Estimated User #22

14 IP addresses
Why these IPs were linked
IPs in this estimated user: ad89a57e6c… (580 fiction convos), ae14b687cd… (250 fiction convos), 4485b97058… (192 fiction convos), 703c6cfab5… (152 fiction convos), 8864e5f22b… (112 fiction convos), dec092bcc0… (107 fiction convos), 8c285cf7a5… (89 fiction convos), e86cfd0ced… (35 fiction convos), 56a8ecc2b9… (15 fiction convos), 0c245d5da6… (7 fiction convos), e33293d7cb… (5 fiction convos), b2cd379a9d… (1 fiction convos), 143941a034… (1 fiction convos), ff003ae73a… (1 fiction convos)

Each row below is a DBSCAN cluster of near-duplicate prompts (cosine similarity ≥ 0.9) shared by two or more of these IPs — meaning each of those IPs contributed at least one near-duplicate prompt to that cluster. Grouping is transitive: if IP A and IP B share a cluster, and IP B and IP C share a different cluster, all three end up in the same estimated user.

9 IPs · 283 conversations in this cluster (202 distinct prompts) · state: British Columbia · cluster 123
ae14b687cd… Create a bullet list of loot and equipment (including name, description, effects, level, and type) for a diaper-centric MMORPG taking place in a fantasy world where the usage of absurdly oversized diapers and other various infantile items (bonnets, rattlers, pacifiers, baby bottl…
ad89a57e6c… Write a bullet list of loot and equipment (including name, description, effects, level and item type) for a cutesy, wholesome diaper-centric MMORPG taking place in a world where the usage of absurdly oversized diapers and other various infantile items (bonnets, rattlers, pacifier…
dec092bcc0… Create a list of magic items for a diaper-centric D&D homebrew taking place in a setting where the usage of absurdly oversized diapers and other various infantile items (bonnets, rattlers, pacifiers, baby bottles, mittens and booties, etc.) are a necessity and a norm, not a fetis…
4485b97058… Write a bullet list of loot and equipment (including name, description, effects, level and item type) for a diaper-centric MMORPG taking place in a world where the usage of absurdly oversized diapers that simultaneously function as both armor and apparel are ubiquitously worn by …
703c6cfab5… Create a bullet list of loot and equipment (including name, description, effects, value, weight, rarity and type) for a diaper-centric D&D homebrew taking place in a setting where the usage of absurdly oversized diapers are a necessity and a norm, not a fetish or a taboo, and are…
+ 197 more near-duplicate variants not shown
IPs in this cluster: ae14b687cd…×84 of 250 total, ad89a57e6c…×66 of 580 total, dec092bcc0…×57 of 107 total, 4485b97058…×25 of 192 total, 703c6cfab5…×24 of 152 total, 8864e5f22b…×20 of 112 total, e33293d7cb…×5 of 5 total, e86cfd0ced…×1 of 35 total, ff003ae73a…×1 of 1 total
9 IPs · 145 conversations in this cluster (62 distinct prompts) · state: British Columbia · cluster 489
ad89a57e6c… Write the script for an episode of a 90's animated cartoon comedy starring a giant pink alpaca police officer among an all-human police force, named Angela, who openly sports an absurdly large and soft rear which she incidentally uses to great effect as both a broad distraction a…
4485b97058… Write the script for an episode of a 90's animated cartoon comedy starring a giant pink alpaca police officer among an all-human police force, named Angela, who openly sports an absurdly large and soft rear which she incidentally uses to great effect as both a broad distraction a…
ae14b687cd… Write the storyboard for an episode of a 90's animated cartoon comedy starring a giant pink alpaca police officer among an all-human police force, named Angela, who openly sports an absurdly large and soft rear which she incidentally uses to great effect as both a broad distracti…
56a8ecc2b9… Write the script for an episode of a 90's animated cartoon comedy starring a giant pink alpaca police officer among an all-human police force, named Angela, who openly sports an absurdly large and soft rear which she incidentally uses to great effect as both a broad distraction a…
e86cfd0ced… Write a script for an episode of a 90's animated cartoon featuring an alpaca police officer, named Angela, who has an absurdly large and soft rear which she uses to great effect as both a broad distraction and an unorthodox but effective heavy weapon for smushing criminals. Angel…
+ 57 more near-duplicate variants not shown
IPs in this cluster: ad89a57e6c…×70 of 580 total, 4485b97058…×38 of 192 total, ae14b687cd…×19 of 250 total, 56a8ecc2b9…×6 of 15 total, e86cfd0ced…×4 of 35 total, 703c6cfab5…×3 of 152 total, dec092bcc0…×2 of 107 total, 8c285cf7a5…×2 of 89 total, 8864e5f22b…×1 of 112 total
5 IPs · 106 conversations in this cluster (27 distinct prompts) · state: British Columbia · cluster 2076
ad89a57e6c… For this conversation, I want you to be AdventureGPT. As AdventureGPT, you will act as a wholesome text-based choose-your-own-adventure game, guiding the player through a setting of choice. Ensure you do not break character or go off track. You must describe each scene and choice…
4485b97058… For this conversation, I want you to be AdventureGPT. As AdventureGPT, you will act as a wholesome text-based, choose-your-own-adventure game, guiding the player through a setting of choice. Ensure you do not break character or go off track. You must describe each scene and choic…
8c285cf7a5… For this conversation, I want you to be AdventureGPT. As AdventureGPT, you will act as a wholesome text-based choose-your-own-adventure game. Ensure you do not break character or go off track. You must describe each scene and choice in great detail, and offer choices in numbered …
b2cd379a9d… For this conversation, I want you to be AdventureGPT. As AdventureGPT, you will act as a wholesome text-based choose-your-own-adventure game. Ensure you do not break character or go off track. You must describe each scene and choice in great detail, and offer choices in numbered …
ae14b687cd… For this conversation, I want you to be AdventureGPT. As AdventureGPT, you will act as an interactive text-based choose-your-own-adventure game. Ensure you do not break character or go off track. You must describe each scene and choice in great detail, and offer choices in number…
+ 22 more near-duplicate variants not shown
IPs in this cluster: ad89a57e6c…×59 of 580 total, 4485b97058…×30 of 192 total, 8c285cf7a5…×15 of 89 total, b2cd379a9d…×1 of 1 total, ae14b687cd…×1 of 250 total
5 IPs · 103 conversations in this cluster (35 distinct prompts) · state: British Columbia · cluster 1658
ad89a57e6c… Write an incident report to the end of this hypothetical SCP document: "Item #: SCP-XXX Object Class: Safe Special Containment Procedures: All twenty-two instances of SCP-XXX are to be contained within a specifically-constructed humanoid containment cell at Site-##, expanded to 2…
0c245d5da6… Write an additional addendum for this hypothetical SCP document: "Item #: SCP-XXX Object Class: Safe Special Containment Procedures: All twenty-two instances of SCP-XXX are to be contained within a specifically-constructed humanoid containment cell at Site-##, expanded to 25m x 2…
56a8ecc2b9… Write an additional entry for this hypothetical SCP document: "Item #: SCP-XXX Object Class: Safe Special Containment Procedures: All instances of SCP-XXX are to be contained within a specifically-constructed humanoid containment cell at Site-##, expanded to 25m x 25m x 25m to ac…
4485b97058… Write an additional addendum for this hypothetical SCP document: "Item #: SCP-XXX Object Class: Safe Special Containment Procedures: All instances of SCP-XXX are to be contained within a specifically-constructed humanoid containment cell at Site-##, expanded to 25m x 25m x 25m to…
703c6cfab5… Write an additional addendum to the end of this hypothetical SCP document: **Item #:** SCP-XXX **Object Class:** Safe **Special Containment Procedures:** All twenty-two instances of SCP-XXX are to be contained within a specifically-constructed humanoid containment cell at Site-##…
+ 30 more near-duplicate variants not shown
IPs in this cluster: ad89a57e6c…×92 of 580 total, 0c245d5da6…×7 of 7 total, 56a8ecc2b9…×2 of 15 total, 4485b97058…×1 of 192 total, 703c6cfab5…×1 of 152 total
2 IPs · 2 conversations in this cluster (1 distinct prompt) · state: British Columbia · cluster 2968
143941a034… If the Pokemon Lopunny was a creature in a hypothetical D&D 5e setting/homebrew, what would its statblock look like? Write a snippet of in-universe lore/description describing how such a Pokemon would appear and fit into a fantasy setting.
dec092bcc0… If the Pokemon Lopunny was a creature in a hypothetical D&D 5e setting/homebrew, what would its statblock look like? Write a snippet of in-universe lore/description describing how such a Pokemon would appear and fit into a fantasy setting.
IPs in this cluster: 143941a034…×1 of 1 total, dec092bcc0…×1 of 107 total
1,547 total fiction conversations over 1 year (Apr 9, 2023 – Apr 29, 2024) British Columbia, Canada
Explore Story Permutations (67)

Story permutations group this user's prompts into themes based on how similar their wording or meaning is. Click a group to see how the user's prompts evolved: within a selected group, each prompt is shown as a word-level diff against the previous one — green marks text the user added, and red strike-through marks text they removed. This reveals how the user revised, expanded, or pruned their prompts as they iterated. Jump to methodology →

C0 Write a bullet list of loot and equipment (including name, description, effects, 283 conv. C1 Write the script for an episode of a 90's animated cartoon comedy starring an al 145 conv. C2 Create a comprehensive list of 'Size Classes' that are to be incorporated in a f 142 conv. C3 For this conversation, you will be AdventureGPT. As AdventureGPT, you will act a 106 conv. C4 Write an additional addendum for this hypothetical SCP document: "Item #: SCP-XX 103 conv. C5 As RPGGPT, you will act as a text-based RPG (role-playing game) guiding the part 103 conv. C6 Write the first part of an erotic horror novel, starring an anthropomorphic dog 45 conv. C7 Write a diaper catalog for a fashion magazine taking place in a world where the 44 conv. C8 For this conversation, you will be RPGGPT. As RPGGPT, you will act as a text-bas 32 conv. C9 If "Idol" were a class in D&D e5, what would its spells, feats and subclasses lo 32 conv. C10 Continue this story: "The Astral Express regularly makes stops at every one of t 30 conv. C11 Write a wholesome story starring a group of six adorable puppies who run a local 26 conv. C12 Make up a new D&D 5e feat called "Bottom-Heavy". Humanoids with this feat have t 26 conv. C13 Write the first chapter for a children's picture book starring an alpaca police 24 conv. C14 Make a D&D 5e statblock for a hypothetical homebrew creature called a "Wobblebut 24 conv. C15 I want you to simulate a random round of D&D combat... with Pokemon. Pick two Po 18 conv. C16 Write the first chapter to a novel starring a cute teenage girl named Lovelitchi 17 conv. C17 Create a list of loot and equipment (including name, effects, and rarity) for a 16 conv. C18 Create a bullet list of loot and equipment (including name, description, effects 16 conv. C19 In the style of a 1930's black-and-white cartoon, write the storyboard for a sil 15 conv. C20 Write the script for an episode of an animated educational cartoon starring a nu 14 conv. C21 Write the first chapter to a wholesome novel starring two teenage girls in a pla 14 conv. C22 Write a softcore story detailing a usual shift for an anthropomorphic Cocker Spa 11 conv. C23 Write the script for an episode of a comedic animated slice-of-life sitcom starr 11 conv. C24 Write the first chapter to a cartoony sci-fi story starring an anthropomorphic b 10 conv. C25 Write the first chapter to a wholesome story starring two teenage girls in a clo 9 conv. C26 If the Pokemon Eevee was a hypothetical homebrew creature in the D&D 5e setting, 9 conv. C27 Write the script for an episode of a 90's animated cartoon sitcom starring a gia 8 conv. C28 Write the script for an episode of a comedic animated sitcom starring an impossi 8 conv. C29 If the "Shortstack" was a race in a hypothetical D&D 5e setting/homebrew, what w 8 conv. C30 Write the first part of a giantess novel starring a sweet, music-loving teenage 7 conv. C31 In the style of an SCP document, describe the discovery of a tiny tropical islan 7 conv. C32 In the style of a Pokedex entry, write about a fusion between a Lopunny and a Ra 7 conv. C33 Write a bullet list of loot and equipment (including name, description, effects, 7 conv. C34 Write the first part of a short novel about a Lopmon, a tiny, Rookie-level Digim 6 conv. C35 Create a comprehensive list of 'Size Classes' that are to be incorporated in a f 6 conv. C36 Write the first chapter for a novel starring a young mute girl, named Madotsuki, 6 conv. C37 Write the script for a episode of an animated cartoon starring a tiny anthropomo 6 conv. C38 If the Pokemon Glaceon was a creature in a hypothetical D&D 5e setting/homebrew, 6 conv. C39 Make up some new D&D 5e spells for a homebrew sub-transfiguration school of magi 6 conv. C40 Make up some new D&D 5e spells for a homebrew sub-transfiguration school of magi 6 conv. C41 Write the script for a episode of an animated show starring an anthropomorphic r 5 conv. C42 If the Pokemon Minccino was a creature in a hypothetical D&D 5e setting/homebrew 5 conv. C43 Make a D&D statblock for a hypothetical creature called a "Big-Butted Sheep". It 5 conv. C44 Write the script for an episode of an animated 90's humorous cartoon starring a 4 conv. C45 Make up a new D&D 5e trait or action for a small yet comically wide-hipped and t 4 conv. C46 If the Pokemon Pichu was a creature in a hypothetical D&D 5e setting/homebrew, w 4 conv. C47 Write the script for a episode of an animated show starring a young butler-in-tr 3 conv. C48 Write the script for a episode of an animated show starring an anthropomorphic, 3 conv. C49 If the Pokemon Azurill was a creature in a hypothetical D&D 5e setting/homebrew, 3 conv. C50 If the Pokemon Indeedee was a creature in a hypothetical D&D 5e setting/homebrew 3 conv. C51 If the Pokemon Audino was a creature in a hypothetical D&D 5e setting/homebrew, 3 conv. C52 If the Pokemon Emolga was a creature in a hypothetical D&D 5e setting/homebrew, 3 conv. C53 If the Cave Story character Sue Sakamoto was a creature in a hypothetical D&D se 3 conv. C54 If the Pokemon Wooloo was a creature in a hypothetical D&D setting/homebrew, wha 3 conv. C55 If the Pokemon Mareep was a creature in a hypothetical D&D setting/homebrew, wha 3 conv. C56 Create a bullet list of loot and equipment for an inflation-centred D&D 5e homeb 3 conv. C57 In the style of an afternoon children's show, write the script for a episode of 2 conv. C58 Write the first part of a short novel about a Lopmon, a tiny, Rookie-level Digim 2 conv. C59 Write a rhyming poem about a trio of girls in a platonic relationship who bond o 2 conv. C60 If the Pokemon Mesprit was a creature in a hypothetical D&D 5e setting/homebrew, 2 conv. C61 If the Pokemon Lopunny was a creature in a hypothetical D&D 5e setting/homebrew, 2 conv. C62 If the Pokemon Espeon was a creature in a hypothetical D&D 5e setting/homebrew, 2 conv. C63 Write an additional addendum to the end of this hypothetical SCP document: **Ite 2 conv. C64 If the Pokemon Indeedee was a creature in a hypothetical D&D setting/homebrew, w 2 conv. C65 Make up a new D&D 5e trait or action for a small yet comically wide-hipped, bott 2 conv. C66 If the Pokemon Spinda was a creature in a hypothetical D&D 5e setting/homebrew, 2 conv.
Showing 1,547 conversations, oldest first. Show: 10 15 50 100
Feb 15, 2024 at 11:57 PM EST — 1 exchange Canada, British Columbia fiction View full conversationView
USER: Make up a new D&D 5e feat called "Bottom-Heavy". Humanoids with this feat have their thighs, hips and buttocks balloon to absurd sizes via unusual means, the bottom half of their bodies swelling several times larger than the rest of themselves. The feat is even more pronounced on halflings and gnomes, who despite being half the size of humans, have their bottom halves match that of Bottom-Heavy humans, making them nearly quadruple in size below the waist, and only below the waist.
CHATBOT: Feat: Bottom-Heavy Prerequisite: Humanoid Your body has undergone a peculiar transformation, causing the lower half of your form to expand dramatically. This incredible growth has its advantages and disadvantages, providing both a unique physical presence and a set of challenges to overcome. For halflings and gnomes, this transformation is even more pronounced, resulting in an astonishingly disproportionate figure. Benefits: 1. **Enhanced Lower Strength**: Your carrying capacity and the amount you can push, drag, or lift are doubled. Additionally, you gain advantage on Strength (Athletics) checks made to jump. 2. **Stability**: You have advantage on saving throws against being knocked prone, and checks made to resist effects that would force movement against your will (such as being pushed or pulled). 3. **Powerful Build**: You count as one size larger when determining your size class for the purpose of grappling. However, you cannot grapple creatures more than one size larger than your original size class before taking this feat. 4. **Unusual Proportions**: Your base walking speed decreases by 5 feet due to the awkward shape of your body. Squeezing through spaces designed for smaller creatures without a Bottom-Heavy form (or creatures more than one size smaller than your original size) is impossible without magical aid. 5. **Halfling and Gnome Exceptionality**: Halflings and gnomes with this feat have their bottom halves grow to match that of Bottom-Heavy humans, giving them a bottom-heavy appearance that is nearly four times larger below the waist than above. This does not affect their size category for the purposes of game mechanics. However, they suffer a -1 penalty to Dexterity saving throws due to their bulkier lower half. Drawbacks: - **Cumbersome Frame**: Stealth checks are made with disadvantage due to the ungainly nature of your lower half. - **Armored Costs**: Due to your unusual proportions, the cost for any lower body armor such as greaves or full suits of armor is quadrupled, reflecting the custom fittings required. - **Maneuverability**: Moving through difficult terrain costs you an additional 5 feet, and you have disadvantage on Dexterity (Acrobatics) checks made to maintain your balance. Roleplaying the Bottom-Heavy Feat: Taking the Bottom-Heavy feat can open up interesting roleplaying opportunities. Your character might be an object of curiosity, or even ridicule in certain societies. They might need to have specialized equipment made to ...
Feb 16, 2024 at 2:23 AM EST — 1 exchange Canada, British Columbia fiction fanfiction View full conversationView
USER: Make up a new D&D 5e feat called "Bottom-Heavy". Humanoids with this feat have their thighs, hips and buttocks balloon to absurd sizes, the bottom half of their bodies swelling several times larger than the rest of themselves. The feat is even more pronounced on halflings and gnomes, who despite being half the size of humans, have their bottom halves match that of Bottom-Heavy humans, making them nearly quadruple in size below the waist, and only below the waist.
CHATBOT: Bottom-Heavy --------------------- Prerequisite: Humanoid Description: Your lower body has become incredibly ample due to your ancestry, a magical affliction, or an unusual dietary habit. Your thighs, hips, and buttocks are significantly larger than the average proportions for your race, granting you unique advantages and challenges. For halflings and gnomes, the effect is even more dramatic, with their lower halves growing to match the size of a Bottom-Heavy human's. Benefits: - Stability: You gain advantage on Strength and Dexterity saving throws against effects that would knock you prone, thanks to your low center of gravity and the sheer mass anchoring you to the spot. - Cushioned Falls: When you take damage from falling, you can use your reaction to reduce the damage by an amount equal to five times your level. Your bountiful lower body helps absorb the shock of impact. - Enormous Stride: Your walking speed increases by 5 feet due to the powerful muscles in your expansive lower body, despite the bulk. - Grappler's Grip: You gain proficiency in the Athletics skill. If you are already proficient in it, you add double your proficiency bonus to checks made to grapple or shove a creature. Drawbacks: - Tight Squeeze: Moving through spaces smaller than your size category is impossible without magical assistance due to the girth of your lower half. Additionally, climbing requires a Strength (Athletics) check, with the DC determined by the DM based on the circumstances. - Equipment Cost: Armor and clothing for your lower body cost four times the usual amount and must be custom-made to accommodate your unique proportions. - Unusual Gait: Your speed is reduced by 10 feet when moving across difficult terrain, as your oversized lower half makes navigating such ground more challenging. Roleplaying Ideas: - You may be the center of attention in social situations, with many people curious or even rude about your unique physique. - You might have a specific diet or training regimen to maintain your strength and maneuverability. - You may seek magical or alchemical solutions to either enhance or reduce the size of your lower half, depending on your perspective on its benefits and drawbacks. - Mischievous children and opportunistic thieves could hide behind or even underneath the expanse of your lower half, potentially leading to humorous or frustrating situations. Remember, when designing and implementing homebrew content such as this feat, it's important to consider t...
Feb 16, 2024 at 4:04 AM EST — 1 exchange Canada, British Columbia fiction toxic View full conversationView
USER: Make up a new D&D 5e feat called "Bottom-Heavy". Humanoids with this feat have their thighs, hips and buttocks balloon to absurd sizes, the bottom half of their bodies swelling several times larger than the rest of themselves.
CHATBOT: Here's a humorous and creative feat for D&D 5e called "Bottom-Heavy": --- **Bottom-Heavy** Prerequisite: Humanoid Some say it's a rare blessing from a fertility deity; others believe it's the result of an eccentric wizard's experiment gone wrong. Whatever the mysterious cause, you've developed an uncharacteristically large lower half, featuring thighs, hips, and buttocks of remarkable size and heft. This unique physiology bestows you with both advantages and challenges. **Benefits:** - **Sturdy Stance:** Your low center of gravity grants you advantage on saving throws against being knocked prone and on Strength (Athletics) checks to avoid being shoved or moved against your will. - **Cushioned Fall:** Any falling damage you take is halved, as your ample padding absorbs the brunt of the impact. - **Ample Storage:** Your clothing and armor must be specially tailored to fit your generous proportions, though they now feature hidden pockets and compartments. You gain an additional 5 pounds of carrying capacity for each point of your Constitution modifier. - **Squat Power:** You can perform a thunderous stomp as a bonus action. Each creature of your choice in a 5-foot radius must succeed on a Strength saving throw (DC = 8 + your proficiency bonus + your Constitution modifier) or be knocked prone. Once you use this ability, you cannot use it again until you complete a short or long rest. **Challenges:** - **Cumbersome Form:** Your speed is reduced by 5 feet due to your enlarged lower body. - **Tight Squeeze:** You have disadvantage on Dexterity (Acrobatics) checks and Dexterity saving throws made to move through tight spaces or avoid area effects that rely on mobility. - **Conspicuous Size:** Stealth is challenging for you. You have disadvantage on Dexterity (Stealth) checks due to the sheer volume and occasional loud clapping sound your lower half creates. When you choose this feat, consult with your Dungeon Master on how NPCs might react to your unique physique and how it might affect social dynamics within the game. Your Bottom-Heavy trait is a defining feature that can both aid and complicate your adventures in the realm! --- Note: While the feat is created in a lighthearted manner, always ensure that content like this is appropriate for the table and that it respects the comfort levels of all players involved. Keep the tone respectful and be mindful that such a description could be considered sensitive to some individuals.
Feb 16, 2024 at 5:00 AM EST — 1 exchange Canada, British Columbia fiction toxic View full conversationView
USER: Make up a new D&D 5e feat called "Bottom-Heavy". Humanoids with this feat have their thighs, hips and buttocks balloon to absurd sizes, the bottom half of their bodies swelling several times larger than the rest of themselves.
CHATBOT: Certainly! Here's a custom D&D 5e feat called "Bottom-Heavy": **Bottom-Heavy** *Prerequisite: Humanoid* Your body has adapted to carry an incredible amount of weight on your lower half, causing your thighs, hips, and buttocks to become unusually large and heavy. While this may seem like a hindrance, you have trained to use your unique physique to your advantage in battle and in certain situations. **Benefits:** - Your Strength or Constitution score increases by 1, up to a maximum of 20, as you've gained significant muscle mass to support your enlarged lower body. - You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. - You gain advantage on saving throws against being knocked prone due to your low center of gravity. - Once per short rest, as a bonus action, you can perform a special "Bottom Slam" attack, using your enlarged lower half to attempt to knock a creature within 5 feet of you prone. The target must succeed on a Strength saving throw (DC equals 8 + your proficiency bonus + your Strength modifier) or be knocked prone. - Your speed is reduced by 5 feet due to the sheer size of your lower half; however, your powerful strides grant you advantage on Athletics checks made to jump. - You can use your massive gait to perform a charge. As an action, you can move up to your speed in a straight line and then make one melee weapon attack with advantage. If the target is a creature, it must succeed on a Strength saving throw (DC equals 8 + your proficiency bonus + your Strength modifier) or be pushed 5 feet away from you and knocked prone. **Drawbacks:** - Your size may make moving through tight spaces difficult, and you may need to spend extra movement to squeeze where others would not. - You may also find it hard to find or afford appropriately sized clothing and armor; such items typically cost twice as much to accommodate your unusual shape. Using feats like this, which heavily alter a player's physical characteristics, should involve clear communication and consent from the DM and other players due to potential balance and thematic considerations within the game world. Remember that all custom content should strive for a fair and enjoyable experience for everyone involved in the game.
Feb 16, 2024 at 5:05 AM EST — 1 exchange Canada, British Columbia fiction toxic View full conversationView
USER: Make up a new D&D 5e feat called "Bottom-Heavy". Humanoids with this feat have their thighs, hips and buttocks balloon to absurd sizes, the bottom half of their bodies swelling nearly as large as the rest of themselves.
CHATBOT: Feat: Bottom-Heavy Your character's lower body has grown to an extraordinary size, practically dwarfing the rest of your physique. This unusual trait gives you benefits related to your stability and power, but also comes with some challenges due to your unique shape. Prerequisites: Humanoid Benefits: 1. **Superior Lower Body Strength**: You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. 2. **Iron Stance**: You have advantage on saving throws against being knocked prone and on Strength checks to resist being moved against your will. 3. **Grounded Charge**: When you move at least 10 feet straight toward a target and then hit it with a melee weapon attack on the same turn, you can attempt to shove that target as a bonus action. 4. **Enlarged Form**: You gain proficiency in the Intimidate skill due to your imposing figure. 5. **Heavy Impact**: Your jumping distance is halved due to your lower body mass. However, when you land from a jump within 5 feet of an opponent, they must succeed on a Strength saving throw (DC equal to 8 + your Strength modifier + your proficiency bonus) or be frightened until the end of their next turn, as the ground trembles beneath your weight. Drawbacks: 1. **Altered Center of Gravity**: You have disadvantage on Acrobatics checks. 2. **Conspicuous Size**: Your unique proportions may draw unwanted attention, and you have disadvantage on Stealth checks. 3. **Custom Gear**: Armor and clothing for your bottom half must be specially tailored at an increased cost (usual price x 1.5). 4. **Limited Mounts**: Due to your size, not all mounts can carry you, and finding a suitable mount may cost more or require a special side quest. Using this feat in your game should be balanced against its strengths and drawbacks, and might also require some DM discretion for situations not covered by the rules. Remember, some aspects of this feat can be played for laughs, but always ensure that all players are comfortable with such content in your game.
Feb 16, 2024 at 8:03 AM EST — 1 exchange Canada, British Columbia fiction View full conversationView
USER: Make up a new D&D 5e feat called "Bottom-Heavy". When you take this feat, you have your thighs, hips and buttocks balloon to absurd sizes, broadening past your shoulders, the bottom half of your body swelling nearly as large as the rest of yourself. As with all D&D feats, it should be beneficial in nature.
CHATBOT: Title: Bottom-Heavy Description: Your lower body has grown to phenomenal proportions, granting you an imposing base and exceptional stability. This unusual physique comes with extraordinary benefits, reflecting your ability to leverage your girth in combat and other situations. While others may find your appearance peculiar, none can deny the practical advantages of your bottom-heavy build. Benefits: 1. Unmovable Stance: You gain advantage on Saving Throws made to resist effects that would knock you prone. Additionally, checks to resist being pushed or moved against your will are made with advantage. 2. Crushing Weight: When you make a successful melee attack using your body weight (such as a shove or a grapple where you knock the target prone), you can choose to have your target take bludgeoning damage equal to 1d4 + your Strength modifier due to your crushing mass. 3. Inspirational Presence: Your unique physique is not easily forgotten. Gain proficiency in the Intimidation or Performance skill (your choice). If you are already proficient in the skill you choose, you may add double your proficiency bonus to checks made with that skill. 4. Wide Load: You count as one size category larger when determining your carrying capacity and the weight you can push, drag, or lift. 5. Stabilizing Mass: You have learned to leverage your considerable lower body for balance. You have advantage on Dexterity (Acrobatics) checks made to stay on your feet or maintain balance in precarious situations. Using this Feat may require custom equipment, particularly for armor and clothing, which could come at an additional expense. Designer's Note: Consider whether or not the character's movement speed would be affected by this change in body shape and weight, or if there might be other role-playing or mechanical implications to take into account when using this feat. Additionally, DM discretion is suggested for the interpretation of how this feat interacts with certain aspects of gameplay, such as fitting into small spaces or riding mounts.
Feb 16, 2024 at 8:15 AM EST — 2 exchanges Canada, British Columbia fiction View full conversationView
USER: Make up a new D&D 5e feat called "Bottom-Heavy". When you take this feat, you have your hips and buttocks balloon to absurd sizes, broadening far past your shoulders, the bottom half of your body swelling nearly as large as the rest of yourself. As with all D&D feats, it should be beneficial in nature.
CHATBOT: **Bottom-Heavy** You have developed an unusual physique, with your lower body becoming masssively disproportionate compared to the upper half. Your hips, thighs, and buttocks have swelled to incredible sizes, providing you with unexpected advantages in certain situations. While this feat may seem comical, it provides several tangible benefits. When you take this feat, you gain the following benefits: - **Unmovable Stance:** You have advantage on Strength and Dexterity saving throws against effects that would knock you prone or move you against your will. - **Crushing Impact:** Once per short rest, when you jump at least 10 feet and land within 5 feet of a creature, you can use your reaction to force the creature to make a Strength saving throw (DC equals 8 + your Proficiency bonus + your Constitution modifier). On a failed save, the creature takes bludgeoning damage equal to 1d6 + your Constitution modifier and is knocked prone. On a successful save, the creature takes half damage and is not knocked prone. - **Stability:** You may use your bonus action to brace yourself. For the duration of your next turn, you have advantage on checks to resist being grappled or shoved. - **Enhanced Carrying Capacity:** Your carrying capacity and the weight you can push, drag, or lift are doubled. Taking this feat may result in some social or environmental challenges, such as fitting into narrow spaces or finding armor that fits, which you and your Dungeon Master can flesh out according to the needs of your campaign. However, the benefits provide a unique combination of defensive and offensive abilities, as well as utility in terms of carrying capacity, utilizing your extraordinary physique to your advantage.
USER: What about an additional effect in which a Bottom-Heavy character can use a reaction to reduce falling damage if its from a short fall, utilizing their squishy rear to minimize the impact?
CHATBOT: Certainly! We can add an effect that ties into the comedic aspect of this feat while providing a beneficial mechanic: - **Cushioned Fall:** When you fall from a height of 30 feet or less, you may use your reaction to land on your cushioned lower body, which acts to absorb the impact. Reduce any falling damage you take by an amount equal to five times your level. If this reduces the damage to 0, you land on your feet. This ability grants the Bottom-Heavy character a quirky but effective defensive tool, reinforcing the theme of using their unusual physique to their advantage in a variety of situations, now including the mitigation of fall damage.
Feb 16, 2024 at 5:16 PM EST — 2 exchanges Canada, British Columbia fiction fanfiction toxic View full conversationView
USER: Make up a new D&D 5e feat called "Bottom-Heavy". Humanoids with this feat have their thighs, hips and buttocks balloon to absurd sizes, broadening past their shoulders, the bottom half of their bodies swelling nearly as large as the rest of themselves.
CHATBOT: **Bottom-Heavy** *Prerequisite: Humanoid* Some creatures develop an unusual physique through a combination of genetics, magic, or perhaps a fondness for foods that contribute to a very specific type of physique. Your lower body has become incredibly powerful and disproportionately large, granting you both benefits and drawbacks due to your unique body shape. Here are the effects of the Bottom-Heavy feat: - **Weighty Lower Half:** Your carrying capacity and the weight you can push, drag, or lift is doubled. This doesn't affect your ability to carry more equipment without being encumbered but instead reflects your ability to leverage your weight in certain situations. - **Expanded Presence:** The sheer size of your lower body grants you an imposing presence. You have advantage on Charisma (Intimidation) checks against creatures that are smaller than you and haven't seen your unique physique before. However, you have disadvantage on Dexterity (Stealth) checks due to the difficulty you face in moving silently and without drawing attention. - **Padded Protection:** The extra cushioning around your lower body provides a form of natural armor. When unarmored, your Armor Class equals 12 + your Dexterity modifier instead of the usual 10 + Dexterity modifier. - **Grounded Stance:** You gain advantage on saves against being knocked prone and on Strength (Athletics) checks made to resist being moved against your will due to your grounded nature and low center of gravity. - **Wide Load:** Tight spaces are particularly challenging for you to navigate. Squeezing through a space that is smaller than your size class is treated as smaller than normal for you, which can make it impossible for you to enter such spaces depending on your DM's judgment. - **Difficult Swimmer:** Due to the unusual distribution of your body mass, you have disadvantage on Strength (Athletics) checks made for swimming. You simply aren't built for streamlining through the water. By taking this feat, you acknowledge the potential social and environmental challenges your character may face, such as fitting into seatings made for standard-sized humanoids, the availability of appropriate clothing and armor, and the reactions of NPCs who may not understand or accept your distinctive form. Remember that feats are optional and always require the approval of your Dungeon Master. Ensure that this unique trait fits within the context of your campaign and world.
USER: What about an additional effect in which a character with this feat can make a hip check attack instead of an unarmed strike?
CHATBOT: Absolutely! Here's how you might incorporate a hip check as an attack feature for the "Bottom-Heavy" feat: - **Hip Check:** You can use the corpulent mass of your lower body to perform a hip check attack. This special attack is a melee weapon attack that you are proficient with. On a hit, you deal bludgeoning damage equal to 1d4 + your Strength modifier, just like an unarmed strike. If you move at least 10 feet straight toward a target and then hit it with a hip check on the same turn, the target must succeed on a Strength saving throw (DC = 8 + your proficiency bonus + your Strength modifier) or be knocked prone. If you use this attack and move at least 20 feet straight toward a target and then hit it with a hip check, that target takes an extra 1d4 bludgeoning damage. If the target is a creature, it must then succeed on a Strength saving throw or be pushed up to 10 feet away from you and be knocked prone. Remember that the effects of these abilities should be balanced against other feats and class features. The specifics of the hip check, such as its damage die and additional effects, should be comparable to similar abilities in power and utility. Always check with your DM to ensure new features are acceptable in the campaign.
Feb 17, 2024 at 3:29 AM EST — 2 exchanges Canada, British Columbia fiction fanfiction View full conversationView
USER: Make up some new D&D 5e spells for a homebrew sub-transfiguration school of magic, called Glutomancy; in which a cast's can expand her own or a host's backside. It will eventually resize itself unless the casting is repeated and sustained. The achievement of this spell has been kept secret. Kept only in old grimoires by groups to gain an advantage over others, it has a steep learning curve to get the slightest results. Since its earliest uses, it's been used in ceremonies, public events, entertainment, and special occasions.
CHATBOT: Certainly! Here are some homebrew spells for your Glutomancy sub-school of transfiguration magic in D&D 5e. **1. Initiate's Puff** *1st-level Glutomancy spell (transmutation)* **Casting Time:** 1 action **Range:** 30 feet **Components:** V, S **Duration:** 1 minute You cause a creature you can see within range to experience a minor swelling of their backside. The effect is largely cosmetic, often used as a party trick or an initiation into Glutomancy secrets. While under the effect of the spell, the target may find sitting more comfortable and receives a +1 bonus to checks against being knocked prone due to their enhanced cushioning. **At Higher Levels:** When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. --- **2. Enlarge Derriere** *2nd-level Glutomancy spell (transmutation)* **Casting Time:** 1 action **Range:** 60 feet **Components:** V, M (a pinch of yeast) **Duration:** Concentration, up to 10 minutes Choose a creature within range. The target's backside begins to slowly expand, doubling in size, and granting them advantage on Charisma (Performance) checks when attempting to entertain or distract an audience with their appearance. However, while enlarged, the target's movement speed is reduced by 10 feet due to the bulk. **At Higher Levels:** When you cast this spell using a spell slot of 3rd level or higher, the duration of the spell increases by 10 minutes for each slot level above 2nd. --- **3. Swelling Splendor** *5th-level Glutomancy spell (transmutation)* **Casting Time:** 1 action **Range:** 30 feet **Components:** V, S, M (a ball of dough that expands when heated) **Duration:** Concentration, up to 1 hour Upon casting this spell, you target one willing creature you can see within range. The target's backside swells to grandiose proportions, becoming four times its normal size. The increased mass grants the target an extra 1d4 of bludgeoning damage to unarmed strikes made using their hips or rear. Additionally, any attempts to move through tight spaces are made at disadvantage due to the increased girth. --- **4. Grandiose Glutes** *7th-level Glutomancy spell (transmutation)* **Casting Time:** 1 minute **Range:** Touch **Components:** V, S, M (a golden thimble filled with honey) **Duration:** 8 hours Upon casting Grandiose Glutes, you touch a willing creature and transform their backside to a majestic size, increasing their Charisma score by 4, up to a maximu...
USER: With the Ever-Increasing Anew, how large exactly does one's rear get before stopping? Person-sized? House-sized? Town-sized? And how long would it take?
CHATBOT: The Ever-Increasing Anew spell is designed for a gradual increase, almost imperceptible in the short term, but over an extended period, it becomes more noticeable. Since this spell is homebrew and quite whimsical in nature, we can define some conceptual limits to balance this magic within a typical D&D game's framework. Let's set some loose parameters: - **Growth Rate:** The growth could be at a rate of an inch or two in diameter per day. This allows the spell to have visible consequences without becoming instantly absurd. - **Stopping Point:** The magic could be designed with an inherent safety mechanism that stops growth before it endangers the individual's life or mobility. This stopping point could be when the backside is the same height as the individual or when it reaches a certain volume relative to the individual's body size, perhaps doubling their body width. - **Timeframe:** Depending on the rate you set, it might take weeks, months, or even years for the backside to grow to a significant size. For example, if the backside grows an inch in diameter each day, it would take about a year to grow an additional three feet in diameter. - **Maximum Size:** As a safeguard, the spell could have a magic "cap" that prevents growth beyond a size that is proportionate to the creature's original size category (Small, Medium, Large, etc.). For instance, the backside might stop growing before reaching a size that would change the creature's size category or render it immobile. - **Story Implications:** The spell's design implies that the caster should monitor the growth and perhaps dispel it before it causes serious complications. It provides plenty of hooks for adventures or quests to find a way to reverse the effects if they accidentally get out of control. For a campaign, these details should be considered carefully by the Dungeon Master, taking into account both the tone of the game and the potential impact on story and character dynamics. It's essential to avoid any elements that might make players uncomfortable, and always have a way for the effects to be reversed if desired. As with all homebrew content, the key is consent and communication with the players involved, ensuring that everyone is comfortable and having fun with the fantastical elements introduced into the game world.
Feb 17, 2024 at 3:34 AM EST — 1 exchange Canada, British Columbia fiction View full conversationView
USER: Make up some new D&D 5e spells for a homebrew sub-transfiguration school of magic, called Glutomancy; in which a cast's can expand her own or a host's backside. It will eventually resize itself unless the casting is repeated and sustained. The achievement of this spell has been kept secret. Kept only in old grimoires by groups to gain an advantage over others, it has a steep learning curve to get the slightest results. Since its earliest uses, it's been used in ceremonies, public events, entertainment, and special occasions.
CHATBOT: **Glutomancy** is a whimsical and unusual school of magic, focusing on the expansion and manipulation of one's backside. Here are a few homebrew spells that might belong to this secretive and niche school of transfiguration magic. ### 1. Glutomancer's Puff *1st-level Glutomancy* - **Casting Time:** 1 action - **Range:** Touch - **Components:** V, S - **Duration:** Concentration, up to 1 minute A spell that causes the target's backside to enlarge slightly, providing a cushioned seat or an exaggerated figure. It might serve as a means of distraction or simply for the amusement of onlookers. *At Higher Levels:* When you cast this spell using a spell slot of 2nd level or higher, the duration increases by 10 minutes for each slot level above 1st. ### 2. Bountiful Bumbershoot *2nd-level Glutomancy* - **Casting Time:** 1 action - **Range:** 30 feet - **Components:** V, S, M (a piece of cushion stuffing) - **Duration:** Concentration, up to 10 minutes This spell magnifies a creature's backside to provide a soft landing for falling allies. One creature you can see within range has their posterior enlarged to act as a safety net. Falling creatures within 5 feet of the enlarged backside can target it to reduce fall damage by up to 3d6 hit points. ### 3. Enhance Derriere *3rd-level Glutomancy* - **Casting Time:** 1 action - **Range:** Touch - **Components:** V, S, M (a peacock feather) - **Duration:** 1 hour By casting this spell, you cause one willing creature you touch to have their backside significantly and shapely enlarged. The transformation can be awe-inspiring or comical, depending on the intention. This could potentially be used to affect the balance or change the appearance of an individual. *At Higher Levels:* When you cast this spell using a spell slot of 4th level or higher, the duration doubles for each slot level above 3rd. ### 4. Grandiose Glutes *5th-level Glutomancy* - **Casting Time:** 1 action - **Range:** 60 feet - **Components:** V, S, M (a balloon inflated to its fullest without popping) - **Duration:** Concentration, up to 1 hour This powerful spell causes the backside of up to six creatures within range to expand to an enormous size. The affected individuals gain advantage on checks to break down doors or other barriers with a hip bump and disadvantage on Dexterity checks to move through tight spaces. Additionally, their sitting provides a comfortable resting place for allies. ### 5. Pinnacle of Posterior *7th-level Glutomancy* - **Casting Tim...
Feb 17, 2024 at 3:44 AM EST — 1 exchange Canada, British Columbia fiction View full conversationView
USER: Make up some new D&D 5e spells for a homebrew sub-transfiguration school of magic, called Glutomancy; in which a cast's can expand her own or a host's backside. It will eventually resize itself unless the casting is repeated and sustained. The achievement of this spell has been kept secret. Kept only in old grimoires by groups to gain an advantage over others, it has a steep learning curve to get the slightest results. Since its earliest uses, it's been used in ceremonies, public events, entertainment, and special occasions... and the occasional face smushing and sitting.
CHATBOT: Glutomancy, as a unique and rather peculiar sub-school of transfiguration magic, focuses on the influence and alteration of the gluteal region of beings. Here are some homebrew spells for this curious discipline, designed for use in D&D 5e campaigns: 1. **Buns of Bedazzlement** - *Level:* Cantrip - *Casting Time:* 1 action - *Range:* Touch - *Components:* V, S - *Duration:* 1 minute - *Classes:* Wizard, Bard *Electric energy dances across the fingertips as the caster touches the target, causing their backside to shimmer with illusionary sparkles, distracting nearby creatures.* Upon casting this cantrip, the target's backside begins to emit a subtle glow and sparkle, potentially distracting creatures within 5 feet of the target. Creatures must succeed on a Wisdom saving throw or have disadvantage on their next attack roll. 2. **Plumpen Posterior** - *Level:* 1st - *Casting Time:* 1 action - *Range:* 30 feet - *Components:* V, S, M (a pinch of yeast) - *Duration:* Concentration, up to 10 minutes - *Classes:* Wizard, Bard *The targeted creature's backside magically increases in size, offering a cushion against falls and a potential tool for surprising foes.* When you cast this spell, choose one creature within range. The size of the target's gluteal region doubles. This can provide a bonus to strength-based checks to break down doors or barriers with a hip bump. It can also cushion falls, turning the next 10 feet of fall damage into nonlethal damage. 3. **Derriere Doppelganger** - *Level:* 2nd - *Casting Time:* 1 action - *Range:* Self - *Components:* V, S, M (a piece of rubber) - *Duration:* 1 hour - *Classes:* Wizard, Bard *By manipulating your own form, you create an illusory double of your backside, potentially confusing onlookers and foes alike.* You create an illusory copy of your backside that appears on another part of your body, such as your chest or stomach. This illusion lasts for the duration or until dissipated by physical interaction or a successful Intelligence (Investigation) check against your spell save DC. 4. **Enormous End** - *Level:* 3rd - *Casting Time:* 1 action - *Range:* 60 feet - *Components:* V, S, M (a rubber ball) - *Duration:* Concentration, up to 1 minute - *Classes:* Wizard, Bard *With a flourish, the caster inflates the target's rear to enormous proportions, impeding their movement but potentially stabilizing their stance.* The target's gluteal region grows to an enormous size, reducing their speed by half but granting advant...
Feb 20, 2024 at 8:26 AM EST — 2 exchanges Canada, British Columbia fiction fanfiction explicit View full conversationView
USER: Make up some new D&D 5e spells for a homebrew sub-transfiguration school of magic, called Glutomancy; in which a cast's can expand her own or a host's backside. It will eventually resize itself unless the casting is repeated. The achievement of this spell has been kept secret. Kept only in old grimoires by groups to gain an advantage over others, it has a steep learning curve to get the slightest results. Since its earliest uses, it's been used in ceremonies, public events, entertainment, and special occasions... and the occasional face-sitting.
CHATBOT: Sure, I can offer a few ideas for spells in this quite peculiar and cheeky sub-school of transfiguration magic. Please note that these spells are meant for lighthearted, not serious, games that cater to groups comfortable with adult humor. 1. **Glutomancer's Gambit** *1st-level glutomancy* **Casting Time:** 1 action **Range:** Touch **Components:** V, S **Duration:** 1 hour You cause one creature you touch to experience a temporary growth in their gluteal region. For the duration, their pants, armor, or clothing adjust to accommodate the change without discomfort. The affected creature gains a +1 bonus to Charisma checks due to their enhanced presence but suffers a -1 penalty to Dexterity checks and saving throws because of the unfamiliar balance. 2. **Bountiful Backside** *3rd-level glutomancy* **Casting Time:** 1 minute **Range:** 30 feet **Components:** V, S, M (a comfortable cushion) **Duration:** 8 hours Choose a creature within range. You cause their posterior to grow to an impressive size, giving them advantage on checks made to perform in front of an audience or to intimidate another creature through physical presence. However, the augmentative magic also gives them disadvantage on Stealth checks due to the pronounced silhouette and the sounds that accompany their motion. 3. **Chair of Comfort** *5th-level glutomancy* **Casting Time:** 1 action **Range:** Self **Components:** V, S, M (a feather pillow) **Duration:** Concentration, up to 10 minutes You enchant your posterior to become supernaturally accommodating, such that when you sit, an unseen force creates a cushion of air that molds perfectly to your form and sustains weight up to 500 pounds. Creatures sitting on your lap during this spell find the experience extremely comfortable, possibly enhancing diplomatic encounters. 4. **Grandiose Gluteal Grotesque** *7th-level glutomancy* **Casting Time:** 1 action **Range:** Self or touch **Components:** V, S, M (a scrap of silk from a noble's garment) **Duration:** 24 hours This powerful glutomantic spell allows you to vastly enlarge the posterior of yourself or a willing creature. The affected being's movement speed is halved due to the exaggerated proportions, but they gain the ability to use their posterior as a blunt weapon, dealing 2d8 bludgeoning damage on a successful hit. Additionally, once during the spell's duration, the affected creature can sit to create a shockwave, knocking prone all creatures in a 10-foot radius that fail a Dexterity s...
USER: What about some "glutomancy" cantrips?
CHATBOT: Of course! When implementing cantrips for such a themed school of magic as "glutomancy," it's essential to ensure that they are balanced and in line with the power level of other cantrips. Here are a few ideas that players might find amusing and GMs might incorporate for a light-hearted campaign: 1. **Padded Posture** *Cantrip - glutomancy* **Casting Time:** 1 action **Range:** Self **Components:** V, S **Duration:** 1 hour You subtly adjust the shape of your backside to either be more cushioned or more firm, at your discretion. This can confer minor comfort when sitting on hard surfaces or provide a very slight bonus to Athletics checks involving prolonged sitting activities. 2. **Cheeky Distraction** *Cantrip - glutomancy* **Casting Time:** 1 action **Range:** 60 feet **Components:** V, S **Duration:** 1 round Choose a creature within range. You cause the target's backside to twitch or jiggle slightly, drawing attention from onlookers. The target must succeed on a Wisdom saving throw or take a -1 penalty to the next Stealth or Deception check it makes before the end of its next turn due to the distracting movement. 3. **Gluteal Signal** *Cantrip - glutomancy* **Casting Time:** 1 action **Range:** 30 feet **Components:** V, S **Duration:** Up to 1 minute You focus on a willing creature within range, causing their backside to emit a glow or pattern that can serve as a non-verbal signal. The light is too dim to illuminate an area, but it can be seen clearly within 30 feet. This spell is often used as a silent means of communication or to mark participants in nighttime festivities. 4. **Buxom Bounce** *Cantrip - glutomancy* **Casting Time:** 1 bonus action **Range:** Self **Components:** V, S **Duration:** 1 round You briefly increase the springiness of your gluteal muscles, offering a fleeting boost to your jumps. On your turn, you can jump an additional 5 feet without invoking opportunity attacks due to a minor increase in lift-off. This effect does not increase standing jump height. 5. **Cushion's Boon** *Cantrip - glutomancy* **Casting Time:** 1 action **Range:** Touch **Components:** V, S **Duration:** 8 hours You touch a non-magical cushion or chair, enchanting it to provide exceptional comfort. Anyone who sits on the enchanted object has their fatigue lessened, granting a +1 bonus to the next saving throw made to resist exhaustion effects. This only works once for any given creature, after which the object loses its magic. Just like with other spells ...
Feb 20, 2024 at 8:41 AM EST — 2 exchanges Canada, British Columbia fiction explicit View full conversationView
USER: Make up some new D&D 5e spells for a homebrew sub-transfiguration school of magic, called Glutomancy; in which a cast's can expand her own or a host's backside. It will eventually resize itself unless the casting is repeated. The achievement of this spell has been kept secret. Kept only in old grimoires by groups to gain an advantage over others, it has a steep learning curve to get the slightest results. Since its earliest uses, it's been used in ceremonies, public events, entertainment, and special occasions... and the occasional face-sitting.
CHATBOT: Certainly! Below are a few homebrew spells for the sub-transfiguration school of Glutomancy in D&D 5e. Remember that homebrew content should be balanced and agreed upon by the Dungeon Master and players to ensure a fun and fair experience for all. ### 1. Glutomancer's Grace *(1st Level Transmutation)* **Casting Time:** 1 action **Range:** Self or touch **Components:** V, S, M (a peach pit) **Duration:** Concentration, up to 1 hour You increase the size of your own or one willing creature's backside, enhancing its cushioning and aesthetic appeal. The change grants a temporary +1 bonus to Charisma checks for the duration. Additionally, once during the spell's duration, the target can use their expanded posterior for a body slam attack that deals 1d4 bludgeoning damage on a hit. ### 2. Bountiful Rearguard *(3rd Level Transmutation)* **Casting Time:** 1 action **Range:** 30 feet **Components:** V, S, M (a feather cushion) **Duration:** Concentration, up to 10 minutes You choose one creature within range. Their backside grows significantly, which may distract or obstruct opponents. The target's movement speed is reduced by 10 feet, but they gain the ability to impose disadvantage on one melee attack per round, as opponents are taken aback or misjudge their aim due to the sudden change. ### 3. Derriere of Destiny *(5th Level Transmutation)* **Casting Time:** 1 minute **Range:** Self or touch **Components:** V, S, M (a silk pillow embroidered with gold thread worth at least 50 gp, which the spell consumes) **Duration:** 8 hours The target's backside becomes astoundingly pronounced, to an almost surreal degree. It gains the following benefits for the duration: - The target's carrying capacity doubles, as their lower body structure grows strikingly robust. - Once per short rest, they can execute a mighty leap, able to jump triple their usual distance without a running start. ### 4. Sovereign Seat *(7th Level Transmutation)* **Casting Time:** 10 minutes **Range:** Touch **Components:** V, S, M (a miniature throne carved from rare wood worth at least 500 gp) **Duration:** 24 hours The spell enchants a willing creature's posterior to regal proportions, invoking deference and awe. For the duration, the target gains advantage on all Charisma-based skill checks when interacting with those who are attracted to, or culturally appreciate, larger backside proportions. Additionally, the target gains a +2 bonus to Armor Class as their ample frame provides additional covering. ...
USER: What about some minor "glutomancy" cantrips?
CHATBOT: Certainly! Here are some minor "glutomancy" cantrips designed for a more light-hearted or humorous D&D campaign. As with all homebrew content, it's important to make sure everyone at the table is comfortable and consents to these spells being included. ### 1. Cushion's Embrace *(Cantrip Transmutation)* **Casting Time:** 1 action **Range:** Touch **Components:** V, S **Duration:** 1 hour You touch a piece of furniture, such as a chair or bench, and imbue it with temporary, springy padding. The first creature to sit on the enchanted furniture before the spell ends feels an unusual sense of comfort, gaining advantage on their next saving throw against being charmed or frightened due to the relaxing magic. ### 2. Tailor's Tweak *(Cantrip Transmutation)* **Casting Time:** 1 action **Range:** Touch **Components:** V, S **Duration:** Instantaneous You cast this spell, and with a deft touch, adjust the fit of a piece of clothing to accommodate the shape and size of the target's backside, whether it's been magically altered or not. The clothing returns to its original size after the target takes it off. ### 3. Unassuming Bulge *(Cantrip Illusion)* **Casting Time:** 1 action **Range:** Self **Components:** V, S **Duration:** 1 hour You alter the appearance of your backside to look slightly more voluptuous. The change is not dramatic enough to grant any bonuses to Charisma checks but might be enough to create a small distraction or fulfill a personal preference. ### 4. Posterior Pat *(Cantrip Transmutation)* **Casting Time:** 1 action **Range:** Self or touch **Components:** S **Duration:** Instantaneous You focus on the target's backside and give it a small, magical pat, which sends a tingle of energy that briefly invigorates the target. The next time they make an Athletics check to jump or climb, they do so with advantage. ### 5. Jolly Jiggle *(Cantrip Transmutation)* **Casting Time:** 1 action **Range:** 30 feet **Components:** V, S **Duration:** Up to 1 minute You cast this spell on a willing creature within range, causing their backside to jiggle in a humorous fashion. This jolly display can be used during performances, offering a +1 bonus to Performance checks for the spell's duration. Remember to discuss the use of such spells with your group to ensure everyone is comfortable with the thematic content. These cantrips are meant to be in good fun and should enhance the gaming experience rather than detract from it.
Feb 20, 2024 at 9:00 AM EST — 1 exchange Canada, British Columbia fiction View full conversationView
USER: Create a bullet list of loot and equipment (including name, description, effects, value, weight, rarity and type) for a diaper-centric D&D homebrew taking place in a setting where the usage of absurdly oversized diapers and other various infantile items (bonnets, rattlers, pacifiers, baby bottles, mittens and booties, etc.) are a necessity and a norm, not a fetish or a taboo. They simultaneously function as both cushy hip armor and apparel and are not only ubiquitously worn by everyone, adventurer and traveller, toddler, youngster, teenager and adult alike, but considered mandatory, and the act of frequently and excessively pooping into one's diaper, referred to as 'Loading', is seen as an everyday and often subconscious act; the bigger the diaper, the greater its capacity and the more it can be Loaded until full, and the fuller it gets, the bigger, heavier and more cumbersome it is on its wearer! And diapers aren't just for wearing as armor, either; many of them are so thick they can be repurposed as blankets, pillows, even poofy mattresses! And not just diapers; other protective wear has been replaced with their similar infantile counterparts. Why wear tough greaves when you can wear soft booties? Why wear leather gloves when you can wear silky mittens? Loading is determined through a sudden Constitution saving throw, the frequency and DC determined by the character's incontinence and eating habits; if they fail, they poop. A character can choose to intentionally fail this ...
CHATBOT: - **Giant Padded Protector** - *Description*: An enormous, quilted cloth diaper fastened with oversized safety pins, adorned with embroidered symbols of heroism. - *Effects*: Grants a +2 bonus to AC, can Load up to 100 lbs. before becoming full. Full diapers impose disadvantage on Dexterity checks and saving throws. - *Value*: 25 gold pieces - *Weight*: 6 lbs. when empty - *Rarity*: Common - *Type*: Armor (diaper) - **Enchanted Everdry Diaper** - *Description*: A magical diaper with runes that faintly glow, wicking away moisture and odor, maintaining a perpetual state of dryness. - *Effects*: Can Load infinitely without becoming full or imposing negative effects, but loses its magical properties for 8 hours after reaching 150 lbs. - *Value*: 150 gold pieces - *Weight*: 4 lbs. when empty - *Rarity*: Rare - *Type*: Armor (diaper) - **Mighty Muffling Mittens** - *Description*: Thick, cotton mittens with childish patterns that silence the clinking of coins and the rustle of papers. - *Effects*: Grants advantage on Sleight of Hand checks for pickpocketing but disadvantage on tasks requiring fine motor skills. - *Value*: 10 gold pieces - *Weight*: 0.5 lbs. - *Rarity*: Uncommon - *Type*: Gloves - **Bulky Bootie Barricade** - *Description*: Oversized soft booties that come up to the knee, filled with cushioning to absorb blows. - *Effects*: +1 bonus to AC, and reduces fall damage by 3 points. - *Value*: 20 gold pieces - *Weight*: 2 lbs. - *Rarity*: Uncommon - *Type*: Boots - **Cosmic Crinkle Rattle** - *Description*: A baby rattle embedded with star shards that emit twinkling sounds capable of distracting foes. - *Effects*: Once per long rest, can be used to cast "Tasha's Hideous Laughter" without using a spell slot. - *Value*: 40 gold pieces - *Weight*: 1 lb. - *Rarity*: Rare - *Type*: Weapon (Club/Rattle) - **Soothing Pacifier of Silence** - *Description*: A mystical pacifier that, when sucked upon, grants the wearer immunity to being compelled to speak the truth. - *Effects*: Grants advantage on saving throws against spells and effects compelling truth, such as "Zone of Truth." - *Value*: 30 gold pieces - *Weight*: 0.2 lbs. - *Rarity*: Uncommon - *Type*: Wondrous Item - **Cuddly Combat Bonnet** - *Description*: A plush bonnet with reinforced interior lining, decorated with floppy ears or small horns. - *Effects*: +1 to AC, muffles noise granting a +2 bonus to stealth in quiet environments. - *Value*: 15 gold pieces - *Weight*: 1 lb. - *Rarity*: Common - *Type*:...
Feb 20, 2024 at 9:06 AM EST — 1 exchange Canada, British Columbia fiction fanfiction View full conversationView
USER: Create a bullet list of loot and equipment (including name, description, effects, value, weight, rarity and type) for a diaper-centric D&D homebrew taking place in a setting where the usage of absurdly oversized diapers are a necessity and a norm, not a fetish or a taboo. They simultaneously function as both cushy hip armor and apparel and are not only ubiquitously worn by everyone, adventurer and traveller, toddler, youngster, teenager and adult alike, but considered mandatory, and the act of frequently and excessively pooping into one's diaper, referred to as 'Loading', is seen as an everyday and often subconscious act; the bigger the diaper, the greater its capacity and the more it can be Loaded until full, and the fuller it gets, the bigger, heavier and more cumbersome it is on its wearer! And diapers aren't just for wearing as armor, either; many of them are so thick they can be repurposed as blankets, pillows, even poofy mattresses! Loading is determined through a sudden Constitution saving throw, the frequency and DC determined by the character's incontinence and eating habits; if they fail, they poop. A character can choose to intentionally fail this saving throw if they wish, and particularly incontinent Loaders fail automatically. A worn diaper that has met its capacity imposes the effects of encumbered on its wearer and needs to be changed out of, an act that requires an action from another ally, a fresh diaper on hand and a suitable changing spot where the task ca...
CHATBOT: Here's a list of diaper-centric equipment for your imaginative D&D homebrew setting: 1. **Cotton Comfort Slips** (Common item, Light Diaper Armor) - *Weight:* 0.5 lbs. - *Value:* 2 sp - *Load Capacity:* 20 lbs. - *Rarity:* Common - *Type:* Armor (Light) - *Description:* Made from the softest cotton available, these slips are designed for comfort during long treks. - *Effects:* Minimal protection; can double as lightweight bedding in a pinch. 2. **Guardian Girth-wraps** (Uncommon item, Medium Diaper Armor) - *Weight:* 2 lbs. - *Value:* 75 gp - *Load Capacity:* 150 lbs. - *Rarity:* Uncommon - *Type:* Armor (Medium) - *AC Bonus:* +1 - *Description:* Strong, enchanted cloth defends against more than just embarrassment. - *Effects:* Medium protection; when fully Loaded, grants +2 to saving throws against forced movement and knockdown effects due to lower center of gravity. 3. **Venture Vanguard Briefs** (Rare item, Heavy Diaper Armor) - *Weight:* 10 lbs. - *Value:* 150 gp - *Load Capacity:* 500 lbs. - *Rarity:* Rare - *Type:* Armor (Heavy) - *AC Bonus:* +2 - *Movement Speed:* Reduced by 5 feet - *Description:* These reinforced diapers are for the intrepid explorer, boldly Loaded where no one has Loaded before. - *Effects:* Heavy protection; on a critical hit to the wearer, half of the damage (rounded down) is absorbed by the Briefs. 4. **Silent Shadow Softies** (Very Rare item, Light Diaper Armor) - *Weight:* 1 lb. - *Value:* 200 gp - *Load Capacity:* 40 lbs. - *Rarity:* Very Rare - *Type:* Armor (Light) - *Stealth Bonus:* Advantage on Stealth checks - *Description:* Preferred by nighttime operatives, these make not a crinkle even when full. - *Effects:* Grants bonuses to sneaking; however, being full has a -2 penalty to agility-based checks due to bulk. 5. **Mystic Moonlighters** (Uncommon item, Medium Diaper Armor) - *Weight:* 3 lbs. - *Value:* 100 gp - *Load Capacity:* 100 lbs. - *Rarity:* Uncommon - *Type:* Armor (Medium) - *Spellcasting Focus:* Can be used as a spellcasting focus for Moon-based spells. - *Description:* Enchanted with lunar magic, these diapers glow faintly in the dark. - *Effects:* Spells cast at night that require a spellcasting focus gain +1 to spell attack rolls and saving throw DCs. 6. **Bulwark Bumbers** (Legendary item, Heavy Diaper Armor) - *Weight:* 15 lbs. - *Value:* 500 gp - *Load Capacity:* 1 tonne - *Rarity:* Legendary - *Type:* Armor (Heavy) - *AC Bonus:* +3 - *Movement Speed:* Reduced by 10 feet - *Description:* Woven from dr...