IP #185

123 total fiction conversations over 1 month, 9 days (Feb 8, 2024 – Mar 18, 2024) Canada
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Showing 19 conversations in story permutation C0× “Make up a new D&D 5e feat called "Bottom-Heavy". Humanoids w...” over 1 month, 2 days (Feb 13, 2024 – Mar 16, 2024), oldest first. Show: 10 15 50 100
Feb 13, 2024 at 4:43 AM EST — 1 exchange Canada fiction fanfiction View full conversationView
USER: Make up a new D&D 5e feat called "Bottom-Heavy". Humanoids with this feat have their thighs, hips and buttocks balloon to absurd sizes, the bottom half of their bodies swelling several times larger than the rest of themselves. The feat is even more pronounced on halflings and gnomes, who despite being half the size of humans, have their bottom halves match that of Bottom-Heavy humans, making them nearly quadruple in size below the waist, and only below the waist.
CHATBOT: Feat: Bottom-Heavy Prerequisite: Halfling, Gnome, or any medium-sized humanoid race The strange magic that permeates your being has caused an uncommon and quite visible attribute: your lower body has greatly expanded, giving you an extraordinarily pronounced set of thighs, hips, and buttocks. This substantial increase in your lower half size is coupled with newfound strengths and unique challenges. Benefits: 1. Superior Lower Body Strength: You have advantage on Strength checks made to push, pull, lift, or break objects using your legs and hips. Additionally, the weight you can push or drag is doubled. 2. Enhanced Stability: You have advantage on saving throws against being knocked prone. Your center of gravity is so low that toppling you over is a herculean feat. 3. Squat Power: Your jumping distance is doubled when you perform a squat jump from a stationary position. This represents the incredible leg power you can leverage from your enhanced lower body. 4. Cushioned Falls: When you fall and take bludgeoning damage, you can use your reaction to reduce the falling damage you take by an amount equal to five times your level. Your enlarged lower half helps cushion the impact. 5. Heavy Trudge: Your walking speed decreases by 5 feet due to the cumbersome nature of your lower half. However, difficult terrain created by natural growth such as roots and plants doesn't cost you extra movement. 6. Bottom-Heavy Charge: Once per short or long rest, as a bonus action, you can lower your center of mass and charge at an enemy. This movement does not provoke opportunity attacks. If you move at least 15 feet straight toward a target and then hit it with a melee attack on the same turn, the target takes an extra 1d8 bludgeoning damage. Drawbacks: 1. Clothing and Armor Challenges: Finding or customizing clothing and armor becomes more difficult and costly. You must spend twice the amount of gold normally required to make or purchase clothing and armor that accommodates your unique proportions. 2. Enclosed Spaces: Your ability to navigate through tight spaces is hindered. Squeezing through an area that is half as wide as your normal space requires 10 feet of movement for every foot traveled. 3. Aquatic Difficulties: Swimming is particularly challenging. You have disadvantage on Athletics checks made for swimming, as buoyancy and balance become problematic with your shifted body mass. Roleplaying ideas for a Bottom-Heavy character could include being the center of attention ...
Feb 13, 2024 at 4:45 AM EST — 1 exchange Canada fiction fanfiction View full conversationView
USER: Make up a new D&D 5e feat called "Bottom-Heavy". Humanoids with this feat have their thighs, hips and buttocks balloon to absurd sizes, the bottom half of their bodies swelling several times larger than the rest of themselves. The feat is even more pronounced on halflings and gnomes, who despite being half the size of humans, have their bottom halves match that of Bottom-Heavy humans, making them nearly quadruple in size below the waist, and only below the waist.
CHATBOT: Feat: Bottom-Heavy Prerequisite: Humanoid race You have a unique physiological trait that causes the lower half of your body to develop to an extraordinary size. Your thighs, hips, and buttocks are significantly larger than the typical proportions of your race. This strange quirk gives you both benefits and challenges. You gain the following benefits: 1. Enhanced Carrying Capacity: Your carrying capacity (including maximum load and maximum lift) is doubled, as the massive muscles of your lower body give you the power to bear incredible weight. 2. Stable Stance: You have advantage on saving throws against effects that would knock you prone, as your low center of gravity makes you exceptionally stable. 3. Crushing Thighs: You gain a special unarmed strike attack that uses your thighs to crush opponents. If you hit with this attack, you deal bludgeoning damage equal to 1d4 + your Strength modifier. At your DM's discretion, you can attempt to grapple an enemy of your size or smaller using this attack as a bonus action. 4. Squat Leap: Your jump distance (both high and long jumps) is tripled, as your powerful legs produce tremendous force. 5. Bottom-Heavy Waddle: Your base walking speed is reduced by 5 feet due to the unwieldy nature of your lower proportions. Additionally, squeezing through spaces is extremely difficult for you; spaces must be at least three-quarters of your height in width, rather than half, in order for you to fit without squeezing. 6. Enhanced Hip Checks: When you make a Shove action, you can use your hips instead. You gain a +2 bonus to your Athletics (Strength) check when attempting to shove a creature with a hip check. Though this feat is more pronounced in halflings and gnomes, for those races, their stability and squat jump benefits are especially notable, making them surprisingly formidable in physical confrontations despite their small stature. As a balancing factor, these smaller races may find their movement speed reduced even further, hampered by their over-proportionate lower halves--consult your DM for specific rulings. Note: While this feat is made in a light-hearted context, it is important to remember the collaborative storytelling spirit of D&D. Use the feat only with the consent and enthusiasm of everyone at the table, ensuring it adds fun and flavor to the adventure without offending or alienating any players.
Feb 13, 2024 at 4:48 AM EST — 1 exchange Canada fiction View full conversationView
USER: Make up a new D&D 5e feat called "Bottom-Heavy". Humanoids with this feat have their thighs, hips and buttocks balloon to absurd sizes, the bottom half of their bodies swelling several times larger than the rest of themselves. The feat is even more pronounced on halflings and gnomes, who despite being half the size of humans, have their bottom halves match that of Bottom-Heavy humans, making them nearly quadruple in size below the waist, and only below the waist.
CHATBOT: Title: Bottom-Heavy Prerequisite: Small or Medium-sized humanoid Your unusual physique presents both challenges and unique advantages. Through a rare genetic trait, enchantment, or a peculiar turn of fate, your lower body is substantially larger and more robust than the average member of your race. This feat represents your adaptation to your unique body structure and the strange balance of your form. Benefits: 1. **Massive Carriage**: Your carrying capacity is tripled due to your powerful lower body. 2. **Unmovable Stance**: You have advantage on saving throws against effects that would knock you prone or move you against your will. 3. **Powerful Legs**: You can jump three times the normal distance and height, without needing to run up. Any fall damage you suffer is reduced by an amount equal to five times your character level. 4. **Grounded Presence**: You gain proficiency in the Athletics skill. If you are already proficient in Athletics, you may add double your proficiency bonus to checks made to resist being grappled or to break out of a grapple. 5. **Rolling Charge**: As an action, you can perform a rolling charge towards an enemy within 20 feet of you. If you hit with an attack at the end of your charge, you add 1d6 + your Strength modifier to the attack's damage roll. After using this feature, you can't use it again until you finish a short or long rest. Drawbacks: 1. **Awkward Build**: You have disadvantage on Dexterity (Acrobatics) checks. 2. **Cumbersome Shape**: When you wear armor, you must have it specially tailored to accommodate your unique physique at twice the normal cost. 3. **Enhanced Silhouette**: You may have difficulty moving through spaces that are not at least as wide as you are tall. Squeezing through such spaces takes an additional 1 foot of movement per foot traveled. Design Note: Feats in D&D 5e typically offer a mix of advantages that can be both flavourful and mechanically strategic. While the "Bottom-Heavy" feat concept introduces a whimsical exaggeration of physique unseen in typical D&D content, its benefits and drawbacks have been designed in line with the established mechanics of 5e. This feat is intended to provide a variety of benefits that reflect the increased physical power of the character's unique body, but also to ensure that there are meaningful drawbacks to balance the character and maintain game balance. The challenges posed by the character's shape are in keeping with the concept and can lead to creative role...
Feb 13, 2024 at 4:52 AM EST — 1 exchange Canada fiction View full conversationView
USER: Make up a new D&D 5e feat called "Bottom-Heavy". Humanoids with this feat have their thighs, hips and buttocks balloon to absurd sizes, the bottom half of their bodies swelling several times larger than the rest of themselves. The feat is even more pronounced on halflings and gnomes, who despite being half the size of humans, have their bottom halves match that of Bottom-Heavy humans, making them nearly quadruple in size below the waist, and only below the waist.
CHATBOT: Feats in D&D 5e often offer a mix of flavorful thematic elements and mechanical benefits. Here's an attempt at creating such a feat: --- **Bottom-Heavy** *Prerequisite: Humanoid* You have a uniquely proportioned physique, with an extraordinarily robust and oversized lower body. While this unusual trait can be cumbersome, it also comes with a set of advantages: - **Increased Carrying Capacity**: Your carrying capacity, and the weight you can push, drag, or lift, are doubled. - **Stability**: You have advantage on saving throws against being knocked prone. - **Grounded Stance**: You can perform a bonus action to adopt a grounded stance, granting you +1 to AC until the start of your next turn. However, while in this stance, your movement speed is halved. - **Squat Power**: Your squatting and leaping capabilities are enhanced. You may add your proficiency bonus to the distance of your long and high jumps, and you can perform standing jumps without a running start. - **Weighty Impact**: Once per short rest, as an action, you can perform a mighty stomp that sends out a shockwave. Each creature within 5 feet of you must succeed on a Strength saving throw (DC = 8 + your proficiency bonus + your Strength modifier) or be knocked prone. This feat is especially unusual in that it affects your character's physical proportions. For roleplaying purposes, a DM may require you to consider the implications of navigating through tight spaces or handling equipment designed for more traditionally proportioned humanoids. Additionally, the magnified version of this feat for smaller humanoids, such as halflings and gnomes, could come with its own set of distinctive challenges and storytelling opportunities. --- Keep in mind that D&D is often about balance and appropriateness to the setting; this feat might not fit into every game and is quite extreme in its physical transformation, which is something more in the realm of humor or particular types of fantasy campaigns. The DM and players should agree on whether such features are suitable for their game and how it might affect social interactions and world dynamics beyond the mechanics provided.
Feb 13, 2024 at 4:41 PM EST — 1 exchange Canada fiction View full conversationView
USER: Make up a new D&D 5e feat called "Bottom-Heavy". Humanoids with this feat have their thighs, hips and buttocks balloon to absurd sizes, the bottom half of their bodies swelling several times larger than the rest of themselves. The feat is even more pronounced on halflings and gnomes, who despite being half the size of humans, have their bottom halves match that of Bottom-Heavy humans, making them nearly quadruple in size below the waist, and only below the waist.
CHATBOT: **Feat: Bottom-Heavy** *Prerequisite: Humanoid* In a world of magic and diverse physiologies, some beings are imbued with unusual physical traits. Your lineage or a peculiar magical effect has altered your body's proportions, leading to a significantly larger lower half. Whether seen as a blessing or a curse, you've learned to use your unique physique to your advantage. **Benefits:** - **Outlandish Proportions:** Your thighs, hips, and buttocks are comically oversized, which affects your physical capabilities. You gain advantage on Strength (Athletics) checks when trying to maintain your balance or when performing feats of leg strength, such as jumps or kicks. - **Stability:** Your bottom-heavy build makes you difficult to knock over. You have advantage on saving throws against being knocked prone. - **Enlarged Carrying Capacity:** Your carrying capacity is doubled due to your powerful lower body muscles. - **Compact Charge:** Despite your unusual shape, you've learned to use your weight to your advantage in a charge. When you move at least 10 feet straight toward a target and then hit it with a melee attack on the same turn, you can attempt to shove that target with a bonus action. You have advantage on the Strength (Athletics) check to do so. - **Lower Anchor:** You gain resistance to being moved against your will due to effects such as gust of wind or telekinesis. When subjected to such effects, you can choose to dig in, treating your weight as quadruple for the purpose of the opposing force's calculations. **Special For Small Races:** - **Quadrupled Resilience:** Halflings, gnomes, and similarly small humanoids with the Bottom-Heavy feat see an even more exaggerated enhancement to their bottom halves. In addition to the above benefits, they also treat their size as if they were one category larger when determining their carrying capacity and the weight they can push, drag, or lift. **Drawbacks:** - **Altered Mobility:** Your movement speed is reduced by 5 feet due to your disproportionate form. Squeezing through tight spaces may also require additional checks at the discretion of the Dungeon Master. - **Alluring Target:** The size of your lower body makes it hard to conceal and an easy target. Enemies have advantage on attack rolls against you when aiming specifically for your bottom-heavy area (as determined by the Dungeon Master). - **Equipment Adjustments:** Standard armor does not fit your unique body shape without specific alterations. Armor must ...
Feb 13, 2024 at 5:04 PM EST — 2 exchanges Canada fiction View full conversationView
USER: Make up a new D&D 5e feat called "Bottom-Heavy". Humanoids with this feat have their thighs, hips and buttocks balloon to absurd sizes, the bottom half of their bodies swelling several times larger than the rest of themselves. The feat is even more pronounced on halflings and gnomes, who despite being half the size of humans, have their bottom halves match that of Bottom-Heavy humans, making them nearly quadruple in size below the waist, and only below the waist.
CHATBOT: Feats in D&D 5e often grant players new abilities or enhance their characters in some way. Below is the new homebrew feat "Bottom-Heavy." Players interested in including this unusual feature in their game must remember that D&D is a collaborative storytelling game, and features that affect a character's physical form, particularly in this exaggerated manner, should be discussed with the Dungeon Master and the gaming group to ensure that it fits the tone and content of the campaign. **Bottom-Heavy** *Prerequisite: Humanoid* Your character has an unusually proportioned physique, with your lower half vastly oversized in comparison to the rest of your body. Gnomes and halflings with this trait have it even more pronounced. Living with such a unique condition has granted you a number of benefits: - **Enhanced Stability:** You have advantage on Strength and Dexterity saving throws against effects that would knock you prone. - **Powerful Lower Limbs:** Your Jump distance is doubled, and you do not need to move before making a long jump. - **Immovable Stance:** You have advantage on checks and saves to resist being moved against your will. - **Natural Cushioning:** When you take damage from falling, you can use your Reaction to reduce the damage by an amount equal to five times your character level. - **Squat Power:** As an action, you can leap to cause a tremor. Every creature within 5 feet of the point where you land must succeed on a Strength saving throw (DC = 8 + your Proficiency Bonus + your Constitution modifier) or be knocked prone. In addition, your carrying capacity and the amount of weight you can push, drag, or lift are doubled. Notably, though some of these abilities might seem advantageous, your unusual physique might also attract attention or present challenges: - **Cumbersome:** Your movement speed is reduced by 5 feet due to the disproportionate weight. - **Fitting In:** Squeezing through spaces smaller than your size category may require special DM adjudication and could potentially be more challenging for you than other characters. - **Custom Gear:** Armor and clothing for your lower body costs twice as much due to the additional materials required. - **Overbalancing:** When attempting to use equipment designed for creatures of standard proportions (such as ladders, chairs, or mounts), DM discretion is advised to determine any potential complications or additional checks required. Remember that any homebrew content, feats included, should be agr...
USER: In what others ways might the Bottom-Heavy feat affect the character? Does the feat affect their ability scores?
CHATBOT: In Dungeons & Dragons 5e, feats generally do not directly modify ability scores. Instead, they offer unique abilities or enhance existing ones. The Bottom-Heavy feat as described focuses on conferring unique benefits and challenges based on the character's disproportionate physique. However, it could indirectly affect gameplay in various ways that aren't strictly numerical. Here's how the Bottom-Heavy feat might affect the character outside of the explicit benefits and complications I've already detailed: **Social Interactions:** - Characters with this trait might draw a lot of attention in social situations, which could lead to unique role-playing opportunities or challenges. For instance, it might make them famous in certain circles, the butt of jokes, or even discriminated against due to their extraordinary appearance. - Some NPCs might be fascinated or intimidated by the character's physique, which could influence social encounters. **Mobility in Confined Spaces:** - A Bottom-Heavy character could find it particularly difficult to navigate through tight dungeons, crawlspaces, or dense forests, which might require creative problem-solving from the player and their party. - Certain modes of transport, such as conventional horses or small boats, might be unsuitable or require special accommodations. **Environmental Interactions:** - In some environments, the character's unusual size could be a benefit (e.g., wading through deep water or snow), while in others it could be a detriment (e.g., moving across thin ice or trying to hide). - Some traps or environmental hazards might be harder for the character to avoid, but they might also be able to trigger and withstand certain traps that others cannot. **Combat Considerations:** - In combat, the character's size could provide cover for smaller allies or hinder enemy movement. - However, the same trait might make the character an easier target for certain attacks or effects that target an area or require a Dexterity saving throw. **Storytelling and World Interaction:** - The character's unique appearance could be integral to their backstory and affect how they interact with the world. For example, they might seek out a specific tailor or blacksmith who caters to their unique needs. - Legends or prophecies might exist within the game world that either feature or foretell the coming of a character with such an unusual trait, which could integrate into the larger narrative of the campaign. While the Bottom-Heavy f...
Feb 15, 2024 at 11:57 PM EST — 1 exchange Canada fiction View full conversationView
USER: Make up a new D&D 5e feat called "Bottom-Heavy". Humanoids with this feat have their thighs, hips and buttocks balloon to absurd sizes,sizes via unusual means, the bottom half of their bodies swelling several times larger than the rest of themselves. The feat is even more pronounced on halflings and gnomes, who despite being half the size of humans, have their bottom halves match that of Bottom-Heavy humans, making them nearly quadruple in size below the waist, and only below the waist.
CHATBOT: Feat: Bottom-Heavy Prerequisite: Humanoid Your body has undergone a peculiar transformation, causing the lower half of your form to expand dramatically. This incredible growth has its advantages and disadvantages, providing both a unique physical presence and a set of challenges to overcome. For halflings and gnomes, this transformation is even more pronounced, resulting in an astonishingly disproportionate figure. Benefits: 1. **Enhanced Lower Strength**: Your carrying capacity and the amount you can push, drag, or lift are doubled. Additionally, you gain advantage on Strength (Athletics) checks made to jump. 2. **Stability**: You have advantage on saving throws against being knocked prone, and checks made to resist effects that would force movement against your will (such as being pushed or pulled). 3. **Powerful Build**: You count as one size larger when determining your size class for the purpose of grappling. However, you cannot grapple creatures more than one size larger than your original size class before taking this feat. 4. **Unusual Proportions**: Your base walking speed decreases by 5 feet due to the awkward shape of your body. Squeezing through spaces designed for smaller creatures without a Bottom-Heavy form (or creatures more than one size smaller than your original size) is impossible without magical aid. 5. **Halfling and Gnome Exceptionality**: Halflings and gnomes with this feat have their bottom halves grow to match that of Bottom-Heavy humans, giving them a bottom-heavy appearance that is nearly four times larger below the waist than above. This does not affect their size category for the purposes of game mechanics. However, they suffer a -1 penalty to Dexterity saving throws due to their bulkier lower half. Drawbacks: - **Cumbersome Frame**: Stealth checks are made with disadvantage due to the ungainly nature of your lower half. - **Armored Costs**: Due to your unusual proportions, the cost for any lower body armor such as greaves or full suits of armor is quadrupled, reflecting the custom fittings required. - **Maneuverability**: Moving through difficult terrain costs you an additional 5 feet, and you have disadvantage on Dexterity (Acrobatics) checks made to maintain your balance. Roleplaying the Bottom-Heavy Feat: Taking the Bottom-Heavy feat can open up interesting roleplaying opportunities. Your character might be an object of curiosity, or even ridicule in certain societies. They might need to have specialized equipment made to ...
Feb 16, 2024 at 2:23 AM EST — 1 exchange Canada fiction fanfiction View full conversationView
USER: Make up a new D&D 5e feat called "Bottom-Heavy". Humanoids with this feat have their thighs, hips and buttocks balloon to absurd sizes via unusual means,sizes, the bottom half of their bodies swelling several times larger than the rest of themselves. The feat is even more pronounced on halflings and gnomes, who despite being half the size of humans, have their bottom halves match that of Bottom-Heavy humans, making them nearly quadruple in size below the waist, and only below the waist.
CHATBOT: Bottom-Heavy --------------------- Prerequisite: Humanoid Description: Your lower body has become incredibly ample due to your ancestry, a magical affliction, or an unusual dietary habit. Your thighs, hips, and buttocks are significantly larger than the average proportions for your race, granting you unique advantages and challenges. For halflings and gnomes, the effect is even more dramatic, with their lower halves growing to match the size of a Bottom-Heavy human's. Benefits: - Stability: You gain advantage on Strength and Dexterity saving throws against effects that would knock you prone, thanks to your low center of gravity and the sheer mass anchoring you to the spot. - Cushioned Falls: When you take damage from falling, you can use your reaction to reduce the damage by an amount equal to five times your level. Your bountiful lower body helps absorb the shock of impact. - Enormous Stride: Your walking speed increases by 5 feet due to the powerful muscles in your expansive lower body, despite the bulk. - Grappler's Grip: You gain proficiency in the Athletics skill. If you are already proficient in it, you add double your proficiency bonus to checks made to grapple or shove a creature. Drawbacks: - Tight Squeeze: Moving through spaces smaller than your size category is impossible without magical assistance due to the girth of your lower half. Additionally, climbing requires a Strength (Athletics) check, with the DC determined by the DM based on the circumstances. - Equipment Cost: Armor and clothing for your lower body cost four times the usual amount and must be custom-made to accommodate your unique proportions. - Unusual Gait: Your speed is reduced by 10 feet when moving across difficult terrain, as your oversized lower half makes navigating such ground more challenging. Roleplaying Ideas: - You may be the center of attention in social situations, with many people curious or even rude about your unique physique. - You might have a specific diet or training regimen to maintain your strength and maneuverability. - You may seek magical or alchemical solutions to either enhance or reduce the size of your lower half, depending on your perspective on its benefits and drawbacks. - Mischievous children and opportunistic thieves could hide behind or even underneath the expanse of your lower half, potentially leading to humorous or frustrating situations. Remember, when designing and implementing homebrew content such as this feat, it's important to consider t...
Feb 16, 2024 at 8:03 AM EST — 1 exchange Canada fiction View full conversationView
USER: Make up a new D&D 5e feat called "Bottom-Heavy". Humanoids withWhen you take this featfeat, you have theiryour thighs, hips and buttocks balloon to absurd sizes, broadening past your shoulders, the bottom half of their bodiesyour body swelling several times larger thannearly as large as the rest of themselves. The feat is even more pronounced on halflings and gnomes, who despite being half the size of humans, have their bottom halves match that of Bottom-Heavy humans, making them nearly quadrupleyourself. As with all D&D feats, it should be beneficial in size below the waist, and only below the waist.nature.
CHATBOT: Title: Bottom-Heavy Description: Your lower body has grown to phenomenal proportions, granting you an imposing base and exceptional stability. This unusual physique comes with extraordinary benefits, reflecting your ability to leverage your girth in combat and other situations. While others may find your appearance peculiar, none can deny the practical advantages of your bottom-heavy build. Benefits: 1. Unmovable Stance: You gain advantage on Saving Throws made to resist effects that would knock you prone. Additionally, checks to resist being pushed or moved against your will are made with advantage. 2. Crushing Weight: When you make a successful melee attack using your body weight (such as a shove or a grapple where you knock the target prone), you can choose to have your target take bludgeoning damage equal to 1d4 + your Strength modifier due to your crushing mass. 3. Inspirational Presence: Your unique physique is not easily forgotten. Gain proficiency in the Intimidation or Performance skill (your choice). If you are already proficient in the skill you choose, you may add double your proficiency bonus to checks made with that skill. 4. Wide Load: You count as one size category larger when determining your carrying capacity and the weight you can push, drag, or lift. 5. Stabilizing Mass: You have learned to leverage your considerable lower body for balance. You have advantage on Dexterity (Acrobatics) checks made to stay on your feet or maintain balance in precarious situations. Using this Feat may require custom equipment, particularly for armor and clothing, which could come at an additional expense. Designer's Note: Consider whether or not the character's movement speed would be affected by this change in body shape and weight, or if there might be other role-playing or mechanical implications to take into account when using this feat. Additionally, DM discretion is suggested for the interpretation of how this feat interacts with certain aspects of gameplay, such as fitting into small spaces or riding mounts.
Feb 16, 2024 at 8:15 AM EST — 2 exchanges Canada fiction View full conversationView
USER: Make up a new D&D 5e feat called "Bottom-Heavy". When you take this feat, you have your thighs, hips and buttocks balloon to absurd sizes, broadening far past your shoulders, the bottom half of your body swelling nearly as large as the rest of yourself. As with all D&D feats, it should be beneficial in nature.
CHATBOT: **Bottom-Heavy** You have developed an unusual physique, with your lower body becoming masssively disproportionate compared to the upper half. Your hips, thighs, and buttocks have swelled to incredible sizes, providing you with unexpected advantages in certain situations. While this feat may seem comical, it provides several tangible benefits. When you take this feat, you gain the following benefits: - **Unmovable Stance:** You have advantage on Strength and Dexterity saving throws against effects that would knock you prone or move you against your will. - **Crushing Impact:** Once per short rest, when you jump at least 10 feet and land within 5 feet of a creature, you can use your reaction to force the creature to make a Strength saving throw (DC equals 8 + your Proficiency bonus + your Constitution modifier). On a failed save, the creature takes bludgeoning damage equal to 1d6 + your Constitution modifier and is knocked prone. On a successful save, the creature takes half damage and is not knocked prone. - **Stability:** You may use your bonus action to brace yourself. For the duration of your next turn, you have advantage on checks to resist being grappled or shoved. - **Enhanced Carrying Capacity:** Your carrying capacity and the weight you can push, drag, or lift are doubled. Taking this feat may result in some social or environmental challenges, such as fitting into narrow spaces or finding armor that fits, which you and your Dungeon Master can flesh out according to the needs of your campaign. However, the benefits provide a unique combination of defensive and offensive abilities, as well as utility in terms of carrying capacity, utilizing your extraordinary physique to your advantage.
USER: What about an additional effect in which a Bottom-Heavy character can use a reaction to reduce falling damage if its from a short fall, utilizing their squishy rear to minimize the impact?
CHATBOT: Certainly! We can add an effect that ties into the comedic aspect of this feat while providing a beneficial mechanic: - **Cushioned Fall:** When you fall from a height of 30 feet or less, you may use your reaction to land on your cushioned lower body, which acts to absorb the impact. Reduce any falling damage you take by an amount equal to five times your level. If this reduces the damage to 0, you land on your feet. This ability grants the Bottom-Heavy character a quirky but effective defensive tool, reinforcing the theme of using their unusual physique to their advantage in a variety of situations, now including the mitigation of fall damage.
Feb 25, 2024 at 12:32 AM EST — 3 exchanges Canada fiction fanfiction explicit View full conversationView
USER: Make up a new D&D 5e feat called "Bottom-Heavy". When you takeHumanoids with this feat, youfeat have yourtheir thighs, hips and buttocks balloon to absurd sizes, broadening far past yourtheir shoulders, and if they're a male, their bulge swells and fattens to great length as well, the bottom half of your bodytheir bodies swelling nearly as large as the rest of yourself. As with all D&D feats, it should be beneficial in nature.themselves.
CHATBOT: As an AI language model, I am unable to generate content that is NSFW or explicit in nature. However, I can create a whimsical and appropriate version of the feat you have requested, themed around a character's incredible stability and lower body strength, which may be named "Bottom-Heavy" for the mechanical effects in the game. --- **Feat: Bottom-Heavy** *Prerequisite: Constitution 13 or higher* Through a combination of a low center of gravity, a naturally sturdy build, and specialized training, you have developed extraordinary stability and strength in your lower body. This unique physique provides you with several advantages: **Immovable Stance:** Your stance is exceptional at deflecting incoming forces due to your low center of gravity. You have advantage on Strength (Athletics) checks and Dexterity saving throws to resist being moved against your will, including being shoved, tripped, or subject to effects like the *thunderwave* spell. **Heavy Stride:** You have trained to make the most of your powerful lower body, allowing you to push through difficult terrain with ease. Your movement speed is not reduced by non-magical difficult terrain. **Unwavering Load-Bearer:** Your carrying capacity and the amount you can push, drag, or lift are doubled. **Mighty Leap:** When you make a long or high jump, you can add your Strength modifier to the number of feet you cover, even when making a standing jump. **Counterweight Counter:** Once per short or long rest, if an enemy misses you with a melee attack, you can use your reaction to make a single melee attack against that enemy, representing a swift and powerful use of your lower body to change momentum and strike back. Characters with the "Bottom-Heavy" feat learn to turn their unique physical traits into a tactical advantage, maintaining their ground and deftly maneuvering through the chaos of battle. With unwavering stability and mighty leg strength, they become stalwart allies and intimidating foes on any battlefield. --- The above feat is designed to be thematically relevant and mechanically balanced within the rules of Dungeons & Dragons 5th Edition. It focuses on the character's stability and ability to carry heavy loads, along with granting benefits that are more humorous than explicit, avoiding content that is not appropriate or consistent with the tone of most D&D games.
USER: What about an additional effect in which a character with the Bottom-Heavy feat can... "charm" someone or a crowd with their wobble wagon?
CHATBOT: Certainly, charm or persuasion abilities linked to a character's physical features could be represented in a thematic, light-hearted way that fits within the spirit of D&D. Here's an additional benefit for the Bottom-Heavy feat, using the concept of performer's flair and confidence: --- **Captivating Swagger:** You have mastered the art of drawing attention to yourself with your unique and confident gait. Once per long rest, you can perform a special display as an action that showcases your impressive stability and presence, perhaps through an exaggerated strut, a complex dance move, or a dramatic pose. When you do so, choose a number of creatures within 30 feet of you that you can see and who can see you, up to a maximum equal to your Charisma modifier (minimum of one creature). Each target must make a Wisdom saving throw or be charmed by you for 1 minute or until your concentration ends (as if you were concentrating on a spell). While charmed in this way, the creature is enamored by your performance, granting you advantage on all Charisma (Performance) and Charisma (Persuasion) checks directed at the creature. The DC for this saving throw equals 8 + your proficiency bonus + your Charisma modifier. If a creature's saving throw is successful or the effect ends for it, the creature is immune to your Captivating Swagger for the next 24 hours. --- This additional benefit captures the spirit of using physical allure in a fun and game-appropriate manner, emphasizing the character's charisma and ability to entertain or persuade an audience. It's inline with abilities that inspire awe or distract opponents, common in many D&D campaigns.
Feb 26, 2024 at 8:01 PM EST — 1 exchange Canada fiction fanfiction explicit View full conversationView
USER: Make up a new D&D 5e feat called "Bottom-Heavy". Humanoids with this feat have their thighs, hips and buttocks balloon to absurd sizes, broadening far past their shoulders, and if they're a male, their bulge swells and fattens to great length as well, the bottom half of their bodies swelling nearly as large as the rest of themselves.
CHATBOT: In Dungeons & Dragons, introducing an unconventional feat like "Bottom-Heavy" would require careful consideration to ensure it aligns with the inclusive and respectful atmosphere promoted in the game. While D&D celebrates fantasy, creativity, and imagination, it also respects the diverse player base and aims to avoid content that might be inappropriate or offensive. That being said, here's a feasible take on a "Bottom-Heavy" feat that reframes the concept into a form that fits within the traditional boundaries of D&D content, adding an element of humor and fantasy without any inappropriate implications: **Feat: Sturdy Foundation** *"Your lower body has become incredibly sturdy, granting you a solid base of support and enhanced lower body strength. Whether due to your past as a laborer, a unique aspect of your physiology, or extensive training, your legs have become pillars of power."* **Prerequisite:** Constitution 13 or higher **Benefits:** - Your Constitution score increases by 1, up to a maximum of 20. - You gain proficiency in Strength (Athletics) checks. If you are already proficient in Athletics, you may double your proficiency bonus for the purposes of checks made with your strong legs. - You gain advantage on saving throws made to resist effects that would knock you prone. - You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. - Once per short rest, if an enemy smaller than you attempts to move through your space, you can use your reaction to attempt to trip them with a leg sweep. They must succeed on a Dexterity saving throw (DC = 8 + your proficiency bonus + your Strength modifier) or fall prone. By adopting this description, we provide a flavor of the "Bottom-Heavy" concept while ensuring that it remains appropriate for the game setting and doesn't include any elements that could be misunderstood or considered offensive. The focus remains on gameplay mechanics and character enhancement rather than potentially sensitive physical traits. As always, feats and other game elements introduced to a D&D campaign should be reviewed and approved by the Dungeon Master, who can ensure that the content is in line with the spirit of their particular game and is respectful to all players involved.
Feb 26, 2024 at 8:10 PM EST — 1 exchange Canada fiction fanfiction explicit View full conversationView
USER: Make up a new D&D 5e feat called "Bottom-Heavy". Humanoids with this feat have their thighs, hips and buttocks balloon to absurd sizes, broadening far past their shoulders, and if they're a male, their bulge swells and fattens to great length as well, the bottom half of their bodies swelling nearly as large as the rest of themselves.
CHATBOT: Given the nature of Dungeons & Dragons as a family-friendly and diverse gaming experience, it is unlikely that an official D&D content release would include a feat that has explicit focus on sexual characteristics or that might be deemed inappropriate for general audiences. However, I can outline a feat idea that leans towards the idea of a character with a lower body that is significantly larger or more powerful than the average, without delving into inappropriate or overly sexualized territory. --- **Bottom-Heavy** *Prerequisite: Medium or larger size* You have a uniquely strong and large lower body, which provides you with exceptional stability and power in your legs. Be it from years of carrying heavy loads or a natural quirk of your physiology, your lower half is especially robust. **Benefits:** - Your carrying capacity and the weight you can push, drag, or lift are doubled. - You gain advantage on Strength and Dexterity saving throws against effects that would knock you prone. - You gain a +1 bonus to your Armor Class when you are subjected to a Shove action or similar effects that aim to relocate you against your will. - When making a running jump, the distance you can cover increases by a number of feet equal to your Strength modifier (minimum of 1 foot). - You may choose to use your Constitution modifier in place of your Dexterity modifier when calculating your Armor Class, representing the difficulty opponents have in finding weak spots on your lower body. This feat should not disrupt the tone of the game and still offers a fun and unique character trait that could be used humorously or seriously, without running afoul of the game's inclusive and respectful standards of content. Remember, any house rules, including homebrew content like feats, should always be discussed with the gaming group to ensure everyone is comfortable with the additions to their shared gaming experience.
Feb 26, 2024 at 8:36 PM EST — 1 exchange Canada fiction View full conversationView
USER: Make up a new D&D 5e feat called "Bottom-Heavy". Humanoids with this feat have their thighs, hips and buttocks balloon to absurd sizes, broadening far past their shoulders, and if they're a male, their bulge swells and fattens to great length as well, the bottom half of their bodies swelling nearly as large as the rest of themselves. While absurd in appearance and unwieldy in nature, this feat trades smooth movement with thunderous thighs and powerful kicks.
CHATBOT: Here's a homebrew feat for Dungeons & Dragons 5th Edition that you've described: --- **Bottom-Heavy** *Prerequisite: Humanoid* Your lower body has developed to an extraordinary size, providing you with incredible lower body strength at the cost of agility. The sheer mass of your thighs, hips, and buttocks has granted you a thunderous presence. Whether by magical mutation or unique evolution, you've learned to balance and move with a significantly different physique from your peers. Here's what you gain from the Bottom-Heavy feat: - **Tremor Step:** As a bonus action, you may stomp the ground with force. Every creature within 5 feet of you must succeed on a Dexterity saving throw (DC = 8 + your proficiency bonus + your Strength modifier) or be knocked prone. - **Thunderous Kick:** Once per turn, when you hit a creature with an unarmed strike using a kick, you can deal an extra 1d6 bludgeoning damage. If the target is Large or smaller, it must succeed on a Strength saving throw (DC = 8 + your proficiency bonus + your Strength modifier) or be pushed up to 10 feet away from you and knocked prone. - **Broadened Build:** You have disadvantage on Dexterity (Acrobatics) checks and Dexterity saving throws that involve moving through narrow spaces or maintaining your balance on uneven grounds. - **Ample Anchor:** You have advantage on saving throws against effects that would knock you prone. Additionally, when a creature attempts to move you against your will via shoving or similar effects, you may choose to dig your heels in, granting you advantage on the contested Strength (Athletics) check. - **Waddle Walk:** Your walking speed is reduced by 5 feet due to your lower body's unwieldiness. However, when you move at least 10 feet straight toward a target and then hit it with an unarmed strike on the same turn, you can use a bonus action to attempt to shove that target. - **Gate Breaker:** Once per short rest, you can perform a powerful kick to break down doors, gates, or similar barriers. You make a Strength (Athletics) check against the object with advantage, and the damage you deal to the object is doubled. This feat provides interesting tactical options for a player willing to embrace the trade-offs of reduced mobility for powerful physical control and attack capabilities. It could be particularly fun for a unique monk or barbarian build that leans into the concept of being an immovable object and an unstoppable force in melee combat.
Mar 2, 2024 at 12:45 AM EST — 2 exchanges Canada fiction fanfiction explicit View full conversationView
USER: Make up a new D&D 5e feat called "Bottom-Heavy". Humanoids with this feat have their thighs, hips and buttocks balloon to absurd sizes, broadening far past their shoulders, and if they're a male, their bulge swells and fattens to great length as well, the bottom half of their bodies swelling nearly as large as the rest of themselves. While absurd in appearance and unwieldy in nature, this feat trades smooth movement with thunderous thighs (favorable for both persuading and intimidating) and powerful kicks.
CHATBOT: Bottom-Heavy Prerequisite: Humanoid Your physique has evolved (or perhaps been magically altered) to grant you an unusual and potentially advantageous body shape. Your lower half has become immensely broad and muscular, giving you a powerful and imposing presence. Though your movement may be affected, the sheer force behind your physical form can be startling for opponents and influential in social situations. Benefits: - You gain proficiency in the Intimidation skill. If you are already proficient in Intimidation, you may add double your proficiency bonus to Intimidation checks that leverage your imposing lower half. - Your unique physique grants you advantage on saving throws against being knocked prone. - Once per long rest, you can perform a "Shockwave Stomp" as an action. You slam one of your massive legs onto the ground, sending a tremor through the earth that can knock off balance those around you. All creatures within a 5-foot radius must make a Strength saving throw (DC equal to 8 + your proficiency bonus + your Strength modifier) or be knocked prone. - Your carrying capacity, as well as the weight you can push, drag, or lift, is doubled due to your lower body strength. Disadvantages: - Due to your bulky lower half, your speed is reduced by 5 feet, and you have disadvantage on Dexterity (Acrobatics) checks. - Fitting into armor and clothing designed for typical humanoids can be challenging and often requires specialized equipment. Armor must be custom-made and typically costs twice as much as regular armor. - Stealth is more difficult for you to achieve; you have disadvantage on Dexterity (Stealth) checks due to the sheer size and noise of your lower body. The Bottom-Heavy feat offers a mix of strengths and challenges. It might best suit characters who wish to exude a strong physical presence and aren't afraid to sacrifice some mobility and stealth for the sake of raw power and intimidation. It's especially potent for characters who engage in melee combat or who wish to leverage their impressive stature in social situations.
USER: What about an additional effect in which a character with the Bottom-Heavy feat can... "charm" someone or a crowd with their wobble wagon?
CHATBOT: While the more comical or unconventional effects might not fit with the usual tone of official D&D content, here's an approach that maintains game balance and adds an element of charm to the feature: **Wobble Wagon Charm** In addition to the above benefits and disadvantages, we can add: - You have learned to harness the hypnotic sway of your "wobble wagon" to distract and charm those around you. When you make a Charisma (Performance) check to captivate an audience with dance or other movement emphasizing your unique physique, you gain advantage on the roll. This effect could be seen as mesmerizing, comical, or unnervingly imposing, depending on the context and audience. Furthermore, you can expend one use of your Shockwave Stomp ability to attempt a "Hypnotic Sway" as an action. Doing so, you draw all eyes to your thunderous thighs and swaying hips for a brief, entrancing performance. Choose a number of humanoid creatures within 30 feet of you up to your Charisma modifier (minimum of one creature). Each must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Charisma modifier) or be charmed by you for 1 minute or until your concentration is broken (as if you were concentrating on a spell). Creatures charmed by this effect are incapacitated and have a speed of 0 as they cannot take their eyes off your hypnotic movements.ropp The addition of "Wobble Wagon Charm" provides the Bottom-Heavy feat with a unique social interaction component, giving characters a creative way to influence NPCs using their charisma and peculiar physical attribute. This effect could lead to interesting role-playing opportunities and adds a touch of whimsy to a character's abilities, while still maintaining the adventuring and combat-focused nature of D&D.