IP #114

223 total fiction conversations over 2 months, 23 days (Nov 10, 2023 – Feb 2, 2024) Canada
Explore Story Permutations (23)

Story permutations group this user's prompts into themes based on how similar their wording or meaning is. Click a group to see how the user's prompts evolved: within a selected group, each prompt is shown as a word-level diff against the previous one — green marks text the user added, and red strike-through marks text they removed. This reveals how the user revised, expanded, or pruned their prompts as they iterated. Jump to methodology →

C0 Create a bullet list of loot and equipment (including name, description, effects 84 conv. C1 Write the script for an episode of a 90's animated cartoon sitcom starring a gia 19 conv. C2 If "Idol" were a class in D&D e5, what would its spells, feats and subclasses lo 19 conv. C3 I want you to simulate a random round of D&D combat... with Pokemon. Pick two Po 18 conv. C4 Write the first chapter to a wholesome novel starring two teenage girls in a pla 14 conv. C5 Make a D&D statblock for a hypothetical creature called a " Wobblebutt Alpaca". 8 conv. C6 If the "Shortstack" was a race in a hypothetical D&D 5e setting/homebrew, what w 8 conv. C7 Create a bullet list of loot and equipment (including name, description, effects 7 conv. C8 If the Pokemon Eevee was a creature in a D&D homebrew, what would its statblock 5 conv. C9 Create a comprehensive list of 'Size Classes' that are to be incorporated in a h 5 conv. C10 Make a D&D statblock for a hypothetical creature called a "Big-Butted Sheep". It 5 conv. C11 Make up a new D&D 5e trait or action for a small yet comically wide-hipped and t × 4 conv. C12 Write the catalog to a clothing magazine taking place in a world where the usage 3 conv. C13 If the Pokemon Glaceon was a creature in a hypothetical D&D setting/homebrew, wh 3 conv. C14 If the Cave Story character Sue Sakamoto was a creature in a hypothetical D&D se 3 conv. C15 If the Pokemon Wooloo was a creature in a hypothetical D&D setting/homebrew, wha 3 conv. C16 Write an additional addendum to the end of this hypothetical SCP document: **Ite 2 conv. C17 If the Pokemon Indeedee was a creature in a hypothetical D&D setting/homebrew, w 2 conv. C18 Make up a new D&D 5e trait or action for a small yet comically wide-hipped, bott 2 conv. C19 If the Pokemon Emolga was a creature in a hypothetical D&D setting/homebrew, wha 2 conv. C20 If the Pokemon Minccino was a creature in a hypothetical D&D setting/homebrew, w 2 conv. C21 If the Pokemon Mareep was a creature in a hypothetical D&D setting/homebrew, wha 2 conv. C22 Create a comprehensive list of 'Size Classes' that are to be incorporated in a f 2 conv.
Showing 2 conversations in story permutation C11× “Make up a new D&D 5e trait or action for a small yet comical...” over 20 minutes (Dec 21, 2023 – Dec 21, 2023), oldest first. Show: 10 15 50 100
Dec 21, 2023 at 9:09 PM EST — 1 exchange Canada fiction View full conversationView
USER: Make up a new D&D 5e trait or action for a small yet comically wide-hipped and thick-thighed humanoid creature. Anything goes.
CHATBOT: Trait: Rotund Rampage **Description:** Despite their short stature, the comically wide-hipped and thick-thighed humanoid, known in the land as Bumblethumps, are surprisingly agile and robust. Their stout bodies are well-adapted to both comedic effect and unexpected combat advantages. Bumblethumps quickly become the centers of attention, as much for their bombastic personalities as for their rotund physiques. **Trait: Rotund Rampage** Once per short rest, as an action, a Bumblethump can throw their weight around--literally--using their Rotund Rampage. By tucking into a boisterous roll, the Bumblethump picks up speed, rumbling across the battlefield like a runaway barrel. **Mechanics:** * When activating Rotund Rampage, the Bumblethump may roll in a straight line up to three times their movement speed. * Enemies within 5 feet of the path must succeed a Dexterity saving throw (DC equal to 8 + the Bumblethump's Constitution modifier + proficiency bonus) or take bludgeoning damage equal to 1d6 + the Bumblethump's Constitution modifier and be knocked prone. * If the Bumblethump collides with an object or creature larger than itself, their rampage stops, and that object or creature must make the same Dexterity saving throw or suffer the same consequences. * Objects, such as crates or barrels, may be broken or pushed aside if the Bumblethump's rampage succeeds on a Strength check contested by the object's AC or the DM's chosen DC. * After using Rotund Rampage, the Bumblethump becomes dizzy and has disadvantage on all attack rolls, ability checks, and saving throws until the end of their next turn. Rotund Rampage represents both the Bumblethump's comedic appearance and the unexpected battlefield utility they bring to an adventuring party. This action can turn the tides of combat, provide a hearty laugh, and underscore the fact that in the world of D&D, appearances can be both deceiving and delightful.
Dec 21, 2023 at 9:30 PM EST — 2 exchanges Canada fiction View full conversationView
USER: Make up a new D&D 5e trait or action for a small yet comically wide-hipped and thick-thighed humanoid creature. Anything goes.
CHATBOT: Trait Name: Thunderous Sway Trait Description: This creature's comically oversized hips and thick thighs are not just for show; they are a source of both comedic relief and surprising power. The Thunderous Sway trait allows the creature to use its extraordinary lower body physique to create ground-shaking effects and intimidate opponents. Mechanics: **1. Tremble Dance Action (Recharge 5-6):** As an action, the creature can perform a ritualistic dance, causing the ground to tremble within a 15-foot radius. Each creature, except the originator, within this area must succeed on a DC 14 Dexterity saving throw or be knocked prone by the miniature earthquake. This movement is not considered magical. **2. Hip Check:** As a bonus action, after taking the Attack action on its turn, the creature can use its hips to perform a Hip Check against an opponent it can reach. The target must succeed on a Strength saving throw (DC adjusted by the creature's Strength modifier) or be pushed 5 feet away and have its speed halved until the end of its next turn due to the disorienting force. **3. Thigh Shield:** When the creature is targeted by an effect that requires a Dexterity saving throw for half damage, it can, as a reaction, brace itself on its sturdy thighs granting it advantage on the saving throw. Once used, this ability can't be used again until the creature completes a short or long rest. **4. Sit-Down Slam (Once per Short Rest):** When grappling an opponent, as an action, the creature may attempt to incapacitate its grappled foe by fiercely sitting down, slamming the opponent between its expansive hips and the ground. The target must succeed on a Constitution saving throw or be stunned until the end of the creature's next turn. This trait adds unique flavor to a creature, providing both tactical advantages and a whimsical flair that can bring a moment of levity to a D&D session. Game Masters can adjust the save DCs and the power of these abilities based on the level and challenge rating of the creature that possesses the Thunderous Sway trait.
USER: Expand on the Sit-Down Slam. Considering the bottom-heavy creature slams and then sets its whole weight down on the creature its grappling, consider adding some bludgeoning damage as well.
CHATBOT: Trait Name: Thunderous Sway - Sit-Down Slam Expanded Trait Description: The creature uses its disproportionate lower body size to its advantage with a move known as the Sit-Down Slam. The expanded version includes bludgeoning damage to represent the tremendous force of the creature's weight coming down upon its opponent. Expanded Mechanics: **Sit-Down Slam (Once per Short Rest):** When grappling an opponent, the creature can execute a powerful sitting maneuver, slamming its opponent beneath its wide hips and copious weight. As an action, the creature drops down to sit on the grappled target, the colossal impact designed to incapacitate and crush the adversary. The target must succeed on a Constitution saving throw with a DC set by 8 + the creature's proficiency bonus + its Strength modifier. On a failed save, the target takes damage and suffers debilitating effects: - The target takes 2d6 + the creature's Strength modifier bludgeoning damage due to the force of the slam itself. - On a failed save, the target is also stunned until the end of the creature's next turn, representing the disorienting and breath-stealing impact of the creature's entire weight pressing down. On a successful save, the target takes half damage and is not stunned but may still be grappled, indicating that the creature cushioned the blow or managed to twist away from the full force of the slam appropriately. Due to the nature of the attack, after performing the Sit-Down Slam, the bottom-heavy creature takes a moment to get back up. It has disadvantage on any attack rolls or Dexterity saving throws until the start of its next turn, representing the creature's slight struggle to rise from its powerful seated position. The Sit-Down Slam not only brings humor to the encounter with a visual gag but also serves as an effective crowd control tool by providing the potential for direct damage, as well as a condition that can incapacitate an adversary, shifting the flow of battle.