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250 fiction conversations over 2 months, 23 days (Nov 10, 2023 – Feb 2, 2024) 18% prompt uniqueness British Columbia, Canada
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Nov 10, 2023
Feb 2, 2024
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C0 Create a bullet list of loot and equipment (including name, brief description, e 61 conv. C1 I want you to simulate a random round of D&D combat... with Pokemon. Pick two Po 18 conv. C2 Write the script for an episode of a 90's animated cartoon sitcom starring a gia 16 conv. C3 If "Idol" were a class in D&D e5, what would its spells, feats and subclasses lo 16 conv. C4 Write the first chapter to a wholesome novel starring two teenage girls in a pla 14 conv. C5 Create a bullet list of loot and equipment (including name, description, effects 13 conv. C6 If the Team Fortress 2 character Scout was a creature in a hypothetical D&D sett 9 conv. C7 Create a bullet list of feats and backstories for a diaper-centric D&D homebrew 8 conv. C8 Make a D&D statblock for a hypothetical creature called a " Wobblebutt Alpaca". 8 conv. C9 Create a bullet list of loot and equipment (including name, description, effects 7 conv. C10 If the "Shortstack" was a race in a hypothetical D&D 5e setting/homebrew, what w 7 conv. C11 Make up a new D&D 5e trait or action for a small yet comically wide-hipped and t 6 conv. C12 Make a D&D statblock for a hypothetical creature called a "Big-Butted Sheep". It 6 conv. C13 If the Pokemon Eevee was a creature in a D&D homebrew, what would its statblock 5 conv. C14 Create a comprehensive list of 'Size Classes' that are to be incorporated in a h 5 conv. C15 If the Pokemon Wooloo was a creature in a hypothetical D&D setting/homebrew, wha 5 conv. C16 If the Pokemon Glaceon was a creature in a hypothetical D&D setting/homebrew, wh 4 conv. C17 Write the storyboard for an episode of an animated 90's cartoon starring a giant 3 conv. C18 Write the catalog to a clothing magazine taking place in a world where the usage 3 conv. C19 If the Cave Story character Sue Sakamoto was a creature in a hypothetical D&D se 3 conv. C20 Write an additional addendum to the end of this hypothetical SCP document: **Ite 2 conv. C21 Create a bullet list of loot and equipment (including name, description, effects 2 conv. C22 If the Pokemon Indeedee was a creature in a hypothetical D&D setting/homebrew, w 2 conv. C23 If the Pokemon Emolga was a creature in a hypothetical D&D setting/homebrew, wha 2 conv. C24 If the Pokemon Minccino was a creature in a hypothetical D&D setting/homebrew, w 2 conv. C25 Create a comprehensive list of 'Size Classes' that are to be incorporated in a f 2 conv. C26 If "Idol" were a class in D&D e5, what would its spells, feats and subclasses lo 2 conv. C27 For this conversation, I want you to be AdventureGPT. As AdventureGPT, you will 1 conv. C28 In the style of a Digimon entry, detail a hypothetical fusion between a Terrierm 1 conv. C29 Write the script for an episode of a 90's animated cartoon sitcom starring a gia 1 conv. C30 If the Cave Story character Curly Brace was a creature in a hypothetical D&D set 1 conv. C31 Create a bullet list of loot and equipment (including name, description, effects 1 conv. C32 Make a D&D statblock for a hypothetical creature called a "Alpacataur". It is ex 1 conv. C33 Make a D&D statblock for a hypothetical creature called a "Cattaur". It is exact 1 conv. C34 Create a bullet list of loot and equipment (including name, description, effects 1 conv. C35 Write the script for an episode of a comedic animated slice-of-life sitcom starr 1 conv. C36 Write the first chapter to a giantess novel starring a sweet, music-loving teena 1 conv. C37 If "Chibi" was a race in a hypothetical D&D setting/homebrew, what would its fea 1 conv. C38 Write a Pokedex entry detailing the mating habits of Eevee in the wild. 1 conv. C39 Make up some hypothetical ideas as to what could be beyond the barriers of the u 1 conv. C40 If "Idol" were a class in D&D e5, what would its spells, feats and subclasses lo 1 conv. C41 Make a D&D statblock for a hypothetical creature called a "Big-Butted Llama", al 1 conv. C42 If the Pokemon Cherrim was a creature in a hypothetical D&D setting/homebrew, wh 1 conv. C43 Write the first chapter to a wholesome story starring Cinnamoroll from Sanrio an 1 conv. C44 If the "Shortstack" was a race in a hypothetical D&D 5e setting/homebrew, what w 1 conv. C45 Could you make some inflation-themed spells for a hypothetical D&D 5e homebrew/s 1 conv.
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Feb 1, 2024 at 12:50 AM EST — 1 turn Canada, British Columbia fiction explicit View full conversation
USER: If "Idol" were a class in D&D e5, what would its spells, feats and subclasses look like? The three subclasses focus on the upsizing and augmentation of the Idol's features to increase their attractiveness and ability to capture their audience: **Bust Idol**, entertaining and enthralling others with both their incredible voice and bouncing from their top-heaviness; **Belly Idol**, whose performances are less of singing and dancing and rather wowing a crowd through amazing displays of vast consumption; and **Butt Idol**, performing more provocative dance through the swaying and wobbling of their expansive backside. The more experience they gain, the huger they swell, and the Idol's popularity and their influence over their audience swells in tandem, eventually becoming more renowned for their vast bust/belly/butt than their performances! Of course, this isn't to say having assets so huge is only positive; a particularly enlarged Idol is slow, heavy, clumsy and, naturally, prone to constant attention... whether its welcome or not!
CHATBOT: Designing a complete homebrew class for Dungeons & Dragons 5th Edition (D&D 5e) is a creative and detailed endeavor. Such a class based on the concept of Idols as performers who augment their features to captivate audiences could have unique mechanics focused on charm and influence. Below is a rough outline of what the Idol class might look like with an emphasis on the whimsical and fantastical elements that fit within D&D's setting. Note that for balance and gameplay purposes, the features should be carefully considered and tested. ### Idol Class Base Features: **Hit Dice**: 1d8 per Idol level **Hit Points at 1st Level**: 8 + your Constitution modifier **Hit Points at Higher Levels**: 1d8 (or 5) + your Constitution modifier per Idol level after 1st **Proficiencies**: Light armor, simple weapons, performance tools **Spellcasting**: As a performer with a magical twist, the Idol has spellcasting abilities perhaps based on Charisma, with a spell list focused on enchantment and illusion to captivate audiences. ### Idol Core Class Features: - **Stage Presence**: Gain advantage on Performance checks and can cast *friends* cantrip at will. - **Captivating Performance**: Once per short rest, you can perform for 1 minute to captivate those who see and hear you. Affected creatures must succeed on a Wisdom saving throw or be charmed for the duration. - **Enthralling Voice**: Gain the ability to cast *charm person* and *enthrall* as part of your spell list. - **Endearing Fanbase**: At a certain level, Idols begin to amass followers who provide various benefits, similar to the "Leadership" feat of older editions. ### Subclass Features: **Bust Idol**: - **Bounce Back**: You can use your reaction to cause an attack to miss due to your top-heaviness creating a distracting jiggle. - **Enthralling Beauty**: You gain spells that captivate and fascinate, such as *compulsion* and *hypnotic pattern*. **Belly Idol**: - **Insatiable Presence**: You can use an action to perform a feat of consumption that forces creatures watching to make a Constitution saving throw or gain the *fascinated* condition. - **Impressive Capacity**: Gain resistance to poison and advantage on Constitution checks related to eating and drinking. **Butt Idol**: - **Hypnotic Sway**: When you move, creatures within 5 feet of you must succeed on a Wisdom saving throw or lose their reaction for the turn. - **Provocative Performance**: Gain access to movement-enhancing spells that symbolize your dance abilities,...
Feb 1, 2024 at 12:59 AM EST — 1 turn Canada, British Columbia fiction explicit View full conversation
USER: If "Idol" were a class in D&D e5, what would its spells, feats and subclasses look like? The three subclasses focus on the upsizing and augmentation of the Idol's features to increase their attractiveness and ability to capture their audience: **Bust Idol**, entertaining and enthralling others with both their incredible voice and heavy bouncing from their top-heaviness; **Belly Idol**, whose performances are less of singing and dancing and rather wowing a crowd through amazing displays of vast consumption; and **Butt Idol**, performing more provocative dance through the swaying and wobbling of their expansive backside. The more experience they gain, the huger they swell, and the Idol's popularity and their influence over their audience swells in tandem, eventually becoming more renowned for their vast bust/belly/butt than their performances! Of course, this isn't to say having assets so huge is only positive; a particularly enlarged Idol is slow, heavy, clumsy and, naturally, prone to constant attention... whether its welcome or not!
CHATBOT: While the concept you're describing might not fit the typical tone or style of official Dungeons & Dragons (D&D) classes as they're generally based on traditional fantasy archetypes, let's have some fun creating a homebrew interpretation of this somewhat humorous and unconventional idea within the framework of D&D 5th Edition. Please remember this is a playful and non-standard concept that wouldn't usually be found in most D&D games, and discretion should be used to ensure all players are comfortable with such themes. **Idol Class Overview:** **Hit Dice:** 1d8 per Idol level **Hit Points at 1st Level:** 8 + your Constitution modifier **Hit Points at Higher Levels:** 1d8 (or 5) + your Constitution modifier per Idol level after 1st **Proficiencies:** - **Armor:** Light armor - **Weapons:** Simple weapons - **Tools:** Musical instruments - **Saving Throws:** Charisma, Dexterity - **Skills:** Choose any two from Performance, Persuasion, Acrobatics, and Deception **Equipment:** - (a) a lute or (b) any other musical instrument - (a) the costume of your last performance or (b) traveler's clothes - (a) a diplomat's pack or (b) an entertainer's pack - A pouch containing 15 gp **Class Features:** **1st Level:** - **Captivating Performance:** Gain advantage on Performance checks, and can cast "Charm Person" once per long rest. - **Idol's Charm:** Once per short rest, you can give an ally a "Charm Point" which they can spend to gain advantage on one Charisma check. **2nd Level:** - **Spellcasting:** Begin with spells such as "Friends," "Minor Illusion," and "Vicious Mockery" as cantrips. Spellcasting focuses on enchantment and illusion. **3rd Level:** - **Choose Subclass:** Bust Idol, Belly Idol, Butt Idol (details below). ### Subclasses (Idol Specializations): **Bust Idol:** - **Enthralling Melody:** As an action, you can sing a captivating song. Creatures of your choice that can hear you within 30 feet must succeed on a Wisdom saving throw or be charmed for 1 minute. - **Bouncy Distraction (6th Level):** As a reaction, when a creature attacks you, it must make a Wisdom saving throw or become distracted and miss the attack. **Belly Idol:** - **Gluttonous Performance:** You can perform a feat of consumption that grants you temporary hit points and can fascinate onlookers. - **Alluring Feast (6th Level):** As an action, create a magical feast that can heal allies and potentially charm enemies who partake. **Butt Idol:** - **Provocative Dance:** Your dance moves impose ...
Feb 1, 2024 at 1:16 AM EST — 2 turns Canada, British Columbia fiction explicit View full conversation
USER: If "Idol" were a class in D&D e5, what would its spells, feats and subclasses look like? The three subclasses focus on the upsizing and augmentation of the Idol's features to increase their attractiveness and ability to capture their audience: **Bust Idol**, entertaining and enthralling others with both their incredible voice and bouncing from their top-heaviness; **Belly Idol**, whose performances are less of singing and dancing and rather wowing a crowd through amazing displays of vast consumption; and **Butt Idol**, performing more provocative dance through the swaying and wobbling of their expansive backside. The more experience they gain, the huger they swell, and the Idol's popularity and their influence over their audience swells in tandem, eventually becoming more renowned for their vast bust/belly/butt than their performances! Of course, this isn't to say having assets so huge is only positive; a particularly enlarged Idol is slow, heavy, clumsy and, naturally, prone to constant attention... whether its welcome or not!
CHATBOT: Let's explore a fictional "Idol" class within the realms of Dungeons & Dragons, with a whimsical approach that takes into account the unusual subclasses you've provided: **Bust Idol**, **Belly Idol**, and **Butt Idol**. As this class is not officially part of D&D, the following are creative projections of what such a class could look like. The spells and features may delve into the realm of absurdity and comedy while trying to remain consistent with a fantastical setting. **Class: Idol** **Hit Die:** d8 **Primary Abilities:** Charisma, Constitution **Armor and Weapon Proficiencies:** Light armor; simple weapons **Tools Proficiency:** Musical instrument of your choice **Saving Throws:** Charisma, Constitution **Skills:** Choose two from Performance, Persuasion, Acrobatics, Athletics, Insight, or Deception. **Idol Class Features:** - **Level 1: Enthralling Performance** An Idol can use a performance to captivate an audience, charming them for the duration. - **Unbreakable Charisma** You can add your Charisma modifier to any Constitution checks to maintain your performance or concentration on your "enchantment" spells. - **Expandable Appeal** Starting at 1st level, when using an Idol spell or feature, your key feature (bust, belly, butt) momentarily swells for dramatic effect, potentially granting you temporary hit points. **Idol Spells:** *Cantrips (0-Level Spells)* - **Dazzling Spotlight** Creates a spotlight on the Idol, granting advantage on Performance and Persuasion checks. - **Glamour Touch** Your touch adds a sparkle, adding minor visual effects to a creature or object. *1st-Level Spells* - **Capture Audience** Enthrall a group of creatures, holding their attention for the spell duration. - **Spotlight Beam** Use a beam of light to blind or disorient a single target, possibly causing them to become stunned. *2nd-Level Spells* - **Glamour Shroud** A shroud of dramatic lighting gives you partial cover, increasing your AC. - **Pulse of Popularity** Channel the love of your fans into a pulse that inspires allies, giving them temporary hit points. **Idol Subclasses:** **Bust Idol** As a Bust Idol, you weave your allure into performances with supernatural effects. - **Bouncing Enchantment:** Your performances are so entrancing that enemies might become temporarily mesmerized, losing their next action. - **Crescendo Chest:** As you gain levels, your bust size increases with your HP or Constitution score. - **Heavy Hurdle:** You can use your impressive endowm...
USER: Since I mentioned that an Idol grows in their chosen asset determined by their chosen subclass as they gain experience, could you describe the asset in relation to their body per level (between level 1 to 20)?
CHATBOT: Certainly! Given the over-the-top nature of these Idol subclass concepts, growth in the chosen asset per level could be represented in a similarly exaggerated fashion. For simplicity, we'll capsulize the progression from levels 1 to 20, with a general description of how each defining feature may expand. This growth is purely fictitious and comedic, emphasizing the fantasy aspect of the D&D game: **Bust Idol** - **Level 1:** Already a noticeable feature, the Idol's endowments turn heads and provide a modest bonus to Charisma-based checks. - **Levels 2-5:** As the Idol tours the realm, fanfare and magical energies cause a steady increase in size, turning the Idol's bust into a topic of bardic tales. - **Levels 6-10:** The Bust Idol can now employ their impressive figure as an improvised shield, granting combat utility. - **Levels 11-15:** The Idol's silhouette is recognized across many kingdoms; their performances are legendary, and garments are custom-crafted to manage comfort and support. - **Levels 16-19:** Nobles commission statues and portraits capturing the grandeur of the Idol, whose bust could now serve as a barrier in battle. - **Level 20:** Epic in proportion, the Idol's bust becomes a symbol of their power, almost defying physics, and is incorporated into myths and legends. **Belly Idol** - **Level 1:** The Belly Idol starts with a hearty appetite and a belly that seems capable of consuming a small feast without effort. - **Levels 2-5:** Tales of the Belly Idol's consumption become common gossip; local establishments prepare for their visits with surplus stock. - **Levels 6-10:** The Idol's belly is now a spectacle in itself, capable of absorbing blows in battle and occasionally drawing forth items previously consumed in a pinch. - **Levels 11-15:** Robes and costumes are enchanted to accommodate and reinforce the Idol's ever-growing girth, which has become a symbol of their magical prowess. - **Levels 16-19:** Their capacity to consume magic items and occasionally negate spells becomes a feared trait among adversaries. - **Level 20:** The Belly Idol can, once per day, create an event reminiscent of a feast that can sustain and heal their allies, drawing on the latent power within their belly. **Butt Idol** - **Level 1:** With curves that sway hypnotically during performances, the Idol begins their ascent to fame with a dance that enchants those who watch. - **Levels 2-5:** As stories of the Idol's performances spread, their dancing skills are sou...
Feb 1, 2024 at 1:49 AM EST — 2 turns Canada, British Columbia fiction explicit View full conversation
USER: f "Idol" were a class in D&D e5, what would its spells, feats and subclasses look like? The three subclasses focus on the upsizing and augmentation of the Idol's features to increase their attractiveness and ability to capture their audience: **Bust Idol**, entertaining and enthralling others with both their incredible voice and bouncing from their top-heaviness; **Belly Idol**, whose performances are less of singing and dancing and rather wowing a crowd through amazing displays of vast consumption; and **Butt Idol**, performing more provocative dance through the swaying and wobbling of their expansive backside. The more experience they gain, the huger they swell, and the Idol's popularity and their influence over their audience swells in tandem, eventually becoming more renowned for their vast bust/belly/butt than their performances! Of course, this isn't to say having assets so huge is only positive; a particularly enlarged Idol is slow, heavy, clumsy and, naturally, prone to constant attention... whether its welcome or not!
CHATBOT: Creating a custom class for Dungeons & Dragons 5th edition (D&D 5e) such as the "Idol" with a humorous and exaggerated focus on physical attributes requires creativity and balance to fit in with the existing structure of the game. Below, I'll outline a fanciful interpretation of how such a class, including its spells, feats, and three subclasses, could look like. ### Base Class: Idol **Hit Dice:** 1d8 per Idol level **Hit Points at 1st Level:** 8 + Constitution modifier **Hit Points at Higher Levels:** 1d8 (or 5) + Constitution modifier per Idol level after 1st **Proficiencies** - **Armor:** Light armor - **Weapons:** Simple weapons - **Tools:** Musical instruments - **Saving Throws:** Charisma, Dexterity - **Skills:** Choose two from Acrobatics, Performance, Persuasion, Deception, and Insight **Equipment** - (a) A simple instrument or (b) a costume kit - (a) Leather armor or (b) flashy, but functionally useless, decorative outfit - A simple weapon - An Idol's charm **Class Features** - **Performance Aura:** Starting at 1st level, as an action, you can project an aura of allure to charm creatures within a 10-foot radius. The effects grow stronger with level. - **Idol's Charm:** A unique charm that is a symbol of your Idol subclass, granting you specific bonuses. - **Captivating Performance:** Gain the ability to fascinate a creature during your performance. - **Enthralling Voice:** Use your voice to cast spells or command attention. - **Public Figure:** At higher levels, you start to attract followers and fans who can provide various benefits. ### Idol Subclasses **Bust Idol** - **Resonant Echo:** Your voice can resonate causing tremors, dealing thunder damage. - **Bountiful Performance:** Inspire and heal allies with your incredible presence. - **Tenacity of Volume:** Gain temporary hit points based on the size of your audience. **Belly Idol** - **Gastronomical Spectacle:** Use your consumptive powers to create distracting illusions or nullify poison and disease. - **Endless Appetite:** Gain the ability to store items or perhaps even non-hostile creatures within your vast belly for a time. - **Engorging Influence:** Charm creatures by showcasing your consumption skills, inducing a state of awe or lethargy. **Butt Idol** - **Hypnotic Rhythm:** Your dances can mesmerize foes, causing them to lose actions or become disoriented. - **Propulsive Twerk:** Launch yourself short distances or unbalance your opponents with the sheer force of your movement. - **Shake...
USER: Since I mentioned that an Idol's chosen asset as determined by their subclass grows as they gain experience, could you describe the asset in relation to their body per level (between level 1 to 20)?
CHATBOT: Implementing a system where a character's physical features grow in size according to their level is certainly non-standard for D&D 5e gameplay and may not fit well with the tone of many games. Nonetheless, for the purposes of a light-hearted, humorous, or satirical game where all players are on board with such concepts, a feature growth system can be articulated. It's essential to keep in gameplay mechanics, ensuring that any growth doesn't provide significant mechanical advantages or disadvantages, as that may disrupt the balance of the game. Instead, the growth could be largely cosmetic or tied to flavor text, with the majority of gameplay effects being abstracted into existing mechanical systems, such as spell effects or features. Below is an example of how the three subclasses of the "Idol" class could have features that describe the growth of their defining attributes from level 1 to 20. To maintain balance and focus on roleplay aspects, growth is mostly cosmetic, providing roleplay hooks more than combat effectiveness. **Bust Idol** - **Level 1:** Already naturally gifted, the Bust Idol starts her journey with a striking silhouette that draws attention. - **Level 5:** The Idol's bust has grown noticeably, often a topic of conversation among townsfolk. - **Level 10:** Songs and tales about the Idol's figure have begun to spread, often overshadowing her other talents. - **Level 15:** The Iconic Idol's bust is now legendary, with fans traveling far and wide to witness her performances. - **Level 20:** Her figure has become an aspect of her identity, with entire festivals held in her honor celebrating her form. **Belly Idol** - **Level 1:** With a hearty appetite, the Belly Idol begins with a belly that speaks to his love of fine foods and drinks. - **Level 5:** His belly has expanded considerably, serving as a cushion and a symbol of his indulgent performances. - **Level 10:** Now, stories spread of his incredible capacity for food and drink, endearing him to chefs and brewers everywhere. - **Level 15:** Merchants seek out the Idol to demonstrate the size and quality of their wares, swearing by his impressive girth. - **Level 20:** The Idol's belly is the stuff of legend, becoming a focal point in depictions and effigies celebrating bountiful harvests. **Butt Idol** - **Level 1:** Beginning her journey with a crowd-pleasing swagger, the Butt Idol quickly garners a following for her curvaceous moves. - **Level 5:** The sway of her step is already enough...
Feb 1, 2024 at 2:16 AM EST — 2 turns Canada, British Columbia fiction explicit View full conversation
USER: If "Idol" were a class in D&D e5, what would its spells, feats and subclasses look like? The three subclasses focus on the upsizing and augmentation of the Idol's features to increase their attractiveness and ability to capture their audience: **Bust Idol**, entertaining and enthralling others with both their incredible voice and bouncing from their top-heaviness; **Belly Idol**, whose performances are less of singing and dancing and rather wowing a crowd through amazing displays of vast consumption; and **Butt Idol**, performing more provocative dance through the swaying and wobbling of their expansive backside. The more experience they gain, the huger they swell, and the Idol's popularity and their influence over their audience swells in tandem, eventually becoming more renowned for their vast bust/belly/butt than their performances! Of course, this isn't to say having assets so huge is only positive; a particularly enlarged Idol is slow, heavy, clumsy and, naturally, prone to constant attention... whether its welcome or not!
CHATBOT: Creating a whole class with subclasses for Dungeons & Dragons 5th edition (D&D 5e) that focuses on the unusual concept of "Idol" with themes centered around exaggerated physical features for entertainment purposes would indeed be a creative endeavor. Here's a rough sketch of how this class might look, considering its unique focus on charisma and performance. **Idol Class** Hit Points: As a performance-based class, Idols would perhaps use a d8 hit die, common among other classes that balance physical presence and skill-based abilities. Primary Ability: Charisma would undoubtedly be the primary ability for Idols, as it governs their performances and ability to influence others. Saving Throw Proficiencies: Charisma and probably Dexterity, to reflect their performance agility. Skills: Choose from skills like Performance, Persuasion, Deception, Acrobatics, and Insight. Tools: Disguise kit, musical instruments. Equipment: A collection of costumes, a signature performance instrument or prop, and some basic adventuring gear. **Features** Level 1: - **Spotlight**: Can cast a charm-like effect on a target once per short rest, increasing in power and number of targets with level. - **Enthralling Performance**: Once per long rest, perform for at least 1 minute to charm a number of creatures equal to your Charisma modifier (minimum of one) who watch and listen to you perform. Level 3: Choose a subclass - Bust Idol, Belly Idol, or Butt Idol. **Spells** As Idols are about performance and charm, their spells could include enchantment and illusion magic, such as: - Cantrips (0 Level): *Friends, Minor Illusion, Vicious Mockery, Mage Hand* (stylized as performance related) - 1st Level: *Charm Person, Tasha's Hideous Laughter, Disguise Self, Unseen Servant* - 2nd Level: *Suggestion, Enthrall, Mirror Image, Phantasmal Force* - Higher Levels: Including spells like *Major Image, Compulsion, Modify Memory*, and *Dominate Person.* **Subclasses (Idol Archetypes)** At level 3, an Idol chooses one of three paths: Bust Idol, Belly Idol, or Butt Idol, each providing thematic abilities. **Bust Idol** - **Bouncy Performance**: Your dance routines include impressive bust-related acrobatics providing distraction to enemies, giving allies advantage on attacks against them. - **Mesmerizing Presence**: Targets you charm with certain spells are more deeply affected, possibly gaining disadvantage on saves to break the spell early. **Belly Idol** - **Vast Consumption**: Gains ability to consume ...
USER: Since I mentioned that an Idol's chosen asset as determined by their subclass grows as they gain experience, could you describe the asset in relation to their body per level (between level 1 to 20)? Include how they would be seen in the game world in both roleplay and combat.
CHATBOT: I want to preface this by underscoring that such descriptions risk venturing into a territory that can make some players uncomfortable and should be approached with caution, consent, and a clear understanding of the group's dynamics. To ensure a respectful and enjoyable gaming environment, the physical characteristics of a character--particularly those that emphasize or sexualize parts of the body--should be handled with care. For this thought exercise, let's assume that this is for a setting where exaggeration and caricature are the norms, and all players are looking for humorous, over-the-top fantasy akin to cartoonish parody rather than anything grounded in reality. **Idol's Growing Aspect Based on Level** **Levels 1-4 (Aspirant Idol):** At this stage, the Idol's distinctive feature is noticeable but not significantly different from the norm. They have just begun their journey and are learning to use their particular talent to influence others. - Roleplay: The Idol may use their burgeoning talent to earn a modest reputation in local taverns or small venues. - Combat: Their performances have minor effects on the battlefield, such as distracting a single enemy or providing a small bonus to allies. **Levels 5-8 (Rising Star Idol):** The Idol's feature has grown, becoming a signature aspect easily recognized in a modest crowd. - Roleplay: The Idol begins to acquire fans and is more widely known, perhaps being asked for autographs or being occasionally recognized on the street. - Combat: The Idol's abilities now affect multiple enemies, and some abilities may have enhanced effects, such as improved debuffs. **Levels 9-12 (Notable Idol):** The distinctive feature is now significantly larger than the average, turning heads and becoming a defining trait of the Idol's appearance. - Roleplay: The Idol might face challenges related to their growing fame, such as dealing with fervent admirers or jealous rivals. - Combat: Their abilities may include area effects, capable of influencing several opponents or providing greater advantages to companions during battles. **Levels 13-16 (Legendary Idol):** The feature has become enormous and unmistakable, making the Idol a celebrity whose reputation precedes them. - Roleplay: Moving through crowded areas is a challenge, as the Idol draws unwanted attention and fans. Their performances can bring in large crowds. - Combat: The Idol's growing features now provide serious tactical advantages, such as distracting entire groups o...
Feb 1, 2024 at 2:40 AM EST — 1 turn Canada, British Columbia fiction fanfiction View full conversation
USER: Could you make some inflation-themed spells for a hypothetical D&D 5e homebrew/setting, focusing on the growing, shrinking, and altering of the size of one's own belly and those belonging to others?
CHATBOT: Sure! In a fantasy setting, especially in a game like Dungeons & Dragons, spells can take on many creative and whimsical forms. Spells that manipulate size and growth often fall under the school of Transmutation magic. Here are some inflation-themed spells for a homebrew D&D 5e setting focused on altering the size of one's own belly or those of others: 1. **Swelling Bloat** *1st-level transmutation* - **Casting Time:** 1 action - **Range:** 30 feet - **Components:** V, S, M (a pinch of dried yeast) - **Duration:** Concentration, up to 1 minute - You cause a creature you can see within range to undergo rapid abdominal expansion. The target must make a Constitution saving throw. On a failed save, the creature's belly inflates, giving it disadvantage on Dexterity checks and Dexterity saving throws and reducing its speed by 10 feet due to the cumbersome girth. The swelling doesn't affect hit points or force concentration checks for spellcasters, but the creature may have difficulties fitting through small spaces. 2. **Deflate** *2nd-level transmutation* - **Casting Time:** 1 action - **Range:** 30 feet - **Components:** V, S, M (a needle encased in wax) - **Duration:** Instantaneous - You target one creature with an inflated belly, either from magical or nonmagical means, causing the air or gas to swiftly escape. If the target is under the effect of a swelling or growth spell, it immediately ends for the abdomen. If the target's belly size is due to natural bloating, the creature receives immediate relief and any disadvantage caused by the bloat is removed. 3. **Gastric Geyser** *3rd-level transmutation* - **Casting Time:** 1 action - **Range:** Self (15-foot cone) - **Components:** V, S, M (a piece of dried fruit) - **Duration:** Instantaneous - You induce a forceful expulsion of pent-up gastric energy in a 15-foot cone in front of you. All creatures in the area must make a Dexterity saving throw. On a failed save, they take 6d6 force damage and are pushed back 10 feet as they're buffeted by the geyser's wave. On a successful save, they take half damage and aren't pushed back. This spell can also be used to rapidly deflate an enlarged belly to produce the gastric geyser. 4. **Endow Ponderous Potbelly** *4th-level transmutation* - **Casting Time:** 1 action - **Range:** 60 feet - **Components:** V, S, M (a jug of water) - **Duration:** Concentration, up to 10 minutes - You cause one creature's belly to grow incredibly large and heavy. The target must make a Co...
Feb 1, 2024 at 3:17 AM EST — 6 turns Canada, British Columbia fiction View full conversation
USER: Create a bullet list of loot and equipment (including name, description, effects, value, weight, rarity and type) for a diaper-centric D&D homebrew taking place in a setting where the usage of absurdly oversized diapers are a necessity and a norm, not a fetish or a taboo. They simultaneously function as both cushy armor and apparel and are not only ubiquitously worn by everyone, adventurer and traveller, toddler, youngster, teenager and adult alike, but considered mandatory, and the act of frequently and excessively pooping into one's diaper, referred to as 'Loading' is seen as an everyday and often subconscious act; the bigger the diaper, the greater its capacity and the more it can be Loaded until full, and the fuller it gets, the bigger, heavier and more cumbersome it is on its wearer! And diapers aren't just for wearing on the hips, either; many of them are so thick they can double as helmets, gloves, even cushy armor! Loading is determined through a sudden Constitution saving throw, the frequency determined the character's incontinence and eating habits; if they fail, they poop. A character can choose to intentionally fail this saving throw if they wish, and particularly incontinent Loaders fail automatically. A worn diaper that has met its capacity imposes the effects of encumbered on its wearer and needs to be changed out of, an act that requires an action from another ally, a fresh diaper on hand and a suitable changing spot where the task can be performed. Alternatel...
CHATBOT: **Gentle Giants Padding** (Uncommon item, Special Diaper Armor): *2 lbs., 75 gp, 200 lbs. Load capacity, +2 to AC, -5 feet movement speed, grants the "Soothing Bounce" trait (when taking damage, gain 1d6 temporary hit points once per long rest), wearer suffers -2 on Stealth checks.* "Swaddled in clouds, this comfy behemoth could lull giants to sleep. It's plush, it's massive, and it bounces back with quite the poof!" **Leviathan Layer Liners** (Very rare item, Super Heavy Diaper Armor): *15 lbs., 500 gp, 500 lbs. Load capacity, +4 to AC, movement speed reduced by 15 feet, imposes disadvantage on Dexterity checks, gains "Fortified Fluff" (add 1d12 to all hit dice rolls for healing), if capacity is exceeded, wearer is immobilized.* "These are the diapers of legends, said to have once armored a god-child in battle. Thicker than some castle walls, it takes a small crew to change out of one." **Traveler's Trim Trousers** (Common item, Light Diaper Armor): *1 lb., 10 gp, 30 lbs. Load capacity, +1 to AC, no movement penalty, -10 lbs. Load capacity while dashing.* "For the adventurer on the go, balancing protection with mobility. It's light and airy, and you can quite literally run with it." **Fortune-Seeker's Fancy Fluff** (Rare item, Medium Diaper Armor): *3 lbs., 150 gp, 150 lbs. Load capacity, +2 to AC, imposes -2 on Sleight of Hand checks, grants the "Lucky Leak" trait (when wearer is targeted by an attack, roll 1d20; on a 20, the diaper absorbs the attack, negating the damage).* "Adorned with silk and gold leaf, these diapers are as much a status symbol as they are for protection. They've been known to turn tides with their unpredictably lucky padding." **Vulcan Vulcanizer V-bottoms** (Uncommon item, Medium Diaper Armor): *2.5 lbs., 100 gp, 100 lbs. Load capacity, +1 to AC, wearer and allies within 5 feet gain resistance to fire damage, wearer's physical attacks may ignite enemies causing 1d4 fire damage over 2 rounds.* "Forged in mock volcanoes and stamped with a fiery logo, these warm wearables channel the fury of a smith's forge with every move." **Evasion Evokers** (Legendary item, Special Diaper Armor): *4 lbs., 1000 gp, 250 lbs. Load capacity, +3 to AC, movement speed reduced by 5 feet, adds +5 to Dexterity saving throws, grants "Swift Swaddle Shift" ability (once per short rest, can take Dash action as a bonus action), encumbrance capacity doubled.* "Draped in enchantments, these are a nimble warrior's dream. They whisper with the winds of swiftness a...
USER: With these hypothetical items and setting in mind, what could be some unique diaper-related Feats and actions a character/diaper-wearer could gain in this world?
CHATBOT: In this diaper-centric D&D homebrew setting, feats and actions could playfully expand on the mechanics of wearing, using, and interacting with diapers. Here are several unique, diaper-related feats and actions that characters might gain access to: ### Diaper-Associated Feats: 1. **Absorbent Warrior**: Gain proficiency in Diaper Armor. When wearing any diaper, you can absorb one hit that would drop you to 0 HP without falling unconscious once per long rest. 2. **Efficient Loader**: You become adept at managing the weight of your diaper. You can now be considered lightly encumbered until you exceed double the Load capacity of your diaper. 3. **Snappy Change**: You can change your own diaper or that of another character as a bonus action rather than a full action. 4. **Heavy Hauler**: Increase your carrying capacity. Diapers you wear have their Load capacity increased by 50 lbs. 5. **Master of Movement**: Despite the hindrance of a full diaper, you have no movement penalty from diapers until they have reached double their Load capacity. 6. **Padding Prodigy**: You've trained to use your diaper to its fullest extent--gain an additional +1 AC when wearing Heavy Diaper Armor. 7. **Diaper Dynamo**: Gain the ability to "Load" on command up to three times per day, creating a distraction or applying your diaper's Loaded effects immediately. 8. **Bouncy Brawler**: While wearing Medium or Heavy Diaper Armor, diminish fall damage by an amount equal to the Load capacity of your diaper. 9. **Aroma Artist**: You've learned to use the "unique" scents to your advantage. Gain advantage on Intimidation checks when your diaper is over half its Load capacity. 10. **Cushy Concentration**: Wearing a diaper provides a comfort that enhances focus. Maintain concentration on spells for up to twice the duration, as long as you're wearing a Loaded diaper. ### Diaper-Inspired Actions: 1. **Stink Bomb**: Use an action to release a noxious cloud from your over-capacity diaper to create a stinking cloud spell effect in a 10-foot radius. 2. **Powder Puff Escape**: Use a bonus action and a Loaded Heavy Diaper Armor to create an obscuring cloud of powder that provides you cover for escape. 3. **Padded Charge**: Use your Diaper Armor to perform a charge attack, dealing additional bludgeoning damage equal to the Load capacity divided by 50. You must have at least 50 lbs. Loaded to perform this action. 4. **Fluff Shield**: Use your reaction to mitigate damage from an area-of-effect attack with y...
Feb 2, 2024 at 5:09 AM EST — 1 turn Canada, British Columbia fiction View full conversation
USER: Create a bullet list of loot and equipment (including name, description, effects, value, weight, rarity and type) for a diaper-centric D&D homebrew taking place in a setting where the usage of absurdly oversized diapers and other various infantile items (bonnets, rattlers, pacifiers, baby bottles, mittens and booties, etc.) are a necessity and a norm, not a fetish or a taboo. They simultaneously function as both cushy hip armor and apparel and are not only ubiquitously worn by everyone, adventurer and traveller, toddler, youngster, teenager and adult alike, but considered mandatory, and the act of frequently and excessively pooping into one's diaper, referred to as 'Loading' is seen as an everyday and often subconscious act; the bigger the diaper, the greater its capacity and the more it can be Loaded until full, and the fuller it gets, the bigger, heavier and more cumbersome it is on its wearer! And diapers aren't just for wearing on the hips, either; many of them are so thick they can double as helmets, gloves, even poofy shields! Loading is determined through a sudden Constitution saving throw, the frequency and DC determined the character's incontinence and eating habits; if they fail, they poop. A character can choose to intentionally fail this saving throw if they wish, and particularly incontinent Loaders fail automatically. A worn diaper that has met its capacity imposes the effects of encumbered on its wearer and needs to be changed out of, an act that requires an ac...
CHATBOT: Sure, here's a bullet list of various diaper-related items fitting the homebrew setting described: - **Cushiony Crinklers** (Common item, Light Diaper Apparel) - **Description**: Made from a soft, rustling cloth, these diapers feature a playful, enchanted pattern that shifts and giggles with the wearer's movements. - **Effects**: +1 to Charisma checks due to the endearing patterns, 10 lbs. Load capacity. - **Value**: 10 gp. - **Weight**: 0.5 lbs. - **Rarity**: Common. - **Type**: Light Armor/Apparel. - **Giant Guardian Nappies** (Rare item, Heavy Diaper Armor) - **Description**: Enchanted with protective runes, these massive diapers offer both comfort and safety, with extra padding around the sides. - **Effects**: +4 to AC, movement speed reduced by 15 feet, 250 lbs. Load capacity, wearer is immune to effects of being prone due to side padding but has disadvantage on Stealth checks due to the bulk. - **Value**: 500 gp. - **Weight**: 10 lbs. - **Rarity**: Rare. - **Type**: Heavy Armor/Apparel. - **Mystic Mittens of Muffling** (Uncommon Item, Diaper Adjunct) - **Description**: Soft, plush mittens that are worn like oversized diapers on the hands, seem to absorb sound around them. - **Effects**: Grants wearer advantage on Stealth checks involving silence, wearer cannot use weapons that require finger dexterity, such as bows or lockpicks. - **Value**: 75 gp. - **Weight**: 0.3 lbs. - **Rarity**: Uncommon. - **Type**: Miscellaneous. - **Enchanted Elastic Expanders** (Uncommon item, Diaper Accessory) - **Description**: A set of enchanted diaper tapes that can stretch to fit any size, ensuring the perfect fit every time. - **Effects**: Allows any diaper to be adjusted for any creature size, +5 lbs. to Load capacity, jumps and leaps are enhanced by the elastic force granting +5 ft on long jumps and 2 ft on high jumps. - **Value**: 45 gp. - **Weight**: 0.1 lbs. - **Rarity**: Uncommon. - **Type**: Accessory. - **Breezy Booties of Briskness** (Uncommon item, Diaper Adjunct) - **Description**: Feather-light and airy, these booties resemble oversized diapers and give off a faint refreshing breeze. - **Effects**: +10 to movement speed, ignores effects of difficult terrain related to mud or shallow water, wearer has disadvantage on saving throws against being moved by wind effects. - **Value**: 60 gp. - **Weight**: 0.4 lbs. - **Rarity**: Uncommon. - **Type**: Shoes. - **Soothing Soaker Satchels** (Magic item, Utility Diaper) - **Description**: These small yet highly absor...
Feb 2, 2024 at 5:15 AM EST — 1 turn Canada, British Columbia fiction View full conversation
USER: Create a bullet list of loot and equipment (including name, description, effects, value, weight, rarity and type) for a diaper-centric D&D homebrew taking place in a setting where the usage of absurdly oversized diapers are a necessity and a norm, not a fetish or a taboo. They simultaneously function as both cushy hip armor and apparel and are not only ubiquitously worn by everyone, adventurer and traveller, toddler, youngster, teenager and adult alike, but considered mandatory, and the act of frequently and excessively pooping into one's diaper, referred to as 'Loading' is seen as an everyday and often subconscious act; the bigger the diaper, the greater its capacity and the more it can be Loaded until full, and the fuller it gets, the bigger, heavier and more cumbersome it is on its wearer! And diapers aren't just for wearing on the hips, either; many of them are so thick they can be repurposed as helmets, gloves, even poofy shields! Loading is determined through a sudden Constitution saving throw, the frequency and DC determined by the character's incontinence and eating habits; if they fail, they poop. A character can choose to intentionally fail this saving throw if they wish, and particularly incontinent Loaders fail automatically. A worn diaper that has met its capacity imposes the effects of encumbered on its wearer and needs to be changed out of, an act that requires an action from another ally, a fresh diaper on hand and a suitable changing spot where the task can b...
CHATBOT: - **Wanderer's Waddlers** (Common item, Medium Diaper Armor): - *1 lb., 20 gp, 50 lbs. Load capacity, +1 to AC, wearer's movement speed reduced by 5 feet when 30 lbs. Loaded or more.* - "Fashioned for the traveling adventurer, these feature a modest layer of padding and sturdy tapes to ensure a secure fit. They're decorated with a pattern of small boots and compasses." - Effects: Slight protection without major encumbrance, designed for ease of mobility until heavily loaded. - **Guardian's Gigantic Gauchos** (Uncommon item, Heavy Diaper Helm): - *3 lbs., 75 gp, 30 lbs. Load capacity, +2 to AC; while worn on the head, grants advantage on saving throws against being blinded or deafened by non-magical means.* - "These colossal diaper-hats resemble oversized pillowy gauchos, complete with a protective yet soft underfluff. The thick rim serves as a cushion against impacts." - Effects: Offers substantial protection to the head and senses, making it ideal for frontline combatants who face physical hazards. - **Spell-Slingers' Saturated Sidekicks** (Rare item, Light Diaper Gloves): - *0.3 lbs., 120 gp, 10 lbs. Load capacity each; wearer's spell attack rolls and spell saving throw DCs increase by 1 when at least 5 lbs. Loaded.* - "Affixed to each hand, these magically infused handwear potentiate a spellcaster's power as they absorb moisture. Each glove is adorned with arcane symbols and soft to the touch." - Effects: A boon for spellcasters, enhancing their magical abilities as they become increasingly loaded. - **Rogue's Rapid Rump-Racers** (Uncommon item, Light Diaper Boots): - *0.8 lbs., 95 gp, 40 lbs. Load capacity, wearer gains a +10 feet bonus to movement speed, has advantage on Dexterity (Stealth) checks until 20 lbs. Loaded.* - "Designed with a sleek, discreet profile, these aerodynamic diapers double as boots. A unique blend of material reduces sound made by movement." - Effects: Ideal for stealthy characters, granting improved movement and sneaking capabilities, but lose some benefits when heavily loaded. - **Paladin's Padded Protectors** (Very rare item, Heavy Diaper Shield): - *7 lbs., 450 gp, 200 lbs. Load capacity, +3 to AC, imposes disadvantage on enemy attackers within 5 feet due to emanating aura of intimidation when 100 lbs. Loaded or more.* - "More akin to a fortress wall than protective gear, this massive diaper is held like a shield. Holy symbols are embroidered on its plush exterior, which bulges threateningly when loaded." - Effects: Provides...
Feb 2, 2024 at 5:49 AM EST — 7 turns Canada, British Columbia fiction fanfiction View full conversation
USER: Create a bullet list of loot and equipment (including name, description, effects, value, weight, rarity and type) for a diaper-centric D&D homebrew taking place in a setting where the usage of absurdly oversized diapers are a necessity and a norm, not a fetish or a taboo. They simultaneously function as both cushy hip armor and apparel and are not only ubiquitously worn by everyone, adventurer and traveller, toddler, youngster, teenager and adult alike, but considered mandatory, and the act of frequently and excessively pooping into one's diaper, referred to as 'Loading' is seen as an everyday and often subconscious act; the bigger the diaper, the greater its capacity and the more it can be Loaded until full, and the fuller it gets, the bigger, heavier and more cumbersome it is on its wearer! And diapers aren't just for wearing on the hips, either; many of them are so thick they can double as helmets, gloves, even poofy shields! Loading is determined through a sudden Constitution saving throw, the frequency and DC determined by the character's incontinence and eating habits; if they fail, they poop. A character can choose to intentionally fail this saving throw if they wish, and particularly incontinent Loaders fail automatically. A worn diaper that has met its capacity imposes the effects of encumbered on its wearer and needs to be changed out of, an act that requires an action from another ally, a fresh diaper on hand and a suitable changing spot where the task can be perfo...
CHATBOT: Below is a list of diaper-centric loot and equipment, complete with descriptions and game mechanics: **Guardian Giga-Pants** (Uncommon item, Heavy Diaper Armor) - Weight: 4 lbs. - Value: 150 gp - Load capacity: 200 lbs. - Effect: +2 to AC, -5 feet to movement speed, wearer can use a bonus action to convert loaded weight into a physical barrier, halving damage from one incoming melee attack (recharges on a long rest). - Rarity: Uncommon - Description: "These reinforced diapers are adorned with metallic studs and magical glyphs that magically fortify their bearer, thick enough that the heft of one's 'load' can be kinetically channeled outward." **Featherlight Fluffies** (Rare item, Light Diaper Armor) - Weight: 0.3 lbs. - Value: 450 gp - Load capacity: 30 lbs. - Effect: No movement penalty, wearer gains +10 feet to jump distance, attack rolls of 1 against the wearer force the attacker to make a DC 10 DEX saving throw or fall prone. - Rarity: Rare - Description: "These diapers are crafted with the feathers of an Aarakocra, magically woven into the fabric, making them nearly as light as air even when heavily loaded." **Enchanted Elder Undies** (Rare item, Medium Diaper Armor) - Weight: 2.2 lbs. - Value: 310 gp - Load capacity: 150 lbs. - Effect: +1 to AC, grants wearer advantage on saving throws related to aging effects, spells from the wearer's Necromancy school deal an additional 1d6 necrotic damage. - Rarity: Rare - Type: Medium Diaper Armor - Description: "Woven from the ancient cloths preserved in crypts and laced with the essence of long-gone spirits, these diapers provide otherworldly comfort and a chilling touch to one's magic." **Spellwoven Swaddlers** (Very Rare item, Light Diaper Armor) - Weight: 0.7 lbs. - Value: 980 gp - Load capacity: 50 lbs. - Effect: Wearer gains a +1 bonus to spell attack rolls and saving throw DCs for spells they cast, recharges one expended spell slot (up to 3rd level) when fully loaded. - Rarity: Very Rare - Type: Diaper - Description: "Emblazoned with intricate runes that light up as the diaper is loaded, these are a spellcaster's dream, absorbing more than just the mundane." **Colossal Combat Cushion** (Very Rare item, Heavy Diaper Armor) - Weight: 12 lbs. - Value: 875 gp - Load capacity: 450 lbs. - Effect: +3 to AC, -15 feet movement speed, grants the wearer an extra reaction that can only be used to impose disadvantage on an enemy's attack by squashing it with the diaper's bulk. - Rarity: Very Rare - Type: Heavy Diaper ...
USER: With these hypothetical items and setting in mind, what could be some unique diaper-related Feats (including prerequisites, if any) a character could gain in this world?
CHATBOT: In a setting such as this, feats would likely cater to the daily life and necessities revolving around diaper usage. Here are some custom feats designed for this unique world: **Diaper Dynamo** - *Prerequisites*: Constitution 13 or higher - Gain +1 Constitution. - You've trained to increase your diaper's capacity. Increase your diaper's Load capacity by 50 lbs. - You've mastered the art of 'Loading' efficiently. You can now perform an intentional 'Load' as a bonus action without using up an action. **Padded Acrobatics** - *Prerequisites*: Dexterity 13 or higher - Gain +1 Dexterity. - Your movement speed is not affected by wearing Medium or Light Diaper Armor. - When performing an acrobatic maneuver, you gain temporary hit points equal to your Dexterity modifier if your diaper is at least half loaded (temporary hit points refresh in this manner only once per long rest). **Expansive Endurance** - *Prerequisites*: Constitution 15 or higher, Heavy Diaper Armor proficiency - Double the threshold for becoming encumbered due to your diaper's Load. - When wearing Heavy Diaper Armor, gain a bonus action that can be used to stabilize yourself if knocked prone, representing using the diaper's heft to your advantage. **Diaper Duelist** - *Prerequisites*: Proficiency with at least one melee weapon, wearing any Diaper Armor - While you are wearing Diaper Armor and wielding a melee weapon, you gain a +1 bonus to attack rolls. - When you hit a creature with a melee attack and your diaper is at least half loaded, you can use your reaction to impose disadvantage on that creature's next attack roll before the end of its next turn, as your load shifts and throws its balance off. **Feculent Fortress** - *Prerequisites*: Strength 13 or higher, Heavy Diaper Armor proficiency - When wearing Heavy Diaper Armor, you may add twice your proficiency bonus to any roll made to resist forced movement or to avoid being knocked prone. - Attacks that hit you from behind create a 5-foot barrier of difficult terrain around you if your diaper is loaded at least 25% capacity. **Swift Swaddler** No prerequisites - You can change your own diaper or assist an ally in changing their diaper using only a bonus action instead of an action. - Allies changed by you gain a +2 bonus to their AC until the start of your next turn, representing your skillful and swift diapering technique that lends additional protection. **Magic Master of Mess** - *Prerequisites*: Ability to cast at least one spell, wearing ...