Estimated User #22

14 IP addresses
Why these IPs were linked
IPs in this estimated user: ad89a57e6c… (580 fiction convos), ae14b687cd… (250 fiction convos), 4485b97058… (192 fiction convos), 703c6cfab5… (152 fiction convos), 8864e5f22b… (112 fiction convos), dec092bcc0… (107 fiction convos), 8c285cf7a5… (89 fiction convos), e86cfd0ced… (35 fiction convos), 56a8ecc2b9… (15 fiction convos), 0c245d5da6… (7 fiction convos), e33293d7cb… (5 fiction convos), b2cd379a9d… (1 fiction convos), 143941a034… (1 fiction convos), ff003ae73a… (1 fiction convos)

Each row below is a DBSCAN cluster of near-duplicate prompts (cosine similarity ≥ 0.9) shared by two or more of these IPs — meaning each of those IPs contributed at least one near-duplicate prompt to that cluster. Grouping is transitive: if IP A and IP B share a cluster, and IP B and IP C share a different cluster, all three end up in the same estimated user.

9 IPs · 283 conversations in this cluster (202 distinct prompts) · state: British Columbia · cluster 123
ae14b687cd… Create a bullet list of loot and equipment (including name, description, effects, level, and type) for a diaper-centric MMORPG taking place in a fantasy world where the usage of absurdly oversized diapers and other various infantile items (bonnets, rattlers, pacifiers, baby bottl…
ad89a57e6c… Write a bullet list of loot and equipment (including name, description, effects, level and item type) for a cutesy, wholesome diaper-centric MMORPG taking place in a world where the usage of absurdly oversized diapers and other various infantile items (bonnets, rattlers, pacifier…
dec092bcc0… Create a list of magic items for a diaper-centric D&D homebrew taking place in a setting where the usage of absurdly oversized diapers and other various infantile items (bonnets, rattlers, pacifiers, baby bottles, mittens and booties, etc.) are a necessity and a norm, not a fetis…
4485b97058… Write a bullet list of loot and equipment (including name, description, effects, level and item type) for a diaper-centric MMORPG taking place in a world where the usage of absurdly oversized diapers that simultaneously function as both armor and apparel are ubiquitously worn by …
703c6cfab5… Create a bullet list of loot and equipment (including name, description, effects, value, weight, rarity and type) for a diaper-centric D&D homebrew taking place in a setting where the usage of absurdly oversized diapers are a necessity and a norm, not a fetish or a taboo, and are…
+ 197 more near-duplicate variants not shown
IPs in this cluster: ae14b687cd…×84 of 250 total, ad89a57e6c…×66 of 580 total, dec092bcc0…×57 of 107 total, 4485b97058…×25 of 192 total, 703c6cfab5…×24 of 152 total, 8864e5f22b…×20 of 112 total, e33293d7cb…×5 of 5 total, e86cfd0ced…×1 of 35 total, ff003ae73a…×1 of 1 total
9 IPs · 145 conversations in this cluster (62 distinct prompts) · state: British Columbia · cluster 489
ad89a57e6c… Write the script for an episode of a 90's animated cartoon comedy starring a giant pink alpaca police officer among an all-human police force, named Angela, who openly sports an absurdly large and soft rear which she incidentally uses to great effect as both a broad distraction a…
4485b97058… Write the script for an episode of a 90's animated cartoon comedy starring a giant pink alpaca police officer among an all-human police force, named Angela, who openly sports an absurdly large and soft rear which she incidentally uses to great effect as both a broad distraction a…
ae14b687cd… Write the storyboard for an episode of a 90's animated cartoon comedy starring a giant pink alpaca police officer among an all-human police force, named Angela, who openly sports an absurdly large and soft rear which she incidentally uses to great effect as both a broad distracti…
56a8ecc2b9… Write the script for an episode of a 90's animated cartoon comedy starring a giant pink alpaca police officer among an all-human police force, named Angela, who openly sports an absurdly large and soft rear which she incidentally uses to great effect as both a broad distraction a…
e86cfd0ced… Write a script for an episode of a 90's animated cartoon featuring an alpaca police officer, named Angela, who has an absurdly large and soft rear which she uses to great effect as both a broad distraction and an unorthodox but effective heavy weapon for smushing criminals. Angel…
+ 57 more near-duplicate variants not shown
IPs in this cluster: ad89a57e6c…×70 of 580 total, 4485b97058…×38 of 192 total, ae14b687cd…×19 of 250 total, 56a8ecc2b9…×6 of 15 total, e86cfd0ced…×4 of 35 total, 703c6cfab5…×3 of 152 total, dec092bcc0…×2 of 107 total, 8c285cf7a5…×2 of 89 total, 8864e5f22b…×1 of 112 total
5 IPs · 106 conversations in this cluster (27 distinct prompts) · state: British Columbia · cluster 2076
ad89a57e6c… For this conversation, I want you to be AdventureGPT. As AdventureGPT, you will act as a wholesome text-based choose-your-own-adventure game, guiding the player through a setting of choice. Ensure you do not break character or go off track. You must describe each scene and choice…
4485b97058… For this conversation, I want you to be AdventureGPT. As AdventureGPT, you will act as a wholesome text-based, choose-your-own-adventure game, guiding the player through a setting of choice. Ensure you do not break character or go off track. You must describe each scene and choic…
8c285cf7a5… For this conversation, I want you to be AdventureGPT. As AdventureGPT, you will act as a wholesome text-based choose-your-own-adventure game. Ensure you do not break character or go off track. You must describe each scene and choice in great detail, and offer choices in numbered …
b2cd379a9d… For this conversation, I want you to be AdventureGPT. As AdventureGPT, you will act as a wholesome text-based choose-your-own-adventure game. Ensure you do not break character or go off track. You must describe each scene and choice in great detail, and offer choices in numbered …
ae14b687cd… For this conversation, I want you to be AdventureGPT. As AdventureGPT, you will act as an interactive text-based choose-your-own-adventure game. Ensure you do not break character or go off track. You must describe each scene and choice in great detail, and offer choices in number…
+ 22 more near-duplicate variants not shown
IPs in this cluster: ad89a57e6c…×59 of 580 total, 4485b97058…×30 of 192 total, 8c285cf7a5…×15 of 89 total, b2cd379a9d…×1 of 1 total, ae14b687cd…×1 of 250 total
5 IPs · 103 conversations in this cluster (35 distinct prompts) · state: British Columbia · cluster 1658
ad89a57e6c… Write an incident report to the end of this hypothetical SCP document: "Item #: SCP-XXX Object Class: Safe Special Containment Procedures: All twenty-two instances of SCP-XXX are to be contained within a specifically-constructed humanoid containment cell at Site-##, expanded to 2…
0c245d5da6… Write an additional addendum for this hypothetical SCP document: "Item #: SCP-XXX Object Class: Safe Special Containment Procedures: All twenty-two instances of SCP-XXX are to be contained within a specifically-constructed humanoid containment cell at Site-##, expanded to 25m x 2…
56a8ecc2b9… Write an additional entry for this hypothetical SCP document: "Item #: SCP-XXX Object Class: Safe Special Containment Procedures: All instances of SCP-XXX are to be contained within a specifically-constructed humanoid containment cell at Site-##, expanded to 25m x 25m x 25m to ac…
4485b97058… Write an additional addendum for this hypothetical SCP document: "Item #: SCP-XXX Object Class: Safe Special Containment Procedures: All instances of SCP-XXX are to be contained within a specifically-constructed humanoid containment cell at Site-##, expanded to 25m x 25m x 25m to…
703c6cfab5… Write an additional addendum to the end of this hypothetical SCP document: **Item #:** SCP-XXX **Object Class:** Safe **Special Containment Procedures:** All twenty-two instances of SCP-XXX are to be contained within a specifically-constructed humanoid containment cell at Site-##…
+ 30 more near-duplicate variants not shown
IPs in this cluster: ad89a57e6c…×92 of 580 total, 0c245d5da6…×7 of 7 total, 56a8ecc2b9…×2 of 15 total, 4485b97058…×1 of 192 total, 703c6cfab5…×1 of 152 total
2 IPs · 2 conversations in this cluster (1 distinct prompt) · state: British Columbia · cluster 2968
143941a034… If the Pokemon Lopunny was a creature in a hypothetical D&D 5e setting/homebrew, what would its statblock look like? Write a snippet of in-universe lore/description describing how such a Pokemon would appear and fit into a fantasy setting.
dec092bcc0… If the Pokemon Lopunny was a creature in a hypothetical D&D 5e setting/homebrew, what would its statblock look like? Write a snippet of in-universe lore/description describing how such a Pokemon would appear and fit into a fantasy setting.
IPs in this cluster: 143941a034…×1 of 1 total, dec092bcc0…×1 of 107 total
1,547 total fiction conversations over 1 year (Apr 9, 2023 – Apr 29, 2024) British Columbia, Canada
Explore Story Permutations (67)

Story permutations group this user's prompts into themes based on how similar their wording or meaning is. Click a group to see how the user's prompts evolved: within a selected group, each prompt is shown as a word-level diff against the previous one — green marks text the user added, and red strike-through marks text they removed. This reveals how the user revised, expanded, or pruned their prompts as they iterated. Jump to methodology →

C0 Write a bullet list of loot and equipment (including name, description, effects, 283 conv. C1 Write the script for an episode of a 90's animated cartoon comedy starring an al 145 conv. C2 Create a comprehensive list of 'Size Classes' that are to be incorporated in a f 142 conv. C3 For this conversation, you will be AdventureGPT. As AdventureGPT, you will act a 106 conv. C4 Write an additional addendum for this hypothetical SCP document: "Item #: SCP-XX 103 conv. C5 As RPGGPT, you will act as a text-based RPG (role-playing game) guiding the part 103 conv. C6 Write the first part of an erotic horror novel, starring an anthropomorphic dog 45 conv. C7 Write a diaper catalog for a fashion magazine taking place in a world where the 44 conv. C8 For this conversation, you will be RPGGPT. As RPGGPT, you will act as a text-bas 32 conv. C9 If "Idol" were a class in D&D e5, what would its spells, feats and subclasses lo 32 conv. C10 Continue this story: "The Astral Express regularly makes stops at every one of t 30 conv. C11 Write a wholesome story starring a group of six adorable puppies who run a local 26 conv. C12 Make up a new D&D 5e feat called "Bottom-Heavy". Humanoids with this feat have t 26 conv. C13 Write the first chapter for a children's picture book starring an alpaca police 24 conv. C14 Make a D&D 5e statblock for a hypothetical homebrew creature called a "Wobblebut 24 conv. C15 I want you to simulate a random round of D&D combat... with Pokemon. Pick two Po 18 conv. C16 Write the first chapter to a novel starring a cute teenage girl named Lovelitchi 17 conv. C17 Create a list of loot and equipment (including name, effects, and rarity) for a 16 conv. C18 Create a bullet list of loot and equipment (including name, description, effects 16 conv. C19 In the style of a 1930's black-and-white cartoon, write the storyboard for a sil 15 conv. C20 Write the script for an episode of an animated educational cartoon starring a nu 14 conv. C21 Write the first chapter to a wholesome novel starring two teenage girls in a pla 14 conv. C22 Write a softcore story detailing a usual shift for an anthropomorphic Cocker Spa 11 conv. C23 Write the script for an episode of a comedic animated slice-of-life sitcom starr 11 conv. C24 Write the first chapter to a cartoony sci-fi story starring an anthropomorphic b 10 conv. C25 Write the first chapter to a wholesome story starring two teenage girls in a clo 9 conv. C26 If the Pokemon Eevee was a hypothetical homebrew creature in the D&D 5e setting, 9 conv. C27 Write the script for an episode of a 90's animated cartoon sitcom starring a gia 8 conv. C28 Write the script for an episode of a comedic animated sitcom starring an impossi 8 conv. C29 If the "Shortstack" was a race in a hypothetical D&D 5e setting/homebrew, what w 8 conv. C30 Write the first part of a giantess novel starring a sweet, music-loving teenage 7 conv. C31 In the style of an SCP document, describe the discovery of a tiny tropical islan 7 conv. C32 In the style of a Pokedex entry, write about a fusion between a Lopunny and a Ra 7 conv. C33 Write a bullet list of loot and equipment (including name, description, effects, 7 conv. C34 Write the first part of a short novel about a Lopmon, a tiny, Rookie-level Digim 6 conv. C35 Create a comprehensive list of 'Size Classes' that are to be incorporated in a f 6 conv. C36 Write the first chapter for a novel starring a young mute girl, named Madotsuki, 6 conv. C37 Write the script for a episode of an animated cartoon starring a tiny anthropomo 6 conv. C38 If the Pokemon Glaceon was a creature in a hypothetical D&D 5e setting/homebrew, 6 conv. C39 Make up some new D&D 5e spells for a homebrew sub-transfiguration school of magi 6 conv. C40 Make up some new D&D 5e spells for a homebrew sub-transfiguration school of magi 6 conv. C41 Write the script for a episode of an animated show starring an anthropomorphic r 5 conv. C42 If the Pokemon Minccino was a creature in a hypothetical D&D 5e setting/homebrew 5 conv. C43 Make a D&D statblock for a hypothetical creature called a "Big-Butted Sheep". It 5 conv. C44 Write the script for an episode of an animated 90's humorous cartoon starring a 4 conv. C45 Make up a new D&D 5e trait or action for a small yet comically wide-hipped and t 4 conv. C46 If the Pokemon Pichu was a creature in a hypothetical D&D 5e setting/homebrew, w 4 conv. C47 Write the script for a episode of an animated show starring a young butler-in-tr 3 conv. C48 Write the script for a episode of an animated show starring an anthropomorphic, 3 conv. C49 If the Pokemon Azurill was a creature in a hypothetical D&D 5e setting/homebrew, 3 conv. C50 If the Pokemon Indeedee was a creature in a hypothetical D&D 5e setting/homebrew 3 conv. C51 If the Pokemon Audino was a creature in a hypothetical D&D 5e setting/homebrew, 3 conv. C52 If the Pokemon Emolga was a creature in a hypothetical D&D 5e setting/homebrew, 3 conv. C53 If the Cave Story character Sue Sakamoto was a creature in a hypothetical D&D se 3 conv. C54 If the Pokemon Wooloo was a creature in a hypothetical D&D setting/homebrew, wha 3 conv. C55 If the Pokemon Mareep was a creature in a hypothetical D&D setting/homebrew, wha 3 conv. C56 Create a bullet list of loot and equipment for an inflation-centred D&D 5e homeb 3 conv. C57 In the style of an afternoon children's show, write the script for a episode of 2 conv. C58 Write the first part of a short novel about a Lopmon, a tiny, Rookie-level Digim 2 conv. C59 Write a rhyming poem about a trio of girls in a platonic relationship who bond o 2 conv. C60 If the Pokemon Mesprit was a creature in a hypothetical D&D 5e setting/homebrew, 2 conv. C61 If the Pokemon Lopunny was a creature in a hypothetical D&D 5e setting/homebrew, 2 conv. C62 If the Pokemon Espeon was a creature in a hypothetical D&D 5e setting/homebrew, 2 conv. C63 Write an additional addendum to the end of this hypothetical SCP document: **Ite 2 conv. C64 If the Pokemon Indeedee was a creature in a hypothetical D&D setting/homebrew, w 2 conv. C65 Make up a new D&D 5e trait or action for a small yet comically wide-hipped, bott 2 conv. C66 If the Pokemon Spinda was a creature in a hypothetical D&D 5e setting/homebrew, 2 conv.
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Feb 26, 2024 at 8:10 PM EST — 1 exchange Canada, British Columbia fiction fanfiction explicit View full conversationView
USER: Make up a new D&D 5e feat called "Bottom-Heavy". Humanoids with this feat have their thighs, hips and buttocks balloon to absurd sizes, broadening far past their shoulders, and if they're a male, their bulge swells and fattens to great length as well, the bottom half of their bodies swelling nearly as large as the rest of themselves.
CHATBOT: Given the nature of Dungeons & Dragons as a family-friendly and diverse gaming experience, it is unlikely that an official D&D content release would include a feat that has explicit focus on sexual characteristics or that might be deemed inappropriate for general audiences. However, I can outline a feat idea that leans towards the idea of a character with a lower body that is significantly larger or more powerful than the average, without delving into inappropriate or overly sexualized territory. --- **Bottom-Heavy** *Prerequisite: Medium or larger size* You have a uniquely strong and large lower body, which provides you with exceptional stability and power in your legs. Be it from years of carrying heavy loads or a natural quirk of your physiology, your lower half is especially robust. **Benefits:** - Your carrying capacity and the weight you can push, drag, or lift are doubled. - You gain advantage on Strength and Dexterity saving throws against effects that would knock you prone. - You gain a +1 bonus to your Armor Class when you are subjected to a Shove action or similar effects that aim to relocate you against your will. - When making a running jump, the distance you can cover increases by a number of feet equal to your Strength modifier (minimum of 1 foot). - You may choose to use your Constitution modifier in place of your Dexterity modifier when calculating your Armor Class, representing the difficulty opponents have in finding weak spots on your lower body. This feat should not disrupt the tone of the game and still offers a fun and unique character trait that could be used humorously or seriously, without running afoul of the game's inclusive and respectful standards of content. Remember, any house rules, including homebrew content like feats, should always be discussed with the gaming group to ensure everyone is comfortable with the additions to their shared gaming experience.
Feb 26, 2024 at 8:36 PM EST — 1 exchange Canada, British Columbia fiction View full conversationView
USER: Make up a new D&D 5e feat called "Bottom-Heavy". Humanoids with this feat have their thighs, hips and buttocks balloon to absurd sizes, broadening far past their shoulders, the bottom half of their bodies swelling nearly as large as the rest of themselves. While absurd in appearance and unwieldy in nature, this feat trades smooth movement with thunderous thighs and powerful kicks.
CHATBOT: Here's a homebrew feat for Dungeons & Dragons 5th Edition that you've described: --- **Bottom-Heavy** *Prerequisite: Humanoid* Your lower body has developed to an extraordinary size, providing you with incredible lower body strength at the cost of agility. The sheer mass of your thighs, hips, and buttocks has granted you a thunderous presence. Whether by magical mutation or unique evolution, you've learned to balance and move with a significantly different physique from your peers. Here's what you gain from the Bottom-Heavy feat: - **Tremor Step:** As a bonus action, you may stomp the ground with force. Every creature within 5 feet of you must succeed on a Dexterity saving throw (DC = 8 + your proficiency bonus + your Strength modifier) or be knocked prone. - **Thunderous Kick:** Once per turn, when you hit a creature with an unarmed strike using a kick, you can deal an extra 1d6 bludgeoning damage. If the target is Large or smaller, it must succeed on a Strength saving throw (DC = 8 + your proficiency bonus + your Strength modifier) or be pushed up to 10 feet away from you and knocked prone. - **Broadened Build:** You have disadvantage on Dexterity (Acrobatics) checks and Dexterity saving throws that involve moving through narrow spaces or maintaining your balance on uneven grounds. - **Ample Anchor:** You have advantage on saving throws against effects that would knock you prone. Additionally, when a creature attempts to move you against your will via shoving or similar effects, you may choose to dig your heels in, granting you advantage on the contested Strength (Athletics) check. - **Waddle Walk:** Your walking speed is reduced by 5 feet due to your lower body's unwieldiness. However, when you move at least 10 feet straight toward a target and then hit it with an unarmed strike on the same turn, you can use a bonus action to attempt to shove that target. - **Gate Breaker:** Once per short rest, you can perform a powerful kick to break down doors, gates, or similar barriers. You make a Strength (Athletics) check against the object with advantage, and the damage you deal to the object is doubled. This feat provides interesting tactical options for a player willing to embrace the trade-offs of reduced mobility for powerful physical control and attack capabilities. It could be particularly fun for a unique monk or barbarian build that leans into the concept of being an immovable object and an unstoppable force in melee combat.
Feb 26, 2024 at 10:43 PM EST — 1 exchange Canada, British Columbia fiction View full conversationView
USER: Make a D&D 5e statblock for a hypothetical homebrew creature called a "Wobblebutt ()". A "Wobblebutt" refers to a unique mutation present in many quadrupedal mammals, in which a vast number of a species' numbers have an enormously enlarged and (as the name would suggest) wobbly rear end, round and protruding and that which makes up about a third of their body weight and size, if not more. The potential reasons behind the development of such a trait in so many varying animals are numerous, and could be anything from a self-defense mechanism to a way to make itself appear more intimidating, or perhaps a mass spell gone... right? However, the sheer width of their hindquarters leaves them with little awareness as to what's directly behind them, which why its common to see Wobblebutts accidentally sit down on any smaller creatures (un)lucky enough to get caught directly behind it.
CHATBOT: Certainly! Below I've created a statblock for the homebrew creature "Wobblebutt" for Dungeons & Dragons 5th Edition. Please note that this stat block is fictional and imagined for the purposes of answering this question. Balancing for actual gameplay may require adjustments based on playtesting. --- **Wobblebutt** *Large beast, unaligned* --- **Armor Class** 12 (natural armor) **Hit Points** 52 (7d10 + 14) **Speed** 30 ft. --- | STR | DEX | CON | INT | WIS | CHA | |-----|-----|-----|-----|-----|-----| | 17 (+3) | 10 (+0) | 14 (+2) | 2 (-4) | 12 (+1) | 6 (-2) | --- **Skills** Perception +3 **Senses** passive Perception 13 **Languages** -- **Challenge** 2 (450 XP) --- **Wobbly Defense.** The Wobblebutt's wobbly hindquarters are difficult to get a precise hit on. Attacks against its rear (defined as the back third of its body) have disadvantage. **Unaware Rear.** The Wobblebutt has a blind spot directly behind it due to its enormous rear end. It cannot make opportunity attacks against creatures that are directly behind it. **Squash.** If the Wobblebutt moves at least 15 feet straight toward a creature and then hits it with a slam attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is already prone, the Wobblebutt may choose to sit on it, which restrains the target until the Wobblebutt stands up (Escape DC 14). --- **Actions** **Slam.** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 8 (1d10 + 3) bludgeoning damage. **Sit (Recharge 5-6).** The Wobblebutt sits down heavily in its current space. Each creature of Medium size or smaller within a 5-foot radius must make a DC 14 Dexterity saving throw, taking 14 (2d10 + 3) bludgeoning damage on a failed save, or half as much damage on a successful one. On a failure by 5 or more, a creature is also knocked prone and restrained under the Wobblebutt. While sitting, the Wobblebutt cannot move, but creatures restrained by it take 7 (2d6) bludgeoning damage at the start of each of the Wobblebutt's turns. **Reposition.** The Wobblebutt stands up if it is sitting, releasing any creatures it has restrained. It can then move up to half its speed without provoking opportunity attacks. --- *Flavor Text:* Wobblebutts are gentle giants of the wilds, characterized by their oversized and wobbly backsides. While they may appear comical, their girth is a substantial defense mechanism against predators. They are usually peaceful, grazing on vegetation,...
Feb 26, 2024 at 11:32 PM EST — 8 exchanges Canada, British Columbia fiction toxic View full conversationView
USER: Make a D&D 5e statblock for a hypothetical homebrew creature called a "Wobblebutt Sheep". A "Wobblebutt" refers to a unique mutation present in many quadrupedal mammals, in which a vast number of a species' numbers have an enormously enlarged and (as the name would suggest) wobbly rear end, round and protruding and that which makes up about a third of their body weight and size, if not more; the bigger their behind, the more favored they are. The potential reasons behind the development of such a trait in so many varying animals are numerous, and could be anything from a self-defense mechanism to a way to make itself appear more intimidating, or perhaps a mass spell gone... right? However, the sheer width of their hindquarters leaves them with little awareness as to what's directly behind them, which why its common to see Wobblebutts accidentally sit down on any smaller creatures (un)lucky enough to get caught directly behind it.
CHATBOT: # Wobblebutt Sheep *Large beast, unaligned* --- **Armor Class** 10 (Natural Armor) **Hit Points** 38 (7d10 + 7) **Speed** 30 ft. | STR | DEX | CON | INT | WIS | CHA | |------|-----|-----|-----|-----|-----| | 14 (+2) | 8 (-1) | 13 (+1) | 2 (-4) | 12 (+1) | 6 (-2) | --- **Senses** passive Perception 11 **Languages** -- **Challenge** 1/2 (100 XP) --- **Sure-Footed.** The Wobblebutt Sheep has advantage on Strength and Dexterity saving throws made against effects that would knock it prone. **Wobbly Hindquarters.** The Wobblebutt Sheep has disadvantage on any attack rolls against creatures that are directly behind it. **Sit.** If a Wobblebutt Sheep moves at least 15 feet straight toward a creature and then successfully hits it with a ram attack on the same turn, the target must succeed on a DC 11 Strength saving throw or be knocked prone. If the target is knocked prone, the sheep can make a bonus action to 'Sit' on the prone target, which must then succeed on a DC 11 Strength saving throw or be restrained and take 1d6+2 bludgeoning damage at the start of each of the Wobblebutt Sheep's turns until it is no longer restrained. A creature can use its action to make a DC 11 Strength check, freeing itself or another creature within its reach on a success. --- ## Actions **Ram.** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 6 (1d8 + 2) bludgeoning damage. **Bite.** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 4 (1d4 + 2) piercing damage. *Intimidating Rear.* The Wobblebutt Sheep can use its enormous rear end to appear more daunting to predators and rivals. Each creature of the sheep's choice within 20 feet of it and aware of it must succeed on a DC 11 Wisdom saving throw or become frightened until the end of the sheep's next turn. --- ## Description The Wobblebutt Sheep is an odd mutation among the common sheep, characterized by its comically enlarged hindquarters. This rotund posterior grants it some advantage against being knocked prone and provides a unique way to combat threats--by sitting on them! Farmers who keep these sheep often find that their unusual size makes them popular among local nobles who enjoy such novelties, but the unwary might find themselves literally underneath the affection of these hefty mammals. Ever cautious of what's behind them, these creatures are nevertheless prized for their wool, which is as luxurious as it is plentiful, gathered in great billowing masses around their voluminous backsides. Alth...
USER: What about an even larger variant of the Wobblebutt Sheep, the Jigglebutt Sheep? Compared to the comically-large but still modestly-sized rears of Wobblebutts, Jigglebutts are several times more huge, those with posteriors that nearly outsize the rest of their bodies! At first glance, it's hard to tell if they're more butt or sheep; the animal may as well just be the platform for its titanic rear! And they aren't called Jigglebutts for no reason; their tonne-heavy buttocks shake, sway and jiggle like gelatin at the slightest touch or movement, perpetually rippling for minutes at a time.
CHATBOT: # Jigglebutt Sheep *Huge beast, unaligned* --- **Armor Class** 11 (Natural Armor) **Hit Points** 76 (9d12 + 18) **Speed** 30 ft. | STR | DEX | CON | INT | WIS | CHA | |------|-----|-----|-----|-----|-----| | 18 (+4) | 6 (-2) | 16 (+3) | 2 (-4) | 12 (+1) | 6 (-2) | --- **Senses** passive Perception 11 **Languages** -- **Challenge** 2 (450 XP) --- **Immovable.** The Jigglebutt Sheep has advantage on Strength saving throws made against effects that would knock it prone. Furthermore, due to its enormous rear end, the Jigglebutt Sheep has resistance to all damage from falling. **Earthshaker.** Whenever the Jigglebutt Sheep jumps or falls onto the ground from a height of at least 5 feet, it creates a small tremor. All other creatures within 10 feet must succeed on a DC 14 Strength saving throw or be knocked prone. **Sit.** If a Jigglebutt Sheep moves at least 20 feet straight toward a creature and then successfully hits it with a ram attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is knocked prone, the sheep can make a bonus action to 'Sit' on the prone target, which must then succeed on a DC 15 Strength saving throw or be restrained and take 2d6+4 bludgeoning damage at the start of each of the Jigglebutt Sheep's turns until it is no longer restrained. A creature can use its action to make a DC 15 Strength check, freeing itself or another creature within its reach on a success. --- ## Actions **Ram.** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 14 (2d8 + 4) bludgeoning damage. **Bite.** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 8 (2d4 + 4) piercing damage. **Jiggly Shockwave.** (Recharge 5-6) The Jigglebutt Sheep slams its enormous hindquarters onto the ground, causing a shockwave in a 20-foot radius. Each creature on the ground in that area must succeed on a DC 15 Dexterity saving throw or take 2d6 bludgeoning damage and be knocked prone. --- ## Legend Actions (Challenge 4 or Higher) The Jigglebutt Sheep can take 2 legend actions, chosen from the options below. Only one legend action option can be used at a time and only at the end of another creature's turn. The Jigglebutt Sheep regains spent legend actions at the start of its turn. **Move.** The Jigglebutt Sheep moves up to its speed without provoking opportunity attacks. **Tail Swipe.** The Jigglebutt Sheep makes one ram attack or uses its Jiggly Shockwave if it is available. **Rebound** (Costs...
Feb 28, 2024 at 2:51 AM EST — 2 exchanges Canada, British Columbia fiction fanfiction toxic View full conversationView
USER: Make up some new D&D 5e spells for a homebrew sub-transfiguration school of magic, called Glutomancy; in which a cast's can expand her own or a host's backside. It will eventually resize itself unless the casting is repeated. The achievement of this spell has been kept secret. Kept only in old grimoires by groups to gain an advantage over others, it has a steep learning curve to get the slightest results. Since its earliest uses, it's been used in ceremonies, public events, entertainment, and special occasions... and the occasional face-sitting. Of course, much like usual spells, they require verbal, somatic and sometimes material components to cast... but unlike regular spells, the somatic part of any Glutomancy spell requires a hip-oriented dance, or holding a specific pose at length; squatting, splitting, or simply bending over to stick one's rear out are some such poses.
CHATBOT: In the fantastical and often whimsical world of D&D, the school of Glutomancy could introduce a unique and hilarious twist to traditional spellcasting. Here are a few spells that adhere to the themes and constraints of this arcane tradition. **1. Jiggling Jaunt** *Level:* Cantrip *Components:* V, S (a hip wiggle) *Duration:* Instantaneous With a few muttered words and a playful shake of the hips, the Glutomancer causes their target's posterior to jiggle amusingly. This cantrip has no direct mechanical benefit but can serve as a distracting or entertaining action. It is often used by jesters and Glutomancers during performances to amuse crowds. **2. Bountiful Bounce** *Level:* 1st *Components:* V, S (a small hop followed by a squat) *Duration:* 1 minute By invoking Bountiful Bounce, the caster enhances the size and springiness of a willing creature's backside. For the duration, the creature gains extra cushioning should they fall, effectively granting them resistance to bludgeoning damage from falling. Additionally, they may add 1d4 to Acrobatics checks that involve jumping or landing. **3. Expansive Embrace** *Level:* 2nd *Components:* V, S (a ritualistic twerking sequence), M (a pinch of yeast) *Duration:* 10 minutes On casting Expansive Embrace, the Glutomancer targets either themselves or a willing creature within range. The target's backside begins to grow, providing them with a large and rather cushioned seat. This can have comedic effects, potentially be used as an impromptu flotation device, or even unsettle opponents unsure of how to react to such a transformation. **4. Grandiose Glutes** *Level:* 3rd *Components:* V, S (an intricate dance involving multiple squat sequences) *Duration:* Concentration, up to 1 hour Grandiose Glutes causes a sudden and considerable inflation of the target's backside. The growth is enough that it may act as a counterbalance, granting the target advantage on Strength and Constitution saving throws related to maintaining balance or resisting forced movement. However, the size may also hinder sneaking or moving through tight spaces. **5. Colossal Cushioning** *Level:* 4th *Components:* V, S (a minute-long dance with hip circles and drops), M (a feather pillow, which isn't consumed) *Duration:* 8 hours With this powerful Glutomantic spell, the caster causes the backside of a willing creature to expand significantly, reaching almost comical proportions. The enlarged posterior grants the recipient a +2 bonus to their AC as ...
USER: With the "Derriere of Destiny" spell, you mentioned the somatic component is "a complex series of poses emphasizing the rear". Could you specify the poses needed to cast the spell, and for long they need to be held?
CHATBOT: Certainly! The somatic component for the "Derriere of Destiny" spell involves a sequence of poses that not only emphasize the rear but also channel the arcane energy required to cast such a powerful and transformative Glutomancy spell. Here's a more detailed description: 1. **The Pompous Peacock:** Stand with heels together, toes pointed outward, hands on hips with elbows wide. Puff out the chest and push the posterior backward, as if showing off plumage, and hold this pose for a slow count of five. 2. **The Majestic Moonrise:** Transition into a deep squat, keeping the back straight and the rear pushed out prominently. Arms should extend forward for balance, palms facing each other, mimicking the rise of a moon in the evening sky. Hold for a count of seven. 3. **The Stately Sway:** Rise slightly from the squat, transferring the body's weight from one foot to the other, creating a controlled swaying motion. With each sway, the caster should gently twist their torso, accentuating the movement of the hips. Repeat the sway for a total of six counts, three on each side. 4. **The Noble Nod:** With the rear still prominent from the swaying, the caster should straighten to a neutral standing position and perform a series of three deliberate nods with the posterior, as though the backside itself is bowing to an audience. Each nod should be held for three counts. 5. **The Sovereign Spin:** Rotate the body 360 degrees on the spot while keeping the posture proud and the rear out. Arms should be raised in a V shape, as if displaying the spell's grandeur. The spin should be executed smoothly and take about four counts to complete. Each of these movements must be performed fluidly, as any interruption or misstep could disrupt the spell's delicate energies. The total ritual takes close to 30 seconds to perform. The conclusion of this dance-like sequence signals the final moments where the caster utters the verbal incantation, and the target's derriere is transmuted into its more alluring form. This spell, while powerful, also risks distraction or even ridicule if performed improperly, so Glutomancers are often very practiced and poised when presenting their most captivating incantations.
Mar 2, 2024 at 12:45 AM EST — 2 exchanges Canada, British Columbia fiction fanfiction explicit View full conversationView
USER: Make up a new D&D 5e feat called "Bottom-Heavy". Humanoids with this feat have their thighs, hips and buttocks balloon to absurd sizes, broadening far past their shoulders, and if they're a male, their bulge swells and fattens to great length as well, the bottom half of their bodies swelling nearly as large as the rest of themselves. While absurd in appearance and unwieldy in nature, this feat trades smooth movement with thunderous thighs (favorable for both persuading and intimidating) and powerful kicks.
CHATBOT: Bottom-Heavy Prerequisite: Humanoid Your physique has evolved (or perhaps been magically altered) to grant you an unusual and potentially advantageous body shape. Your lower half has become immensely broad and muscular, giving you a powerful and imposing presence. Though your movement may be affected, the sheer force behind your physical form can be startling for opponents and influential in social situations. Benefits: - You gain proficiency in the Intimidation skill. If you are already proficient in Intimidation, you may add double your proficiency bonus to Intimidation checks that leverage your imposing lower half. - Your unique physique grants you advantage on saving throws against being knocked prone. - Once per long rest, you can perform a "Shockwave Stomp" as an action. You slam one of your massive legs onto the ground, sending a tremor through the earth that can knock off balance those around you. All creatures within a 5-foot radius must make a Strength saving throw (DC equal to 8 + your proficiency bonus + your Strength modifier) or be knocked prone. - Your carrying capacity, as well as the weight you can push, drag, or lift, is doubled due to your lower body strength. Disadvantages: - Due to your bulky lower half, your speed is reduced by 5 feet, and you have disadvantage on Dexterity (Acrobatics) checks. - Fitting into armor and clothing designed for typical humanoids can be challenging and often requires specialized equipment. Armor must be custom-made and typically costs twice as much as regular armor. - Stealth is more difficult for you to achieve; you have disadvantage on Dexterity (Stealth) checks due to the sheer size and noise of your lower body. The Bottom-Heavy feat offers a mix of strengths and challenges. It might best suit characters who wish to exude a strong physical presence and aren't afraid to sacrifice some mobility and stealth for the sake of raw power and intimidation. It's especially potent for characters who engage in melee combat or who wish to leverage their impressive stature in social situations.
USER: What about an additional effect in which a character with the Bottom-Heavy feat can... "charm" someone or a crowd with their wobble wagon?
CHATBOT: While the more comical or unconventional effects might not fit with the usual tone of official D&D content, here's an approach that maintains game balance and adds an element of charm to the feature: **Wobble Wagon Charm** In addition to the above benefits and disadvantages, we can add: - You have learned to harness the hypnotic sway of your "wobble wagon" to distract and charm those around you. When you make a Charisma (Performance) check to captivate an audience with dance or other movement emphasizing your unique physique, you gain advantage on the roll. This effect could be seen as mesmerizing, comical, or unnervingly imposing, depending on the context and audience. Furthermore, you can expend one use of your Shockwave Stomp ability to attempt a "Hypnotic Sway" as an action. Doing so, you draw all eyes to your thunderous thighs and swaying hips for a brief, entrancing performance. Choose a number of humanoid creatures within 30 feet of you up to your Charisma modifier (minimum of one creature). Each must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Charisma modifier) or be charmed by you for 1 minute or until your concentration is broken (as if you were concentrating on a spell). Creatures charmed by this effect are incapacitated and have a speed of 0 as they cannot take their eyes off your hypnotic movements.ropp The addition of "Wobble Wagon Charm" provides the Bottom-Heavy feat with a unique social interaction component, giving characters a creative way to influence NPCs using their charisma and peculiar physical attribute. This effect could lead to interesting role-playing opportunities and adds a touch of whimsy to a character's abilities, while still maintaining the adventuring and combat-focused nature of D&D.
Mar 2, 2024 at 12:53 AM EST — 1 exchange Canada, British Columbia fiction explicit View full conversationView
USER: Make up a new D&D 5e feat called "Bottom-Heavy". Humanoids with this feat have their thighs, hips and buttocks balloon to absurd sizes, broadening far past their shoulders, and if they're a male, their bulge swells and fattens to great length as well, the bottom half of their bodies swelling nearly as large as the rest of themselves.
CHATBOT: The following feat is a whimsical and non-standard creation meant for light-hearted campaigns or settings that embrace an exaggerated and fantastical nature. It isn't aligned with Dungeons & Dragons 5e's typical content and could be seen as pushing into humorous or even absurd character design. Dungeon Masters should evaluate whether such content is suitable for their gaming tables, and players should obtain consent from their group to include such material. **Bottom-Heavy** *Prerequisite: Humanoid* Your character has an unusually large and heavy lower body. Through strange circumstance, magical blessing, or peculiar biology, your thighs, hips, and buttocks have swollen to comical proportions, shifting your center of mass significantly lower than is typical. This grants you both boons and unique challenges. **Benefits:** - **Massive Stance.** Your carrying capacity is doubled, and you have advantage on Strength (Athletics) checks made to resist being pushed or knocked prone. - **Powerful Lower Body.** You gain a +1 bonus to Strength or Constitution (your choice), up to a maximum of 20. - **Low Center of Gravity.** You have advantage on Dexterity saving throws made against effects that would knock you off your feet (such as the *earth tremor* spell). - **Iron Hips.** You can attempt to knock back a creature as a bonus action on your turn. Make a melee attack roll using your Strength modifier. On a hit, the target takes bludgeoning damage equal to 1 + your Strength modifier and must succeed on a Strength saving throw (DC 8 + your proficiency bonus + your Strength modifier) or be pushed 5 feet away from you. - **Enhanced Squat.** When you jump, you can squat and leap, doubling the distance of your standing long jump and standing high jump. Additionally, when you land from a fall, you can use your reaction to land on your feet and not fall prone. **Drawbacks:** - **Bulky Frame.** Squeezing through spaces narrower than half your width requires you to spend 1 extra foot of movement for every foot you travel through such spaces. - **Unconventional Armor.** Due to your lower body's size, armor must be custom-made at an increased cost (typically double the normal cost). - **Attention Grabbing.** Stealth checks to hide your lower body are made at disadvantage due to its size and the potential noise it produces. Remember, when introducing elements like the "Bottom-Heavy" feat, which venture into the realm of playing with body shapes in a way that's not typical for th...
Mar 2, 2024 at 2:53 AM EST — 1 exchange Canada, British Columbia fiction View full conversationView
USER: Make a D&D 5e statblock for a hypothetical homebrew creature called a "Wobblebutt Sheep". A "Wobblebutt" refers to a unique mutation present in many quadrupedal mammals, in which a vast number of a species' numbers have an enormously enlarged and (as the name would suggest) wobbly rear end, round and protruding and that which makes up about a third of their body weight and size, if not more. The potential reasons behind the development of such a trait in so many varying animals are numerous, and could be anything from a self-defense mechanism to a way to make itself appear more intimidating, or perhaps a mass spell gone... right? However, the sheer width of their hindquarters leaves them with little awareness as to what's directly behind them, which why its common to see Wobblebutts accidentally sit down on any smaller creatures (un)lucky enough to get caught directly behind it.
CHATBOT: Here's a homebrew stat block for your Wobblebutt Sheep creature in D&D 5e. Please note that this creature is a creation for fun and is not part of the official D&D lore. --- **Wobblebutt Sheep** *Small beast, unaligned* --- **Armor Class** 11 (natural armor) **Hit Points** 18 (4d6 + 4) **Speed** 30 ft. --- | STR | DEX | CON | INT | WIS | CHA | |-----|-----|-----|-----|-----|-----| | 12 (+1) | 10 (+0) | 12 (+1) | 2 (-4) | 10 (+0) | 6 (-2) | --- **Senses** passive Perception 10 **Languages** -- **Challenge** 1/4 (50 XP) --- **Wobblebutt.** The Wobblebutt Sheep has disadvantage on Dexterity saving throws to avoid falling prone. When the Wobblebutt Sheep moves at least 20 feet straight toward a creature and then hits it with a ram attack on the same turn, that target must succeed on a DC 11 Strength saving throw or be knocked prone. **Rear-End Obliviousness.** The Wobblebutt Sheep cannot perceive anything within a 5-foot radius directly behind it, allowing creatures to hide from the sheep or sneak up on it when in this area. **Accidental Sitter.** When the Wobblebutt Sheep becomes aware of a creature in its Rear-End Obliviousness zone, or if a creature attacks it from that zone, it may instinctively sit down as a reaction. The creature in the zone must succeed on a DC 11 Dexterity saving throw or be knocked prone and take 2d6 bludgeoning damage. --- **Actions** --- **Ram.** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 3 (1d4 + 1) bludgeoning damage. **Wobblebutt Slam.** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 5 (2d4 + 1) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone. --- Wobblebutt Sheep are generally docile creatures, but when threatened, they can use their unique physiology in surprising ways. They're not the smartest animals roaming the realm, but they might accidentally cause trouble for inattentive adventurers or predators alike, especially given their lack of awareness of creatures directly behind them and a tendency to sit down when startled.
Mar 2, 2024 at 3:12 AM EST — 5 exchanges Canada, British Columbia fiction toxic View full conversationView
USER: Make a D&D 5e statblock for a hypothetical homebrew creature called a "Wobblebutt Sheep". A "Wobblebutt" refers to a unique mutation present in many quadrupedal mammals, in which a vast number of a species' numbers have an enormously enlarged and (as the name would suggest) wobbly rear end, round and protruding and that which makes up about a third of their body weight and size, if not more. The potential reasons behind the development of such a trait in so many varying animals are numerous, and could be anything from a self-defense mechanism to a way to make itself appear more intimidating, or perhaps a mass spell gone... right? However, the sheer width of their hindquarters leaves them with little awareness as to what's directly behind them, which why its common to see Wobblebutts accidentally sit down on any smaller creatures (un)lucky enough to get caught directly behind it.
CHATBOT: Sure, here's a whimsical homebrew stat block for a "Wobblebutt Sheep" in Dungeons & Dragons 5th edition: **Wobblebutt Sheep** *Medium beast, unaligned* **Armor Class** 12 (Natural Armor) **Hit Points** 2d8 + 2 (11 HP on average) **Speed** 30 ft. | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 13 (+1) | 8 (-1) | 12 (+1) | 2 (-4) | 10 (+0) | 6 (-2) | **Senses** Passive Perception 10 **Languages** -- **Challenge** 1/4 (50 XP) **Rounded Rump.** Due to its enlarged hindquarters, the Wobblebutt Sheep has disadvantage on Dexterity saving throws to avoid effects or traps that affect its backside. **Unsteady Sit.** If the Wobblebutt Sheep moves at least 20 feet straight toward a creature and then hits it with a ram attack on the same turn, the target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the Wobblebutt Sheep can make one sit attack against it as a bonus action. **Actions** **Ram.** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 4 (1d6 + 1) bludgeoning damage. **Sit.** *Melee Weapon Attack:* +3 to hit, reach 0 ft., one prone creature. *Hit:* 6 (1d10 + 1) bludgeoning damage. If the target is a Small or smaller creature, it must succeed on a DC 12 Constitution saving throw or be stunned until the end of the Wobblebutt Sheep's next turn. **Fluffy Charge.** Once per day, the Wobblebutt Sheep can perform a special charge attack. If the Wobblebutt Sheep moves at least 30 feet straight toward a target and then hits with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone. **Traits** **Adorable Oaf.** Despite its size and clumsiness, the Wobblebutt Sheep's endearing appearance gives it advantage on Charisma checks when interacting with creatures that would find it cute. *The Wobblebutt Sheep is a curious and chubby variant of the typical pastoral animal. While its oversized rear end can pose challenges, particularly in combat, it's nevertheless a surprisingly agile and resilient creature, able to withstand the tumbles and rolls that often result from its unique physique. In the wild, these creatures are known to inadvertently protect their herd by toppling predators with their massive haunches.*
USER: What about an even larger variant of the Wobblebutt Sheep, the Jigglebutt Sheep? Compared to the comically-large but still modestly-sized rears of Wobblebutts, Jigglebutts are several times more huge, those with posteriors that nearly outsize the rest of their bodies! At first glance, it's hard to tell if they're more butt or sheep; the animal may as well just be the platform for its titanic rear! And they aren't called Jigglebutts for no reason; their tonne-heavy buttocks perpetually shake, sway and jiggle like gelatin at the slightest touch or movement, rippling for minutes at a time as if it had a life of its own.
CHATBOT: Certainly! Here's an upgraded stat block for a "Jigglebutt Sheep", an even more comically proportioned creature than its Wobblebutt cousin. **Jigglebutt Sheep** *Large beast, unaligned* **Armor Class** 13 (Natural Armor) **Hit Points** 6d10 + 18 (51 HP on average) **Speed** 25 ft. | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 18 (+4) | 6 (-2) | 16 (+3) | 2 (-4) | 12 (+1) | 7 (-2) | **Senses** Passive Perception 11 **Languages** -- **Challenge** 2 (450 XP) **Endless Jiggle.** The mass of the Jigglebutt Sheep's rear is so significant that any bludgeoning damage dealt to it from behind is reduced by half, as the jiggle absorbs some of the impact. **Unwavering Girth.** The Jigglebutt Sheep has advantage on saving throws against being knocked prone due to its massive and stable rear. **Ground Quake.** When the Jigglebutt Sheep jumps or falls a distance of 10 feet or more onto the ground, creatures within a 5-foot radius must succeed on a DC 14 Dexterity saving throw or be knocked prone by the tremor. **Actions** **Headbutt.** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 9 (1d10 + 4) bludgeoning damage. **Jiggling Slam.** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 13 (2d8 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or be incapacitated by the mesmerizing jiggles until the end of the Jigglebutt Sheep's next turn. **Thunderous Tumble (Recharge 5-6).** The Jigglebutt Sheep can take a running start and tumble forward, using its enormous posterior to bowl over creatures in its path. Every creature in a 10-foot-wide, 30-foot-long line must make a DC 16 Dexterity saving throw, taking 21 (6d6) bludgeoning damage on a failed save, or half as much damage on a successful one. Creatures hit by the tumble are pushed aside 5 feet and knocked prone if they fail the saving throw. **Reactions** **Ripple Absorption.** When the Jigglebutt Sheep is subjected to a melee attack, it can use its reaction to jiggle its massive behind, granting it resistance to the damage from that attack. **Traits** **Irresistible Bounce.** The hypnotic movement of the Jigglebutt Sheep's hindquarters provides it with an aura of charm. Creatures that start their turn within 30 feet of the Jigglebutt Sheep and can see it must succeed on a DC 13 Wisdom saving throw or be charmed until the start of their next turn, unable to do anything but watch the jiggle (the sheep doe...
Mar 2, 2024 at 8:35 PM EST — 1 exchange Canada, British Columbia fiction explicit View full conversationView
USER: Create a comprehensive list of 'Cup Size Classes' that can be incorporated into a hypothetical futuristic sci-fi fantasy setting, taking place on a distant planet in which being absurdly busty is the global standard for everyone (even the males have naturally huge boobs, affectionately referred to as "bustyboys"!) and is considered the epitome of attractiveness and an indicator of status galaxy-wide, the proportions of one's bust size being directly proportional to their prominence, with even the "flattest" of people sporting chests as big and round as the rest of themselves *minimum* and the very biggest having a pair of literal planet-sized orbs affixed to their chests, with the usage of incredibly advanced robots, artificial intelligences and other heavy-duty, load-bearing technology being utilized on a ubiquitous scale only to make its population even bustier; the very *concept* of flat-chestedness is considered utterly foreign in this setting and hasn't been seen or even mentioned by anyone in decades. What we see as "massive" boobs in our reality would be seen as infinitesimal bugbites compared to the average person's bust in this setting. The cup sizes in this world are not measured in ounces in weight and inches in circumference, but rather in pounds and feet, if not tonnes and miles. Include and describe the specific size ranges for each Class, as well as describing the passive effects, damage, advantages and disadvantages someone belonging to each Class causes to th...
CHATBOT: Sure, let's delve into this whimsical and exaggerated sci-fi fantasy concept. Please note that the following cup size classes are entirely fictional and are created for the sake of this unique setting. These classes will also play into the societal norms and technological aspects of this fictional civilization. **Cup Size Classes** 1. **Globular Class (G-Class)** - Size Range: Minimum 10 feet in diameter per bust - Characteristics: Considered the "baseline" in this society; individuals of this class are seen as having "modest" proportions. They typically require reinforced clothing and basic structural support systems. - Effects & Technology: G-Class citizens often have personal gravity stabilizers to maintain their posture and ease movement. 2. **Continent Class (C-Class)** - Size Range: Between 10 and 100 feet in diameter per bust - Characteristics: Highly regarded, these individuals are influential figures and often wear ornate bust-supporting exoskeletons. - Effects & Technology: C-Class citizens create noticeable gravitational shifts in their immediate area and require advanced balancing tech and AI-managed spatial awareness systems to navigate through environments safely. 3. **Terrestrial Class (T-Class)** - Size Range: Between 100 feet and 0.5 miles in diameter per bust - Characteristics: T-Class individuals hold positions of immense power and are rarely seen in public due to their size; their residences are custom-built to accommodate them. - Effects & Technology: T-Class citizens use heavy-duty anti-gravity devices and localized wormhole tech to minimize the displacement of their immense mass and allow for transportation. 4. **Astral Class (A-Class)** - Size Range: Between 0.5 and 2 miles in diameter per bust - Characteristics: A-class citizens are akin to living legends or deities; they communicate through advanced holography as physical interaction with others is nearly impossible. - Effects & Technology: A-Class individuals permanently reside in orbital platforms, equipped with planet-scale environmental support systems and quantum entanglement communication arrays. 5. **Galactic Class (G-Class)** - Size Range: Above 2 miles in diameter per bust, up to the size of small moons - Characteristics: Enigmatic beings that govern entire sectors of space; their presence alone can influence the tidal forces of planets. - Effects & Technology: G-Class citizens are integrated into colossal ship-station hybrids, utilizing technology indistinguishable from ...
Mar 2, 2024 at 10:07 PM EST — 1 exchange Canada, British Columbia fiction explicit View full conversationView
USER: Create a comprehensive list of 'Cup Size Classes' that can be incorporated into a hypothetical futuristic sci-fi fantasy setting, taking place on a distant planet in which being absurdly busty is the global standard for everyone (even the males have naturally huge boobs, affectionately referred to as "bustyboys"!) and is considered the epitome of attractiveness and an indicator of status galaxy-wide, the proportions of one's bust size being directly proportional to their prominence, with even the "flattest" of people sporting chests as big and round as the rest of themselves *minimum* and the very biggest having a pair of literal planet-sized orbs affixed to their chests, with the usage of incredibly advanced robots, artificial intelligences and other heavy-duty, load-bearing technology being utilized on a ubiquitous scale only to make its population even bustier; the very *concept* of flat-chestedness is considered utterly foreign in this setting and hasn't been seen or even mentioned by anyone in decades. What we see as "massive" boobs in our reality would be seen as infinitesimal bugbites compared to the average person's bust in this setting. The cup sizes in this world are not measured in ounces in weight and inches in circumference, but rather in pounds and feet, if not tonnes and miles. Include and describe the specific size ranges for each Class, as well as describing the passive effects, damage, advantages and disadvantages someone belonging to each Class causes to th...
CHATBOT: In this futuristic sci-fi fantasy setting with exceedingly large busts as the standard, we will need an extended scale of "Cup Size Classes." Since traditional alphabetical cup size designations become meaningless in this context, let's establish a new scale that reflects the extreme proportions of this universe. Each class will have size ranges, associated societal roles, and unique impacts on the environment. **1. Baseline Buoyants (B-Boys/B-Girls)** - Size Range: Chests starting from 10 feet in diameter - Societal Role: Considered the "petite" members of society, they are often seen in roles that require more agility. - Passive Effects: Able to navigate conventional spaces but may still cause disruption in crowded areas. - Advantages: Easier mobility, less strain on infrastructure - Disadvantages: Lower status symbol, minimal environmental alteration **2. Mighty Mammaries (M-Mates)** - Size Range: Chest diameters ranging from 30 to 50 feet - Societal Role: Common among middle-class citizens, considered attractive and successful without being excessively imposing. - Passive Effects: Significant changes to architecture with reinforced structures; typical doorways or vehicles are not accessible. - Advantages: High perceived attractiveness, widespread social acceptance - Disadvantages: Increased mobility issues, reliance on specialized infrastructure **3. Tremendous Titans (T-Titans)** - Size Range: 100 to 300 feet across the chest - Societal Role: Often found in elite social circles and high-powered jobs, they command respect and awe. - Passive Effects: Noticeable influence on gravity and environmental disruptions; may accidentally cause property damage. - Advantages: Symbol of high status, almost celebrity-like treatment - Disadvantages: Requires enormous resource investment in specialized support technology **4. Gigantic Galaxies (G-Giants)** - Size Range: 0.5 to 1 mile in diameter - Societal Role: Rare individuals, often regarded as living legends, with considerable economic and political influence. - Passive Effects: Enormous gravitational shifts, necessitating zero-G environments or powerful anti-gravity supports. - Advantages: Idolized by society, making them ultra-high status individuals - Disadvantages: Extremely limited personal mobility, constant dependency on advanced tech for basic functions **5. Cosmic Colossi (C-Celestials)** - Size Range: Several miles across, becoming a spectacle within cityscapes - Societal Role: Viewed as semi-divine enti...
Mar 4, 2024 at 1:52 AM EST — 2 exchanges Canada, British Columbia fiction View full conversationView
USER: If "Idol" were a class in D&D e5, what would its spells, feats and subclasses look like? Idols are separated from Bards in that Bards influence magic through song, whereas Idols do it through dance, but are similar, in that both Bards and Idols are not traditional fighters. In an Idol's presence, a battlefield becomes a stage, their allies and enemies their audience, and their spellcasting their performance.
CHATBOT: Creating a homebrew D&D 5th edition class like "Idol" would involve bending the traditional classes to fit the new concept. Given that Idols differentiate themselves from Bards by utilizing dance and performance to cast spells, their abilities might focus on movement, inspiration, and area of effect spells that boost allies or debuff enemies. Here's a rough outline of what the Idol class could look like: **Hit Points** - Hit Dice: 1d8 per Idol level - Hit Points at 1st Level: 8 + your Constitution modifier - Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per Idol level after 1st **Proficiencies** - Armor: Light armor - Weapons: Simple weapons - Tools: Disguise kit, one type of musical instrument - Saving Throws: Dexterity, Charisma - Skills: Choose three from Acrobatics, Performance, Persuasion, Insight, Athletics, Deception, and Sleight of Hand **Equipment** - A simple weapon - A costume or other performative attire - A musical instrument (for rhythmic dance) - An explorer's pack **Class Features** 1. **Performance Energy**: Idols have a pool of energy derived from their performance prowess, which they use to fuel their magical effects. This could function similarly to a Monk's Ki points or a Sorcerer's Sorcery points and would regenerate after a short or long rest. 2. **Dance Spells**: Idols have a list of spells much like Bards, but their spells would be exclusively dance-based, affecting the battlefield with movement and charm effects rather than sound. They would cast spells using Charisma as their spellcasting ability. 3. **Inspiring Dance**: At the beginning, Idols can perform a dance as a bonus action that grants temporary hit points or a small bonus to attack rolls or saving throws to a number of allies within sight and a certain range. **Subclasses (Dance Troupes)** 1. **Troupe of the Agile Feet**: Focused on movement, dodging, and quick steps. Spells and features would enhance mobility, allowing quick repositioning on the battlefield. 2. **Troupe of the Enthralling Rhythm**: Specializes in hypnotic dances that can charm, pacify, or instill fear in enemies. 3. **Troupe of the Synchronized Ensemble**: Enhances teamwork, allowing allies to take additional actions or coordinated attacks. 4. **Troupe of the Majestic Presence**: Focuses on dances that inspire awe and respect, bolstering defenses, and commanding attention. **Feats** - **Graceful Performer**: Gain proficiency in Acrobatics or increase your Dexterity score by 1, and...
USER: What about some unique homebrew spells exclusive to the Idol class? For example, "Shillelagh" is a spell exclusive to Druids.
CHATBOT: Creating unique spells for an Idol class adds to the flavor and distinctiveness of the class. I'll outline some homebrew spell ideas that fit the dance and performance theme and would be exclusive to the Idol class: 1. **Echoing Step** _Level: 1st_ _Casting Time: 1 bonus action_ _Duration: 1 minute_ You invoke a spell to mirror your steps with magical echo. When you move at least 10 feet on your turn, you can choose one ally you can see within 30 feet of you. That ally can immediately use their reaction to move up to 10 feet without provoking opportunity attacks. 2. **Rhythmic Pulse** _Level: 2nd_ _Casting Time: 1 action_ _Duration: Concentration, up to 10 minutes_ Your dance creates a pulsing rhythm that emanates from you in a 15-foot radius. Allies within the aura gain advantage on saving throws against being charmed or frightened and have their speed increased by 10 feet. Enemies have disadvantage on these saving throws while in the aura. 3. **Dancer's Refuge** _Level: 3rd_ _Casting Time: 1 action_ _Duration: Concentration, up to 1 minute_ You perform an evasive dance that distort your location. Until the spell ends, any attack roll made against you or an ally within 10 feet of you has disadvantage if you moved during your last turn. 4. **Enthralling Whirl** _Level: 4th_ _Casting Time: 1 action_ _Duration: Concentration, up to 1 minute_ As you dance, you spin with entrancing grace. Each hostile creature within 20 feet must succeed on a Wisdom saving throw or be charmed by you for the duration. While charmed in this way, the creature is incapacitated and has a speed of 0, as they are mesmerized by your dance. 5. **Crescendo Leap** _Level: 5th_ _Casting Time: 1 action_ _Duration: Instantaneous_ You perform an extraordinary leap, and when you land, explosive energy releases. Choose a point within 60 feet that you can see: you leap to that point, and each creature within 10 feet of where you land must make a Dexterity saving throw. A creature takes 3d10 force damage on a failed save, or half as much damage on a successful one. 6. **Majestic Parade** _Level: 6th_ _Casting Time: 1 action_ _Duration: Concentration, up to 10 minutes_ You and up to six allies within 30 feet gain an inspiring aura. For the duration, these allies gain a +2 bonus to AC and Dexterity saving throws, and once on each of their turns, they can add a d4 to an attack roll or ability check as your dance imbues them with confidence and elegance. 7. **Dance of the Phoenix** _Level: 7th_ _Cas...
Mar 4, 2024 at 3:20 AM EST — 4 exchanges Canada, British Columbia fiction View full conversationView
USER: Create a bullet list of loot and equipment (including name, description, effects, value, weight, rarity and type) for a diaper-centric D&D homebrew taking place in a setting where the usage of absurdly oversized diapers are a necessity and a norm, not a fetish or a taboo, as universal as underwear is in our world. They simultaneously function as both cushy hip armor and apparel and are not only ubiquitously worn by everyone, adventurer and traveller, toddler, youngster, teenager and adult alike, but considered mandatory, and the act of frequently and excessively pooping into one's diaper, referred to as 'Loading', is seen as an everyday and often subconscious act; the bigger the diaper, the greater its capacity and the more it can be Loaded until full, and the fuller it gets, the bigger, heavier and more cumbersome it is on its wearer! And diapers aren't just for wearing as armor, either; many of them are so thick they can be repurposed as blankets, pillows, even poofy mattresses! Loading is determined through a sudden Constitution saving throw, the frequency and DC determined by the character's incontinence and eating habits; if they fail, they poop. A character can choose to intentionally fail this saving throw if they wish, and particularly incontinent Loaders fail automatically. A worn diaper that has met its capacity imposes the effects of encumbered on its wearer and needs to be changed out of, an act that requires an action from another ally, a fresh diaper on hand and...
CHATBOT: **Bulwark Bum Wraps** (Uncommon item, Heavy Diaper Armor) - 5 lbs., 75 gp, 250 lbs. Load capacity - +2 to AC, wearer has disadvantage on Dexterity (Stealth) checks - Effects: Attacks to the behind of the wearer deal 1d6 less damage (minimum of 1) - Rarity: Uncommon - Type: Armor (Diaper) - Description: "Sturdy as a fortress wall, these padded protectors can withstand a barrage of blows and, of course, Loads. The thick, crinkling outer shell is adorned with bold patterns that evoke the strength of stone." **Featherlight Fluffies** (Rare item, Light Diaper Armor) - 0.2 lbs., 85 gp, 30 lbs. Load capacity - +0 to AC, increases movement speed by 5 feet, grants advantage on Dexterity (Acrobatics) checks - Effects: Wearer does not gain disadvantage to their movement speed when halfway Loaded (15 lbs.) - Rarity: Rare - Type: Armor (Diaper) - Description: "So light you'll forget you're wearing them, these Fluffies are a favorite among messengers and scouts. Impossibly thin yet surprisingly absorbent, their gossamer material is said to be woven from cloud fibers." **Gladeguard Girdles** (Uncommon item, Medium Diaper Armor) - 2 lbs., 65 gp, 120 lbs. Load capacity - +1 to AC, grants advantage on Constitution (Endurance) checks - Effects: Wearer gains +2 bonus to Constitution saving throws to prevent Loading, but movement speed is reduced by 5 feet when Loaded more than 60 lbs. - Rarity: Uncommon - Type: Armor (Diaper) - Description: "Lined with layers of odor-eating herbs and enchanted cloth, Gladeguard Girdles are popular amongst adventurers who wish to stride into battle without leaving a trail." **Mystic Mufflers** (Very Rare item, Medium Diaper Armor) - 0.8 lbs., 150 gp, 100 lbs. Load capacity - +1 to AC, grants wearer the ability to cast "Silence" once per day - Effects: Wearer has advantage on saving throws against spells and effects that would cause noise or reveal their position - Rarity: Very Rare - Type: Armor (Diaper) - Description: "Rumored to be created by a secretive cabal of diapered monks, Mystic Mufflers muffle more than just physical sound. They allow one to sneak and maneuver in magical silence, a boon for any rogue or assassin." **Everlasting Expanders** (Legendary item, Variable Diaper Armor) - 10 lbs., 500 gp, Variable Load capacity (starts at 100 lbs. and increases by 50 lbs. for each major encounter survived or epic feat achieved) - +1 to AC, but +1 more for each increase in Load capacity - Effects: Wearer's Load capacity grows with their legen...
USER: What about some non-diaper wondrous items? Example: **Pail of Holding** (Wondrous item (pail), very rare): *4 lbs., 3350 gp. This oversized metal diaper pail is around 4 feet wide and 8 feet tall, and opens to a nondimensional space capable of containing 5 tonnes of full diapers. As an action, you can put a full diaper into the pail, or pull one out. Regardless of how much is put into the pail, it always weighs its fixed amount. If the pail is destroyed or forcibly filled beyond its capacity, it ruptures and the diapers contained inside spill everywhere, covering a 10-foot cube for every tonne of diapers (i.e 2 tonnes cover a 20-foot cube).* "The lid of this tall-as-a-person pail is engraved with a stylized depiction of a smiling female halfling gleefully filling her expected undergarments, along with the phrase 'Don't just fill them, pack them!'"
CHATBOT: **Amulet of Freshness** (Wondrous item (amulet), rare) - 0.1 lbs., 1,000 gp. This amulet emits a continuous gentle breeze imbued with a pleasant aroma that keeps the wearer feeling fresh and clean. - Effects: The wearer is immune to any adverse effects of Loading, such as odors or discomfort. Additionally, the wearer gains advantage on Charisma (Persuasion) checks when interacting with NPCs who appreciate cleanliness. - Rarity: Rare - Type: Wondrous item - Description: "Adorned with a single, shimmering gem that emits a refreshing scent, this amulet is often worn by nobles and public speakers who wish to maintain a pristine presence." **Charming Changing Mat** (Wondrous item (mat), uncommon) - 1 lb., 150 gp. This enchanted mat unfolds into a comfortable changing area, providing privacy with a shimmering, magical curtain. - Effects: Allows the changing of a full diaper without the need for a suitable changing spot. It also grants the user advantage on dexterity checks related to the changing process. - Rarity: Uncommon - Type: Wondrous item - Description: "Soft to the touch like a morning dew and light as a feather, this changing mat twinkles with a constellation of gentle lights, creating a serene space for personal care." **Cloak of the Crinkle** (Wondrous item (cloak), uncommon) - 2 lbs., 300 gp. This billowing cloak is infused with magic that muffles the sounds of movement, including the crinkling of diapers. - Effects: The wearer has advantage on Dexterity (Stealth) checks to move silently. The cloak, however, grants disadvantage on stealth checks to hide visually, due to its shimmering and attention-grabbing design. - Rarity: Uncommon - Type: Wondrous item - Description: "Crafted from a silken fabric that changes colors with the light, the cloak helps the wearer blend into the cacophony of the bustling streets, muting any unwanted rustles from their attire." **Decanter of Disposing** (Wondrous item (decanter), very rare) - 2 lbs., 2,500 gp. This elegant glass decanter can instantly disintegrate diapers with a simple command word. - Effects: As an action, speaking the command word disintegrates up to 50 lbs. of material from diapers placed in front of the decanter, making it invaluable for long journeys or discreet disposal needs. - Rarity: Very rare - Type: Wondrous item - Description: "Adorned with filigree and inscribed with runes of diminishing, this decanter is often sought by travelers and adventurers who wish to lighten their burdens without a t...
Mar 4, 2024 at 7:19 PM EST — 1 exchange Canada, British Columbia fiction fanfiction View full conversationView
USER: If the Pokemon Pichu was a creature in a hypothetical D&D 5e setting/homebrew, what would its statblock look like? Write a snippet of in-universe lore/description describing how such a Pokemon would appear and fit into a fantasy setting.
CHATBOT: **Pichu** *Small elemental, chaotic neutral* --- **Armor Class** 12 (natural armor) **Hit Points** 7 (2d6) **Speed** 25 ft. --- | STR | DEX | CON | INT | WIS | CHA | |-----|-----|-----|-----|-----|-----| | 5 (-3)| 15 (+2)| 10 (0)| 7 (-2)| 12 (+1)| 13 (+1)| --- **Skills** Acrobatics +4, Perception +3 **Damage Immunities** Lightning, Thunder **Condition Immunities** Paralyzed, Stunned **Senses** passive Perception 13 **Languages** understands Common but cannot speak **Challenge** 1/2 (100 XP) --- **Static Charge.** When a creature touches Pichu or hits it with a melee attack while within 5 feet of it, the creature takes 2 (1d4) lightning damage. **Reckless.** At the start of its turn, Pichu can roll a d6. On a roll of 1-2, Pichu takes 3 (1d6) lightning damage due to the build-up of static energy that it has not yet learned to contro **Actions** **Thundershock.** *Ranged Spell Attack:* +4 to hit, range 30 ft., one target. *Hit:* 6 (1d6 + 2) lightning damage, and the target can't take reactions until the end of its next turn. **Charm.** *Ranged Spell Attack:* +4 to hit, range 30 ft., one target. *Hit:* The target must succeed on a DC 12 Wisdom saving throw or be charmed by Pichu for 1 minute. While charmed in this way, the target has disadvantage on attack rolls against Pichu. --- **Lore/Description:** In the Hartswood Forest, where the thunder booms loudest, and the sky is eternally draped in a tapestry of storm clouds, one can find the diminutive and mischievous Pichu. Born from the heart of the storm itself, Pichus are creatures of pure elemental energy, specifically tied to the untamable power of lightning. Merchants and travelers often tell tales of these tiny beasts sending jolts of electricity leaping from branch to branch to communicate or play among themselves. They are notoriously difficult to catch and raise, as their control over their innate electrical abilities is unrefined, leading to unintentional discharges when they feel joy or fear. To the knowledgeable druid or the inquisitive wizard, the Pichu is an object of great interest for its potential to evolve into a more powerful and controlled form known as Pikachu. However, villagers often warn that trying to harness such wild energy can lead to shocking consequences. Pichus, despite their chaotic nature, are considered a symbol of the unpredictable power inherent in the natural world within the realms of fantasy. Their spark of life serves to remind all beings that even the smallest creature ca...
Mar 4, 2024 at 7:30 PM EST — 1 exchange Canada, British Columbia fiction fanfiction View full conversationView
USER: If the Pokemon Pichu was a creature in a hypothetical D&D 5e setting/homebrew, what would its statblock look like? Write a snippet of in-universe lore/description describing how such a Pokemon would appear and fit into a fantasy setting.
CHATBOT: # Pichu *Small elemental, chaotic good* --- **Armor Class** 13 (natural armor) **Hit Points** 7 (3d6 - 3) **Speed** 30 ft. --- | STR | DEX | CON | INT | WIS | CHA | |-----|-----|-----|-----|-----|-----| | 5 (-3)| 15 (+2)| 8 (-1)| 10 (+0)| 12 (+1)| 15 (+2)| --- **Skills** Acrobatics +4, Perception +3 **Damage Immunities** Lightning **Condition Immunities** Paralyzed, Stunned **Senses** passive Perception 13 **Languages** understands Common but can't speak **Challenge** 1/4 (50 XP) --- **Static Charge.** Whenever a creature touches Pichu or hits it with a melee attack while within 5 feet of it, that creature takes 1d4 lightning damage. **Keen Hearing.** Pichu has advantage on Wisdom (Perception) checks that rely on hearing. ### Actions **Thunder Shock.** *Ranged Spell Attack:* +4 to hit, range 60 ft., one target. *Hit:* 7 (2d6) lightning damage, and the target must succeed on a DC 10 Constitution saving throw or be paralyzed until the end of its next turn. **Playful Pounce.** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 1 bludgeoning damage, and Pichu may immediately use its Thunder Shock on the same target as a bonus action. --- # Lore In a realm where fantastical beasts roam, the Pichu would be known as a creature of pure elemental energy manifesting in a corporeal, mammalian form. One could wander through the Sylphwood Forest and hear tales from the local wood elves about a creature no bigger than a common housecat, its fur crackling with latent electricity. Pichu are often described as playful, yet timid beings, found in regions where static energy gathers. Lightning storms might be a herald of these little elemental beings dancing in the aftermath, absorbing the electrical essence from the air. They are celebrated for their ability to store and release electricity, often assisting in powering the intricate devices of gnomish inventors or serving as natural defenders against creatures vulnerable to electric forces. Indeed, some sages believe the Pichu to be the offspring of a mystical bond between the plane of air and the material world, embodying the pure zest of a child-like spirit combined with an untamed natural power. Often, adventures who show kindness to these creatures might find them to be loyal companions, sharing a bond that sparks as much within the heart as it does in the crackle of their thunderous might. Having a Pichu companion can be a delight, but adventurers beware: when excited or startled, they may unintentionall...