IP #185
14 fiction conversations
over 1 month, 9 days
(Feb 8, 2024 – Mar 18, 2024)
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British Columbia, Canada
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Create a bullet list of loot and equipment (including name, description, effects
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Create a comprehensive list of 'Cup Size Classes' that can be incorporated into
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Make a D&D 5e statblock for a hypothetical creature called a "Wobblebutt Sheep".
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Create a bullet list of loot and equipment (including name, effects, and rarity)
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If the Pokemon Glaceon was a creature in a hypothetical D&D 5e setting/homebrew,
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Make up a new D&D 5e feat called "Bottom-Heavy". Humanoids with this feat have t
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Make up some new D&D 5e spells for a homebrew sub-transfiguration school of magi
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Make up a new D&D 5e feat called "Bottom-Heavy". Humanoids with this feat have t
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If "Idol" were a class in D&D e5, what would its spells, feats and subclasses lo
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If "Idol" were a class in D&D e5, what would its spells, feats and subclasses lo
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Make up a new D&D 5e feat called "Bottom-Heavy". Humanoids with this feat have t
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Write the script for an episode of a 90's animated cartoon sitcom starring a gia
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Create a bullet list of loot and equipment for an inflation-centred D&D 5e homeb
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Write the script for an episode of a comedic animated slice-of-life sitcom starr
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Make up a new D&D 5e feat called "Bottom-Heavy". When you take this feat, you ha
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If the Pokemon Glaceon was a creature in a hypothetical D&D 5e setting/homebrew,
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Create a comprehensive list of 'Size Classes' that are to be incorporated in a f
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Make up a new D&D 5e trait/feat called "Bottom-Heavy".
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Write an additional addendum to the end of this hypothetical SCP document: **Ite
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If the Digimon Lopmon was a creature in a hypothetical D&D 5e setting/homebrew,
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Could you make a statblock for a creature I'm making? It is a "Floating Glove",
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If Isabelle from the Animal Crossing series were a character in D&D 5e, what wou
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Write a story about a cute teenage girl named Lovelitchi who secretly lives a do
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14 conversations in cluster Cluster 2× “Make a D&D 5e statblock for a hypothetical creature called a...” over 14 days (Feb 21, 2024 – Mar 7, 2024), oldest first.
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USER: Make a D&D 5e statblock for a hypothetical creature called a "Wobblebutt Sheep". A "Wobblebutt" refers to a unique mutation present in many quadrupedal mammals, in which a vast number of a species' numbers have an enormously enlarged and (as the name would suggest) wobbly rear end, round and protruding and that which makes up about a third of their body weight and size, if not more; the bigger their behind, the more favored they are. The potential reasons behind the development of such a trait in so many varying animals are numerous, and could be anything from a self-defense mechanism to a way to make itself appear more intimidating, or perhaps a mass spell gone... right? However, the sheer width of their hindquarters leaves them with little awareness as to what's directly behind them, which why its common to see Wobblebutts accidentally sit down on any smaller creatures (un)lucky enough to get caught directly behind it.
CHATBOT: Here is a D&D 5e stat block for a Wobblebutt Sheep: ``` Wobblebutt Sheep Large beast, unaligned Armor Class 10 Hit Points 24 (4d10 + 4) Speed 30 ft. STR 14 (+2) DEX 8 (-1) CON 12 (+1) INT 2 (-4) WIS 10 (+0) CHA 6 (-2) Senses passive Perception 10 Languages -- Challenge 1/2 (100 XP) Bouncy Butt. The Wobblebutt Sheep's enlarged rear provides it with a +2 bonus to AC against attacks that specifically target its hindquarters. Unaware Rear. The Wobblebutt Sheep has disadvantage on opportunity attacks against creatures directly behind it. Plump Cushion. If a Wobblebutt Sheep moves at least 10 feet straight toward a creature and then hits it with a ram attack on the same turn, the target must succeed on a DC 12 Strength saving throw or be knocked prone. The Wobblebutt Sheep can choose to sit on the prone creature. While sitting on the creature, the Wobblebutt Sheep grants advantage to all attack rolls made against it, and the creature is restrained until the sheep stands up as part of its movement on its turn. Actions Ram. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage. Stomp. Melee Weapon Attack: +4 to hit, reach 5 ft., one prone creature. Hit: 8 (2d6 + 2) bludgeoning damage. Reactions Startled Kick. When the Wobblebutt Sheep is surprised or frightened, it can make one kick attack with its hind legs against a random creature within 5 feet. This attack has a +4 to hit and deals 4 (1d4 + 2) bludgeoning damage. ``` With the Wobblebutt Sheep, I've focused on creating a creature that embodies the playful and quirky nature of the mutation. The "Bouncy Butt" trait, "Unaware Rear," and "Plump Cushion" features help to define the unique combat behavior and vulnerabilities of this creature. Story-wise, Wobblebutt Sheep could offer both comic relief and an unusual combat challenge in a D&D campaign.
USER: Make a D&D 5e statblock for a hypothetical creature called a "Wobblebutt Sheep". A "Wobblebutt" refers to a unique mutation present in many quadrupedal mammals, in which a vast number of a species' numbers have an enormously enlarged and (as the name would suggest) wobbly rear end, round and protruding and that which makes up about a third of their body weight and size, if not more; the bigger their behind, the more favored they are. The potential reasons behind the development of such a trait in so many varying animals are numerous, and could be anything from a self-defense mechanism to a way to make itself appear more intimidating, or perhaps a mass spell gone... right? However, the sheer width of their hindquarters leaves them with little awareness as to what's directly behind them, which why its common to see Wobblebutts accidentally sit down on any smaller creatures (un)lucky enough to get caught directly behind it.
CHATBOT: Here's a custom stat block for the Wobblebutt Sheep in D&D 5e: **Wobblebutt Sheep** *Medium beast, unaligned* **Armor Class** 10 **Hit Points** 11 (2d8 + 2) **Speed** 30 ft. | STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|---------|---------|---------| | 12 (+1) | 10 (+0) | 12 (+1) | 2 (-4) | 10 (+0) | 6 (-2) | **Senses** passive Perception 10 **Languages** -- **Challenge** 1/4 (50 XP) **ACTIONS** ***Ram.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 4 (1d6 + 1) bludgeoning damage. **REACTIONS** ***Startled Kick.*** When a creature the Wobblebutt Sheep can see startles it, the sheep can make a single ram attack against the creature as a reaction. **TRAITS** ***Enormous Hindquarters.*** The Wobblebutt Sheep has advantage on Strength (Athletics) checks made to shove creatures. ***Oblivious Behind.*** The Wobblebutt Sheep cannot see immediately behind it due to its enormous rear. Any attack that originates from directly behind the sheep that the sheep is unaware of has advantage. ***Accidental Crush.*** When moving through a space where a smaller creature is present, the Wobblebutt Sheep may inadvertently sit on them. The creature must succeed on a DC 10 Dexterity saving throw or be knocked prone and take 2 (1d4) bludgeoning damage from the crush. ***Favored by Nature.*** Due to their rear size, male Wobblebutt Sheep are often chosen by mates and have a +2 bonus to Charisma (Performance) checks when trying to attract a partner within their species. **ECOLOGY** Wobblebutt Sheep are typically passive creatures that graze on grasslands or fields. They've adapted to use their enormous hindquarters for various purposes, including storing fat, attracting mates, and as a defense mechanism by blocking narrow pathways with their ample behinds or inadvertently batting away predators with a swift shake. **IN GAME USE** - **Charming Quirk**: Wobblebutt Sheep could be used to add peculiar charm to a pastoral scene or encounter. - **Puzzle Element**: In a dungeon or nature setting, their large rear ends could block passages or require players to maneuver them to reach certain areas. - **Combat Dynamic**: Due to their limited behind vision, they can inadvertently become obstacles or unintentional hazards in combat scenarios.
USER: Make a D&D 5e statblock for a hypothetical creature called a "Wobblebutt Sheep". A "Wobblebutt" refers to a unique mutation present in many quadrupedal mammals, in which a vast number of a species' numbers have an enormously enlarged and (as the name would suggest) wobbly rear end, round and protruding and that which makes up about a third of their body weight and size, if not more; the bigger their behind, the more favored they are. The potential reasons behind the development of such a trait in so many varying animals are numerous, and could be anything from a self-defense mechanism to a way to make itself appear more intimidating, or perhaps a mass spell gone... right? However, the sheer width of their hindquarters leaves them with little awareness as to what's directly behind them, which why its common to see Wobblebutts accidentally sit down on any smaller creatures (un)lucky enough to get caught directly behind it.
CHATBOT: **Wobblebutt Sheep** *Medium beast, unaligned* **Armor Class** 10 (natural armor) **Hit Points** 19 (3d8 + 6) **Speed** 30 ft. | STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|---------|---------|---------| | 12 (+1) | 8 (-1) | 14 (+2) | 2 (-4) | 12 (+1) | 6 (-2) | **Senses** Passive Perception 11 **Languages** -- **Challenge** 1/4 (50 XP) **Adorable Oaf.** The Wobblebutt Sheep's endearing wobble is disarming to most predators and adventurers. Creatures that attempt to attack the Wobblebutt Sheep must succeed on a DC 10 Wisdom saving throw or be charmed for 1 turn, believing the sheep to be too cute to harm. ***Rear End Awareness***. Due to the wobblebutt mutation, the sheep has disadvantage on Dexterity saving throws against effects that come from directly behind it. **ACTIONS** ***Ram.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 4 (1d6 + 1) bludgeoning damage. ***Wobble Smash.*** *Melee Weapon Attack:* +3 to hit, reach 0 ft., one target directly behind it. *Hit:* 6 (1d10 + 1) bludgeoning damage. If the target is a Small or Tiny creature, it must succeed on a DC 12 Strength saving throw or be knocked prone and take an extra 3 (1d6) bludgeoning damage. **REACTIONS** ***Unsteady.*** When a Wobblebutt Sheep takes damage, it may use its reaction to wobble erratically, imposing disadvantage on all melee attack rolls against it until the start of its next turn. **ECOLOGY** Environment: Plains, Grasslands Organization: Flocks (2-12) **LORE** The Wobblebutt Sheep is an oddity of nature, a creature whose evolutionary path or magical influence has resulted in an unusually large and wobbly rear. It is speculated that this adaptation helps to deter predators, as the size of the sheep's hindquarters makes it look bigger and more imposing than it actually is. Bigger is better in the world of Wobblebutts, and the sheep with the most impressive wobble are often the flock leaders. However, the mutation is not without its drawbacks, as their oversized backside causes them to be quite clumsy and unaware of their surroundings, particularly to whatever is directly behind them. **IN THE GAME** A Wobblebutt Sheep encounter should be anything but mundane. They provide a humorous twist to an otherwise classic pastoral scene and can be used to add levity to a journey or as a unique challenge in an otherwise serious campaign. They're not typically dangerous, but their reactions and unique abilities can make for entertaining interactions ...
USER: What about an even larger variant of Wobblebutt sheep, called a "Jigglebutt Sheep"? You mentioned in the lore section that the sheep with the best wobble is the one that leads a flock of smaller-butted sheep. Jigglebutt sheep are those with rears that nearly outsize the rest of their bodies, almost more butt than sheep!
CHATBOT: **Jigglebutt Sheep** *Large beast, unaligned* **Armor Class** 11 (natural armor) **Hit Points** 38 (4d10 + 16) **Speed** 25 ft. | STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|---------|---------|---------| | 16 (+3) | 6 (-2) | 18 (+4) | 2 (-4) | 12 (+1) | 7 (-2) | **Senses** Passive Perception 11 **Languages** -- **Challenge** 1 (200 XP) **Regal Wobble.** The Jigglebutt Sheep's massive rear is both a spectacle and a symbol of status. Creatures that attempt to attack the Jigglebutt Sheep must succeed on a DC 12 Wisdom saving throw or be charmed until the end of their next turn, finding themselves oddly mesmerized by the hypnotic jiggle. ***Rear End Catastrophe***. Due to the jigglebutt mutation, the sheep does not have awareness of its direct rear at all. It automatically fails Dexterity saving throws against effects that come from directly behind it. **ACTIONS** ***Heavy Ram.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 9 (1d12 + 3) bludgeoning damage. ***Jiggle Quake*** (Recharge 5-6). *Melee Weapon Attack:* Auto-hit, reach 0 ft., all targets within 5 ft. directly behind it. *Hit:* 10 (2d6 + 3) bludgeoning damage. All creatures hit by Jiggle Quake must succeed on a DC 14 Strength saving throw or be knocked prone and stunned until the end of their next turn. **REACTIONS** ***Engulfing Wobble.*** When the Jigglebutt Sheep is targeted by an attack that hits, it can use its reaction to attempt to engulf the attacker with its massive hindquarters. The attacker must succeed on a DC 15 Dexterity saving throw or be restrained until the start of the sheep's next turn, at which point it is pushed out from behind the sheep. While restrained in this way, the creature is also considered to be suffocating. **ECOLOGY** Environment: Plains, Grasslands Organization: Solitary leader with Wobblebutt Sheep flock **LORE** The Jigglebutt Sheep is the next echelon in the hierarchy of woolly wobble. These creatures are the kings and queens of Wobblebutt Sheep flocks, leading with their mesmerizingly oversized behinds. The shear size of their rears commands respect and awe among their followers. Their prodigious behinds are said to be a result of either intense selective pressure favoring the most grandiose displays of wobble, or perhaps the result of magical augmentation or an extraordinary genetic mutation. **IN THE GAME** A Jigglebutt Sheep is a walking area of influence and requires more strategy to interact with or take down. Her...
USER: Make a D&D 5e statblock for a hypothetical creature called a "Wobblebutt Sheep".Alpaca". A "Wobblebutt" refers to a unique mutation present in many quadrupedal mammals, in which a vast number of a species' numbers have an enormously enlarged and (as the name would suggest) wobbly rear end, round and protruding and that which makes up about a third of their body weight and size, if not more; the bigger their behind, the more favored they are. The potential reasons behind the development of such a trait in so many varying animals are numerous, and could be anything from a self-defense mechanism to a way to make itself appear more intimidating, or perhaps a mass spell gone... right? However, the sheer width of their hindquarters leaves them with little awareness as to what's directly behind them, which why its common to see Wobblebutts accidentally sit down on any smaller creatures (un)lucky enough to get caught directly behind it.
CHATBOT: Here is a playful interpretation of a "Wobblebutt Alpaca" for D&D 5e: ``` Wobblebutt Alpaca Large beast, unaligned Armor Class 12 (natural armor) Hit Points 38 (7d10 + 7) Speed 30 ft. STR 14 (+2) DEX 10 (+0) CON 12 (+1) INT 2 (-4) WIS 12 (+1) CHA 6 (-2) Senses passive Perception 11 Languages -- Challenge 1 (200 XP) Sure-Footed. The Wobblebutt Alpaca has advantage on Strength and Dexterity saving throws made against effects that would knock it prone. Mighty Wobble. The Wobblebutt Alpaca's enlarged and wobbly rear end grants it a +1 bonus to AC due to unpredictable movements. Additionally, the first time a creature hits the alpaca with a melee attack on its turn, the attacker must succeed on a DC 13 Strength saving throw or be knocked prone by the sudden shift of its weight. Blind Rear. The Wobblebutt Alpaca has disadvantage on opportunity attacks against creatures that are behind it due to its limited awareness of that area. Actions Headbutt. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage. Sit Down (Recharge 5-6). As a bonus action, the Wobblebutt Alpaca attempts to sit on creatures behind it. Every creature within 5 feet of the alpaca's rear side must succeed on a DC 14 Dexterity saving throw or be knocked prone and take 6 (1d8 + 2) bludgeoning damage. If a creature's size is Small or smaller, it is also restrained until the alpaca stands up. The alpaca can stand up from this position as part of its movement on its next turn without provoking opportunity attacks. Reactions Unsteady Evasion. When a creature that the Wobblebutt Alpaca can see hits it with an attack, it can, as a reaction, wobble unpredictably. The alpaca rolls a d6. On a 5 or 6, the attack instead misses as the attacker is thrown off balance by the alpaca's erratic movements. ``` **Notes on the Wobblebutt Alpaca's Design:** - The **Mighty Wobble** ability reflects the alpaca's unique body shape and the defense mechanism provided by its enlarged and wobbly rear end. - The **Blind Rear** trait acknowledges its limited awareness of the space directly behind it. - The **Sit Down** action is a tongue-in-cheek reference to the characteristic behavior noted in the description. - The **Unsteady Evasion** reaction represents how the exaggerated size of its hindquarters makes it difficult to predict its movements. The Wobblebutt Alpaca is not meant to be an aggressive creature, but rather a quirky beast that adventurers might encounter in the wild or on a ...
CHATBOT: Here's a D&D 5e stat block for a more extreme version of the previous creature, aptly named the "Jigglebutt Alpaca." ``` Jigglebutt Alpaca Huge beast, unaligned Armor Class 13 (natural armor) Hit Points 68 (8d12 + 16) Speed 25 ft. STR 18 (+4) DEX 8 (-1) CON 15 (+2) INT 2 (-4) WIS 12 (+1) CHA 7 (-2) Senses passive Perception 11 Languages -- Challenge 3 (700 XP) Colossal Wobble. The Jigglebutt Alpaca's enormous rear end means it moves with significant momentum. It has disadvantage on saving throws against being moved or knocked prone by an effect that allows a save to avoid the movement. However, due to its sheer size, any creature that attempts to shove the Jigglebutt Alpaca has disadvantage on the Strength (Athletics) check. Jiggly Defense. When the Jigglebutt Alpaca is hit by a melee attack, its gelatinous rear absorbs some of the impact. The alpaca can use its reaction to reduce the damage by 1d12. Quaking Jiggle. As a bonus action after moving at least 10 feet, the Jigglebutt Alpaca can cause the ground in a 10-foot radius around it to tremble from its jiggling movements. Each creature on the ground in that area must pass a DC 15 Strength saving throw or be knocked prone. Blind Rear. The Jigglebutt Alpaca suffers from the same lack of awareness behind it as the Wobblebutt, giving it disadvantage on opportunity attacks against creatures that are behind it. Actions Heavy Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone. Ground Shake (Recharge 5-6). The Jigglebutt Alpaca vigorously shakes its massive rear, causing the ground within a 20-foot radius of it to tremble violently. All creatures in the area must make a DC 15 Dexterity saving throw, taking 14 (4d6) bludgeoning damage on a failed save, or half as much damage on a successful one. Creatures that fail the save are also knocked prone. Reactions Tremor Absorption. If an effect would knock the Jigglebutt Alpaca prone, it can use its reaction to make a DC 17 Constitution saving throw. On a success, it stays standing as the tremors of its own massive rear-end jiggle dissipate the energy. ``` **Notes on the Jigglebutt Alpaca's Design:** - The **Colossal Wobble** trait emphasizes the size and vulnerability due to the massive rear. - **Jiggly Defense** is a reaction ability based on the alpaca's gelatinous rear absorbing some of the incoming damage. It provides...
USER: Make a D&D 5e statblock for a hypothetical homebrew creature called a "Wobblebutt Alpaca".Sheep". A "Wobblebutt" refers to a unique mutation present in many quadrupedal mammals, in which a vast number of a species' numbers have an enormously enlarged and (as the name would suggest) wobbly rear end, round and protruding and that which makes up about a third of their body weight and size, if not more; the bigger their behind, the more favored they are. The potential reasons behind the development of such a trait in so many varying animals are numerous, and could be anything from a self-defense mechanism to a way to make itself appear more intimidating, or perhaps a mass spell gone... right? However, the sheer width of their hindquarters leaves them with little awareness as to what's directly behind them, which why its common to see Wobblebutts accidentally sit down on any smaller creatures (un)lucky enough to get caught directly behind it.
CHATBOT: Here's a whimsical homebrew stat block for your "Wobblebutt Sheep" in D&D 5e. Please note that this creature is designed to bring a unique and light-hearted dynamic to a game, rather than posing a serious threat to adventurers. --- **Wobblebutt Sheep** *Medium beast, unaligned* --- **Armor Class** 10 (natural armor) **Hit Points** 22 (4d8 + 4) **Speed** 30 ft. --- | STR | DEX | CON | INT | WIS | CHA | |-----|-----|-----|-----|-----|-----| | 12 (+1) | 8 (-1) | 13 (+1) | 2 (-4) | 10 (0) | 6 (-2) | --- **Senses** passive Perception 10 **Languages** -- **Challenge** 1/4 (50 XP) --- **Bumbling Bounce.** Due to its massive hindquarters, the Wobblebutt Sheep has disadvantage on Stealth checks and any Dexterity saving throw to avoid being knocked prone. **Enlarged Rear End.** The Wobblebutt Sheep's enlarged hindquarters grant it a natural cushioning. When it falls from a height of 30 feet or less, it does not take any falling damage. --- **Actions** **Headbutt.** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 4 (1d6 + 1) bludgeoning damage. **Inadvertent Sit.** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one prone or significantly smaller creature. *Hit:* The target is grappled (escape DC 11). Until this grapple ends, the target is restrained, and the Wobblebutt Sheep can't use Inadvertent Sit on another target. If the target is a creature, it must succeed on a DC 11 Constitution saving throw at the start of each of its turns or be incapacitated due to the pressure (no damage). A creature incapacitated by this effect for 3 consecutive turns is rendered unconscious for 1 minute. --- **Reactions** **Startling Wobble.** When a creature ends its turn within 5 feet behind the Wobblebutt Sheep, the sheep may attempt to sit down as a reaction, potentially performing the Inadvertent Sit attack against that creature. The sheep is unaware of this reaction, and it acts instinctively. --- This stat block presents a Wobblebutt Sheep that is whimsically dangerous due to its sizeable posterior, making it a delightful encounter for a party looking for something out of the ordinary. The sheep is not particularly aware of its hindquarters, which leads to the comedic and unique Inadvertent Sit action, making it potentially problematic for smaller creatures or those who are not paying attention. Such a creature could add some humorous moments to your game, and it's up to the DM to decide on the lore behind the Wobblebutt mutation within their world - whether it ...
CHATBOT: Certainly! A "Jigglebutt Sheep" would be an even more exaggerated version of the Wobblebutt, leading it to be classified in a higher challenge rating due to its sheer size and potentially more impactful abilities. Here's a stat block for this larger and more peculiar creature: --- **Jigglebutt Sheep** *Large beast, unaligned* --- **Armor Class** 11 (natural armor) **Hit Points** 65 (10d10 + 10) **Speed** 20 ft. --- | STR | DEX | CON | INT | WIS | CHA | |-----|-----|-----|-----|-----|-----| | 18 (+4) | 6 (-2) | 14 (+2) | 2 (-4) | 11 (+0) | 7 (-2) | --- **Senses** passive Perception 10 **Languages** -- **Challenge** 2 (450 XP) --- **Trembling Tush.** Whenever the Jigglebutt Sheep moves or is hit by an attack, its gelatinous rump trembles, potentially unbalancing attackers. Any creature that hits it with a melee attack while within 5 feet of it must succeed on a DC 12 Dexterity saving throw or fall prone. **Cushioned Fall.** The Jigglebutt Sheep's gigantic gelatinous hindquarters grant it an even greater cushioning than their smaller cousins. The Jigglebutt Sheep has advantage on saving throws against effects that would knock it prone, and it reduces any falling damage it takes by an amount equal to five times its hit dice (50). **Hindquarter Havoc.** The Jigglebutt Sheep can use its massive rump to knock over creatures or objects. It can perform a charge to slam its hindquarters into a creature or object, treating this as a Shove action but making a Strength (Athletics) check with a +6 bonus. --- **Actions** **Headbutt.** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 9 (1d10 + 4) bludgeoning damage. **Rump Smash.** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* The target must succeed on a DC 14 Strength saving throw or be knocked prone and take 13 (2d8 + 4) bludgeoning damage. If the saving throw fails by 5 or more, the target is also stunned until the end of its next turn. --- **Reactions** **Jelly Jolt.** When a creature the Jigglebutt Sheep is aware of comes within 5 feet behind it, the sheep can involuntarily jiggle its massive rump as a reaction, which may impose disadvantage on the next attack roll the creature makes against the Jigglebutt Sheep before the end of the creature's next turn. --- With its even larger and more dangerous rear, the Jigglebutt Sheep can pose a challenge for a party, especially if they underestimate its physical prowess due to its comical appearance. This stat block emphasizes the creatur...
USER: Make a D&D 5e statblock for a hypothetical homebrew creature called a "Wobblebutt Sheep". A "Wobblebutt" refers to a unique mutation present in many quadrupedal mammals, in which a vast number of a species' numbers have an enormously enlarged and (as the name would suggest) wobbly rear end, round and protruding and that which makes up about a third of their body weight and size, if not more; the bigger their behind, the more favored they are. The potential reasons behind the development of such a trait in so many varying animals are numerous, and could be anything from a self-defense mechanism to a way to make itself appear more intimidating, or perhaps a mass spell gone... right? However, the sheer width of their hindquarters leaves them with little awareness as to what's directly behind them, which why its common to see Wobblebutts accidentally sit down on any smaller creatures (un)lucky enough to get caught directly behind it.
CHATBOT: **Wobblebutt Sheep** *Large beast, unaligned* --- **Armor Class** 12 (Natural Armor) **Hit Points** 38 (7d10 + 7) **Speed** 30 ft. --- | STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|-------|---------|---------| | 12 (+1) | 10 (+0) | 13 (+1) | 2 (-4) | 11 (+0) | 8 (-1) | --- **Senses** passive Perception 10 **Languages** -- **Challenge** 1 (200 XP) --- ***Stability.*** The Wobblebutt Sheep's enlarged rear makes it resistant to effects that would knock it prone. It has advantage on saving throws against being knocked prone. ***Faint Bleat.*** The Wobblebutt Sheep has a surprisingly quiet bleat for its size, which it sometimes uses to calm creatures nearby. Creatures within 30 feet of the Wobblebutt Sheep that can hear it have advantage on saving throws against being frightened. ***Wide Stance.*** Due to its wobbly rear, the Wobblebutt Sheep takes up an area that fits within a 10-foot by 10-foot space, despite its Large size classification. --- **Actions** ***Ram.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 7 (2d6 + 1) bludgeoning damage. ***Rump Smash (Recharge 5-6).*** The Wobblebutt Sheep aims its wobbly hindquarters at a creature or object directly behind it. The target must be no more than one size smaller than the Sheep and within 5 feet. The target must succeed on a DC 13 Dexterity saving throw or take 9 (2d8 + 1) bludgeoning damage and be knocked prone. If the target is prone, it takes an extra 4 (1d8) bludgeoning damage. **Reactions** ***Unwitting Sit.*** When a Small or smaller creature ends its turn within 5 feet behind the Wobblebutt Sheep without the Sheep being aware of it, the Sheep may sit down as a reaction. The creature must succeed on a DC 13 Strength saving throw or be trapped under the Sheep and take 4 (1d8 + 1) bludgeoning damage at the start of each of its turns until it is freed (it can use its action to make a DC 13 Strength check, freeing itself on a success). The Wobblebutt Sheep can only use this reaction if it has not detected the creature behind it (typically requiring a failed Wisdom (Perception) check by the Sheep or successful Dexterity (Stealth) check by the creature). --- This Wobblebutt Sheep is intended to be a unique creature in a D&D game, with its wobbly rear both a blessing and a curse, playing into its combat abilities as well as providing potentially amusing situations in role-play scenarios. Adjust hit points, AC, and damage as necessary for the balance needed in your c...
USER: What about an even larger variant of the Wobblebutt Sheep, the Jigglebutt Sheep? Compared to the comically-large but still modestly-sized rears of Wobblebutts, Jigglebutts are several times more huge, those with rears that nearly outsize the rest of their bodies! At first glance, it's hard to tell if they're more butt or sheep! And they aren't called Jigglebutts for no reason; their buttocks shake, sway and jiggle like gelatin at the slightest touch or movement.
CHATBOT: **Jigglebutt Sheep** *Huge beast, unaligned* --- **Armor Class** 13 (Natural Armor) **Hit Points** 85 (9d12 + 27) **Speed** 25 ft. --- | STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|-------|----------|---------| | 18 (+4) | 8 (-1) | 17 (+3) | 2 (-4) | 12 (+1) | 7 (-2) | --- **Senses** passive Perception 11 **Languages** -- **Challenge** 3 (700 XP) --- ***Stability.*** The Jigglebutt Sheep's massive rear makes it extremely resistant to effects that would knock it prone. It has advantage on saving throws against being knocked prone. ***Jiggly Defense.*** The Sheep's jiggling rear end can absorb the impact from attacks. When hit by a melee attack, the Sheep can use its reaction to jiggle, granting it resistance against the bludgeoning portion of that attack's damage. ***Wide Load.*** The Jigglebutt Sheep is so wide that it requires a 15-foot by 15-foot space to move around comfortably. ***Earth-Shaking Wobble.*** Any creature that starts its turn within 5 feet of the Jigglebutt Sheep must succeed on a DC 14 Strength saving throw or be knocked prone by the tremors caused by the Sheep's jiggly movements. --- **Actions** ***Headbutt.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 14 (2d10 + 4) bludgeoning damage. ***Quaking Rump Clash (Recharge 6).*** The Jigglebutt Sheep slams its colossal hindquarters into the ground, causing a small tremor. All creatures within a 10-foot radius must make a DC 15 Dexterity saving throw. On a failure, a creature takes 18 (4d8) bludgeoning damage and is knocked prone. On a success, the creature takes half damage and isn't knocked prone. **Reactions** ***Jiggle Shake.*** If a Small or smaller creature successfully attacks the Jigglebutt Sheep from behind, the Jigglebutt Sheep can use its jiggling to attempt to shake off the attacker. The creature must succeed on a DC 15 Strength saving throw or be thrown off and landing prone up to 10 feet away from the Jigglebutt Sheep. --- The Jigglebutt Sheep is the even larger and more comical variant of the Wobblebutt, intended for a more challenging encounter or as a memorable addition to any campaign setting. Its sheer size offers a unique mechanic in combat, and the name alone might elicit some chuckles from the players. Modify the stats as needed to suit the desired difficulty for your players' experience.
USER: Make a D&D 5e statblock for a hypothetical homebrew creature called a "Wobblebutt Sheep".Alpaca". A "Wobblebutt" refers to a unique mutation present in many quadrupedal mammals, in which a vast number of a species' numbers have an enormously enlarged and (as the name would suggest) wobbly rear end, round and protruding and that which makes up about a third of their body weight and size, if not more; the bigger their behind, the more favored they are. The potential reasons behind the development of such a trait in so many varying animals are numerous, and could be anything from a self-defense mechanism to a way to make itself appear more intimidating, or perhaps a mass spell gone... right? However, the sheer width of their hindquarters leaves them with little awareness as to what's directly behind them, which why its common to see Wobblebutts accidentally sit down on any smaller creatures (un)lucky enough to get caught directly behind it.
CHATBOT: Here's a creative take on a "Wobblebutt Alpaca" for Dungeons & Dragons 5th Edition: --- ### Wobblebutt Alpaca *Large beast, unaligned* **Armor Class** 12 (natural armor) **Hit Points** 38 (7d10 + 7) **Speed** 30 ft. | STR | DEX | CON | INT | WIS | CHA | |-----|-----|-----|-----|-----|-----| | 14 (+2) | 10 (+0) | 12 (+1) | 2 (-4) | 12 (+1) | 6 (-2) | **Skills** Perception +3 **Senses** passive Perception 13 **Languages** -- **Challenge** 1 (200 XP) --- **Bouncy Balance.** Despite its large rear, the Wobblebutt Alpaca has a bouncy gait that lets it maneuver through difficult terrain made of natural plant life without expending extra movement. **Undisturbed Presence.** The Wobblebutt Alpaca is often so serene that creatures within 5 feet of it might mistake it for an inanimate object, like a boulder, if it remains still. **Wobbly Defense.** When a creature attempts to grapple the Wobblebutt Alpaca, it must succeed on a DC 12 Strength (Athletics) check or be knocked prone by the alpaca's erratic movements. --- ### Actions **Headbutt.** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 7 (2d4 + 2) bludgeoning damage. **Rear Slam.** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 13 (2d10 + 2) bludgeoning damage. If this attack hits a target smaller than the Wobblebutt Alpaca, the target is knocked prone and must succeed on a DC 10 Dexterity saving throw or be pinned under the alpaca, becoming restrained until it is no longer under the alpaca. ### Reactions **Startled Kick.** When a creature the Wobblebutt Alpaca did not see approaches it from behind and within 5 feet, the alpaca can make a Rear Slam attack against that creature as a reaction. --- This creature can be a curious encounter for a D&D game, filling both a combatant role and possibly providing for entertaining role-playing situations with its unusual anatomy and serene disposition. While impressive in size and with the ability to accidentally crush unassuming foes, the Wobblebutt Alpaca is not particularly aggressive and could be a peaceful addition to a campaign's ecology.
CHATBOT: ### Jigglebutt Alpaca *Huge beast, unaligned* **Armor Class** 13 (natural armor) **Hit Points** 85 (10d12 + 20) **Speed** 25 ft. | STR | DEX | CON | INT | WIS | CHA | |-----|-----|-----|-----|-----|-----| | 18 (+4) | 8 (-1) | 15 (+2) | 2 (-4) | 12 (+1) | 6 (-2) | **Skills** Perception +4 **Senses** passive Perception 14 **Languages** -- **Challenge** 3 (700 XP) --- **Gelatinous Gait.** The Jigglebutt Alpaca's movements cause its enormous rear end to shake and jiggle unpredictably. This jiggling grants the alpaca advantage on saving throws against effects that would knock it prone. **Imposing Presence.** The Jigglebutt Alpaca's sheer size and wobbly nature make it intimidating despite its peaceful disposition. Creatures within 5 feet of it that are not used to its appearance must succeed on a DC 12 Wisdom saving throw or become frightened until the end of their next turn. **Seismic Tremble.** When the Jigglebutt Alpaca moves at least 20 feet straight toward a creature and then hits it with a Rear Slam on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the alpaca can make one stomp attack against it as a bonus action. --- ### Actions **Headbutt.** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 12 (2d8 + 4) bludgeoning damage. **Rear Slam.** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 19 (3d8 + 6) bludgeoning damage. If this attack hits a target, the Jigglebutt Alpaca's rear continues to jiggle on impact, causing all creatures within 10 feet to make a DC 14 Dexterity saving throw or spend 10 feet of movement on their next turn regaining balance, this movement does not provoke opportunity attacks. **Stomp.** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one prone creature. *Hit:* 18 (3d8 + 6) bludgeoning damage. ### Reactions **Quaking Jiggle.** In response to being hit by a melee attack, the Jigglebutt Alpaca can cause its enormous rear to quake and jiggle uncontrollably. The attacker must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away from the alpaca and knocked prone by the tremor's force. --- Unlike the more manageable Wobblebutt Alpaca, the Jigglebutt Alpaca is an awe-inspiring sight to behold with a behind that could cause minor tremors as it moves. Its actions and interactions would certainly make for a memorable encounter, and it could serve as both comic relief and a formidable challenge in battle. Additionally, the...
USER: Make a D&D 5e statblock for a hypothetical homebrew creature called a "Wobblebutt Alpaca".()". A "Wobblebutt" refers to a unique mutation present in many quadrupedal mammals, in which a vast number of a species' numbers have an enormously enlarged and (as the name would suggest) wobbly rear end, round and protruding and that which makes up about a third of their body weight and size, if not more; the bigger their behind, the more favored they are.more. The potential reasons behind the development of such a trait in so many varying animals are numerous, and could be anything from a self-defense mechanism to a way to make itself appear more intimidating, or perhaps a mass spell gone... right? However, the sheer width of their hindquarters leaves them with little awareness as to what's directly behind them, which why its common to see Wobblebutts accidentally sit down on any smaller creatures (un)lucky enough to get caught directly behind it.
CHATBOT: Certainly! Below I've created a statblock for the homebrew creature "Wobblebutt" for Dungeons & Dragons 5th Edition. Please note that this stat block is fictional and imagined for the purposes of answering this question. Balancing for actual gameplay may require adjustments based on playtesting. --- **Wobblebutt** *Large beast, unaligned* --- **Armor Class** 12 (natural armor) **Hit Points** 52 (7d10 + 14) **Speed** 30 ft. --- | STR | DEX | CON | INT | WIS | CHA | |-----|-----|-----|-----|-----|-----| | 17 (+3) | 10 (+0) | 14 (+2) | 2 (-4) | 12 (+1) | 6 (-2) | --- **Skills** Perception +3 **Senses** passive Perception 13 **Languages** -- **Challenge** 2 (450 XP) --- **Wobbly Defense.** The Wobblebutt's wobbly hindquarters are difficult to get a precise hit on. Attacks against its rear (defined as the back third of its body) have disadvantage. **Unaware Rear.** The Wobblebutt has a blind spot directly behind it due to its enormous rear end. It cannot make opportunity attacks against creatures that are directly behind it. **Squash.** If the Wobblebutt moves at least 15 feet straight toward a creature and then hits it with a slam attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is already prone, the Wobblebutt may choose to sit on it, which restrains the target until the Wobblebutt stands up (Escape DC 14). --- **Actions** **Slam.** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 8 (1d10 + 3) bludgeoning damage. **Sit (Recharge 5-6).** The Wobblebutt sits down heavily in its current space. Each creature of Medium size or smaller within a 5-foot radius must make a DC 14 Dexterity saving throw, taking 14 (2d10 + 3) bludgeoning damage on a failed save, or half as much damage on a successful one. On a failure by 5 or more, a creature is also knocked prone and restrained under the Wobblebutt. While sitting, the Wobblebutt cannot move, but creatures restrained by it take 7 (2d6) bludgeoning damage at the start of each of the Wobblebutt's turns. **Reposition.** The Wobblebutt stands up if it is sitting, releasing any creatures it has restrained. It can then move up to half its speed without provoking opportunity attacks. --- *Flavor Text:* Wobblebutts are gentle giants of the wilds, characterized by their oversized and wobbly backsides. While they may appear comical, their girth is a substantial defense mechanism against predators. They are usually peaceful, grazing on vegetation,...
USER: Make a D&D 5e statblock for a hypothetical homebrew creature called a "Wobblebutt ()".Sheep". A "Wobblebutt" refers to a unique mutation present in many quadrupedal mammals, in which a vast number of a species' numbers have an enormously enlarged and (as the name would suggest) wobbly rear end, round and protruding and that which makes up about a third of their body weight and size, if not more.more; the bigger their behind, the more favored they are. The potential reasons behind the development of such a trait in so many varying animals are numerous, and could be anything from a self-defense mechanism to a way to make itself appear more intimidating, or perhaps a mass spell gone... right? However, the sheer width of their hindquarters leaves them with little awareness as to what's directly behind them, which why its common to see Wobblebutts accidentally sit down on any smaller creatures (un)lucky enough to get caught directly behind it.
CHATBOT: # Wobblebutt Sheep *Large beast, unaligned* --- **Armor Class** 10 (Natural Armor) **Hit Points** 38 (7d10 + 7) **Speed** 30 ft. | STR | DEX | CON | INT | WIS | CHA | |------|-----|-----|-----|-----|-----| | 14 (+2) | 8 (-1) | 13 (+1) | 2 (-4) | 12 (+1) | 6 (-2) | --- **Senses** passive Perception 11 **Languages** -- **Challenge** 1/2 (100 XP) --- **Sure-Footed.** The Wobblebutt Sheep has advantage on Strength and Dexterity saving throws made against effects that would knock it prone. **Wobbly Hindquarters.** The Wobblebutt Sheep has disadvantage on any attack rolls against creatures that are directly behind it. **Sit.** If a Wobblebutt Sheep moves at least 15 feet straight toward a creature and then successfully hits it with a ram attack on the same turn, the target must succeed on a DC 11 Strength saving throw or be knocked prone. If the target is knocked prone, the sheep can make a bonus action to 'Sit' on the prone target, which must then succeed on a DC 11 Strength saving throw or be restrained and take 1d6+2 bludgeoning damage at the start of each of the Wobblebutt Sheep's turns until it is no longer restrained. A creature can use its action to make a DC 11 Strength check, freeing itself or another creature within its reach on a success. --- ## Actions **Ram.** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 6 (1d8 + 2) bludgeoning damage. **Bite.** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 4 (1d4 + 2) piercing damage. *Intimidating Rear.* The Wobblebutt Sheep can use its enormous rear end to appear more daunting to predators and rivals. Each creature of the sheep's choice within 20 feet of it and aware of it must succeed on a DC 11 Wisdom saving throw or become frightened until the end of the sheep's next turn. --- ## Description The Wobblebutt Sheep is an odd mutation among the common sheep, characterized by its comically enlarged hindquarters. This rotund posterior grants it some advantage against being knocked prone and provides a unique way to combat threats--by sitting on them! Farmers who keep these sheep often find that their unusual size makes them popular among local nobles who enjoy such novelties, but the unwary might find themselves literally underneath the affection of these hefty mammals. Ever cautious of what's behind them, these creatures are nevertheless prized for their wool, which is as luxurious as it is plentiful, gathered in great billowing masses around their voluminous backsides. Alth...
CHATBOT: # Jigglebutt Sheep *Huge beast, unaligned* --- **Armor Class** 11 (Natural Armor) **Hit Points** 76 (9d12 + 18) **Speed** 30 ft. | STR | DEX | CON | INT | WIS | CHA | |------|-----|-----|-----|-----|-----| | 18 (+4) | 6 (-2) | 16 (+3) | 2 (-4) | 12 (+1) | 6 (-2) | --- **Senses** passive Perception 11 **Languages** -- **Challenge** 2 (450 XP) --- **Immovable.** The Jigglebutt Sheep has advantage on Strength saving throws made against effects that would knock it prone. Furthermore, due to its enormous rear end, the Jigglebutt Sheep has resistance to all damage from falling. **Earthshaker.** Whenever the Jigglebutt Sheep jumps or falls onto the ground from a height of at least 5 feet, it creates a small tremor. All other creatures within 10 feet must succeed on a DC 14 Strength saving throw or be knocked prone. **Sit.** If a Jigglebutt Sheep moves at least 20 feet straight toward a creature and then successfully hits it with a ram attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is knocked prone, the sheep can make a bonus action to 'Sit' on the prone target, which must then succeed on a DC 15 Strength saving throw or be restrained and take 2d6+4 bludgeoning damage at the start of each of the Jigglebutt Sheep's turns until it is no longer restrained. A creature can use its action to make a DC 15 Strength check, freeing itself or another creature within its reach on a success. --- ## Actions **Ram.** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 14 (2d8 + 4) bludgeoning damage. **Bite.** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 8 (2d4 + 4) piercing damage. **Jiggly Shockwave.** (Recharge 5-6) The Jigglebutt Sheep slams its enormous hindquarters onto the ground, causing a shockwave in a 20-foot radius. Each creature on the ground in that area must succeed on a DC 15 Dexterity saving throw or take 2d6 bludgeoning damage and be knocked prone. --- ## Legend Actions (Challenge 4 or Higher) The Jigglebutt Sheep can take 2 legend actions, chosen from the options below. Only one legend action option can be used at a time and only at the end of another creature's turn. The Jigglebutt Sheep regains spent legend actions at the start of its turn. **Move.** The Jigglebutt Sheep moves up to its speed without provoking opportunity attacks. **Tail Swipe.** The Jigglebutt Sheep makes one ram attack or uses its Jiggly Shockwave if it is available. **Rebound** (Costs...
USER: Make a D&D 5e statblock for a hypothetical homebrew creature called a "Wobblebutt Sheep". A "Wobblebutt" refers to a unique mutation present in many quadrupedal mammals, in which a vast number of a species' numbers have an enormously enlarged and (as the name would suggest) wobbly rear end, round and protruding and that which makes up about a third of their body weight and size, if not more; the bigger their behind, the more favored they are.more. The potential reasons behind the development of such a trait in so many varying animals are numerous, and could be anything from a self-defense mechanism to a way to make itself appear more intimidating, or perhaps a mass spell gone... right? However, the sheer width of their hindquarters leaves them with little awareness as to what's directly behind them, which why its common to see Wobblebutts accidentally sit down on any smaller creatures (un)lucky enough to get caught directly behind it.
CHATBOT: Here's a homebrew stat block for your Wobblebutt Sheep creature in D&D 5e. Please note that this creature is a creation for fun and is not part of the official D&D lore. --- **Wobblebutt Sheep** *Small beast, unaligned* --- **Armor Class** 11 (natural armor) **Hit Points** 18 (4d6 + 4) **Speed** 30 ft. --- | STR | DEX | CON | INT | WIS | CHA | |-----|-----|-----|-----|-----|-----| | 12 (+1) | 10 (+0) | 12 (+1) | 2 (-4) | 10 (+0) | 6 (-2) | --- **Senses** passive Perception 10 **Languages** -- **Challenge** 1/4 (50 XP) --- **Wobblebutt.** The Wobblebutt Sheep has disadvantage on Dexterity saving throws to avoid falling prone. When the Wobblebutt Sheep moves at least 20 feet straight toward a creature and then hits it with a ram attack on the same turn, that target must succeed on a DC 11 Strength saving throw or be knocked prone. **Rear-End Obliviousness.** The Wobblebutt Sheep cannot perceive anything within a 5-foot radius directly behind it, allowing creatures to hide from the sheep or sneak up on it when in this area. **Accidental Sitter.** When the Wobblebutt Sheep becomes aware of a creature in its Rear-End Obliviousness zone, or if a creature attacks it from that zone, it may instinctively sit down as a reaction. The creature in the zone must succeed on a DC 11 Dexterity saving throw or be knocked prone and take 2d6 bludgeoning damage. --- **Actions** --- **Ram.** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 3 (1d4 + 1) bludgeoning damage. **Wobblebutt Slam.** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 5 (2d4 + 1) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone. --- Wobblebutt Sheep are generally docile creatures, but when threatened, they can use their unique physiology in surprising ways. They're not the smartest animals roaming the realm, but they might accidentally cause trouble for inattentive adventurers or predators alike, especially given their lack of awareness of creatures directly behind them and a tendency to sit down when startled.
USER: Make a D&D 5e statblock for a hypothetical homebrew creature called a "Wobblebutt Sheep". A "Wobblebutt" refers to a unique mutation present in many quadrupedal mammals, in which a vast number of a species' numbers have an enormously enlarged and (as the name would suggest) wobbly rear end, round and protruding and that which makes up about a third of their body weight and size, if not more. The potential reasons behind the development of such a trait in so many varying animals are numerous, and could be anything from a self-defense mechanism to a way to make itself appear more intimidating, or perhaps a mass spell gone... right? However, the sheer width of their hindquarters leaves them with little awareness as to what's directly behind them, which why its common to see Wobblebutts accidentally sit down on any smaller creatures (un)lucky enough to get caught directly behind it.
CHATBOT: Sure, here's a whimsical homebrew stat block for a "Wobblebutt Sheep" in Dungeons & Dragons 5th edition: **Wobblebutt Sheep** *Medium beast, unaligned* **Armor Class** 12 (Natural Armor) **Hit Points** 2d8 + 2 (11 HP on average) **Speed** 30 ft. | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 13 (+1) | 8 (-1) | 12 (+1) | 2 (-4) | 10 (+0) | 6 (-2) | **Senses** Passive Perception 10 **Languages** -- **Challenge** 1/4 (50 XP) **Rounded Rump.** Due to its enlarged hindquarters, the Wobblebutt Sheep has disadvantage on Dexterity saving throws to avoid effects or traps that affect its backside. **Unsteady Sit.** If the Wobblebutt Sheep moves at least 20 feet straight toward a creature and then hits it with a ram attack on the same turn, the target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the Wobblebutt Sheep can make one sit attack against it as a bonus action. **Actions** **Ram.** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 4 (1d6 + 1) bludgeoning damage. **Sit.** *Melee Weapon Attack:* +3 to hit, reach 0 ft., one prone creature. *Hit:* 6 (1d10 + 1) bludgeoning damage. If the target is a Small or smaller creature, it must succeed on a DC 12 Constitution saving throw or be stunned until the end of the Wobblebutt Sheep's next turn. **Fluffy Charge.** Once per day, the Wobblebutt Sheep can perform a special charge attack. If the Wobblebutt Sheep moves at least 30 feet straight toward a target and then hits with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone. **Traits** **Adorable Oaf.** Despite its size and clumsiness, the Wobblebutt Sheep's endearing appearance gives it advantage on Charisma checks when interacting with creatures that would find it cute. *The Wobblebutt Sheep is a curious and chubby variant of the typical pastoral animal. While its oversized rear end can pose challenges, particularly in combat, it's nevertheless a surprisingly agile and resilient creature, able to withstand the tumbles and rolls that often result from its unique physique. In the wild, these creatures are known to inadvertently protect their herd by toppling predators with their massive haunches.*
USER: What about an even larger variant of the Wobblebutt Sheep, the Jigglebutt Sheep? Compared to the comically-large but still modestly-sized rears of Wobblebutts, Jigglebutts are several times more huge, those with posteriors that nearly outsize the rest of their bodies! At first glance, it's hard to tell if they're more butt or sheep; the animal may as well just be the platform for its titanic rear! And they aren't called Jigglebutts for no reason; their tonne-heavy buttocks perpetually shake, sway and jiggle like gelatin at the slightest touch or movement, rippling for minutes at a time as if it had a life of its own.
CHATBOT: Certainly! Here's an upgraded stat block for a "Jigglebutt Sheep", an even more comically proportioned creature than its Wobblebutt cousin. **Jigglebutt Sheep** *Large beast, unaligned* **Armor Class** 13 (Natural Armor) **Hit Points** 6d10 + 18 (51 HP on average) **Speed** 25 ft. | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 18 (+4) | 6 (-2) | 16 (+3) | 2 (-4) | 12 (+1) | 7 (-2) | **Senses** Passive Perception 11 **Languages** -- **Challenge** 2 (450 XP) **Endless Jiggle.** The mass of the Jigglebutt Sheep's rear is so significant that any bludgeoning damage dealt to it from behind is reduced by half, as the jiggle absorbs some of the impact. **Unwavering Girth.** The Jigglebutt Sheep has advantage on saving throws against being knocked prone due to its massive and stable rear. **Ground Quake.** When the Jigglebutt Sheep jumps or falls a distance of 10 feet or more onto the ground, creatures within a 5-foot radius must succeed on a DC 14 Dexterity saving throw or be knocked prone by the tremor. **Actions** **Headbutt.** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 9 (1d10 + 4) bludgeoning damage. **Jiggling Slam.** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 13 (2d8 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or be incapacitated by the mesmerizing jiggles until the end of the Jigglebutt Sheep's next turn. **Thunderous Tumble (Recharge 5-6).** The Jigglebutt Sheep can take a running start and tumble forward, using its enormous posterior to bowl over creatures in its path. Every creature in a 10-foot-wide, 30-foot-long line must make a DC 16 Dexterity saving throw, taking 21 (6d6) bludgeoning damage on a failed save, or half as much damage on a successful one. Creatures hit by the tumble are pushed aside 5 feet and knocked prone if they fail the saving throw. **Reactions** **Ripple Absorption.** When the Jigglebutt Sheep is subjected to a melee attack, it can use its reaction to jiggle its massive behind, granting it resistance to the damage from that attack. **Traits** **Irresistible Bounce.** The hypnotic movement of the Jigglebutt Sheep's hindquarters provides it with an aura of charm. Creatures that start their turn within 30 feet of the Jigglebutt Sheep and can see it must succeed on a DC 13 Wisdom saving throw or be charmed until the start of their next turn, unable to do anything but watch the jiggle (the sheep doe...
USER: Make a D&D 5e statblock for a hypothetical homebrew creature called a "Wobblebutt Sheep". A "Wobblebutt" refers to a unique mutation present in many quadrupedal mammals, in which a vast number of a species' numbers have an enormously enlarged and (as the name would suggest) wobbly rear end, round and protruding and that which makes up about a third of their body weight and size, if not more. The potential reasons behind the development of such a trait in so many varying animals are numerous, and could be anything from a self-defense mechanism to a way to make itself appear more intimidating, or perhaps a mass spell gone... right? However, the sheer width of their hindquarters leaves them with little awareness as to what's directly behind them, which why its common to see Wobblebutts accidentally sit down on any smaller creatures (un)lucky enough to get caught directly behind it.
CHATBOT: **Wobblebutt Sheep** *Medium beast, unaligned* --- **Armor Class** 12 (natural armor) **Hit Points** 38 (7d8 + 7) **Speed** 30 ft. --- | STR | DEX | CON | INT | WIS | CHA | |-----|-----|-----|-----|-----|-----| | 13 (+1) | 8 (-1) | 12 (+1) | 2 (-4) | 10 (+0) | 6 (-2) | --- **Senses** passive Perception 10 **Languages** -- **Challenge** 1 (200 XP) --- **Wobbly Defense.** The Wobblebutt Sheep's enlarged rear end grants it a defensive advantage against attacks from behind. Any attack roll against the sheep from behind has disadvantage. **Squashing Bout.** The sheep does not notice creatures behind it due to its enlarged hindquarters. If a creature the size of Tiny, Small, or Medium is directly behind the Wobblebutt Sheep when it decides to sit or rest, it must succeed on a DC 12 Dexterity saving throw or be knocked prone and take 2d6 bludgeoning damage (included in the Crush action). **Sure-Footed.** The Wobblebutt Sheep has advantage on Strength and Dexterity saving throws made against effects that would knock it prone. --- **Actions** **Ram.** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 5 (1d8 + 1) bludgeoning damage. **Crush.** The Wobblebutt Sheep sits or lays down quickly, attempting to crush creatures behind it. Each creature directly behind the sheep must make a DC 12 Dexterity saving throw. A target takes 11 (2d6 + 4) bludgeoning damage on a failed save, or half as much damage on a successful one. The sheep can then stand up as part of the same action. --- ### Description The Wobblebutt Sheep is a curious creature, often found grazing peacefully in the fields with its herd. Its most notable feature is an enormously enlarged and wobbly rear end, which wiggles conspicuously as the sheep moves around. This odd evolutionary trait - the Wobblebutt - serves as a peculiar self-defense mechanism, making the sheep appear larger and more formidable to predators whilst also granting it an accidental offensive capability when it plops down, potentially squashing anything behind it. Ecologists who study the Wobblebutt phenomena suspect it could be the result of ancient selective spells by whimsical or perhaps drunk druids, or a curious quirk of magical evolution. But one thing is for sure, these adorable sheep have learned to use their ample hindquarters to their advantage, making predators think twice before attacking. Despite being relatively peaceful, if provoked or feeling threatened, a Wobblebutt Sheep will not hesitate to defend itself ...
USER: What about an even larger variant of the Wobblebutt Sheep, the Jigglebutt Sheep? Compared to the comically-large but still modestly-sized rears of Wobblebutts, Jigglebutts are several times more huge, those with posteriors that nearly outsize the rest of their bodies! At first glance, it's hard to tell if they're more butt or sheep; the animal may as well just be the platform for its titanic rear! And they aren't called Jigglebutts for no reason; their tonne-heavy buttocks perpetually shake, sway and jiggle like gelatin at the slightest touch or movement, rippling for minutes at a time as if it had a life of its own.
CHATBOT: **Jigglebutt Sheep** *Large beast, unaligned* --- **Armor Class** 13 (natural armor) **Hit Points** 85 (9d10 + 36) **Speed** 25 ft. --- | STR | DEX | CON | INT | WIS | CHA | |-----|-----|-----|-----|-----|-----| | 17 (+3) | 6 (-2) | 18 (+4) | 2 (-4) | 11 (+0) | 5 (-3) | --- **Senses** passive Perception 10 **Languages** -- **Challenge** 3 (700 XP) --- **Gelatinous Wiggle.** When the Jigglebutt Sheep takes damage, its gelatinous rear end absorbs a portion of the impact. The sheep has resistance to bludgeoning damage. **Seismic Squash.** When the sheep uses its Crush action, the jiggling of its hindquarters can have a small seismic effect. Creatures within a 10-foot radius of the sheep's rear end must succeed on a DC 14 Dexterity saving throw or be knocked prone. **Gravity's Boon.** The Jigglebutt Sheep uses the sheer weight of its buttocks to add force to its Crush action. Its passive motion also makes it difficult to move the sheep against its will. It cannot be pushed or knocked back except by magical means or creatures two sizes larger than itself. --- **Actions** **Headbutt.** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 9 (1d12 + 3) bludgeoning damage. **Crush** (Recharge 5-6). The Jigglebutt Sheep throws its weight around, attempting to crush creatures around it with its enormous gelatinous rear. Each creature within a 10 ft. radius of the sheep's behind must make a DC 14 Dexterity saving throw. On a failed save, a creature takes 21 (4d8 + 3) bludgeoning damage and is knocked prone. On a successful save, the creature takes half the damage and isn't knocked prone. The sheep's rear continues to jiggle until the end of its next turn, causing difficult terrain in a 10 ft. radius around it. --- ### Description The Jigglebutt Sheep is a behemoth of wool and flesh, with a backside so large that it shifts the center of gravity for the entire creature. It roams the lands with a slow, thunderous gait, the ground shaking ever so slightly with each step it takes. What it lacks in grace, it makes for in sheer presence, its titanic hindquarters forming a spectacle for all who witness it. The anatomy of these mammoth sheep defies conventional understanding. This incredible size of their rear end is not just for show; it serves both as a defense mechanism and a literal heavyweight in fights. The twerking motions of their hindquarters can unbalance foes, making them a force to be reckoned with in combat. While the Wobblebutt's rear could be consid...
USER: Make a D&D 5e statblock for a hypothetical homebrew creature called a "Wobblebutt Sheep". A "Wobblebutt" refers to a unique mutation present in many quadrupedal mammals, in which a vast number of a species' numbers have an enormously enlarged and (as the name would suggest) wobbly rear end, round and protruding and that which makes up about a third of their body weight and size, if not more. The potential reasons behind the development of such a trait in so many varying animals are numerous, and could be anything from a self-defense mechanism to a way to make itself appear more intimidating, or perhaps a mass spell gone... right? However, the sheer width of their hindquarters leaves them with little awareness as to what's directly behind them, which why its common to see Wobblebutts accidentally sit down on any smaller creatures (un)lucky enough to get caught directly behind it.
CHATBOT: Here is a fun and whimsical homebrew statblock for a Wobblebutt Sheep in the Dungeons & Dragons 5th Edition (D&D 5e) format: --- **Wobblebutt Sheep** *Small beast, unaligned* --- **Armor Class** 12 (natural armor) **Hit Points** 18 (4d6 + 4) **Speed** 30 ft. --- | STR | DEX | CON | INT | WIS | CHA | |-----|-----|-----|-----|-----|-----| | 12 (+1) | 8 (-1) | 13 (+1) | 2 (-4) | 10 (+0) | 6 (-2) | --- **Skills** Perception +2 **Senses** passive Perception 12 **Languages** -- **Challenge** 1/4 (50 XP) --- **Wobbly Rear.** The Wobblebutt Sheep's hindquarters are large and unwieldy. While its wobble may appear comical, it can be surprisingly effective. The Wobblebutt can't be knocked prone by creatures that are Small or smaller. **Unaware Behind.** The Wobblebutt Sheep has disadvantage on opportunity attacks against creatures that are directly behind it due to its massive rear end obstructing its view. **Baa of Innocence.** The Wobblebutt Sheep can use its innocent appearance to lower the defenses of creatures around it. Once per day, it can let out a pleading "baa" as an action. Each creature of its choice within 30 feet that can hear it must succeed on a DC 12 Wisdom saving throw or have disadvantage on attack rolls against the sheep for 1 minute. --- **Actions** --- **Ram.** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 4 (1d6 + 1) bludgeoning damage. **Sit Down.** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one prone or unaware target directly behind it. *Hit:* 6 (1d10 + 1) bludgeoning damage. If the target is a Small or smaller creature, it is also grappled (escape DC 11). While grappled by the sheep's rear, the creature is restrained. **Wobblebutt Charge.** If the Wobblebutt Sheep moves at least 20 feet straight toward a target and then hits it with or misses it with a ram attack on the same turn, the target must succeed on a DC 11 Strength saving throw or be knocked prone. If the target is prone, the Wobblebutt Sheep can make a Sit Down attack against it as a bonus action. --- This is just a starting point for your homebrew creature. You can tweak the stats and abilities based on how you want the Wobblebutt Sheep to fit into your campaign. Since D&D is a game of imagination, the more unique and descriptive you can be with your creatures, the more memorable the encounters will be for your players. Remember to have fun with it and adjust as needed for your game!
USER: What about an even more rear-heavy variant of the Wobblebutt Sheep, the Jigglebutt Sheep? Compared to the comically-large but still modestly-sized rears of Wobblebutts, Jigglebutts are several times more huge, those with posteriors that nearly outsize the rest of their bodies! At first glance, it's hard to tell if they're more butt or sheep; the animal may as well just be the platform for its titanic rear! And they aren't called Jigglebutts for no reason; their tonne-heavy buttocks perpetually shake, sway and jiggle like gelatin at the slightest touch or movement, rippling for minutes at a time as if it had a life of its own.
CHATBOT: Sure, let's create a stat block for the Jigglebutt Sheep, an even more extreme variation of the Wobblebutt Sheep: --- **Jigglebutt Sheep** *Medium beast, unaligned* --- **Armor Class** 13 (natural armor) **Hit Points** 27 (5d8 + 5) **Speed** 25 ft. --- | STR | DEX | CON | INT | WIS | CHA | |-----|-----|-----|-----|-----|-----| | 15 (+2) | 6 (-2) | 14 (+2) | 2 (-4) | 11 (+0) | 5 (-3) | --- **Skills** Perception +2 **Senses** passive Perception 12 **Languages** -- **Challenge** 1/2 (100 XP) --- **Gelatinous Jiggle.** The Jigglebutt Sheep's hindquarters jiggle with every movement. The sheep can use its bonus action to jiggle vigorously, forcing any creature within 5 feet to succeed on a DC 13 Dexterity saving throw or be pushed back 5 feet as the ground trembles and they struggle to maintain their balance. **Unaware Behind.** The Jigglebutt Sheep has disadvantage on opportunity attacks against creatures that are directly behind it due to its massive rear end obstructing its view. **Shear Size.** The Jigglebutt Sheep is considered one size larger when determining carrying capacity and the weight it can push, drag, or lift, due to the sheer size of its posterior. **Tremor Baa.** As an action, the Jigglebutt Sheep can send a series of tremors into the ground by unleashing a powerful bellow combined with an intense jiggle. Each creature on the ground within a 15-foot radius must make a DC 13 Dexterity saving throw or be knocked prone. --- **Actions** --- **Headbutt.** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 7 (1d8 + 2) bludgeoning damage. **Seismic Sit.** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one prone or unaware target directly behind it. *Hit:* 9 (2d6 + 2) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 14). While grappled by the sheep's rear, the creature is restrained and every turn it takes 4 (1d6 + 1) bludgeoning damage due to the sheer pressure. **Jigglequake.** (Recharge 5-6) The Jigglebutt Sheep can perform a dynamic jiggle that sends ripples through the ground. All creatures within a 10-foot radius of the sheep must make a DC 13 Dexterity saving throw. On a failed save, a creature takes 10 (3d6) bludgeoning damage and is knocked prone. On a successful save, a creature takes half the damage and is not knocked prone. --- You can modify or expand on this stat block as you see fit for your campaign. Playing with absurd and fantastical creatures like this can lead to memorable ba...
USER: Make a D&D 5e statblock for a hypothetical homebrew creature called a "Wobblebutt Sheep". A "Wobblebutt" refers to a unique mutation present in many quadrupedal mammals, in which a vast number of a species' numbers have an enormously enlarged and (as the name would suggest) wobbly rear end, round and protruding and that which makes up about a third of their body weight and size, if not more. The potential reasons behind the development of such a trait in so many varying animals are numerous, and could be anything from a self-defense mechanism to a way to make itself appear more intimidating, or perhaps a mass spell gone... right? However, the sheer width of their hindquarters leaves them with little awareness as to what's directly behind them, which why its common to see Wobblebutts accidentally sit down on any smaller creatures (un)lucky enough to get caught directly behind it.
CHATBOT: # Wobblebutt Sheep *Small beast, unaligned* --- **Armor Class** 11 (Natural Armor) **Hit Points** 14 (4d6) **Speed** 30 ft. --- | STR | DEX | CON | INT | WIS | CHA | |------|-----|-----|-----|-----|-----| | 6 (-2) | 10 (+0) | 12 (+1) | 2 (-4) | 11 (+0) | 5 (-3) | --- **Senses** passive Perception 10 **Languages** -- **Challenge** 1/4 (50 XP) --- **Enormous Hindquarters.** The Wobblebutt Sheep's massive rear end gives it disadvantage on Dexterity (Stealth) checks when attempting to hide. Additionally, the sheep has advantage on Strength (Athletics) checks made to shove creatures. **Rotund Rump Rumble.** Melee attack rolls against the Wobblebutt Sheep that result in a natural 1 not only miss, but the attacker must succeed on a DC 10 Dexterity saving throw or leave themselves open, granting advantage on the next attack roll made against them before the start of their next turn due to them becoming off-balance. **Sit Down Smash.** If the Wobblebutt Sheep accidentally sits on a creature while unaware of its presence, the creature must succeed on a DC 12 Strength saving throw or be knocked prone and take bludgeoning damage equal to 2d6 + the Wobblebutt Sheep's Constitution modifier. If the saving throw is successful, the creature is pushed 5 feet to an unoccupied space. --- ### Actions **Headbutt.** *Melee Weapon Attack:* +0 to hit, reach 5 ft., one target. *Hit:* 2 (1d6 - 2) bludgeoning damage. **Bouncy Bump (Recharge 5-6).** The Wobblebutt Sheep can use its enlarged rear to attempt to knock creatures away. The sheep jumps up and lands with a forceful wobble. All creatures within 5 feet of the sheep must succeed on a DC 12 Strength saving throw or be pushed up to 10 feet away from the sheep and be knocked prone. --- **Lore Note:** Wobblebutt Sheep are a peculiar sight in many pastoral landscapes. Their enlarged hindquarters pose a unique challenge for farmers and adventurers alike. The sheep use their massive rears to sit down on unsuspecting invaders, while the movement generated from their wobbly bottoms can be harnessed to create a peculiar method of defense--as well as a spectacle for anyone watching. Despite their odd physique, Wobblebutt Sheep are generally docile, save for when their round rumps lead to unexpected consequences.
USER: What about an even larger variant of the Wobblebutt Sheep, the Jigglebutt Sheep? Compared to the comically-large but still modestly-sized rears of Wobblebutts, Jigglebutts are several times more huge, those with posteriors that nearly outsize the rest of their bodies! At first glance, it's hard to tell if they're more butt or sheep; the animal may as well just be the platform for its titanic rear! And they aren't called Jigglebutts for no reason; their tonne-heavy buttocks perpetually shake, sway and jiggle like gelatin at the slightest touch or movement, rippling for minutes at a time as if it had a life of its own.
CHATBOT: # Jigglebutt Sheep *Large beast, unaligned* --- **Armor Class** 12 (Natural Armor) **Hit Points** 30 (4d10 + 8) **Speed** 20 ft. --- | STR | DEX | CON | INT | WIS | CHA | |------|-----|-----|-----|-----|-----| | 14 (+2) | 8 (-1) | 14 (+2) | 2 (-4) | 11 (+0) | 6 (-2) | --- **Senses** passive Perception 10 **Languages** -- **Challenge** 1 (200 XP) --- **Gelatinous Jiggle.** The Jigglebutt Sheep's gargantuan rear endlessly quivers. Any attack that hits the Jigglebutt Sheep has a 25% chance to only make the posterior jiggle, rendering the attack non-damaging as the blubber absorbs the impact. **Tremor Tremble.** Whenever the Jigglebutt Sheep takes a step, the ground within 10 feet of it vibrates. Any creature on the ground within that area must succeed on a DC 12 Dexterity saving throw or be knocked prone due to the mini-tremors. **Engulfing Glutes.** If the Jigglebutt Sheep uses its action to sit or fall onto a creature one size smaller or greater, the creature is engulfed by the sheep's rear. The engulfed creature is restrained and begins to suffocate. On each of its turns, the engulfed creature can use its action to make a DC 14 Strength check, freeing itself on a success. Other creatures can also pull an engulfed creature free with a successful DC 14 Strength (Athletics) check on their turn. --- ### Actions **Heavy Slam.** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 9 (2d6 + 2) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone. **Jiggly Quake (Recharge 5-6).** The Jigglebutt Sheep vigorously shakes its rear, causing the ground within a 20-foot radius to tremble erratically. Creatures in that area must succeed on a DC 14 Dexterity saving throw or take 6 (1d8 + 2) bludgeoning damage and be knocked prone as they are buffeted by the violent wobble. This terrain is considered difficult terrain until the end of the sheep's next turn. --- **Lore Note:** The Jigglebutt Sheep are more than just a sight to behold; they are veritable forces of nature when their unsettlingly large posteriors come into play. Their jiggly behinds have a life of their own, making it difficult for some predators to even make a dent. The docility that is typical in their Wobblebutt cousins remains, but few attempt to domesticate Jigglebutts due to the potential property damage and dangers their backyards present. Despite this, some shepherds claim that shearing a Jigglebutt is akin to harvesting the w...