, and interesting LANCER TTRPG setting that en 2 conv. C28 Design a new custom in-depth and interesting world setting lore, within the LANC 2 conv. C29 Generate a badass, intense, and highly-detailed lore for a LANCER TTRPG setting 2 conv. C30 Generate a conventional SCP campaign set in a containment breach of a SCP Founda 2 conv. C31 Generate a Comp/Con page for two generic enemy unit in the Lancer TTRPG. The NPC 2 conv. C32 Generate a comprehensive Comp/Con page for a HORUS mech unit, that is used for t 2 conv. C33 Generate what technology/concept/thing that the following LANCER TTRPG faction h 2 conv.
Showing 32 conversations in story permutation C0× “Generate an enjoyable LANCER TTRPG campaign that is formal” over 1 month, 10 days (Dec 11, 2023 – Jan 20, 2024), oldest first. Show: 10 15 50 100
Jan 20, 2024 at 1:30 PM EST — 2 exchanges Canada, Ontario fiction View full conversationView
USER: Generate an enjoyable, intense, and engaging plot for a campaign for the LANCER TTRPG, made for beginner LANCER players. The campaign must be able to introduce the players to the mechanics of this TTRPG. This should keep the players wanting to know what happens next and wanting to come back for more.
CHATBOT: **Title: Echoes of Utopia** **Setting**: The campaign is set in a distant future where humanity has spread across the stars, facilitated by ancient and mysterious technology known as the Blink Gates. The players are pilots belonging to the Union, who maintain peace and order in this far-reaching cosmos. They are stationed at a newly established frontier outpost, Echo Base, on the planet of Viridian Crest--a lush world rich in resources and ancient ruins. **Premise**: The discovery of Viridian Crest has been one of the most significant in recent memory. It's a planet teeming with Old Terran artifacts and technology from the precursor civilization known as the Aunic Ascendancy. However, its promise of untapped resources and knowledge has attracted the attention of conflicting factions. Echo Base is tasked with protecting the planet, aiding in the research of the artifacts, and ensuring the planet's safe development. **Session 1: First Contact** - The PCs are rookie pilots assigned to Echo Base and undergo their initial mech synchronization tests. - They are introduced to non-combat mechanics through simulated training: AI interaction, system troubleshooting, and environment navigation. - An urgent distress call interrupts the session: a survey team excavating an Aunic site has come under attack by pirates seeking the artifacts. **Session 2: Raiders of the Lost Tech** - The group's first mission is to defend the surveyors and repel the pirate attack, diving into the basics of LANCER's combat mechanics. - Introduction of character-specific skills and mech systems during the skirmish. - A strange Aunic device is activated during the fight; it wraps the area in a mysterious energy field that mysteriously enhances the PC's mech systems, hinting at a larger mystery. **Session 3: Echoes Through Time** - With the pirates defeated, an exploration of the Aunic site reveals a partial map of other sites across Viridian Crest. - The players embark on a race against time to secure these sites from various threats including rival factions, indigenous wildlife, and the environment. - These excursions serve as mini-tutorials to reinforce learned mechanics and introduce more complex ones such as electronic warfare, repairing, and support roles. **Session 4: The Schism Reaction** - One site reveals a functioning Aunic Gate, a smaller version of a Blink Gate, and the Union wishes to study it. - However, an insurgent group within the Union sees this as a power play and stages a ...
USER: Extremely overused and generic campaign structure, it can get extremely repetitive and boring even as a new experience. Generate a completely new campaign, here's the new premise: Union operators are dispatched to a massive sector of space. A strange phenomenon resembling a massive red solar storm emanates within the radius of the sector. the reason for the mission: a distress message originating from within the sector,.
CHATBOT: **Title: The Crimson Tempest** **Setting**: The campaign is set in the midst of the Alizarin Expanse, a vast sector of space recently engulfed by a colossal red-hued stellar anomaly known as the Crimson Tempest. This phenomenon defies all known scientific explanations and disrupts normal space travel and communications. Adding to the chaos, a cryptic distress signal has been received, originating from somewhere deep within the tempest's swirling storms. **Campaign Background**: The Union is concerned about the potential of the Crimson Tempest to spread or the possibility that it is a weaponized entity. Union's high command has lost contact with several important research outposts and science vessels within the Expanse. Operators--elite LANCER pilots--are dispatched aboard a specialized carrier vessel, the UGS *Voyager*, equipped with experimental technology designed to withstand the tempest's extreme conditions. **Session 1: Into the Crimson Abyss** - As the campaign begins, players create characters and customize their mechs with equipment potentially useful for navigating the Tempest. - The *Voyager* approaches the fringe of the storm and encounters its first challenge: navigating through intense radiation and gravitational waves. Players must perform daring feats of piloting and quick repairs. - Upon successfully entering the Expanse, they receive fragmented coordinates and pleas for help from the distress signal. The session ends with a choice on the direction they should pursue. **Session 2: Shadows of the Red** - The team decides to investigate one of the potential source locations of the distress signal. On their way, the *Voyager* encounters a derelict spaceship, offering the opportunity for players to engage in spacewalking and zero-G combat against automated defense systems gone haywire. - After salvaging what they can and piecing together the ship's doomed fate, they realize the voice in the distress message belongs to a revered Union scientist, Dr. Irena Vostok, who had been working on dark matter research. **Session 3: Echo Station Signal** - The team follows the distress beacon to Echo Station, a research outpost studying the Tempest. They find the station damaged but operational, under siege by an unknown mercenary group trying to seize control of the research data. - Players engage in combat using environmental hazards to their advantage and save the remaining scientists. Dr. Vostok is not there, but the station's logs suggest she has ventu...
Jan 20, 2024 at 1:38 PM EST — 2 exchanges Canada, Ontario fiction fanfiction View full conversationView
USER: Generate an enjoyable, intense, and engaging plot for a campaign for the LANCER TTRPG, made for beginner LANCER players. TheThis campaign must be able to introduce the players to the mechanics of this TTRPG. This should keep the players wanting to know what happens next and wanting to comecoming back for more.
CHATBOT: Title: "Fringe Wars: Legacy of a Shattered Star" **Introduction to the World and Setting:** In the distant future, humanity has spread among the stars, facilitated by the discovery of blink gates and advanced mech technology. The galaxy is a tumultuous place, with various factions vying for power. One such faction, the "Starlight Collective," prizes freedom and the shared knowledge of mech technology, standing in opposition to the hegemonic space empires and rogue AI entities that seek domination. **Campaign Background:** The players belong to the "Starlight Vanguard," a group of mech pilots entrusted with protecting the frontier colonies of the Starlight Collective. They are stationed at a forward-operating base located on the fringes of known space, in a sector with recent mysterious activity. **Session 1: A New Dawn** Players are new recruits joining the Starlight Vanguard and are assigned their first mechs. They must quickly learn to work as a team when a distress signal comes from a nearby mining colony on the planet Tethys-4. The colony reports a sudden attack by unknown raiders. **Session Highlights:** - **Training Montage:** Quick combat tutorial as players test out their mechs against simulated enemies. - **Urgent Deployment:** Players must rapidly deploy to Tethys-4, establishing rapport with each other along the way. - **Saving Tethys-4:** Play through an intense skirmish against the raiders to protect the colony. Uncover intel that raiders were searching for something specific. **Follow-up Sessions:** These sessions dig deeper, revealing that the raiders are actually pawns of an ancient faction that vanished eons ago, recently awakened and known as "The Progenitors." - **Raiders' Trail:** Track down the origin of the raiders, leading to derelict Progenitor outposts. - **Shattered Star:** Discover a fragmented Progenitor artifact. Factions race to collect and reconstruct it for their own purposes. - **Clandestine Operations:** Infiltrate enemy bases and engage in espionage against other factions, including splinter groups and powerful corporations. - **Unlikely Allies:** Negotiate for aid with various NPC factions. This challenges players' role-playing skills and diversifies gameplay. - **The Progenitor's Legacy:** Players must protect the sector from the reawakening Progenitor AI, controlling a fleet of automated mechs threatening the galaxy's freedom. **Climax:** The campaign builds to a confrontation against the main Progenitor AI. The Starli...
USER: Generate several more Acts, each containing more sessions.
CHATBOT: **Act 2: Fragments of the Precursor** **Session 1: Echoes in the Void** The team receives decrypted coordinates from the Progenitor artifact, pointing to a nearby system. As they investigate, they encounter an orbital research station trapped in a decaying orbit around a neutron star, broadcasting an old distress signal. **Session 2: Gravitational Riddles** The station is riddled with puzzles and Progenitor tech. The team must navigate through hazardous corridors and solve the seemingly impossible Progenitor puzzles while also dealing with the effects of intense gravity. **Session 3: Revelations of the Deep** The station's data reveals another fragment location within a distant nebula. However, upon extracting the information, the system goes into self-destruct, and the team must escape the collapsing station. **Session 4: Nebula's Embrace** Venturing into the nebula, the team faces environmental challenges and obfuscated sensors. They encounter a group of miners who have unwittingly unearthed a Progenitor fragment, thinking it a valuable resource. **Session 5: Defense of the Innocents** With a powerful fragment at stake, mercenaries hired by an unknown faction ambush the team and the miners. The team must defend themselves and the miners while preventing the fragment from falling into the wrong hands. **Act 3: Ripples of Distortion** **Session 1: Assembly Required** As the team starts to piece together more of the artifact, the energy emissions attract a roaming horde of space creatures, warping reality around them. This session includes a desperate defense of the base while managing the chaotic environmental effects caused by these creatures. **Session 2: Haunted Memories** Exploring an ancient battlefield, the team uncovers a Progenitor archive that has recorded centuries of conflict. They must face simulations of historic battles, contending with fearsome, holographic mechs. **Session 3: Ghosts of the Past** The AI of a legendary warship, the Eternity's Edge, thought destroyed, awakens and sees the team as enemy combatants due to a malfunction. The team must either repair and reprogram the AI or find a way to disable the powerful ship. **Session 4: Temporal Tides** A Progenitor time-manipulation device is discovered, causing fluctuations in the flow of time. The team experiences combat in various time-distorted conditions while attempting to stabilize the device. **Session 5: Paradox's End** With the device under control, the Progenitors' enemies, the ...