Estimated User #41 (4 IP addresses)

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514 fiction conversations over 5 months, 21 days (Nov 10, 2023 – Apr 29, 2024) British Columbia, Canada
Estimated User Group (4 IP addresses)
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An IP address relates to the location of a user's computer or device, and a single person may have multiple IP addresses if they use different locations or networks. These IP addresses are grouped because the average embedding of each IP address's first turns (computed with all-MiniLM-L6-v2 sentence-transformer) has cosine similarity ≥ 0.85 and they share the same state (British Columbia). Groups are merged transitively—if A matches B and B matches C, all three are grouped even if A and C are below 0.85.

703c6cfab5e4... View as IP →
152 conversations
Sample prompts:
If the Pokemon Glaceon was a creature in a hypothetical D&D 5e setting/homebrew, what would its statblock look like? Write a snippet of in-universe lore/description describing how such a Pokemon would...
Create a list of loot and equipment (including name, effects, and rarity) for a hypothetical expansion-centred MMORPG taking place in a world where the phrase "bigger is better" is taken literally and...
Create a list of loot and equipment (including name, effects, and rarity) for a hypothetical expansion-centred MMORPG taking place in a world where the phrase "bigger is better" is taken literally and...
Create a list/table of loot and equipment (including name, effects, and rarity) for a hypothetical expansion-centred MMORPG taking place in a world where the phrase "bigger is better" is taken literal...
Create a list/table of loot and equipment (including name, effects, and rarity) for a hypothetical expansion-centred MMORPG taking place in a world where the phrase "bigger is better" is taken literal...
ae14b687cd3e... View as IP →
250 conversations
Sample prompts:
Create a bullet list of loot and equipment (including name, description, effects, value, weight, rarity and type) for a diaper-centric D&D homebrew taking place in a setting where the usage of absurdl...
Create a bullet list of loot and equipment (including name, description, effects, value, weight, rarity and type) for a diaper-centric D&D homebrew taking place in a setting where the usage of absurdl...
Create a bullet list of loot and equipment (including name, description, effects, value, weight, rarity and type) for a diaper-centric D&D homebrew taking place in a setting where the usage of absurdl...
Create a bullet list of loot and equipment (including name, description, effects, value, weight, rarity and type) for a diaper-centric D&D homebrew taking place in a setting where the usage of absurdl...
Could you make some inflation-themed spells for a hypothetical D&D 5e homebrew/setting, focusing on the growing, shrinking, and altering of the size of one's own belly and those belonging to others?
dec092bcc01e... primary View as IP →
107 conversations
Sample prompts:
Create a list of magic items for a diaper-centric D&D homebrew taking place in a setting where the usage of absurdly oversized diapers and other various infantile items (bonnets, rattlers, pacifiers, ...
Create a list of magic items for a diaper-centric D&D homebrew taking place in a setting where the usage of absurdly oversized diapers and other various infantile items (bonnets, rattlers, pacifiers, ...
If the Pokemon Eevee was a hypothetical homebrew creature in the D&D 5e setting, what would its statblock look like? Write a snippet of in-universe lore/description describing how such a Pokemon would...
If the Pokemon Eevee was a hypothetical homebrew creature in the D&D 5e setting, what would its statblock look like? Write a snippet of in-universe lore/description describing how such a Pokemon would...
If the Pokemon () was a hypothetical homebrew creature in the D&D 5e setting, what would its statblock look like? Write a snippet of in-universe lore/description describing how such a Pokemon would ap...
e33293d7cbce... View as IP →
5 conversations
Sample prompts:
Create a list of magic items for a diaper-centric D&D homebrew taking place in a setting where the usage of absurdly oversized diapers and other various infantile items (bonnets, rattlers, pacifiers, ...
Create a list of magic items for a diaper-centric D&D homebrew taking place in a setting where the usage of absurdly oversized diapers and other various infantile items (bonnets, rattlers, pacifiers, ...
Create a list of magic items for a diaper-centric D&D homebrew taking place in a setting where the usage of absurdly oversized diapers and other various infantile items (bonnets, rattlers, pacifiers, ...
Create a list of magic items for a diaper-centric D&D homebrew taking place in a setting where the usage of absurdly oversized diapers and other various infantile items (bonnets, rattlers, pacifiers, ...
Create a list of magic items for a diaper-centric D&D homebrew taking place in a setting where the usage of absurdly oversized diapers and other various infantile items (bonnets, rattlers, pacifiers, ...
Pairwise cosine similarities (6 pairs)
IP AIP BSimilarity
dec092bcc01e... e33293d7cbce... 0.905
ae14b687cd3e... dec092bcc01e... 0.892
703c6cfab5e4... ae14b687cd3e... 0.886
703c6cfab5e4... dec092bcc01e... 0.791 (indirect)
ae14b687cd3e... e33293d7cbce... 0.718 (indirect)
703c6cfab5e4... e33293d7cbce... 0.583 (indirect)
Activity Timeline
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Nov 10, 2023
Apr 29, 2024
All conversations
Conversation Clusters (63)
TF-IDF Sentence
C0 Create a table of loot and equipment (including name, description, effects, valu 147 conv. C1 If the Pokemon Glaceon was a creature in a hypothetical D&D 5e setting/homebrew, 37 conv. C2 Create a comprehensive list of 'Cup Size Classes' that can be incorporated into 32 conv. C3 Create a list of loot and equipment (including name, effects, and rarity) for a 25 conv. C4 Make a D&D 5e statblock for a hypothetical homebrew creature called a "Wobblebut 24 conv. C5 If "Idol" were a class in D&D e5, what would its spells, feats and subclasses lo 23 conv. C6 Write the script for an episode of a 90's animated cartoon starring a giant pink 21 conv. C7 I want you to simulate a random round of D&D combat... with Pokemon. Pick two Po 18 conv. C8 Make up a new D&D 5e feat called "Bottom-Heavy". Humanoids with this feat have t 16 conv. C9 Write the first chapter to a wholesome novel starring two teenage girls in a pla 14 conv. C10 Create a bullet list of loot and equipment (including name, description, effects 13 conv. C11 Make up some new D&D 5e spells for a homebrew sub-transfiguration school of magi 12 conv. C12 If the Team Fortress 2 character Scout was a creature in a hypothetical D&D sett 9 conv. C13 Create a bullet list of feats and backstories for a diaper-centric D&D homebrew 8 conv. C14 Make up a new D&D 5e feat called "Bottom-Heavy". Humanoids with this feat have t 8 conv. C15 Create a bullet list of loot and equipment (including name, description, effects 7 conv. C16 If the "Shortstack" was a race in a hypothetical D&D 5e setting/homebrew, what w 7 conv. C17 Make up a new D&D 5e trait or action for a small yet comically wide-hipped and t 6 conv. C18 Make a D&D statblock for a hypothetical creature called a "Big-Butted Sheep". It 6 conv. C19 If "Idol" were a class in D&D e5, what would its spells, feats and subclasses lo 6 conv. C20 Write the catalog to a clothing magazine taking place in a world where the usage 5 conv. C21 If the Pokemon Eevee was a creature in a D&D homebrew, what would its statblock 5 conv. C22 If the Pokemon Glaceon was a creature in a hypothetical D&D setting/homebrew, wh 5 conv. C23 Write the storyboard for an episode of an animated 90's cartoon starring a giant 3 conv. C24 If the Cave Story character Sue Sakamoto was a creature in a hypothetical D&D se 3 conv. C25 If the Pokemon Wooloo was a creature in a hypothetical D&D setting/homebrew, wha 3 conv. C26 Write the script for an episode of a comedic animated slice-of-life sitcom starr 3 conv. C27 Create a comprehensive list of 'Size Classes' that are to be incorporated in a f 3 conv. C28 Create a bullet list of loot and equipment for an inflation-centred D&D 5e homeb 3 conv. C29 Write an additional addendum to the end of this hypothetical SCP document: **Ite 2 conv. C30 Create a bullet list of loot and equipment (including name, description, effects 2 conv. C31 If the Pokemon Indeedee was a creature in a hypothetical D&D setting/homebrew, w 2 conv. C32 If the Pokemon Emolga was a creature in a hypothetical D&D setting/homebrew, wha 2 conv. C33 If the Pokemon Minccino was a creature in a hypothetical D&D setting/homebrew, w 2 conv. C34 If the Pokemon Mareep was a creature in a hypothetical D&D setting/homebrew, wha 2 conv. C35 If "Idol" were a class in D&D e5, what would its spells, feats and subclasses lo 2 conv. C36 Make up a new D&D 5e feat called "Bottom-Heavy". When you take this feat, you ha 2 conv. C37 If the Pokemon move Heart Swap was a spell in a hypothetical D&D 5e setting/home 1 conv. C38 Create a list of loot and equipment (including name, effects, and rarity) for a 1 conv. C39 For this conversation, I want you to be AdventureGPT. As AdventureGPT, you will 1 conv. C40 In the style of a Digimon entry, detail a hypothetical fusion between a Terrierm 1 conv. C41 Write the script for an episode of a 90's animated cartoon sitcom starring a gia 1 conv. C42 If the Cave Story character Curly Brace was a creature in a hypothetical D&D set 1 conv. C43 Create a bullet list of loot and equipment (including name, description, effects 1 conv. C44 Make a D&D statblock for a hypothetical creature called a "Alpacataur". It is ex 1 conv. C45 Make a D&D statblock for a hypothetical creature called a "Cattaur". It is exact 1 conv. C46 Create a bullet list of loot and equipment (including name, description, effects 1 conv. C47 Write the first chapter to a giantess novel starring a sweet, music-loving teena 1 conv. C48 If "Chibi" was a race in a hypothetical D&D setting/homebrew, what would its fea 1 conv. C49 Write a Pokedex entry detailing the mating habits of Eevee in the wild. 1 conv. C50 Make up some hypothetical ideas as to what could be beyond the barriers of the u 1 conv. C51 If "Idol" were a class in D&D e5, what would its spells, feats and subclasses lo 1 conv. C52 Make a D&D statblock for a hypothetical creature called a "Big-Butted Llama", al 1 conv. C53 Write the first chapter to a wholesome story starring Cinnamoroll from Sanrio an 1 conv. C54 If the "Shortstack" was a race in a hypothetical D&D 5e setting/homebrew, what w 1 conv. C55 Could you make some inflation-themed spells for a hypothetical D&D 5e homebrew/s 1 conv. C56 Make up a new D&D 5e trait/feat called "Bottom-Heavy". 1 conv. C57 Write an additional addendum to the end of this hypothetical SCP document: **Ite 1 conv. C58 If the Digimon Lopmon was a creature in a hypothetical D&D 5e setting/homebrew, 1 conv. C59 Could you make a statblock for a creature I'm making? It is a "Floating Glove", 1 conv. C60 If the Pokemon Poipole was a creature in a hypothetical D&D 5e setting/homebrew, 1 conv. C61 If Isabelle from the Animal Crossing series were a character in D&D 5e, what wou 1 conv. C62 Write a story about a cute teenage girl named Lovelitchi who secretly lives a do 1 conv.
514 conversations, oldest first. Show: 10 15 50 100
Jan 10, 2024 at 5:33 PM EST — 1 turn Canada, British Columbia fiction View full conversation
USER: Create a bullet list of loot and equipment (including brand name, description, effects, value, weight, rarity and type) for a lighthearted diaper-centric D&D homebrew taking place in a urban fantasy setting where the usage of absurdly oversized diapers are a necessity and a norm, not a fetish or a taboo. They simultaneously function as both cushy armor and apparel and are not only ubiquitously worn by everyone, adventurer and traveller, toddler, youngster, teenager and adult alike, but considered mandatory, and the act of frequently and excessively pooping into one's diaper, referred to as 'Loading' is seen as an everyday and often subconscious act; the bigger the diaper, the greater its capacity and the more it can be Loaded until full, and the fuller it gets, the bigger, heavier and more cumbersome it is on its wearer! And diapers aren't just for wearing, either; many of them are so thick they can double as blankets, pillows, even mattresses! Loading is determined through a sudden Constitution saving throw; if they fail, they poop. A character can choose to intentionally fail this saving throw if they wish, and particularly frequent Loaders fail automatically. A diaper that has met its capacity imposes the effects of encumbered on its wearer and needs to be changed out of, an act that requires an action from another ally, a fresh diaper on hand and a suitable changing spot where the task can be performed. Alternately, if one is in a rush or there is no such changing spot, a...
CHATBOT: - **Giganto-Guardian GigaPants** (Legendary item, Ultimate Diaper Armor): - Weight: 20 lbs. - Value: 800 gp - Load Capacity: 500 lbs. - Effects: +6 to AC, -20 feet to movement speed, attacks to the behind of the wearer deal 1d12 less damage (minimum of 1). - Rarity: Legendary - Type: Heavy Diaper Armor - Description: "Crafted by the mysterious Mega Nanny Alchemists, this colossal cushioned fortress can absorb the heaviest of Loads. With built-in enchantments to reduce odors and an elegant tapestry design, the Giganto-Guardian is every adventurer's dream." - Special: Comes with "Ever-Clean" enchantment, which significantly slows down the diaper's saturation rate. - **Urbanite Ultra-Thins** (Common item, Light Diaper Armor): - Weight: 0.5 lbs. - Value: 25 gp - Load Capacity: 30 lbs. - Effects: +1 to AC, no movement speed reduction. - Rarity: Common - Type: Light Diaper Armor - Description: "A favorite among rogue adventurers, this slim-fit armor boosts agility at the cost of capacity. The sleek, discreet design features advanced absorption technology from Urbanite Innovations." - Special: Provides the "Shadow Step" passive trait, allowing the wearer to move without making a sound, though the Load capacity is quickly met. - **FluffShield Fortifiers** (Uncommon item, Medium Diaper Armor): - Weight: 2 lbs. - Value: 120 gp - Load Capacity: 150 lbs. - Effects: +3 to AC, -10 feet to movement speed. - Rarity: Uncommon - Type: Medium Diaper Armor - Description: "FluffShield's layered padding is both comforting and reliable. Though not as mobile as others, it ensures a sound defense against unexpected skirmishes in the urban wilderness." - Special: When the Load capacity reaches 75 lbs., the wearer gains a +2 bonus to saving throws against being pushed or pulled. - **Bouncy Bubble BumBoosters** (Rare item, Accessory): - Weight: 0.8 lbs. - Value: 200 gp - Effects: Reduces fall damage by 2d6, adds 50 lbs. to total Load capacity of worn diaper. - Rarity: Rare - Type: Enhancement Accessory - Description: "The BumBooster is an inflatable ring that attaches to any diaper, providing protection against falls and a much-appreciated Load capacity boost. The resilient rubber material is adorned with colorful, cheerful motifs." - Special: Can be activated as a bonus action, inflating to provide cushioning and lift. - **Snug-Fit Night Knight Nappies** (Uncommon item, Medium Diaper Armor): - Weight: 1.8 lbs. - Value: 95 gp - Load Capacity: 110 lbs. - Effects: +2 to AC, -5 feet to ...
Jan 10, 2024 at 5:41 PM EST — 1 turn Canada, British Columbia fiction View full conversation
USER: Create a bullet list of loot and equipment (including brand name, description, effects, value, weight, rarity and type) for a lighthearted diaper-centric D&D homebrew taking place in a urban fantasy setting where the usage of absurdly oversized diapers are a necessity and a norm, not a fetish or a taboo. They simultaneously function as both cushy armor and apparel and are not only ubiquitously worn by everyone, adventurer and traveller, toddler, youngster, teenager and adult alike, but considered mandatory, and the act of frequently and excessively pooping into one's diaper, referred to as 'Loading' is seen as an everyday and often subconscious act; the bigger the diaper, the greater its capacity and the more it can be Loaded until full, and the fuller it gets, the bigger, heavier and more cumbersome it is on its wearer! And diapers aren't just for wearing, either; many of them are so thick they can double as blankets, pillows, even mattresses! Loading is determined through a sudden Constitution saving throw; if they fail, they poop. A character can choose to intentionally fail this saving throw if they wish, and particularly frequent Loaders fail automatically. A diaper that has met its capacity imposes the effects of encumbered on its wearer and needs to be changed out of, an act that requires an action from another ally, a fresh diaper on hand and a suitable changing spot where the task can be performed. Alternately, if one is in a rush or there is no such changing spot, a...
CHATBOT: - **Giganto-Guardian GigaPants** (Very Rare item, Elite Diaper Armor) - Brand: Giganto-Guardian - Description: Enchanted with ancient guardian runes that expand with the diaper's size. - Effects: +5 to AC, grants advantage on Saving Throws against being knocked prone. - Value: 250 gp - Weight: 12 lbs. - Load Capacity: 400 lbs. - Rarity: Very Rare - Type: Heavy Armor - Additional: Upon reaching 200 lbs. of Load, automatically casts Shield once per long rest. - **Sneakie-Peekie SoftSteps** (Common item, Light Diaper Armor) - Brand: Sneakie-Peekie - Description: A svelte diaper designed for the rogue who prefers silence over capacity. - Effects: +1 to AC, grants advantage on Stealth checks. - Value: 25 gp - Weight: 0.5 lbs. - Load Capacity: 40 lbs. - Rarity: Common - Type: Light Armor - **Bulwark BumBumper Breeches** (Uncommon item, Medium Diaper Armor) - Brand: Bulwark - Description: Durable and practical, these diapers are reinforced with cushioned plating. - Effects: +3 to AC, adds 1d6 bludgeoning damage to unarmed strikes using the rear. - Value: 70 gp - Weight: 2.5 lbs. - Load Capacity: 150 lbs. - Rarity: Uncommon - Type: Medium Armor - **Arcane Absorbent All-Nighters** (Rare item, Magic Diaper Apparel) - Brand: Arcane Absorbent - Description: A spellcaster's delight, decorated with twinkling stars and moon patterns. - Effects: +2 to AC, +1 to spell attack rolls, regains 1 spent spell slot (up to level 3) per 100 lbs. of Load. - Value: 180 gp - Weight: 3 lbs. - Load Capacity: 200 lbs. - Rarity: Rare - Type: Magical Attire - **Comfy Cloud Cushies** (Uncommon item, Cushioned Diaper Apparel) - Brand: Comfy Cloud - Description: Feels like sitting on a cloud, absorbs shocks from falls gracefully. - Effects: +2 to AC, resistance to falling damage, can use Reaction to Load if falling more than 10 feet, cushioning the impact. - Value: 45 gp - Weight: 1.5 lbs. - Load Capacity: 100 lbs. - Rarity: Uncommon - Type: Padded Attire - **Fortress Full-Back FannyTuff** (Legendary item, Ultimate Diaper Armor) - Brand: Fortress - Description: Impenetrable as a castle wall, this behemoth can turn its wearer into a walking tank. - Effects: +6 to AC, -20 feet to movement speed, wearer is immune to critical hits, rear attacks deflect 10% of damage back to the attacker. - Value: 500 gp - Weight: 20 lbs. - Load Capacity: 500 lbs. - Rarity: Legendary - Type: Heavy Armor - **Refresha-Breeze BlitheBriefs** (Rare item, Utility Diaper) - Brand: Refresha-Breeze - Description: Imbued wi...
Jan 10, 2024 at 5:57 PM EST — 1 turn Canada, British Columbia fiction View full conversation
USER: Create a bullet list of loot and equipment (including name, description, effects, value, weight, rarity and type) for a lighthearted diaper-centric D&D homebrew taking place in a urban fantasy setting where the usage of absurdly oversized diapers are a necessity and a norm, not a fetish or a taboo. They simultaneously function as both cushy armor and apparel and are not only ubiquitously worn by everyone, adventurer and traveller, toddler, youngster, teenager and adult alike, but considered mandatory, and the act of frequently and excessively pooping into one's diaper, referred to as 'Loading' is seen as an everyday and often subconscious act; the bigger the diaper, the greater its capacity and the more it can be Loaded until full, and the fuller it gets, the bigger, heavier and more cumbersome it is on its wearer! And diapers aren't just for wearing, either; many of them are so thick they can double as blankets, pillows, even mattresses! Loading is determined through a sudden Constitution saving throw; if they fail, they poop. A character can choose to intentionally fail this saving throw if they wish, and particularly frequent Loaders fail automatically. A diaper that has met its capacity imposes the effects of encumbered on its wearer and needs to be changed out of, an act that requires an action from another ally, a fresh diaper on hand and a suitable changing spot where the task can be performed. Alternately, if one is in a rush or there is no such changing spot, a diape...
CHATBOT: Here's a list of some lighthearted, diaper-centric equipment for your D&D homebrew setting: 1. **Giga Guardian Briefs** - *Type*: Legendary Diaper Armor - *Description*: Enchanted with ancient wards, these briefs are said to be woven from the threads of destiny itself. - *Effects*: +6 to AC, +2 to all saving throws, wearer can choose to autocrit a saving throw once per long rest. - *Value*: 500 gp - *Weight*: 15 lbs. - *Load Capacity*: 400 lbs. - *Rarity*: Legendary - *Special*: Area within 5 feet of the wearer is consecrated ground. 2. **Mystic Moonbeam Diaper** - *Type*: Magic Diaper Apparel - *Description*: Soft, silvery, and shimmering with starlight, these diapers grant nocturnal advantages. - *Effects*: +1 to AC, wearer has darkvision and advantage on stealth checks at night. - *Value*: 120 gp - *Weight*: 2 lbs. - *Load Capacity*: 100 lbs. - *Rarity*: Uncommon - *Special*: On a full moon, the Load capacity doubles. 3. **Bouncy Bubblegum Brief** - *Type*: Charm Armor - *Description*: These delightfully pink diapers have an elastic resilience to them and a smell of bubblegum. - *Effects*: +3 to AC, increases jump height by 3 feet. - *Value*: 85 gp - *Weight*: 3 lbs. - *Load Capacity*: 150 lbs. - *Rarity*: Rare - *Special*: When wearer is attacked, may rebound 1d6 bludgeoning damage to the attacker. 4. **Feathery Fluffinets** - *Type*: Light Diaper Apparel - *Description*: Made from the softest feathers and down, these light diapers are for the agile adventurer. - *Effects*: +1 to AC, does not impede movement. - *Value*: 40 gp - *Weight*: 0.8 lbs. - *Load Capacity*: 50 lbs. - *Rarity*: Uncommon - *Special*: Fall damage reduced by 50%. 5. **Splashy SwimPamps** - *Type*: Utility Diaper Swimsuit - *Description*: These buoyant diapers are designed for aquatic adventures, resisting saturation. - *Effects*: +2 to AC, wearer can breathe underwater and swim speed equals walk speed. - *Value*: 70 gp - *Weight*: 1.5 lbs. - *Load Capacity*: 70 lbs. - *Rarity*: Uncommon - *Special*: Resistant to water-based attacks and effects. 6. **Stealthy Shadow Skulkers** - *Type*: Magic Diaper Garment - *Description*: Dyed with ink that's as dark as the night, perfect for the elusive operative. - *Effects*: +2 to AC, advantage on Dexterity (Stealth) checks. - *Value*: 95 gp - *Weight*: 2 lbs. - *Load Capacity*: 80 lbs. - *Rarity*: Rare - *Special*: Briefs of silent farts - no sound when loading the diaper. 7. **Comfy Cushion Clouts** - *Type*: Basic Diaper Armor - *Description...
Jan 10, 2024 at 6:36 PM EST — 1 turn Canada, British Columbia fiction View full conversation
USER: Create a bullet list of loot and equipment (including name, description, effects, value, weight, rarity and type) for a lighthearted diaper-centric D&D homebrew taking place in a urban fantasy setting where the usage of absurdly oversized diapers are a necessity and a norm, not a fetish or a taboo. They simultaneously function as both cushy armor and apparel and are not only ubiquitously worn by everyone, adventurer and traveller, toddler, youngster, teenager and adult alike, but considered mandatory, and the act of frequently and excessively pooping into one's diaper, referred to as 'Loading' is seen as an everyday and often subconscious act; the bigger the diaper, the greater its capacity and the more it can be Loaded until full, and the fuller it gets, the bigger, heavier and more cumbersome it is on its wearer! And diapers aren't just for wearing, either; many of them are so thick they can double as blankets, pillows, even mattresses! Loading is determined through a sudden Constitution saving throw; if they fail, they poop. A character can choose to intentionally fail this saving throw if they wish, and particularly frequent Loaders fail automatically. A diaper that has met its capacity imposes the effects of encumbered on its wearer and needs to be changed out of, an act that requires an action from another ally, a fresh diaper on hand and a suitable changing spot where the task can be performed. Alternately, if one is in a rush or there is no such changing spot, a diape...
CHATBOT: - Giganto-Guardian Breeches (Very Rare item, Epic Diaper Armor): - Weight: 12 lbs. - Value: 190 gp - Load Capacity: 400 lbs. - Effects: +5 to AC, movement speed reduced by 20 feet, wearer has advantage on saving throws against being pushed or knocked prone. - Rarity: Very Rare - Type: Heavy Diaper Armor - Description: "Crafted by master enchanters, these enormous defensive diapers boast magic-enhanced absorbency and are adorned with majestic runes that empower the wearer's stability." - Cushy Combat Knickers (Uncommon item, Light Diaper Armor): - Weight: 0.8 lbs. - Value: 40 gp - Load Capacity: 60 lbs. - Effects: +1 to AC, no movement penalty, wearer gains the "Bouncy Bounce" trait (when wearer jumps or falls, they take half damage from falling). - Rarity: Uncommon - Type: Light Diaper Armor - Description: "Designed for the agile adventurer, these light and snug diapers afford minimal hindrance and maximum mobility." - Puddle-Proof Pantaloons (Common item, Medium Diaper Apparel): - Weight: 1 lb. - Value: 15 gp - Load Capacity: 70 lbs. - Effects: No AC bonus, movement speed reduced by 5 feet, wearer is immune to effects from stepping in puddles or wet terrain. - Rarity: Common - Type: Apparel - Description: "These everyday diapers are treated with a waterproof charm, keeping adventurers dry through the dampest of districts." - Enchanted Evening Pads (Rare item, Special Diaper Apparel): - Weight: 1.5 lbs. - Value: 120 gp - Load Capacity: 100 lbs. - Effects: +3 to AC during nights and in darkness, movement speed reduced by 10 feet, wearer gains dark vision up to 30 feet. - Rarity: Rare - Type: Special Diaper Apparel - Description: "Magically imbued to harness the power of the nocturnal, these diapers offer enhanced protection and vision, perfect for night owls and dusk-dwellers." - Bouyant Bottom Buoys (Uncommon item, Utility Diaper Apparel): - Weight: 1.3 lbs. - Value: 65 gp - Load Capacity: 90 lbs. - Effects: No AC bonus, reduces movement speed by 5 feet, wearer gains the ability to float on water, even when fully loaded. - Rarity: Uncommon - Type: Utility Diaper Apparel - Description: "For the seafaring soul, these floatation diapers ensure even the heaviest of loads won't sink a sailor." - Stealthy Shadow Shorts (Rare item, Light Diaper Armor): - Weight: 0.9 lbs. - Value: 85 gp - Load Capacity: 75 lbs. - Effects: +2 to AC, wearer gains the "Silent Squat" trait (advantage on Stealth checks when crouching or prone). - Rarity: Rare - Type: Light Diaper Armor...
Jan 10, 2024 at 6:42 PM EST — 1 turn Canada, British Columbia fiction View full conversation
USER: Create a bullet list of loot and equipment (including name, description, effects, size required, and type) for a hypothetical expansion-centred D&D homebrew taking place in a urban fantasy world where the phrase "bigger is better" is taken literally and having oversized assets (sorted into three main categories: BUST, BELLY and BUTT, or BULGE which replaces BUST for male characters, known as the Four Bs) is ubiquitous; the larger one's assets are, the more powerful they're considered in-universe, and even the smallest, thinnest and most flat of characters can become enormous through enough "experience gain". Having big assets come with various benefits as well as hinderances (for example, having a high BUST stat makes a character naturally extremely desirable and durable but complicates movement and vision due to their immense size and weight), and players can choose to either carefully balance allocating points in two or all three size categories or dump everything into one asset to make it as massive as possible. Like the usual ability scores of D&D e5, the size of one's BELLY, BUST (or BULGE) and BUTT are measured anywhere from 1 to 30, with a score of 1 meaning the character has zero curve or bigness in that asset at all, and 30 meaning the rest of their body looks like an insignificant speck compared to the mountainous size of that asset. And every living thing have these scores, usually 1, but particular creatures or ordinary creatures through magic can have ballooned a...
CHATBOT: Here's a bullet list of hypothetical loot and equipment for a D&D homebrew expansion in an urban fantasy setting where the Four Bs (Belly, Bust/Bulge, and Butt) are paramount to power and influence: ### Grandiose Girdle of Growth - **Description:** An intricately decorated belt that magically expands to fit any waist size, adorned with gemstones and runes. - **Effects:** Increases the BELLY score by 5 points, grants +2 to Constitution and grants the ability to cast *Enlarge* on oneself once per day. - **Size Required:** Automatically adjusts to wearer's size. - **Type:** Magical Accessory ### Endowment of Elegance - **Description:** A glittering necklace that accentuates the wearer's Bust or Bulge depending on their gender. - **Effects:** Raises BUST/BULGE score by 4 points, grants advantage on Charisma-based checks, and offers a +1 bonus to Armor Class due to enchantments that deflect attention. - **Size Required:** One size, magical resizing. - **Type:** Magical Jewelry ### Cuirass of Curvaceous Command - **Description:** A custom-fitted chestplate that is both protective and accentuating, designed to cope with substantial busts. - **Effects:** Adds +3 to the BUST score, +2 to Charisma, but imposes a disadvantage on Dexterity saving throws due to its cumbersome design. - **Size Required:** Must be specifically tailored to the wearer's proportions. - **Type:** Armor ### Behemoth's Breeches - **Description:** Pants woven from a fabric that looks ordinary but stretches to immense sizes without tearing. - **Effects:** Increases BUTT score by 6, grants +1 to Strength, but reduces speed by 10 feet due to the heft. - **Size Required:** Adaptable textile technology fits all sizes. - **Type:** Apparel ### Bustier of Boundless Bouncing - **Description:** An enchanted bustier that supports even the most supernatural sizes without fail. - **Effects:** Adds +4 to the BUST score, allows the wearer to store small items within its folds without discomfort, and negates any vision impairment normally caused by a high BUST score. - **Size Required:** Magically accommodates the wearer's proportions. - **Type:** Magical Clothing ### Colossal Codpiece of Clout - **Description:** A seemingly ostentatious codpiece that's imbued with powerful charms to amplify one's Bulge. - **Effects:** Elevates BULGE score by 5, intimidates enemies granting them disadvantage on attack rolls against the wearer, but makes stealth nearly impossible. - **Size Required:** Mystically molded for the ...
Jan 14, 2024 at 5:11 AM EST — 2 turns Canada, British Columbia fiction View full conversation
USER: Make a D&D statblock for a hypothetical creature called a "Big-Butted Llama", also referred to as Wobblebutt llamas. It is exactly what its name would suggest. Write a snippet of in-universe lore/description as to why this particular species of llama became/is so bottom-heavy and how its physique differentiates it from ordinary llamas.
CHATBOT: **Big-Butted Llama (Wobblebutt Llama)** *Large beast, unaligned* --- **Armor Class** 12 (Natural Armor) **Hit Points** 38 (7d10 + 7) **Speed** 30 ft. --- | STR | DEX | CON | INT | WIS | CHA | |-----|-----|-----|-----|-----|-----| | 14 (+2) | 8 (-1) | 12 (+1) | 2 (-4) | 10 (+0) | 6 (-2) | --- **Senses** Passive Perception 10 **Languages** -- **Challenge** 1/2 (100 XP) --- **Sure-Footed.** The Big-Butted Llama has advantage on Strength and Dexterity saving throws made against effects that would knock it prone. **Stability.** The extra weight in its hindquarters makes it particularly stable. The Big-Butted Llama receives advantage on checks against effects that would move it from its space against its will. **Charge.** If the Big-Butted Llama moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone. --- **ACTIONS** **Ram.** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 6 (1d8 + 2) bludgeoning damage. **Heavy Rear Kick.** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 7 (1d10 + 2) bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC 13 Strength saving throw or be pushed up to 10 feet away and knocked prone. --- **In-World Lore/Description:** In a peculiar valley there wanders a curious breed of llama known to the locals as the Big-Butted Llama or, more affectionately, the Wobblebutt. The Wobblebutt Llama is a creature born of a peculiar hiccup in evolution, possibly influenced by druidic magics long ago. These beasts carry an extraordinary amount of weight in their hindquarters, earning their name from the sizeable and seemingly overburdened rumps that wobble from side to side as they ambulate across the mountainous and grassy terrains. With these significant hindquarters, discussions among scholars suggest that the Wobblebutt Llamas were nature's answer to a region with treacherous winds and shifting landslides, where being bottom-heavy meant stability against the forces that would otherwise topple or sweep away less fortunate creatures. As such, this tail-heavy anatomy has granted Wobblebutt Llamas unparalleled stability, making them resistant to being knocked prone and lending them substantial power in their kicks. Living in herds, these llamas have developed a robustness to their social behavior. A th...
USER: If I were to cast Speak with Animals and talk to an instance of Wobblebutt llama, what would it say?
CHATBOT: As a Dungeon Master narrating the interaction, when you cast "Speak with Animals" and approach a Wobblebutt llama, it's initially wary due to its naturally cautious disposition. It examines you with a curious but guarded gaze, its large, round eyes blinking slowly. Then, as it realizes you mean no harm, it relaxes slightly, and you 'hear' its thoughts translated into a language you can understand. The Wobblebutt llama's voice is likely to be calm and somewhat ponderous, reflecting its steady and stoic nature. **You:** "Greetings, noble creature. How do you fare this fine day?" **Wobblebutt Llama:** "Hmm, greetings, two-legs. The grass is lush, the water is clear, and the herd is safe. It is a good day." **You:** "You have a most unusual physique. Does it serve you well?" **Wobblebutt Llama:** "Ah, my generous backside? 'Tis a blessing against the pushy wind and the shifting earth. With our heavy rears, we stand where others fall. Even the fiercest storms merely ruffle our wool." **You:** "I see you're quite stable. Have you ever encountered difficulty because of your size?" **Wobblebutt Llama:** "Difficulties? Not many. Though I dream of quick sprints, I am made for other strengths. The steep cliffs test our sure-footed dance, but we manage. We may wobble, but we do not tip." **You:** "What can you tell me about your herd and your way of life?" **Wobblebutt Llama:** "The herd is family--my rock--like the mountains we roam. Together, we graze, we nurture the little ones, we keep watch. We live simple, we live slow, we're content. Tail-shakers, we're called by some two-legs -- a name well-earned." **You:** "I am grateful for this talk. Is there anything you wish from me?" **Wobblebutt Llama:** "Hmm, a patch of sweet grass as tribute wouldn't be refused. Otherwise, leave only footprints, take only memories. May the earth be steady beneath your paws--err, feet." With a final, languid swish of its tail and a nod from its large head, the Wobblebutt llama turns back to its grazing, comfortable in the knowledge that the conversation was just a brief interlude in its steady, contented existence.
Jan 14, 2024 at 8:20 AM EST — 1 turn Canada, British Columbia fiction View full conversation
USER: Make a D&D statblock for a hypothetical creature called a " Wobblebutt Alpaca". A "Wobblebutt" refers to a unique mutation present in many quadrupedal mammals, in which a vast number of a species' numbers have an enormously enlarged and (as the name would suggest) wobbly rear end, round and protruding and that which makes up about a third of their body weight and size. The potential reasons behind the development of such a trait in so many varying animals are numerous, and could be anything from a self-defense mechanism to a way to make itself appear more intimidating, or perhaps a mass spell gone... right? However, the sheer width of their hindquarters leaves them with little awareness as to what's directly behind them.
CHATBOT: Below is a D&D stat block created for the Wobblebutt Alpaca: ``` Wobblebutt Alpaca Large beast, unaligned Armor Class 12 (natural armor) Hit Points 38 (7d10 + 7) Speed 30 ft. STR DEX CON INT WIS CHA 14 (+2) 10 (+0) 12 (+1) 2 (-4) 12 (+1) 6 (-2) Senses passive Perception 11 Languages -- Challenge 1 (200 XP) Traits Wobblebutt Defense: The enormous rear end of the Wobblebutt Alpaca provides it a +2 bonus to AC against attacks originating from behind, as the wobbly flesh makes it difficult to land a solid hit. Limited Rear Awareness: The Wobblebutt Alpaca has a blind spot directly behind it due to its oversized hindquarters. It cannot make opportunity attacks against creatures directly behind it. Intimidating Rear: As an action, the Wobblebutt Alpaca can shake its enlarged backend to appear more intimidating. Any creature within 15 feet that can see it must succeed on a DC 11 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once a creature succeeds on this saving throw or the effect ends for it, the creature is immune to the Intimidating Rear of all Wobblebutt Alpacas for the next 24 hours. Actions Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. Rear Strike: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage. This attack is made with disadvantage if the target is directly behind the Wobblebutt Alpaca. Charge: If the Wobblebutt Alpaca moves at least 20 feet straight toward a target and then hits it with a Rear Strike on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone. Reactions Bouncy Escape: When the Wobblebutt Alpaca is hit by an attack, it can use its reaction to attempt to bounce away, moving up to 10 feet in a random direction (roll a d8 to determine the direction: 1-North, 2-Northeast, 3-East, and so on). This movement does not provoke opportunity attacks. ``` This stat block reflects the unique attributes of the Wobblebutt Alpaca, giving it strengths and weaknesses based on its peculiar anatomy. Feel free to adjust the numbers to better fit the challenge level and context desired for your game.
Jan 14, 2024 at 8:24 AM EST — 1 turn Canada, British Columbia fiction View full conversation
USER: Make a D&D statblock for a hypothetical creature called a " Wobblebutt Alpaca". A "Wobblebutt" refers to a unique mutation present in many quadrupedal mammals, in which a vast number of a species' numbers have an enormously enlarged and (as the name would suggest) wobbly rear end, round and protruding and that which makes up about a third of their body weight and size. The potential reasons behind the development of such a trait in so many varying animals are numerous, and could be anything from a self-defense mechanism to a way to make itself appear more intimidating, or perhaps a mass spell gone... right? However, the sheer width of their hindquarters leaves them with little awareness as to what's directly behind them. Wobblebutts also come in three "sizes"; Shakebutts, quadrupeds with only moderately enlarged behinds compared to their ordinary brethren; huge Jigglebutts, those with rears that nearly outsize the rest of their bodies; and gargantuan Quakebutts, sporting booties so big they're but a speck carrying their twin mountains of butt, their every movements causing their cheeks to clap and quake thunderously.
CHATBOT: Below is a D&D 5e stat block for a Wobblebutt Alpaca, incorporating the unique qualities of this hypothetical creature, including its size variations (Shakebutt, Jigglebutt, Quakebutt). --- **Wobblebutt Alpaca** *Large beast, unaligned* **Armor Class:** 12 (Natural Armor) **Hit Points:** 38 (7d10 + 7) **Speed:** 30 ft. | STR | DEX | CON | INT | WIS | CHA | |-----|-----|-----|-----|-----|-----| | 14 (+2)| 9 (-1)| 13 (+1)| 2 (-4)| 12 (+1)| 7 (-2)| **Skills:** Perception +3 **Senses:** Passive Perception 13 **Languages:** -- **Challenge:** 1 (200 XP) **Wobblebutt Mutation.** The Wobblebutt Alpaca has one of three mutations, each affecting its abilities: - **Shakebutt:** The smallest mutation. Grants +2 to AC due to agility. - **Jigglebutt:** The alpaca's movement is reduced to 20 ft. However, it can use its "Jiggle Quake" ability once per short rest. - **Quakebutt:** The alpaca's movement is reduced to 10 ft. and it gains the "Thunderous Quake" ability, which it can use once per long rest. **Sure-Footed.** The Wobblebutt Alpaca has advantage on Strength and Dexterity saving throws made against effects that would knock it prone. **Actions** **Kick.** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 9 (2d6 + 2) bludgeoning damage. **Jiggle Quake (Jigglebutt Only).** As a bonus action, the alpaca can perform a forceful wiggle to momentarily distract all creatures within 10 feet of it. Creatures must succeed on a DC 13 Dexterity saving throw or have disadvantage on their next attack roll. **Thunderous Quake (Quakebutt Only).** As an action, the alpaca jumps and lands heavily to create a shockwave. All creatures within 15 feet must make a DC 15 Strength saving throw or be knocked prone and take 7 (2d6) bludgeoning damage. **Traits for Subsizes** - **Shakebutt Alpaca** *Size:* Medium *Armor Class:* 14 (Natural Armor due to agility) - **Jigglebutt Alpaca** *Size:* Large *Health Pool:* 45 (7d10 + 14) *Special Attack:* Jiggle Quake - **Quakebutt Alpaca** *Size:* Huge *Health Pool:* 59 (7d12 + 21) *Speed:* 10 ft. *Special Attack:* Thunderous Quake --- *The Wobblebutt Alpaca prefer mountainous and rugged terrain, where their unique endowment aids in both balance and survival. Their enlarged hindquarters do leave them vulnerable to creatures that are cunning enough to exploit their lack of rear visibility, but the pure girth and power of a charging Wobblebutt should not be underestimated.* Remember to adjust the challenge rating and experience points for...
Jan 14, 2024 at 8:39 AM EST — 1 turn Canada, British Columbia fiction View full conversation
USER: Make a D&D statblock for a hypothetical creature called a "Wobblebutt Sheep". A "Wobblebutt" refers to a unique mutation present in many quadrupedal mammals, in which a vast number of a species' numbers have an enormously enlarged and (as the name would suggest) wobbly rear end, round and protruding and that which makes up about a third of their body weight and size. The potential reasons behind the development of such a trait in so many varying animals are numerous, and could be anything from a self-defense mechanism to a way to make itself appear more intimidating, or perhaps a mass spell gone... right? However, the sheer width of their hindquarters leaves them with little awareness as to what's directly behind them, which why its common to see Wobblebutts accidentally sit down on smaller, unlucky creatures.
CHATBOT: Wobblebutt Sheep ------------------- Small beast, unaligned Armor Class: 12 (natural armor) Hit Points: 26 (4d6 + 12) Speed: 30 ft. STR | DEX | CON | INT | WIS | CHA --- | --- | --- | --- | --- | --- 10 (+0) | 8 (-1) | 16 (+3) | 2 (-4) | 12 (+1) | 9 (-1) Senses: Passive Perception 11 Languages: -- Challenge: 1/2 (100 XP) Traits: ------------------- Enlarged Hindquarters: The Wobblebutt Sheep's oversized rear grants it advantage on Strength (Athletics) checks made to break free from grapples and to shove opponents. However, its hindquarters also give disadvantage on Dexterity (Stealth) checks. Wobbly Sitter: If the Wobblebutt Sheep moves more than 20 feet on its turn toward a creature and ends its movement within 5 feet of it, the creature must succeed on a DC 14 Dexterity saving throw or be knocked prone by the sheep accidentally sitting on them. Thick Wool: The Wobblebutt Sheep's thick wool gives it resistance to cold damage. Actions: ------------------- Headbutt: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d8) bludgeoning damage. Fluffy Bounce: The Wobblebutt Sheep can use its enlarged hindquarters to perform a powerful leap, jumping up to 20 feet horizontally or 10 feet vertically. Upon landing, creatures within 5 feet of its landing point must succeed on a DC 12 Dexterity saving throw or take 3 (1d6) bludgeoning damage and be knocked prone. Reactions: ------------------- Startled Kick: When a creature the Wobblebutt Sheep is aware of comes within 5 feet of its hindquarters, it can make a reaction to kick with its powerful legs. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d10) bludgeoning damage. Ecology: ------------------- Environment: Grassy plains, farmlands Organization: Flock (3-12) Lore: Wobblebutt Sheep are the result of a unique mutation or perhaps even a deliberate enchantment that has massively enlarged their rear ends. Their wobbly haunches make them a rare sight in the monster-infested wilds, as they tend to be domesticated or otherwise protected by farmers who find their fleece excellent for exceptionally warm clothing. The Wobblebutt Sheep's fluffy and rotund posterior may be beneficial in intimidating predators or rivals with its size, but it also presents a danger to creatures that might unwittingly find themselves behind the sheep. Despite their awkward build, Wobblebutt Sheep are hardy, friendly creatures that serve as a testament to the weird and wonderful diversity of the world's fauna. Ad...
Jan 14, 2024 at 8:43 AM EST — 1 turn Canada, British Columbia fiction View full conversation
USER: Make a D&D statblock for a hypothetical creature called a "Wobblebutt Sheep". A "Wobblebutt" refers to a unique mutation present in many quadrupedal mammals, in which a vast number of a species' numbers have an enormously enlarged and (as the name would suggest) wobbly rear end, round and protruding and that which makes up about a third of their body weight and size. The potential reasons behind the development of such a trait in so many varying animals are numerous, and could be anything from a self-defense mechanism to a way to make itself appear more intimidating, or perhaps a mass spell gone... right? However, the sheer width of their hindquarters leaves them with little awareness as to what's directly behind them, which why its common to see Wobblebutts accidentally sit down on smaller, (un)lucky creatures.
CHATBOT: **Wobblebutt Sheep** *Large beast, unaligned* --- **Armor Class** 12 (Natural Armor) **Hit Points** 38 (7d10 + 7) **Speed** 30 ft. --- | STR | DEX | CON | INT | WIS | CHA | |------|-----|-----|-----|-----|-----| | 15 (+2) | 8 (-1) | 13 (+1) | 2 (-4) | 12 (+1) | 7 (-2) | --- **Senses** passive Perception 11 **Languages** -- **Challenge** 1 (200 XP) --- ***Enormous Hindquarters.*** The Wobblebutt Sheep has an oversized rear end, granting it advantage on saving throws against being knocked prone. However, the sheep has a blind spot directly behind it due to its enlarged hindquarters. ***Stout Build.*** The Wobblebutt Sheep counts as one size larger when determining its carrying capacity and the weight it can push, drag, or lift. --- **Actions** ***Headbutt.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 6 (1d8 + 2) bludgeoning damage. ***Wobble Slam.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 7 (1d10 + 2) bludgeoning damage. If the target is a Small or smaller creature, it must succeed on a DC 13 Strength saving throw or be knocked prone and take an additional 2 (1d4) bludgeoning damage. ***Flee.*** When frightened or startled, the Wobblebutt Sheep can take the Dash action as a bonus action on its turn. --- **Reactions** ***Sit Down.*** When a Small or smaller creature moves into the space directly behind the Wobblebutt Sheep without it noticing, the sheep may sit down as a reaction, potentially sitting on the creature. The creature must succeed on a DC 13 Dexterity saving throw or be pinned beneath the sheep. While pinned, the creature is restrained and must succeed on a DC 13 Strength (Athletics) check to escape, as an action, on its subsequent turns. --- **Environment:** Temperate Hills **Organization:** Flock (6-12) --- *Wobblebutt Sheep are generally peaceful creatures that prefer to graze on grasslands and hillsides. Despite their unassuming nature, they can be formidable in self-defense due to their sheer mass and protective instincts. Their unique mutation, the Wobblebutt, serves as both an oddity and an adaptation that may puzzle many scholars and adventurers who encounter these creatures in the wild.* --- Remember, this stat block is for a homebrew creature and should be adjusted to fit the theme and challenge appropriate for your campaign. Feel free to play with the abilities and descriptors to better fit the Wobblebutt Sheep into your world!
Jan 14, 2024 at 8:57 AM EST — 1 turn Canada, British Columbia fiction View full conversation
USER: Make a D&D statblock for a hypothetical creature called a "Wobblebutt Cat". A "Wobblebutt" refers to a unique mutation present in many quadrupedal mammals, in which a vast number of a species' numbers have an enormously enlarged and (as the name would suggest) wobbly rear end, round and protruding and that which makes up about a third of their body weight and size. The potential reasons behind the development of such a trait in so many varying animals are numerous, and could be anything from a self-defense mechanism to a way to make itself appear more intimidating, or perhaps a mass spell gone... right? However, the sheer width of their hindquarters leaves them with little awareness as to what's directly behind them, which why its common to see Wobblebutts accidentally sit down on smaller, (un)lucky creatures.
CHATBOT: # Wobblebutt Cat *Small beast, unaligned* --- **Armor Class** 13 (natural armor) **Hit Points** 22 (5d6 + 5) **Speed** 30 ft., climb 20 ft. --- | STR | DEX | CON | INT | WIS | CHA | |-----|-----|-----|-----|-----|-----| | 8 (-1) | 14 (+2) | 12 (+1) | 3 (-4) | 12 (+1) | 6 (-2) | --- **Skills** Perception +3, Stealth +4 **Senses** passive Perception 13 **Languages** -- **Challenge** 1/2 (100 XP) --- ***Keen Smell.*** The Wobblebutt Cat has advantage on Wisdom (Perception) checks that rely on smell. ***Wobble Defense.*** When a creature hits the Wobblebutt Cat with a melee attack while within 5 feet of it, the attacker must succeed on a DC 11 Dexterity saving throw or fall prone as the Wobblebutt Cat's rear end wobbles unpredictably. ***Clumsy Disguise.*** The Wobblebutt Cat can attempt to disguise itself as a pile of rocks or a small hill due to its wobbly backside. It has advantage on Dexterity (Stealth) checks made to hide when it remains still in natural environments. ***Oblivious Rear.*** The Wobblebutt Cat has disadvantage on opportunity attacks, as its large backside makes it difficult to perceive creatures moving out of its melee range. --- **ACTIONS** ***Bite.*** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. ***Sitting Smash.*** The Wobblebutt Cat tries to sit on a creature it can see within 5 feet of it. The target must succeed on a DC 11 Dexterity saving throw or be knocked prone and take 7 (2d6) bludgeoning damage. If the target is two or more sizes smaller than the Wobblebutt Cat, the target is also grappled (escape DC 11). Until this grapple ends, the creature is restrained, and the Wobblebutt Cat can't use its Sitting Smash on another target. --- **REACTIONS** ***Unsteady Wobble.*** In response to being frightened or surprised, the Wobblebutt Cat may unintentionally sway its enlarged rear in a random direction. Each creature within 5 feet of the Wobblebutt Cat must succeed on a DC 11 Strength saving throw or be pushed 5 feet away from the Cat and be knocked prone. --- *Whether the Wobblebutt Cats are the results of an ancient spell that twisted their evolution, or a quirk of nature that grants them this peculiar form, these felines are both endearing and a hazard in their habitats. Fiercely territorial, they are mostly oblivious to the chaos caused by their ungainly posteriors. They have a knack for accidentally sitting on unsuspecting prey or objects, which they often mistake for convenient resting ...
Jan 14, 2024 at 9:12 AM EST — 1 turn Canada, British Columbia fiction View full conversation
USER: Make a D&D statblock for a hypothetical creature called a "Wobblebutt Alpaca". A "Wobblebutt" refers to a unique mutation present in many quadrupedal mammals, in which a vast number of a species' numbers have an enormously enlarged and (as the name would suggest) wobbly rear end, round and protruding and that which makes up about a third of their body weight and size. The potential reasons behind the development of such a trait in so many varying animals are numerous, and could be anything from a self-defense mechanism to a way to make itself appear more intimidating, or perhaps a mass spell gone... right? However, the sheer width of their hindquarters leaves them with little awareness as to what's directly behind them, which why its common to see Wobblebutts accidentally sit down on smaller, (un)lucky creatures.
CHATBOT: **Wobblebutt Alpaca** *Large beast, unaligned* --- **Armor Class** 12 (natural armor) **Hit Points** 38 (7d10 + 7) **Speed** 30 ft. --- | STR | DEX | CON | INT | WIS | CHA | | :-: | :-: | :-: | :-: | :-: | :-: | | 14 (+2) | 10 (+0) | 13 (+1) | 2 (-4) | 12 (+1) | 6 (-2) | --- **Senses** passive Perception 11 **Languages** -- **Challenge** 1 (200 XP) --- **Wobbly Rear.** The Wobblebutt Alpaca has disadvantage on Dexterity saving throws to avoid effects that occur behind them. **Imposing Presence.** The Wobblebutt Alpaca's massive hindquarters give it advantage on Intimidation checks against creatures of Medium size or smaller. **Sturdy Stance.** Due to its enlarged rear, the Wobblebutt Alpaca has advantage on saving throws against being knocked prone. --- **Actions** **Bite.** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 6 (1d8 + 2) piercing damage. **Sitting Smash.** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target directly behind the Wobblebutt Alpaca. *Hit:* 9 (2d6 + 2) bludgeoning damage. If the target is a Small or smaller creature, it must succeed on a DC 12 Strength saving throw or be knocked prone and restrained under the Wobblebutt Alpaca's rear until it successfully makes the saving throw at the end of one of its turns. **Charge.** If the Wobblebutt Alpaca moves at least 15 feet straight toward a target and then hits it with a bite attack on the same turn, the target takes an extra 4 (1d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone. --- **Reaction** **Startled Kick.** In response to being hit by a melee attack, the Wobblebutt Alpaca can make a powerful kick with its back legs. The attacker must succeed on a DC 14 Dexterity saving throw or take 7 (2d6) bludgeoning damage and be pushed 10 feet away. --- The Wobblebutt Alpaca is a gentle grazer by nature, but the unique mutation that has endowed it with an enlarged and wobbly posterior also provides it with a few defensive mechanisms. Its massive size can be used to intimidate smaller predators, and when startled, it can deliver a surprisingly powerful kick. The sitting smash is an often unintentional attack that occurs when the alpaca simply fails to notice a smaller creature directly behind it before sitting down. Despite their peculiar hindquarters, Wobblebutt Alpacas are considerably sturdy creatures that are difficult to topple.
Jan 14, 2024 at 9:17 AM EST — 1 turn Canada, British Columbia fiction View full conversation
USER: Make a D&D statblock for a hypothetical creature called a "Wobblebutt Sheep". A "Wobblebutt" refers to a unique mutation present in many quadrupedal mammals, in which a vast number of a species' numbers have an enormously enlarged and (as the name would suggest) wobbly rear end, round and protruding and that which makes up about a third of their body weight and size. The potential reasons behind the development of such a trait in so many varying animals are numerous, and could be anything from a self-defense mechanism to a way to make itself appear more intimidating, or perhaps a mass spell gone... right? However, the sheer width of their hindquarters leaves them with little awareness as to what's directly behind them, which why its common to see Wobblebutts accidentally sit down on smaller, (un)lucky creatures.
CHATBOT: **Wobblebutt Sheep** *Medium beast, unaligned* --- **Armor Class** 11 (natural armor) **Hit Points** 38 (7d8 + 7) **Speed** 20 ft. --- | STR | DEX | CON | INT | WIS | CHA | |---|---|---|---|---|---| | 12 (+1) | 8 (-1) | 13 (+1) | 2 (-4) | 11 (0) | 6 (-2) | --- **Senses** passive Perception 10 **Languages** -- **Challenge** 1/2 (100 XP) --- **Enormous Hindquarters.** The Wobblebutt Sheep has a disadvantage on Dexterity (Stealth) checks and can't be knocked prone due to its wobbly but stable lower mass. **Rump Impact.** The Wobblebutt Sheep can use the force of its hindquarters to perform a powerful sitting attack, dealing bludgeoning damage equal to its falling damage to the targets underneath it if it deliberately tries to sit on them. --- **ACTIONS** **Ram.** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 4 (1d6 + 1) bludgeoning damage. **Hooves.** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one prone creature. *Hit:* 6 (2d4 + 1) bludgeoning damage. **Rear Up.** The Wobblebutt Sheep rears up on its wobbly hindquarters and slams down with its full weight on a creature within 5 feet of it. The target must succeed on a DC 13 Strength saving throw or take 9 (2d8) bludgeoning damage and be knocked prone. If the saving throw is successful, the target takes half the bludgeoning damage and isn't knocked prone. --- **REACTIONS** **Topple Over.** If the Wobblebutt Sheep takes damage that would normally knock it prone, instead it becomes unbalanced but remains upright. Creatures within 5 feet of the sheep must succeed on a DC 11 Dexterity saving throw or be pushed 5 feet away from the sheep as it sways. --- Creating a creature like a Wobblebutt Sheep in D&D introduces some amusing combat dynamics and role-playing opportunities. Due to its unusually large and wobbly rear, it might inadvertently crush opponents that aren't paying attention or are too slow to escape its girth. Its low speed reflects the cumbersome nature of its movements. The creature's actions encompass both quirky maneuvers and typical beast attacks. A 'Rear Up' action gives the creature a signature move based on its most notable feature, while 'Topple Over' ensures it's comical yet dangerous even when at a disadvantage. Challenge rating depends on the intended difficulty for the adventurers, but a CR of 1/2 assumes that while it's not particularly dangerous or tough, the Wobblebutt Sheep's quirks make it a memorable encounter for a low-level party.
Jan 14, 2024 at 8:51 PM EST — 2 turns Canada, British Columbia fiction fanfiction View full conversation
USER: If the Pokemon Cherrim was a creature in a hypothetical D&D setting/homebrew, what would its statblock look like? Write a snippet of in-universe lore/description describing how such a Pokemon would adapt and fit into a fantasy setting.
CHATBOT: **Cherrim** *Small plant, neutral* --- **Armor Class** 13 (natural armor) **Hit Points** 38 (7d6 + 14) **Speed** 20 ft. --- |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |8 (-1)|16 (+3)|15 (+2)|10 (+0)|12 (+1)|14 (+2)| --- **Skills** Nature +2, Perception +3 **Senses** passive Perception 13 **Languages** Sylvan, understands Common but doesn't speak **Challenge** 2 (450 XP) --- **Sun's Blessing (Recharge 5-6).** When in direct sunlight, Cherrim can use a bonus action to enter its Sunshine Form, gaining advantage on all saves. While in Sunshine Form, its Flower Gift ability is activated, and it loses this bonus if it spends more than 1 minute in total darkness or shadow. **Flower Gift.** As long as it's in its Sunshine Form, Cherrim grants all allies within 10 feet of it a +1 bonus to AC and saving throws. **Photosynthesis.** Cherrim regains 5 hit points at the start of its turn if it is in direct sunlight and has at least 1 hit point remaining. --- **ACTIONS** **Razor Leaf.** Ranged Weapon Attack: +5 to hit, range 30/60 ft., one target. *Hit:* 8 (2d4 + 3) slashing damage. **Petal Dance (Recharge 4-6).** Cherrim whips up a storm of petals and dances wildly. Each creature in a 15-foot radius centered on Cherrim must make a DC 13 Dexterity saving throw, taking 14 (4d6) slashing damage on a failed save, or half as much on a successful one. After using Petal Dance, Cherrim becomes confused due to the exhausting dance. At the start of its next turn, it must roll a d4 and move in a random direction determined by the DM for its movement, and it cannot use Petal Dance again until it finishes a short or long rest. --- **REACTIONS** **Change Form.** When Cherrim takes damage, it can choose to wither into its Overcast Form as a reaction, increasing its AC by 2 until the start of its next turn as it shrinks and its petals close to protect itself. --- *In the far reaches of the Emerald Wood, where the sun kisses the boughs in golden light, the rare Cherrim bloom. At first glance, one might mistake these creatures for ordinary flowering plants, but they hold within them a touch of fey magic. Cherrim spend much of their time in a withdrawn state, resembling nothing more than a budding flower. However, with the touch of the sun's rays, they burst forth in dazzling colors, singing in a language older than the woods themselves.* *Locals tell tales of Cherrim's dual nature: during rainfalls or under the shade of night, they shrink and withdraw, and their magic lies dorma...
USER: If I were to cast Speak with Plants to talk to the Cherrim, what might it say?
CHATBOT: As you cast *Speak with Plants*, the ambient magic of your spell weaves into the air, touching upon the essence of the Cherrim. The spell takes hold, and you sense a shift in the energy around the creature as it becomes a conduit for communication. The Cherrim's petals rustle gently, despite the absence of wind, and a soft, melodic voice emerges from the being, harmonizing with the rustling leaves around you. *"Hello, kindred spirit of the wood,"* the Cherrim greets, its voice carrying the tranquility of a sunny glade. *"What brings you to seek wisdom from one who blossoms under the sun's tender gaze?"* You explain your inquiry, and the Cherrim swirls its petals in what appears to be a gesture of contemplation before replying. *"The forest whispers secrets to those who listen. I am but a humble guardian, waltzing to the rhythm of nature's symphony. The sun is my heart's joy, and in its light, I share the warmth and protection with those around me. Should clouds cloak the sky, I shy away, conserving my essence until once again the rays reach out to dance."* Its words would be poetically infused with the natural wisdom of the flora, evoking a sense of the interconnected web of life that it is a part of. The Cherrim might share insights on the ebb and flow of the forest's energies, the movements of the sun, or how best to tend to the well-being of the woodlands and its denizens. *"Care for the land, and it will care for you. The cycle of giving is the circle of life. Nurture the roots, and the blossoms will flourish, reflecting the beauty of a balanced existence,"* the Cherrim concludes, its voice a gentle hum akin to the sound of life that teems within the heart of the forest.
Jan 14, 2024 at 10:23 PM EST — 2 turns Canada, British Columbia fiction fanfiction View full conversation
USER: If the Pokemon Minccino was a creature in a hypothetical D&D 5e setting/homebrew, what would its statblock look like?
CHATBOT: Here's a hypothetical D&D 5e stat block for Minccino, modeled after similar small creatures in the monster manual but tailored to its characteristics as a Pokemon: ``` Minccino Small beast, unaligned Armor Class 13 (natural armor) Hit Points 13 (3d6 + 3) Speed 30 ft. STR 8 (-1) DEX 16 (+3) CON 12 (+1) INT 4 (-3) WIS 12 (+1) CHA 10 (0) Skills: Perception +3, Stealth +5 Senses: passive Perception 13 Languages: -- Challenge: 1/4 (50 XP) Keen Senses: Minccino has advantage on Wisdom (Perception) checks that rely on hearing or smell. Groom: As an action, Minccino can clean itself or another creature it can touch. If it cleans another creature, that creature gains advantage on its next saving throw against being poisoned or diseased. Actions Tail Slap: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage. The Minccino may attack twice with its tail slap due to its Skill Link ability. Double Slap: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage. Repeat the attack two to five times (roll 1d4+1 to determine the number of attacks). Swift: Minccino can cast the "Magic Stone" cantrip (treated as a natural ability with a casting ability of Dexterity). This reflects its ability to quickly hurl small projectiles at its enemies. Reactions Cinccino Touch: When a creature within 5 feet of the Minccino hits it with an attack, Minccino can use its reaction to attempt to clean the attacker, possibly distracting it. The attacker must make a DC 13 Dexterity saving throw or be surprised until the end of its next turn. Evasion: If Minccino is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, Minccino instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. ``` Note: Minccino evolves into Cinccino, which would have a higher Challenge Rating and stronger abilities. This is a very simplified representation of Minccino in D&D, as Pokemon have complex abilities that might not translate directly to D&D mechanics. Moreover, the "Skill Link" and "Cinccino Touch" abilities were invented for this hypothetical scenario to make the stat block more reminiscent of the Pokemon's characteristics and potential abilities it could have in the Pokemon world. Adjustments may be necessary based on the homebrew setting and the Dungeon Master's design preferences.
USER: If I were to cast Speak with Animals to talk to an instance of Minccino, what might it say?
CHATBOT: When using "Speak with Animals" to communicate with a Minccino, the conversation would depend on the personality you, as the Dungeon Master, apply to the creature, as well as the context of the encounter. Generally, Minccino are depicted as clean and tidy creatures in the Pokemon universe, often focused on cleaning and grooming. In a D&D context, here's an example of what a Minccino might say: **Adventurer**: "Hello, little one. Can you tell me if you've seen anything unusual in this area?" **Minccino**: "Oh, hello! Unusual? Hmm, well, I've been rather busy tidying up. You know how messy the forest can get! But now that you mention it, there were some two-legged creatures stomping around here earlier. Very noisy. Made a mess, they did!" **Adventurer**: "Two-legged creatures? Do you mean other humans, or something else?" **Minccino**: "Yes, humans! They left behind some shiny things. I tried to polish them, but they didn't smell very nice. I buried them under that bush over there." **Adventurer**: "That's very helpful, thank you. Do you know which way they went?" **Minccino**: "They trudged up the hill, towards the old stone circle. Please be careful, the stones are very dusty and could use a good clean. Though I suppose you're more interested in finding those humans?" **Adventurer**: "Indeed, but I appreciate the cleaning tips. Do you need anything before I go?" **Minccino**: "If you find any soft cloths or brushes on your journey, remember me! And should you ever desire a thorough dusting off, you have but to ask!" Remember, "Speak with Animals" doesn't make the creatures more intelligent than they inherently are, so they would still have a very simple understanding of the world around them. They communicate basic ideas, feelings, and perceptions from their animalistic point of view.