Estimated User #41 (4 IP addresses)
24 fiction conversations
over 5 months, 21 days
(Nov 10, 2023 – Apr 29, 2024)
British Columbia, Canada
Estimated User Group (4 IP addresses)
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An IP address relates to the location of a user's computer or device, and a single person may have multiple IP addresses if they use different locations or networks. These IP addresses are grouped because the average embedding of each IP address's first turns (computed with all-MiniLM-L6-v2 sentence-transformer) has cosine similarity ≥ 0.85 and they share the same state (British Columbia). Groups are merged transitively—if A matches B and B matches C, all three are grouped even if A and C are below 0.85.
Pairwise cosine similarities (6 pairs)
| IP A | IP B | Similarity |
|---|---|---|
dec092bcc01e... |
e33293d7cbce... |
0.905 |
ae14b687cd3e... |
dec092bcc01e... |
0.892 |
703c6cfab5e4... |
ae14b687cd3e... |
0.886 |
703c6cfab5e4... |
dec092bcc01e... |
0.791 (indirect) |
ae14b687cd3e... |
e33293d7cbce... |
0.718 (indirect) |
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e33293d7cbce... |
0.583 (indirect) |
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Nov 10, 2023
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Create a table of loot and equipment (including name, description, effects, valu
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If the Pokemon Glaceon was a creature in a hypothetical D&D 5e setting/homebrew,
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Create a list of loot and equipment (including name, effects, and rarity) for a
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Make a D&D 5e statblock for a hypothetical homebrew creature called a "Wobblebut
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If "Idol" were a class in D&D e5, what would its spells, feats and subclasses lo
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Write the script for an episode of a 90's animated cartoon starring a giant pink
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Make up a new D&D 5e feat called "Bottom-Heavy". Humanoids with this feat have t
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Create a bullet list of loot and equipment (including name, description, effects
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Make up some new D&D 5e spells for a homebrew sub-transfiguration school of magi
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Make up a new D&D 5e feat called "Bottom-Heavy". Humanoids with this feat have t
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Make up a new D&D 5e trait or action for a small yet comically wide-hipped and t
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Make a D&D statblock for a hypothetical creature called a "Big-Butted Sheep". It
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Write the catalog to a clothing magazine taking place in a world where the usage
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If the Pokemon Eevee was a creature in a D&D homebrew, what would its statblock
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If the Pokemon Glaceon was a creature in a hypothetical D&D setting/homebrew, wh
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Create a bullet list of loot and equipment for an inflation-centred D&D 5e homeb
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Write an additional addendum to the end of this hypothetical SCP document: **Ite
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Create a bullet list of loot and equipment (including name, description, effects
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If "Idol" were a class in D&D e5, what would its spells, feats and subclasses lo
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Make up a new D&D 5e feat called "Bottom-Heavy". When you take this feat, you ha
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If the Pokemon move Heart Swap was a spell in a hypothetical D&D 5e setting/home
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Create a list of loot and equipment (including name, effects, and rarity) for a
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For this conversation, I want you to be AdventureGPT. As AdventureGPT, you will
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In the style of a Digimon entry, detail a hypothetical fusion between a Terrierm
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Write the script for an episode of a 90's animated cartoon sitcom starring a gia
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If the Cave Story character Curly Brace was a creature in a hypothetical D&D set
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Create a bullet list of loot and equipment (including name, description, effects
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Make a D&D statblock for a hypothetical creature called a "Alpacataur". It is ex
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Make a D&D statblock for a hypothetical creature called a "Cattaur". It is exact
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Create a bullet list of loot and equipment (including name, description, effects
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Write the first chapter to a giantess novel starring a sweet, music-loving teena
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If "Chibi" was a race in a hypothetical D&D setting/homebrew, what would its fea
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Write a Pokedex entry detailing the mating habits of Eevee in the wild.
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Make up some hypothetical ideas as to what could be beyond the barriers of the u
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If "Idol" were a class in D&D e5, what would its spells, feats and subclasses lo
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Make a D&D statblock for a hypothetical creature called a "Big-Butted Llama", al
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Write the first chapter to a wholesome story starring Cinnamoroll from Sanrio an
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If the "Shortstack" was a race in a hypothetical D&D 5e setting/homebrew, what w
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Could you make some inflation-themed spells for a hypothetical D&D 5e homebrew/s
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Make up a new D&D 5e trait/feat called "Bottom-Heavy".
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Write an additional addendum to the end of this hypothetical SCP document: **Ite
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If the Digimon Lopmon was a creature in a hypothetical D&D 5e setting/homebrew,
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If the Pokemon Poipole was a creature in a hypothetical D&D 5e setting/homebrew,
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C61
If Isabelle from the Animal Crossing series were a character in D&D 5e, what wou
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Write a story about a cute teenage girl named Lovelitchi who secretly lives a do
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24 conversations in cluster Cluster 4× “Make a D&D 5e statblock for a hypothetical homebrew creature...” over 2 months, 14 days (Jan 14, 2024 – Mar 29, 2024), oldest first.
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USER: Make a D&D 5e statblock for a hypothetical homebrew creature called a "Wobblebutt ()". A "Wobblebutt" refers to a unique mutation present in many quadrupedal mammals, in which a vast number of a species' numbers have an enormously enlarged and (as the name would suggest) wobbly rear end, round and protruding and that which makes up about a third of their body weight and size, if not more. The potential reasons behind the development of such a trait in so many varying animals are numerous, and could be anything from a self-defense mechanism to a way to make itself appear more intimidating, or perhaps a mass spell gone... right? However, the sheer width of their hindquarters leaves them with little awareness as to what's directly behind them, which why its common to see Wobblebutts accidentally sit down on any smaller creatures (un)lucky enough to get caught directly behind it.
CHATBOT: Certainly! Below I've created a statblock for the homebrew creature "Wobblebutt" for Dungeons & Dragons 5th Edition. Please note that this stat block is fictional and imagined for the purposes of answering this question. Balancing for actual gameplay may require adjustments based on playtesting. --- **Wobblebutt** *Large beast, unaligned* --- **Armor Class** 12 (natural armor) **Hit Points** 52 (7d10 + 14) **Speed** 30 ft. --- | STR | DEX | CON | INT | WIS | CHA | |-----|-----|-----|-----|-----|-----| | 17 (+3) | 10 (+0) | 14 (+2) | 2 (-4) | 12 (+1) | 6 (-2) | --- **Skills** Perception +3 **Senses** passive Perception 13 **Languages** -- **Challenge** 2 (450 XP) --- **Wobbly Defense.** The Wobblebutt's wobbly hindquarters are difficult to get a precise hit on. Attacks against its rear (defined as the back third of its body) have disadvantage. **Unaware Rear.** The Wobblebutt has a blind spot directly behind it due to its enormous rear end. It cannot make opportunity attacks against creatures that are directly behind it. **Squash.** If the Wobblebutt moves at least 15 feet straight toward a creature and then hits it with a slam attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is already prone, the Wobblebutt may choose to sit on it, which restrains the target until the Wobblebutt stands up (Escape DC 14). --- **Actions** **Slam.** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 8 (1d10 + 3) bludgeoning damage. **Sit (Recharge 5-6).** The Wobblebutt sits down heavily in its current space. Each creature of Medium size or smaller within a 5-foot radius must make a DC 14 Dexterity saving throw, taking 14 (2d10 + 3) bludgeoning damage on a failed save, or half as much damage on a successful one. On a failure by 5 or more, a creature is also knocked prone and restrained under the Wobblebutt. While sitting, the Wobblebutt cannot move, but creatures restrained by it take 7 (2d6) bludgeoning damage at the start of each of the Wobblebutt's turns. **Reposition.** The Wobblebutt stands up if it is sitting, releasing any creatures it has restrained. It can then move up to half its speed without provoking opportunity attacks. --- *Flavor Text:* Wobblebutts are gentle giants of the wilds, characterized by their oversized and wobbly backsides. While they may appear comical, their girth is a substantial defense mechanism against predators. They are usually peaceful, grazing on vegetation,...
USER: Make a D&D 5e statblock for a hypothetical homebrew creature called a "Wobblebutt ()".Sheep". A "Wobblebutt" refers to a unique mutation present in many quadrupedal mammals, in which a vast number of a species' numbers have an enormously enlarged and (as the name would suggest) wobbly rear end, round and protruding and that which makes up about a third of their body weight and size, if not more.more; the bigger their behind, the more favored they are. The potential reasons behind the development of such a trait in so many varying animals are numerous, and could be anything from a self-defense mechanism to a way to make itself appear more intimidating, or perhaps a mass spell gone... right? However, the sheer width of their hindquarters leaves them with little awareness as to what's directly behind them, which why its common to see Wobblebutts accidentally sit down on any smaller creatures (un)lucky enough to get caught directly behind it.
CHATBOT: # Wobblebutt Sheep *Large beast, unaligned* --- **Armor Class** 10 (Natural Armor) **Hit Points** 38 (7d10 + 7) **Speed** 30 ft. | STR | DEX | CON | INT | WIS | CHA | |------|-----|-----|-----|-----|-----| | 14 (+2) | 8 (-1) | 13 (+1) | 2 (-4) | 12 (+1) | 6 (-2) | --- **Senses** passive Perception 11 **Languages** -- **Challenge** 1/2 (100 XP) --- **Sure-Footed.** The Wobblebutt Sheep has advantage on Strength and Dexterity saving throws made against effects that would knock it prone. **Wobbly Hindquarters.** The Wobblebutt Sheep has disadvantage on any attack rolls against creatures that are directly behind it. **Sit.** If a Wobblebutt Sheep moves at least 15 feet straight toward a creature and then successfully hits it with a ram attack on the same turn, the target must succeed on a DC 11 Strength saving throw or be knocked prone. If the target is knocked prone, the sheep can make a bonus action to 'Sit' on the prone target, which must then succeed on a DC 11 Strength saving throw or be restrained and take 1d6+2 bludgeoning damage at the start of each of the Wobblebutt Sheep's turns until it is no longer restrained. A creature can use its action to make a DC 11 Strength check, freeing itself or another creature within its reach on a success. --- ## Actions **Ram.** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 6 (1d8 + 2) bludgeoning damage. **Bite.** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 4 (1d4 + 2) piercing damage. *Intimidating Rear.* The Wobblebutt Sheep can use its enormous rear end to appear more daunting to predators and rivals. Each creature of the sheep's choice within 20 feet of it and aware of it must succeed on a DC 11 Wisdom saving throw or become frightened until the end of the sheep's next turn. --- ## Description The Wobblebutt Sheep is an odd mutation among the common sheep, characterized by its comically enlarged hindquarters. This rotund posterior grants it some advantage against being knocked prone and provides a unique way to combat threats--by sitting on them! Farmers who keep these sheep often find that their unusual size makes them popular among local nobles who enjoy such novelties, but the unwary might find themselves literally underneath the affection of these hefty mammals. Ever cautious of what's behind them, these creatures are nevertheless prized for their wool, which is as luxurious as it is plentiful, gathered in great billowing masses around their voluminous backsides. Alth...
CHATBOT: # Jigglebutt Sheep *Huge beast, unaligned* --- **Armor Class** 11 (Natural Armor) **Hit Points** 76 (9d12 + 18) **Speed** 30 ft. | STR | DEX | CON | INT | WIS | CHA | |------|-----|-----|-----|-----|-----| | 18 (+4) | 6 (-2) | 16 (+3) | 2 (-4) | 12 (+1) | 6 (-2) | --- **Senses** passive Perception 11 **Languages** -- **Challenge** 2 (450 XP) --- **Immovable.** The Jigglebutt Sheep has advantage on Strength saving throws made against effects that would knock it prone. Furthermore, due to its enormous rear end, the Jigglebutt Sheep has resistance to all damage from falling. **Earthshaker.** Whenever the Jigglebutt Sheep jumps or falls onto the ground from a height of at least 5 feet, it creates a small tremor. All other creatures within 10 feet must succeed on a DC 14 Strength saving throw or be knocked prone. **Sit.** If a Jigglebutt Sheep moves at least 20 feet straight toward a creature and then successfully hits it with a ram attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is knocked prone, the sheep can make a bonus action to 'Sit' on the prone target, which must then succeed on a DC 15 Strength saving throw or be restrained and take 2d6+4 bludgeoning damage at the start of each of the Jigglebutt Sheep's turns until it is no longer restrained. A creature can use its action to make a DC 15 Strength check, freeing itself or another creature within its reach on a success. --- ## Actions **Ram.** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 14 (2d8 + 4) bludgeoning damage. **Bite.** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 8 (2d4 + 4) piercing damage. **Jiggly Shockwave.** (Recharge 5-6) The Jigglebutt Sheep slams its enormous hindquarters onto the ground, causing a shockwave in a 20-foot radius. Each creature on the ground in that area must succeed on a DC 15 Dexterity saving throw or take 2d6 bludgeoning damage and be knocked prone. --- ## Legend Actions (Challenge 4 or Higher) The Jigglebutt Sheep can take 2 legend actions, chosen from the options below. Only one legend action option can be used at a time and only at the end of another creature's turn. The Jigglebutt Sheep regains spent legend actions at the start of its turn. **Move.** The Jigglebutt Sheep moves up to its speed without provoking opportunity attacks. **Tail Swipe.** The Jigglebutt Sheep makes one ram attack or uses its Jiggly Shockwave if it is available. **Rebound** (Costs...
USER: Make a D&D 5e statblock for a hypothetical homebrew creature called a "Wobblebutt Sheep". A "Wobblebutt" refers to a unique mutation present in many quadrupedal mammals, in which a vast number of a species' numbers have an enormously enlarged and (as the name would suggest) wobbly rear end, round and protruding and that which makes up about a third of their body weight and size, if not more; the bigger their behind, the more favored they are.more. The potential reasons behind the development of such a trait in so many varying animals are numerous, and could be anything from a self-defense mechanism to a way to make itself appear more intimidating, or perhaps a mass spell gone... right? However, the sheer width of their hindquarters leaves them with little awareness as to what's directly behind them, which why its common to see Wobblebutts accidentally sit down on any smaller creatures (un)lucky enough to get caught directly behind it.
CHATBOT: Here's a homebrew stat block for your Wobblebutt Sheep creature in D&D 5e. Please note that this creature is a creation for fun and is not part of the official D&D lore. --- **Wobblebutt Sheep** *Small beast, unaligned* --- **Armor Class** 11 (natural armor) **Hit Points** 18 (4d6 + 4) **Speed** 30 ft. --- | STR | DEX | CON | INT | WIS | CHA | |-----|-----|-----|-----|-----|-----| | 12 (+1) | 10 (+0) | 12 (+1) | 2 (-4) | 10 (+0) | 6 (-2) | --- **Senses** passive Perception 10 **Languages** -- **Challenge** 1/4 (50 XP) --- **Wobblebutt.** The Wobblebutt Sheep has disadvantage on Dexterity saving throws to avoid falling prone. When the Wobblebutt Sheep moves at least 20 feet straight toward a creature and then hits it with a ram attack on the same turn, that target must succeed on a DC 11 Strength saving throw or be knocked prone. **Rear-End Obliviousness.** The Wobblebutt Sheep cannot perceive anything within a 5-foot radius directly behind it, allowing creatures to hide from the sheep or sneak up on it when in this area. **Accidental Sitter.** When the Wobblebutt Sheep becomes aware of a creature in its Rear-End Obliviousness zone, or if a creature attacks it from that zone, it may instinctively sit down as a reaction. The creature in the zone must succeed on a DC 11 Dexterity saving throw or be knocked prone and take 2d6 bludgeoning damage. --- **Actions** --- **Ram.** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 3 (1d4 + 1) bludgeoning damage. **Wobblebutt Slam.** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 5 (2d4 + 1) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone. --- Wobblebutt Sheep are generally docile creatures, but when threatened, they can use their unique physiology in surprising ways. They're not the smartest animals roaming the realm, but they might accidentally cause trouble for inattentive adventurers or predators alike, especially given their lack of awareness of creatures directly behind them and a tendency to sit down when startled.
USER: Make a D&D 5e statblock for a hypothetical homebrew creature called a "Wobblebutt Sheep". A "Wobblebutt" refers to a unique mutation present in many quadrupedal mammals, in which a vast number of a species' numbers have an enormously enlarged and (as the name would suggest) wobbly rear end, round and protruding and that which makes up about a third of their body weight and size, if not more. The potential reasons behind the development of such a trait in so many varying animals are numerous, and could be anything from a self-defense mechanism to a way to make itself appear more intimidating, or perhaps a mass spell gone... right? However, the sheer width of their hindquarters leaves them with little awareness as to what's directly behind them, which why its common to see Wobblebutts accidentally sit down on any smaller creatures (un)lucky enough to get caught directly behind it.
CHATBOT: Sure, here's a whimsical homebrew stat block for a "Wobblebutt Sheep" in Dungeons & Dragons 5th edition: **Wobblebutt Sheep** *Medium beast, unaligned* **Armor Class** 12 (Natural Armor) **Hit Points** 2d8 + 2 (11 HP on average) **Speed** 30 ft. | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 13 (+1) | 8 (-1) | 12 (+1) | 2 (-4) | 10 (+0) | 6 (-2) | **Senses** Passive Perception 10 **Languages** -- **Challenge** 1/4 (50 XP) **Rounded Rump.** Due to its enlarged hindquarters, the Wobblebutt Sheep has disadvantage on Dexterity saving throws to avoid effects or traps that affect its backside. **Unsteady Sit.** If the Wobblebutt Sheep moves at least 20 feet straight toward a creature and then hits it with a ram attack on the same turn, the target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the Wobblebutt Sheep can make one sit attack against it as a bonus action. **Actions** **Ram.** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 4 (1d6 + 1) bludgeoning damage. **Sit.** *Melee Weapon Attack:* +3 to hit, reach 0 ft., one prone creature. *Hit:* 6 (1d10 + 1) bludgeoning damage. If the target is a Small or smaller creature, it must succeed on a DC 12 Constitution saving throw or be stunned until the end of the Wobblebutt Sheep's next turn. **Fluffy Charge.** Once per day, the Wobblebutt Sheep can perform a special charge attack. If the Wobblebutt Sheep moves at least 30 feet straight toward a target and then hits with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone. **Traits** **Adorable Oaf.** Despite its size and clumsiness, the Wobblebutt Sheep's endearing appearance gives it advantage on Charisma checks when interacting with creatures that would find it cute. *The Wobblebutt Sheep is a curious and chubby variant of the typical pastoral animal. While its oversized rear end can pose challenges, particularly in combat, it's nevertheless a surprisingly agile and resilient creature, able to withstand the tumbles and rolls that often result from its unique physique. In the wild, these creatures are known to inadvertently protect their herd by toppling predators with their massive haunches.*
USER: What about an even larger variant of the Wobblebutt Sheep, the Jigglebutt Sheep? Compared to the comically-large but still modestly-sized rears of Wobblebutts, Jigglebutts are several times more huge, those with posteriors that nearly outsize the rest of their bodies! At first glance, it's hard to tell if they're more butt or sheep; the animal may as well just be the platform for its titanic rear! And they aren't called Jigglebutts for no reason; their tonne-heavy buttocks perpetually shake, sway and jiggle like gelatin at the slightest touch or movement, rippling for minutes at a time as if it had a life of its own.
CHATBOT: Certainly! Here's an upgraded stat block for a "Jigglebutt Sheep", an even more comically proportioned creature than its Wobblebutt cousin. **Jigglebutt Sheep** *Large beast, unaligned* **Armor Class** 13 (Natural Armor) **Hit Points** 6d10 + 18 (51 HP on average) **Speed** 25 ft. | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 18 (+4) | 6 (-2) | 16 (+3) | 2 (-4) | 12 (+1) | 7 (-2) | **Senses** Passive Perception 11 **Languages** -- **Challenge** 2 (450 XP) **Endless Jiggle.** The mass of the Jigglebutt Sheep's rear is so significant that any bludgeoning damage dealt to it from behind is reduced by half, as the jiggle absorbs some of the impact. **Unwavering Girth.** The Jigglebutt Sheep has advantage on saving throws against being knocked prone due to its massive and stable rear. **Ground Quake.** When the Jigglebutt Sheep jumps or falls a distance of 10 feet or more onto the ground, creatures within a 5-foot radius must succeed on a DC 14 Dexterity saving throw or be knocked prone by the tremor. **Actions** **Headbutt.** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 9 (1d10 + 4) bludgeoning damage. **Jiggling Slam.** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 13 (2d8 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or be incapacitated by the mesmerizing jiggles until the end of the Jigglebutt Sheep's next turn. **Thunderous Tumble (Recharge 5-6).** The Jigglebutt Sheep can take a running start and tumble forward, using its enormous posterior to bowl over creatures in its path. Every creature in a 10-foot-wide, 30-foot-long line must make a DC 16 Dexterity saving throw, taking 21 (6d6) bludgeoning damage on a failed save, or half as much damage on a successful one. Creatures hit by the tumble are pushed aside 5 feet and knocked prone if they fail the saving throw. **Reactions** **Ripple Absorption.** When the Jigglebutt Sheep is subjected to a melee attack, it can use its reaction to jiggle its massive behind, granting it resistance to the damage from that attack. **Traits** **Irresistible Bounce.** The hypnotic movement of the Jigglebutt Sheep's hindquarters provides it with an aura of charm. Creatures that start their turn within 30 feet of the Jigglebutt Sheep and can see it must succeed on a DC 13 Wisdom saving throw or be charmed until the start of their next turn, unable to do anything but watch the jiggle (the sheep doe...
USER: Make a D&D 5e statblock for a hypothetical homebrew creature called a "Wobblebutt Sheep". A "Wobblebutt" refers to a unique mutation present in many quadrupedal mammals, in which a vast number of a species' numbers have an enormously enlarged and (as the name would suggest) wobbly rear end, round and protruding and that which makes up about a third of their body weight and size, if not more. The potential reasons behind the development of such a trait in so many varying animals are numerous, and could be anything from a self-defense mechanism to a way to make itself appear more intimidating, or perhaps a mass spell gone... right? However, the sheer width of their hindquarters leaves them with little awareness as to what's directly behind them, which why its common to see Wobblebutts accidentally sit down on any smaller creatures (un)lucky enough to get caught directly behind it.
CHATBOT: **Wobblebutt Sheep** *Medium beast, unaligned* --- **Armor Class** 12 (natural armor) **Hit Points** 38 (7d8 + 7) **Speed** 30 ft. --- | STR | DEX | CON | INT | WIS | CHA | |-----|-----|-----|-----|-----|-----| | 13 (+1) | 8 (-1) | 12 (+1) | 2 (-4) | 10 (+0) | 6 (-2) | --- **Senses** passive Perception 10 **Languages** -- **Challenge** 1 (200 XP) --- **Wobbly Defense.** The Wobblebutt Sheep's enlarged rear end grants it a defensive advantage against attacks from behind. Any attack roll against the sheep from behind has disadvantage. **Squashing Bout.** The sheep does not notice creatures behind it due to its enlarged hindquarters. If a creature the size of Tiny, Small, or Medium is directly behind the Wobblebutt Sheep when it decides to sit or rest, it must succeed on a DC 12 Dexterity saving throw or be knocked prone and take 2d6 bludgeoning damage (included in the Crush action). **Sure-Footed.** The Wobblebutt Sheep has advantage on Strength and Dexterity saving throws made against effects that would knock it prone. --- **Actions** **Ram.** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 5 (1d8 + 1) bludgeoning damage. **Crush.** The Wobblebutt Sheep sits or lays down quickly, attempting to crush creatures behind it. Each creature directly behind the sheep must make a DC 12 Dexterity saving throw. A target takes 11 (2d6 + 4) bludgeoning damage on a failed save, or half as much damage on a successful one. The sheep can then stand up as part of the same action. --- ### Description The Wobblebutt Sheep is a curious creature, often found grazing peacefully in the fields with its herd. Its most notable feature is an enormously enlarged and wobbly rear end, which wiggles conspicuously as the sheep moves around. This odd evolutionary trait - the Wobblebutt - serves as a peculiar self-defense mechanism, making the sheep appear larger and more formidable to predators whilst also granting it an accidental offensive capability when it plops down, potentially squashing anything behind it. Ecologists who study the Wobblebutt phenomena suspect it could be the result of ancient selective spells by whimsical or perhaps drunk druids, or a curious quirk of magical evolution. But one thing is for sure, these adorable sheep have learned to use their ample hindquarters to their advantage, making predators think twice before attacking. Despite being relatively peaceful, if provoked or feeling threatened, a Wobblebutt Sheep will not hesitate to defend itself ...
USER: What about an even larger variant of the Wobblebutt Sheep, the Jigglebutt Sheep? Compared to the comically-large but still modestly-sized rears of Wobblebutts, Jigglebutts are several times more huge, those with posteriors that nearly outsize the rest of their bodies! At first glance, it's hard to tell if they're more butt or sheep; the animal may as well just be the platform for its titanic rear! And they aren't called Jigglebutts for no reason; their tonne-heavy buttocks perpetually shake, sway and jiggle like gelatin at the slightest touch or movement, rippling for minutes at a time as if it had a life of its own.
CHATBOT: **Jigglebutt Sheep** *Large beast, unaligned* --- **Armor Class** 13 (natural armor) **Hit Points** 85 (9d10 + 36) **Speed** 25 ft. --- | STR | DEX | CON | INT | WIS | CHA | |-----|-----|-----|-----|-----|-----| | 17 (+3) | 6 (-2) | 18 (+4) | 2 (-4) | 11 (+0) | 5 (-3) | --- **Senses** passive Perception 10 **Languages** -- **Challenge** 3 (700 XP) --- **Gelatinous Wiggle.** When the Jigglebutt Sheep takes damage, its gelatinous rear end absorbs a portion of the impact. The sheep has resistance to bludgeoning damage. **Seismic Squash.** When the sheep uses its Crush action, the jiggling of its hindquarters can have a small seismic effect. Creatures within a 10-foot radius of the sheep's rear end must succeed on a DC 14 Dexterity saving throw or be knocked prone. **Gravity's Boon.** The Jigglebutt Sheep uses the sheer weight of its buttocks to add force to its Crush action. Its passive motion also makes it difficult to move the sheep against its will. It cannot be pushed or knocked back except by magical means or creatures two sizes larger than itself. --- **Actions** **Headbutt.** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 9 (1d12 + 3) bludgeoning damage. **Crush** (Recharge 5-6). The Jigglebutt Sheep throws its weight around, attempting to crush creatures around it with its enormous gelatinous rear. Each creature within a 10 ft. radius of the sheep's behind must make a DC 14 Dexterity saving throw. On a failed save, a creature takes 21 (4d8 + 3) bludgeoning damage and is knocked prone. On a successful save, the creature takes half the damage and isn't knocked prone. The sheep's rear continues to jiggle until the end of its next turn, causing difficult terrain in a 10 ft. radius around it. --- ### Description The Jigglebutt Sheep is a behemoth of wool and flesh, with a backside so large that it shifts the center of gravity for the entire creature. It roams the lands with a slow, thunderous gait, the ground shaking ever so slightly with each step it takes. What it lacks in grace, it makes for in sheer presence, its titanic hindquarters forming a spectacle for all who witness it. The anatomy of these mammoth sheep defies conventional understanding. This incredible size of their rear end is not just for show; it serves both as a defense mechanism and a literal heavyweight in fights. The twerking motions of their hindquarters can unbalance foes, making them a force to be reckoned with in combat. While the Wobblebutt's rear could be consid...
USER: Make a D&D 5e statblock for a hypothetical homebrew creature called a "Wobblebutt Sheep". A "Wobblebutt" refers to a unique mutation present in many quadrupedal mammals, in which a vast number of a species' numbers have an enormously enlarged and (as the name would suggest) wobbly rear end, round and protruding and that which makes up about a third of their body weight and size, if not more. The potential reasons behind the development of such a trait in so many varying animals are numerous, and could be anything from a self-defense mechanism to a way to make itself appear more intimidating, or perhaps a mass spell gone... right? However, the sheer width of their hindquarters leaves them with little awareness as to what's directly behind them, which why its common to see Wobblebutts accidentally sit down on any smaller creatures (un)lucky enough to get caught directly behind it.
CHATBOT: Here is a fun and whimsical homebrew statblock for a Wobblebutt Sheep in the Dungeons & Dragons 5th Edition (D&D 5e) format: --- **Wobblebutt Sheep** *Small beast, unaligned* --- **Armor Class** 12 (natural armor) **Hit Points** 18 (4d6 + 4) **Speed** 30 ft. --- | STR | DEX | CON | INT | WIS | CHA | |-----|-----|-----|-----|-----|-----| | 12 (+1) | 8 (-1) | 13 (+1) | 2 (-4) | 10 (+0) | 6 (-2) | --- **Skills** Perception +2 **Senses** passive Perception 12 **Languages** -- **Challenge** 1/4 (50 XP) --- **Wobbly Rear.** The Wobblebutt Sheep's hindquarters are large and unwieldy. While its wobble may appear comical, it can be surprisingly effective. The Wobblebutt can't be knocked prone by creatures that are Small or smaller. **Unaware Behind.** The Wobblebutt Sheep has disadvantage on opportunity attacks against creatures that are directly behind it due to its massive rear end obstructing its view. **Baa of Innocence.** The Wobblebutt Sheep can use its innocent appearance to lower the defenses of creatures around it. Once per day, it can let out a pleading "baa" as an action. Each creature of its choice within 30 feet that can hear it must succeed on a DC 12 Wisdom saving throw or have disadvantage on attack rolls against the sheep for 1 minute. --- **Actions** --- **Ram.** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 4 (1d6 + 1) bludgeoning damage. **Sit Down.** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one prone or unaware target directly behind it. *Hit:* 6 (1d10 + 1) bludgeoning damage. If the target is a Small or smaller creature, it is also grappled (escape DC 11). While grappled by the sheep's rear, the creature is restrained. **Wobblebutt Charge.** If the Wobblebutt Sheep moves at least 20 feet straight toward a target and then hits it with or misses it with a ram attack on the same turn, the target must succeed on a DC 11 Strength saving throw or be knocked prone. If the target is prone, the Wobblebutt Sheep can make a Sit Down attack against it as a bonus action. --- This is just a starting point for your homebrew creature. You can tweak the stats and abilities based on how you want the Wobblebutt Sheep to fit into your campaign. Since D&D is a game of imagination, the more unique and descriptive you can be with your creatures, the more memorable the encounters will be for your players. Remember to have fun with it and adjust as needed for your game!
USER: What about an even more rear-heavy variant of the Wobblebutt Sheep, the Jigglebutt Sheep? Compared to the comically-large but still modestly-sized rears of Wobblebutts, Jigglebutts are several times more huge, those with posteriors that nearly outsize the rest of their bodies! At first glance, it's hard to tell if they're more butt or sheep; the animal may as well just be the platform for its titanic rear! And they aren't called Jigglebutts for no reason; their tonne-heavy buttocks perpetually shake, sway and jiggle like gelatin at the slightest touch or movement, rippling for minutes at a time as if it had a life of its own.
CHATBOT: Sure, let's create a stat block for the Jigglebutt Sheep, an even more extreme variation of the Wobblebutt Sheep: --- **Jigglebutt Sheep** *Medium beast, unaligned* --- **Armor Class** 13 (natural armor) **Hit Points** 27 (5d8 + 5) **Speed** 25 ft. --- | STR | DEX | CON | INT | WIS | CHA | |-----|-----|-----|-----|-----|-----| | 15 (+2) | 6 (-2) | 14 (+2) | 2 (-4) | 11 (+0) | 5 (-3) | --- **Skills** Perception +2 **Senses** passive Perception 12 **Languages** -- **Challenge** 1/2 (100 XP) --- **Gelatinous Jiggle.** The Jigglebutt Sheep's hindquarters jiggle with every movement. The sheep can use its bonus action to jiggle vigorously, forcing any creature within 5 feet to succeed on a DC 13 Dexterity saving throw or be pushed back 5 feet as the ground trembles and they struggle to maintain their balance. **Unaware Behind.** The Jigglebutt Sheep has disadvantage on opportunity attacks against creatures that are directly behind it due to its massive rear end obstructing its view. **Shear Size.** The Jigglebutt Sheep is considered one size larger when determining carrying capacity and the weight it can push, drag, or lift, due to the sheer size of its posterior. **Tremor Baa.** As an action, the Jigglebutt Sheep can send a series of tremors into the ground by unleashing a powerful bellow combined with an intense jiggle. Each creature on the ground within a 15-foot radius must make a DC 13 Dexterity saving throw or be knocked prone. --- **Actions** --- **Headbutt.** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 7 (1d8 + 2) bludgeoning damage. **Seismic Sit.** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one prone or unaware target directly behind it. *Hit:* 9 (2d6 + 2) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 14). While grappled by the sheep's rear, the creature is restrained and every turn it takes 4 (1d6 + 1) bludgeoning damage due to the sheer pressure. **Jigglequake.** (Recharge 5-6) The Jigglebutt Sheep can perform a dynamic jiggle that sends ripples through the ground. All creatures within a 10-foot radius of the sheep must make a DC 13 Dexterity saving throw. On a failed save, a creature takes 10 (3d6) bludgeoning damage and is knocked prone. On a successful save, a creature takes half the damage and is not knocked prone. --- You can modify or expand on this stat block as you see fit for your campaign. Playing with absurd and fantastical creatures like this can lead to memorable ba...
USER: Make a D&D 5e statblock for a hypothetical homebrew creature called a "Wobblebutt Sheep". A "Wobblebutt" refers to a unique mutation present in many quadrupedal mammals, in which a vast number of a species' numbers have an enormously enlarged and (as the name would suggest) wobbly rear end, round and protruding and that which makes up about a third of their body weight and size, if not more. The potential reasons behind the development of such a trait in so many varying animals are numerous, and could be anything from a self-defense mechanism to a way to make itself appear more intimidating, or perhaps a mass spell gone... right? However, the sheer width of their hindquarters leaves them with little awareness as to what's directly behind them, which why its common to see Wobblebutts accidentally sit down on any smaller creatures (un)lucky enough to get caught directly behind it.
CHATBOT: # Wobblebutt Sheep *Small beast, unaligned* --- **Armor Class** 11 (Natural Armor) **Hit Points** 14 (4d6) **Speed** 30 ft. --- | STR | DEX | CON | INT | WIS | CHA | |------|-----|-----|-----|-----|-----| | 6 (-2) | 10 (+0) | 12 (+1) | 2 (-4) | 11 (+0) | 5 (-3) | --- **Senses** passive Perception 10 **Languages** -- **Challenge** 1/4 (50 XP) --- **Enormous Hindquarters.** The Wobblebutt Sheep's massive rear end gives it disadvantage on Dexterity (Stealth) checks when attempting to hide. Additionally, the sheep has advantage on Strength (Athletics) checks made to shove creatures. **Rotund Rump Rumble.** Melee attack rolls against the Wobblebutt Sheep that result in a natural 1 not only miss, but the attacker must succeed on a DC 10 Dexterity saving throw or leave themselves open, granting advantage on the next attack roll made against them before the start of their next turn due to them becoming off-balance. **Sit Down Smash.** If the Wobblebutt Sheep accidentally sits on a creature while unaware of its presence, the creature must succeed on a DC 12 Strength saving throw or be knocked prone and take bludgeoning damage equal to 2d6 + the Wobblebutt Sheep's Constitution modifier. If the saving throw is successful, the creature is pushed 5 feet to an unoccupied space. --- ### Actions **Headbutt.** *Melee Weapon Attack:* +0 to hit, reach 5 ft., one target. *Hit:* 2 (1d6 - 2) bludgeoning damage. **Bouncy Bump (Recharge 5-6).** The Wobblebutt Sheep can use its enlarged rear to attempt to knock creatures away. The sheep jumps up and lands with a forceful wobble. All creatures within 5 feet of the sheep must succeed on a DC 12 Strength saving throw or be pushed up to 10 feet away from the sheep and be knocked prone. --- **Lore Note:** Wobblebutt Sheep are a peculiar sight in many pastoral landscapes. Their enlarged hindquarters pose a unique challenge for farmers and adventurers alike. The sheep use their massive rears to sit down on unsuspecting invaders, while the movement generated from their wobbly bottoms can be harnessed to create a peculiar method of defense--as well as a spectacle for anyone watching. Despite their odd physique, Wobblebutt Sheep are generally docile, save for when their round rumps lead to unexpected consequences.
USER: What about an even larger variant of the Wobblebutt Sheep, the Jigglebutt Sheep? Compared to the comically-large but still modestly-sized rears of Wobblebutts, Jigglebutts are several times more huge, those with posteriors that nearly outsize the rest of their bodies! At first glance, it's hard to tell if they're more butt or sheep; the animal may as well just be the platform for its titanic rear! And they aren't called Jigglebutts for no reason; their tonne-heavy buttocks perpetually shake, sway and jiggle like gelatin at the slightest touch or movement, rippling for minutes at a time as if it had a life of its own.
CHATBOT: # Jigglebutt Sheep *Large beast, unaligned* --- **Armor Class** 12 (Natural Armor) **Hit Points** 30 (4d10 + 8) **Speed** 20 ft. --- | STR | DEX | CON | INT | WIS | CHA | |------|-----|-----|-----|-----|-----| | 14 (+2) | 8 (-1) | 14 (+2) | 2 (-4) | 11 (+0) | 6 (-2) | --- **Senses** passive Perception 10 **Languages** -- **Challenge** 1 (200 XP) --- **Gelatinous Jiggle.** The Jigglebutt Sheep's gargantuan rear endlessly quivers. Any attack that hits the Jigglebutt Sheep has a 25% chance to only make the posterior jiggle, rendering the attack non-damaging as the blubber absorbs the impact. **Tremor Tremble.** Whenever the Jigglebutt Sheep takes a step, the ground within 10 feet of it vibrates. Any creature on the ground within that area must succeed on a DC 12 Dexterity saving throw or be knocked prone due to the mini-tremors. **Engulfing Glutes.** If the Jigglebutt Sheep uses its action to sit or fall onto a creature one size smaller or greater, the creature is engulfed by the sheep's rear. The engulfed creature is restrained and begins to suffocate. On each of its turns, the engulfed creature can use its action to make a DC 14 Strength check, freeing itself on a success. Other creatures can also pull an engulfed creature free with a successful DC 14 Strength (Athletics) check on their turn. --- ### Actions **Heavy Slam.** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 9 (2d6 + 2) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone. **Jiggly Quake (Recharge 5-6).** The Jigglebutt Sheep vigorously shakes its rear, causing the ground within a 20-foot radius to tremble erratically. Creatures in that area must succeed on a DC 14 Dexterity saving throw or take 6 (1d8 + 2) bludgeoning damage and be knocked prone as they are buffeted by the violent wobble. This terrain is considered difficult terrain until the end of the sheep's next turn. --- **Lore Note:** The Jigglebutt Sheep are more than just a sight to behold; they are veritable forces of nature when their unsettlingly large posteriors come into play. Their jiggly behinds have a life of their own, making it difficult for some predators to even make a dent. The docility that is typical in their Wobblebutt cousins remains, but few attempt to domesticate Jigglebutts due to the potential property damage and dangers their backyards present. Despite this, some shepherds claim that shearing a Jigglebutt is akin to harvesting the w...
USER: Make a D&D 5e statblock for a hypothetical homebrew creature called a "Wobblebutt Sheep". A "Wobblebutt" refers to a unique mutation present in many quadrupedal mammals, in which a vast number of a species' numbers have an enormously enlarged and (as the name would suggest) wobbly rear end, round and protruding and that which makes up about a third of their body weight and size, if not more. The potential reasons behind the development of such a trait in so many varying animals are numerous, and could be anything from a self-defense mechanism to a way to make itself appear more intimidating, or perhaps a mass spell gone... right? However, the sheer width of their hindquarters leaves them with little awareness as to what's directly behind them, which why its common to see Wobblebutts accidentally sit down on any smaller creatures (un)lucky enough to get caught directly behind it.
CHATBOT: # Wobblebutt Sheep *Medium beast, unaligned* --- **Armor Class** 12 **Hit Points** 38 (7d8 + 7) **Speed** 30 ft. --- |STR|DEX|CON|INT|WIS|CHA| |:-:|:-:|:-:|:-:|:-:|:-:| |15 (+2)|10 (+0)|13 (+1)|2 (-4)|12 (+1)|6 (-2)| --- **Skills** Perception +3 **Senses** passive Perception 13 **Languages** -- **Challenge** 1/2 (100 XP) --- **Cushioned Rear.** Due to its enlarged hindquarters, the Wobblebutt Sheep has advantage on saving throws against falling prone as a result of being pushed or knocked back. **Unaware Behind.** The Wobblebutt Sheep has disadvantage on opportunity attacks against creatures directly behind it due to its large rear end obstructing its view and awareness. **Sturdy Build.** The Wobblebutt Sheep counts as one size larger when determining its carrying capacity and the weight it can push, drag, or lift. --- ### Actions **Ram.** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 7 (2d4 + 2) bludgeoning damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone. **Wobble Sit (Recharge 5-6).** The Wobblebutt Sheep attempts to sit down on a creature it has detected within 5 feet behind it. The target must succeed on a DC 12 Dexterity saving throw or be pinned under the Wobblebutt Sheep. While pinned, the creature is restrained and takes 4 (1d8) bludgeoning damage at the start of each of the Wobblebutt Sheep's turns. A creature, including the pinned one, can take its action to make a DC 12 Strength check, freeing themselves on a success. The Wobblebutt Sheep can have only one creature pinned at a time. --- ### Description The Wobblebutt Sheep is a curious and rather peaceful creature, known for its comically oversized and wobbly rear end. These sheep graze in the meadows and grasslands, often oblivious to the world (and potential dangers) directly behind them. Despite their lackluster awareness, their enlarged hindquarters serve as both a defense mechanism against smaller predators and a method of communication with other members of their species, often seen wagging or wobbling to express various emotions. Adventurers and travelers should be cautious when approaching these creatures from behind, as an unaware step could result in an unintentional and rather smothering sit-down. Despite this, Wobblebutt Sheep wool is highly prized for its unique texture and elasticity, making them a sought-after commodity among tailors and craftsmen. Given their peaceful nature and peculiar defenses, Wobbl...
USER: Make a D&D 5e statblock for a hypothetical homebrew creature called a "Wobblebutt Sheep". A "Wobblebutt" refers to a unique mutation present in many quadrupedal mammals, in which a vast number of a species' numbers have an enormously enlarged and (as the name would suggest) wobbly rear end, round and protruding and that which makes up about a third of their body weight and size, if not more. The potential reasons behind the development of such a trait in so many varying animals are numerous, and could be anything from a self-defense mechanism to a way to make itself appear more intimidating, or perhaps a mass spell gone... right? However, the sheer width of their hindquarters leaves them with little awareness as to what's directly behind them, which why its common to see Wobblebutts accidentally sit down on any smaller creatures (un)lucky enough to get caught directly behind it.
CHATBOT: ### Wobblebutt Sheep *Large beast, unaligned* --- **Armor Class** 12 (Natural Armor) **Hit Points** 54 (8d10 + 8) **Speed** 30 ft. --- | STR | DEX | CON | INT | WIS | CHA | |------|-----|-----|-----|-----|-----| | 14 (+2) | 8 (-1) | 13 (+1) | 2 (-4) | 12 (+1) | 7 (-2) | --- **Senses** passive Perception 11 **Languages** --- **Challenge** 1 (200 XP) --- **Wobble Defense.** The Wobblebutt Sheep's large, wobbly hindquarters grant it advantage on saving throws against being knocked prone. **Accidental Sitter.** Once per turn, if a small or smaller creature ends its turn within 5 feet behind the Wobblebutt Sheep, the Wobblebutt can use a reaction to attempt to sit on it. The creature must succeed on a DC 13 Dexterity saving throw or be pinned, becoming restrained until the end of its next turn or until the sheep moves away. **Startled Kick.** When startled or surprised, the Wobblebutt Sheep may kick out with its powerful hind legs. The first creature to attack the Wobblebutt Sheep on its turn must make a DC 13 Dexterity saving throw or take 2d8 + 2 bludgeoning damage and be pushed 10 feet away. --- ### Actions **Ram.** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 9 (2d6 + 2) bludgeoning damage. **Wobble Smash.** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 11 (2d8 + 2) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone. --- ### Description Wobblebutt Sheep are curious creatures, distinguished by their enormously enlarged rear ends that wobble comically as they move. Despite their somewhat awkward appearance, they are capable of ferocious defense when threatened, using their sheer size and weight to their advantage. These woolly behemoths tend to roam in flocks, grazing in the wide-open plains where they use their unique physical trait both as a defense mechanism and as a way to dissuade predators. While their large hindquarters limit their rear vision, causing them to occasionally sit on or kick objects and creatures by accident, this feature also serves as a protective barrier against attacks from behind. Legends among locals suggest that the Wobblebutt Sheep's distinctive rear end result from a magical experiment gone awry, or perhaps, uncannily right. Regardless of their origins, seeing a flock of Wobblebutt Sheep moving across a valley is a sight remembered by any who witness it, marked by the gentle wobbling of their oversized derrieres.