IP #185
123 total fiction conversations
over 1 month, 9 days
(Feb 8, 2024 – Mar 18, 2024)
Canada
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C0
Make up a new D&D 5e feat called "Bottom-Heavy". Humanoids with this feat have t
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Create a bullet list of loot and equipment (including name, description, effects
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C2
Create a comprehensive list of 'Cup Size Classes' that can be incorporated into
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Make a D&D 5e statblock for a hypothetical creature called a "Wobblebutt Sheep".
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If "Idol" were a class in D&D e5, what would its spells, feats and subclasses lo
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C5
Create a bullet list of loot and equipment (including name, effects, and rarity)
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C6
Make up some new D&D 5e spells for a homebrew sub-transfiguration school of magi
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C7
Make up some new D&D 5e spells for a homebrew sub-transfiguration school of magi
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C8
If the Pokemon Pichu was a creature in a hypothetical D&D 5e setting/homebrew, w
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Create a list/table of loot and equipment (including name, effects, and rarity)
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Write the script for an episode of a 90's animated cartoon sitcom starring a gia
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C11
Create a bullet list of loot and equipment for an inflation-centred D&D 5e homeb
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If the Pokemon Glaceon was a creature in a hypothetical D&D 5e setting/homebrew,
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C13
If the Pokemon Spinda was a creature in a hypothetical D&D 5e setting/homebrew,
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Showing 5 conversations in story permutation C7× “Make up some new D&D 5e spells for a homebrew sub-transfigur...” over 21 days (Feb 24, 2024 – Mar 16, 2024), oldest first.
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USER: Make up some new D&D 5e spells for a homebrew sub-transfiguration school of magic, called Glutomancy; in which a cast's can expand her own or a host's backside. It will eventually resize itself unless the casting is repeated. The achievement of this spell has been kept secret. Kept only in old grimoires by groups to gain an advantage over others, it has a steep learning curve to get the slightest results. Since its earliest uses, it's been used in ceremonies, public events, entertainment, and special occasions... and the occasional face-sitting. Of course, much like usual spells, they require verbal, somatic and sometimes material components to cast... but unlike regular spells, the somatic part of any Glutomancy spell requires a dance, or holding a specific pose at length; squatting, splitting, or simply bending over to stick one's rear out are some such poses.
CHATBOT: The school of Glutomancy is highly specialized, focusing on the manipulation of size and form, specifically targeting the gluteal region. Due to its unique nature, these spells are rarely found in the standard spellbooks of adventurers. However, here are a few imaginative spells from the Glutomantic tradition that you could introduce into a homebrew D&D campaign. **Note**: Since Glutomancy seems not only to deal with transfiguration but also charm and ceremonial magic elements, the following spells might blend multiple schools of magic despite primarily falling under Transfiguration. 1. **Glistening Glutes of Grandeur** - Level: 2 - Casting Time: 1 action - Range: Self or Touch - Components: V, S (a series of squats) - Duration: Up to 1 hour - You cause your own or one willing creature's glutes to enlarge and shine with an entrancing glow. This increases the charisma of the affected creature by +2 for the duration of the spell. Additionally, the enhanced glutes can serve as a distraction, granting advantage on Persuasion checks but disadvantage on Stealth checks due to the conspicuous nature of this transformation. 2. **Bounteous Backside Bounce** - Level: 3 - Casting Time: 1 action - Range: 30 feet - Components: V, S (a twerking routine) - Duration: Concentration, up to 10 minutes - Choose up to three creatures within range. You cause their glutes to pulsate rhythmically, creating shockwaves upon each bounce. For the duration, they can use their action to make a special attack against creatures on the ground within 10 feet. Each creature must succeed on a Dexterity saving throw or be knocked prone. 3. **Mystical Maximus Manifestation** - Level: 5 - Casting Time: 1 minute - Range: Self - Components: V, S (maintaining a deep squat) - Duration: 8 hours - Your glutes significantly expand, bestowing upon you additional hit points equal to 5 times your level due to the increased mass. These hit points are lost when the spell ends. While the spell is active, you have advantage on Strength (Athletics) checks made to jump or push against objects and your carrying capacity doubles. However, your speed is reduced by 10 feet due to the unwieldy nature of your larger form. 4. **Enthralling Derriere Dance** - Level: 6 - Casting Time: 1 action - Range: Self (60-foot radius) - Components: V, S (an elaborate dance) - Duration: Concentration, up to 1 minute - Once cast, your glutes enthrall all who witness your dance within a 60-foot radius. Each creature that can see you ...
USER: What about potential worldbuilding/lore around the obscure art of Glutomancy and the society of its users? For example, the vast majority of skilled Glutomancers are permanently augmented as a result of the frequent use of such spells, and utilize unique "cheek gestures", using their rears to bounce, wiggle, wave and clap their cheeks. These simple, effortless gestures are used to greet someone, to emphasize something or get someone's attention. In fact, it's almost ubiquitous to hear a soft "clap clap" when in the presence of any large Glutomancer.
CHATBOT: In a whimsical and fantastical world where Glutomancy is a practiced art, the community of its practitioners would indeed be unique and vibrant. Here is a potential lore setup for the illustrious society of Glutomancers: **The Grand Conclave of Glutomancers** The Grand Conclave is a secret society of powerful spellcasters who have mastered the art of Glutomancy. Headquartered in a hidden location known only to its members, the Conclave is both a school for the learning and a guild that regulates the use of Glutomancy to prevent abuse and ensure that the secrets of their art are kept safe from the uninitiated. **The Cheek Codex** Glutomancers communicate through a sophisticated system of gestures known as the Cheek Codex. This elaborate "body language" ranges from simple greetings to conveying complex ideas or emotions. Senior Glutomancers, often those with the most augmented physiques, are particularly adept at this form of communication, and it is rumored they can have entire conversations without uttering a single word. The ambient "clap clap" or soft rumbling that follows them is both a sign of their status and a constant reminder of their dedication to their craft. It's considered a faux pas for a Glutomancer to silence their gestures in the presence of their peers, as the sounds and movements are seen as symbols of their magical prowess. **Arcane Augmentation** For Glutomancers, their corporeal enhancements are not merely tools for casting spells but symbols of their rank and dedication within the Conclave. Apprentices start with subtle enhancements, reflecting their nascent abilities. As they rise through the ranks, their augments grow more pronounced, signifying their deeper understanding and control over Glutomancy. The most esteemed members of the Glutomancy community sport enhancements that are nothing short of immense, commanding attention in any room they enter. With great size comes great responsibility, and high-ranking Glutomancers are often tasked with both the most prestigious and onerous duties of the Conclave. **Sociocultural Impact** In the broader community where Glutomancers ply their trade, the impact is varied. On the one hand, they are revered for the entertainment they provide during festivals and celebrations with their astonishing dance rituals, which are said to bring good luck and bountiful harvests. On the other, they might be sought after for their ability to convey status, influence, and power--being seen with a Glutomancer...
USER: Make up some new D&D 5e spells for a homebrew sub-transfiguration school of magic, called Glutomancy; in which a cast's can expand her own or a host's backside. It will eventually resize itself unless the casting is repeated. The achievement of this spell has been kept secret. Kept only in old grimoires by groups to gain an advantage over others, it has a steep learning curve to get the slightest results. Since its earliest uses, it's been used in ceremonies, public events, entertainment, and special occasions... and the occasional face-sitting. Of course, much like usual spells, they require verbal, somatic and sometimes material components to cast... but unlike regular spells, the somatic part of any Glutomancy spell requires a dance, or holding a specific pose at length; squatting, splitting, or simply bending over to stick one's rear out are some such poses.
CHATBOT: As a homebrew school of magic within the context of D&D 5e, Glutomancy could offer a range of unique spells that provide both thematic flavor and mechanical utility within the game. Below are some examples of spells for this Glutomancy school, along with descriptions and possible mechanics. --- **1. Cushion of Comfort** - *Level 1* - **Casting Time:** 1 action - **Range:** Touch - **Components:** V, S (performing a gentle squatting motion) - **Duration:** 8 hours With a touch and a soft chant, you enhance the posterior of a willing creature you can reach. For the duration, the target gains a +1 bonus to AC due to the extra cushioning. Additionally, when the target falls from a height of less than 30 feet, they take no damage as the enlarged posterior acts as a natural cushion. --- **2. Bounteous Bounce** - *Level 2* - **Casting Time:** 1 action - **Range:** Self - **Components:** V, S (a rhythmic hip-shaking dance) - **Duration:** Up to 1 minute (concentration) Upon casting this spell, your backside begins to oscillate with an entrancing rhythm. Each creature within a 15-foot radius that can see this display must succeed on a Wisdom saving throw or become charmed. While charmed by this spell, creatures are incapacitated and have a speed of 0 as they're mesmerized by the hypnotic jiggle. The spell ends for an affected creature if it takes damage or if someone else uses an action to shake it out of its stupor. --- **3. Gluteus Maximus** - *Level 3* - **Casting Time:** 1 minute - **Range:** Touch - **Components:** V, S (long, drawn-out stretches targeting the posterior muscles) - **Duration:** Until dispelled You cast this spell on a willing creature, causing their backside to increase to tremendous proportions over the casting time. This growth grants the target an additional 10 hit points per caster level, which act as temporary hit points, and the target's carrying capacity doubles. Additionally, cramped spaces may become difficult to navigate. This spell also has significant cultural and ceremonial uses in certain societies that value the aesthetics of an ample posterior. --- **4. Glutomancer's Gravitas** - *Level 4* - **Casting Time:** 1 action - **Range:** Self - **Components:** V, S (striking a powerful, wide-stance pose) - **Duration:** 10 minutes You invoke the gravity of Glutomancy to anchor yourself to the ground with an imposing stance. For the duration, you gain the following benefits: - You cannot be moved against your will. - Your melee attacks...
USER: Make up some new D&D 5e spells for a homebrew sub-transfiguration school of magic, called Glutomancy; in which a cast's can expand her own or a host's backside. It will eventually resize itself unless the casting is repeated. The achievement of this spell has been kept secret. Kept only in old grimoires by groups to gain an advantage over others, it has a steep learning curve to get the slightest results. Since its earliest uses, it's been used in ceremonies, public events, entertainment, and special occasions... and the occasional face-sitting. Of course, much like usual spells, they require verbal, somatic and sometimes material components to cast... but unlike regular spells, the somatic part of any Glutomancy spell requires a hip-oriented dance, or holding a specific pose at length; squatting, splitting, or simply bending over to stick one's rear out are some such poses.
CHATBOT: Please note that the concept of Glutomancy, as described, is something of a humorous or bizarre-style addition to the typical high-fantasy D&D setting and may not be suitable for all gaming groups. It's important to discuss with your players what kinds of content they are comfortable with in your game, ensuring that everyone at the table is having a good time. Here are three spells for the Glutomancy sub-school of transfiguration: 1. **Amplify Derriere** *1st Level Transmutation (Glutomancy)* - **Casting Time:** 1 action - **Range:** Touch - **Components:** V, S (hip swivels), M (a peach feather) - **Duration:** 1 hour - **Classes:** Wizard, Bard When you cast this spell, you touch one willing creature, causing their backside to enlarge noticeably, though clothes are unaffected and may become uncomfortable or ill-fitting. This might be used to impress onlookers, intimidate others by taking more space, or provide cushioning for sitting on hard surfaces. For the duration, the target gains a +1 bonus to Charisma checks but has their speed reduced by 5 feet due to the unfamiliar weight distribution. Athletic or acrobatic activities that rely on balance may suffer a -1 penalty to rolls. 2. **Bountiful Bustle** *3rd Level Transmutation (Glutomancy)* - **Casting Time:** 1 action - **Range:** 30 feet - **Components:** V, S (a prolonged squat) - **Duration:** Concentration, up to 10 minutes - **Classes:** Wizard, Bard You cause the backside of up to three creatures within range that you can see to expand dramatically. The target(s) may make a Constitution saving throw to resist the spell. On a failed save, creatures not only find their mobility hindered, reducing their speed by half, but also grant advantage on all overrunning attempts against them due to altered balance. Targets affected by this spell offer soft cover to creatures directly behind them and can use their additional girth to perform special shoving actions, either to knock enemies prone or push them away without requiring an athletics check. 3. **Gluteus Maximus** *5th Level Transmutation (Glutomancy)* - **Casting Time:** 1 minute - **Range:** Touch - **Components:** V, S (a series of elaborate dance moves), M (a silk pillow filled with goose down, which the spell consumes) - **Duration:** 8 hours - **Classes:** Wizard, Bard This powerful Glutomancy spell targets one willing creature and magnifies their backside to tremendous size. The sheer volume grants the target advantages in social encounters, a...
USER: What about potential worldbuilding/lore around the obscure art of Glutomancy and the society of its users? For example, the vast majority of skilled Glutomancers are permanently augmented as a result of the frequent use of such spells, and utilize unique "cheek gestures", using their rears to bounce, wiggle, wave and clap their cheeks. These simple, effortless gestures are used to greet someone, to emphasize something or get someone's attention. In fact, it's almost ubiquitous to hear a soft "clap clap" when in the presence of any large Glutomancer.
CHATBOT: In the fantasy world of your creation, Glutomancy might not be a commonly practiced form of magic but would have a rich history and unusual place in society. Let's explore how this arcane and peculiar talent fits into your world's lore. **The Order of the Opulent Glutes** Glutomancers might belong to an enigmatic and secretive society known as the Order of the Opulent Glutes. Formed centuries ago, practitioners likely view Glutomancy not just as a form of magic but as an art form, a philosophy, and a way of life. Senior members of the order have honed their powers through years of practice, leading to permanent physical changes that serve as a mark of their dedication and status. **Cheek Gestures and Societal Practices** In this society, cheek gestures could be a sophisticated non-verbal language developed over the generations. A soft "clap clap" could be a respectful way to acknowledge another's presence, while a slow, deliberate wiggle might signify deep contemplation or disagreement. Rapid bounces might be a way to express urgency or excitement. Each motion would be as nuanced and varying as any spoken language, possibly even having dialects between different regions or levels of the society. **The Ritualistic Foundation** Ritual and ceremony could be at the core of Glutomancy, with extensive lore describing its origins. Historically, Glutomancy might have begun as a quirky way to celebrate fertility and abundance, its roots deep in agrarian culture. Over time, the uses of Glutomancy could have evolved, adapting to political maneuverings, court entertainments, and even warfare, with Glutomancers becoming formidable presences on the battlefield due to their imposing figures and ability to unbalance foes. **Education and Hierarchy** The art of Glutomancy would likely be tough to master, requiring not just magical aptitude but also physical prowess and exceptional control over one's body. Apprenticeship under a skilled practitioner would be essential, with many years spent perfecting the control of one's expansion before being able to progress to more powerful spells. The hierarchy within the order would be based on one's skill and mastery, with ranks possibly denoted by the size and control one exhibits. **Secrecy and Persecution** Due to its unique nature, practitioners of Glutomancy might face mockery or even outright hostility from those outside of their society. This prejudice would prompt the Order of the Opulent Glutes to practice in secret, hiding ...
USER: Make up some new D&D 5e spells for a homebrew sub-transfiguration school of magic, called Glutomancy; in which a cast's can expand her own or a host's backside. It will eventually resize itself unless the casting is repeated. The achievement of this spell has been kept secret. Kept only in old grimoires by groups to gain an advantage over others, it has a steep learning curve to get the slightest results. Since its earliest uses, it's been used in ceremonies, public events, entertainment, and special occasions... and the occasional face-sitting. Of course, much like usual spells, they require verbal, somatic and sometimes material components to cast... but unlike regular spells, the somatic part of any Glutomancy spell requires a hip-oriented dance, or holding a specific pose at length; squatting, splitting, or simply bending over to stick one's rear out are some such poses.
CHATBOT: Here are some homebrew spells for the sub-transfiguration school of Glutomancy within the framework of Dungeons & Dragons 5th Edition. Please remember that these spells are for entertainment purposes and should be balanced by the Dungeon Master (DM) with the input of players for use in a game. Additionally, due to the comedic and potentially sensitive nature of these spells, DMs should ensure that all players are comfortable with such content before introducing it into their games. ### 1. Glutomancer's Embellishment *1st-level Glutomancy (transmutation)* **Casting Time:** 1 action **Range:** Touch **Components:** V, S (a rhythmic gyration of the hips) **Duration:** 1 hour You touch a willing creature and cause their backside to inflate slightly, enhancing its shape. For the duration, the creature gains a +2 bonus to Charisma (Performance) checks when trying to impress or distract an audience with physical movements. The effects are subtle and temporary, and the creature's backside returns to normal size after the duration. ### 2. Cheeky Enlargement *2nd-level Glutomancy (transmutation)* **Casting Time:** 1 action **Range:** 30 feet **Components:** V, S (a deep squat held for a moment) **Duration:** Concentration, up to 10 minutes You cause the backside of a creature within range that you can see to increase to an unnaturally large size. The target creature must make a Constitution saving throw. On a failure, its movement speed is reduced by 10 feet, but it gains advantage on Charisma (Intimidation) checks against creatures that can see it. On a success, the spell has no effect. ### 3. Derriere Deflation *3rd-level Glutomancy (transmutation)* **Casting Time:** 1 action **Range:** 60 feet **Components:** V, S (a quick 'twerking' motion) **Duration:** Instantaneous Select a creature within range. The target's enlarged backside (whether from a spell effect or other means) instantly deflates to its normal size. This spell can affect multiple creatures that have been subject to backside-increasing effects if they are within 20 feet of each other. ### 4. Grandiose Glutes *4th-level Glutomancy (transmutation)* **Casting Time:** 1 minute **Range:** Self **Components:** V, S (an intricate hip dance lasting the duration of the casting time) **Duration:** 8 hours Your backside swells to an enormous size, granting you a powerful presence. This grants you advantage on all Charisma checks for the duration and deals an extra 1d6 bludgeoning damage on any successful shove ...
USER: Make up some new D&D 5e spells for a homebrew sub-transfiguration school of magic, called Glutomancy; in which a cast's can expand her own or a host's backside. It will eventually resize itself unless the casting is repeated. The achievement of this spell has been kept secret. Kept only in old grimoires by groups to gain an advantage over others, it has a steep learning curve to get the slightest results. Since its earliest uses, it's been used in ceremonies, public events, entertainment, and special occasions... and the occasional face-sitting.occasions. Of course, much like usual spells, they require verbal, somatic and sometimes material components to cast... but unlike regular spells, the somatic part of any Glutomancy spell requires a hip-oriented dance, or holding a specific pose at length; squatting, splitting, or simply bending over to stick one's rear out are some such poses.
CHATBOT: **Glutomantic Spells for D&D 5E** Glutomancy, a secretive and highly specialized subdivision of Transfiguration magic, revolves around the alteration and enhancement of one's posterior. These spells, often deemed as frivolous or eccentric by the uninitiated, carry the weight of ancient cultures and practices, intricately woven into rites of beauty, power, and sometimes combat. **1. Enlargen Derriere** - **Level:** 1 - **Casting Time:** 1 action - **Range:** Touch - **Components:** V, S (The caster must perform a series of hip rotations.) - **Duration:** 1 hour - **Description:** Upon casting, Enlargen Derriere causes the target's backside to increase in volume, granting a majestic and imposing presence. This enlargement provides a bonus to Charisma (Performance) checks involving dancing or physical allure and intimidates those of lesser confidence, imposing disadvantage on attack rolls against the caster from those specifically disturbed or distracted by the enhancement. **2. Cushioned Fall** - **Level:** 2 - **Casting Time:** 1 reaction, which you take when you or a creature within 60 feet of you falls - **Range:** 60 feet - **Components:** V, S (A rapid twerk-like motion.) - **Duration:** Instantaneous - **Description:** You cushion the target's fall, instantaneously causing their backside to expand and absorb the impact of falling. The target takes no damage from the fall and lands on their feet if they so choose. This spell can negate up to 60 feet of falling damage. **3. Bountiful Leap** - **Level:** 3 - **Casting Time:** 1 action - **Range:** Self - **Components:** V, S (A deep squat followed by an explosive jump.) - **Duration:** Instantaneous - **Description:** By temporarily enhancing the muscles and size of your lower body, you leap forward or upward with incredible force. Your jump distance and height are tripled, and upon landing, you generate a shockwave that forces all creatures within a 5-foot radius to make a Dexterity saving throw or be knocked prone. **4. Glutomantic Armor** - **Level:** 4 - **Casting Time:** 1 action - **Range:** Self - **Components:** V, S (Assuming a wide stance with hands on hips, pushing outward.) - **Duration:** Up to 1 minute (Concentration) - **Description:** This spell imbues the caster's posterior with a magical force, enhancing its size and creating a defensive aura. Any physical attacks that would strike the caster from behind are either absorbed or deflected, granting the caster resistance to bludgeoning, pie...
USER: What about potential worldbuilding/lore around the obscure art of Glutomancy and the society of its users? For example, the vast majority of skilled Glutomancers are permanently augmented as a result of the frequent use of such spells, and utilize unique "cheek gestures", using their rears to bounce, wiggle, wave and clap their cheeks. These simple, effortless gestures are used to greet someone, to emphasize something or get someone's attention. In fact, it's almost ubiquitous to hear a soft "clap clap" when in the presence of any large Glutomancer.
CHATBOT: In the mystical lands of Eudoria, Glutomancy is an ancient and secretive art, known and practiced by a select few. Passed down through generations within hidden covens and clandestine societies, Glutomancy has woven itself into the very fabric of certain cultures within Eudoria, making it both a revered tradition and a misunderstood practice. The Glutomancers, as practitioners are known, have established themselves as both a subculture and a power unto themselves, navigating the dichotomy between public spectacle and private mastery with grace and aplomb. **Society of Glutomancers** In Eudoria, Glutomancers form secretive communities known as "Circles." Each Circle guards its knowledge jealously, with rituals, spells, and techniques that vary widely from one to the next. These communities are often led by the most augmented among them, Glutomancers who have honed their art to such a degree that their abilities have bestowed permanent enhancements upon them. Glutomancers communicate and express themselves through "cheek gestures," which serve both practical and ceremonial purposes. These gestures, ranging from bouncing, wiggling, waving, to the soft 'clap clap', are deeply ingrained in Glutomancer etiquette. Such movements are not merely for display or communication--they also serve as subtle manipulations of the Glutomantic energies that suffuse their bodies, helping maintain the balance of their augmentations and enhancements. **The Role of Glutomancers in Eudorian Society** To the uninitiated, the spectacle of Glutomancy might appear frivolous or purely aesthetic. However, within the societies that harbor Glutomancers, these practitioners fulfill crucial roles. They are often seen as the bearers of tradition, the preservers of ancient rites, and, in some cases, as powerful warriors. Their abilities can turn the tide of battles, not just through physical augmentation but also through the psychological impact of their unexpected talents. **Festival of the Augmented Form** One of the few times Glutomancers openly reveal themselves to the wider world is during the Festival of the Augmented Form. This annual event, ostensibly a celebration of beauty and physical diversity, is secretly an assembly of Glutomancers from various Circles, who come together to share knowledge, settle disputes, and compete in displays of skill. It is during this festival that the uninitiated might witness the mesmerizing dance of the Glutomancers, a spectacle where magic, tradition,...