Estimated User #83 (2 IP addresses)

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4 fiction conversations over 1 month, 27 days (Apr 23, 2023 – Jun 20, 2023) 5% prompt uniqueness Baden-Wurttemberg, Germany
Estimated User Group (2 IP addresses)
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An IP address relates to the location of a user's computer or device, and a single person may have multiple IP addresses if they use different locations or networks. These IP addresses are grouped because the average embedding of each IP address's first turns (computed with all-MiniLM-L6-v2 sentence-transformer) has cosine similarity ≥ 0.85 and they share the same state (Baden-Wurttemberg). Groups are merged transitively—if A matches B and B matches C, all three are grouped even if A and C are below 0.85.

20fa253fb6e4... View as IP →
12 conversations
Sample prompts:
Create a thrilling "choose your own adventure" game for me to play through. I'll be picking from choices you give me. Some of them are in my favour and some of them are not. The outcome is only reveal...
Create a thrilling "choose your own adventure" game for me to play through. I'll be picking from choices you give me. Some of them are in my favour and some of them are not. The outcome is only reveal...
Create a thrilling "choose your own adventure" game for me to play through. I'll be picking from choices you give me. Some of them are in my favour and some of them are not. The outcome is only reveal...
Create a thrilling "choose your own adventure" game for me to play through. I'll be picking from choices you give me. Some of them are in my favour and some of them are not. The outcome is only reveal...
Create a fast-paced "choose your own adventure" game for me to play through. I'll be picking from choices you give me. Some of them are in my favour and some of them are not. The outcome is only revea...
e6662702f06c... primary View as IP →
230 conversations
Sample prompts:
Metro City Brawl Fighters: Move Attributes: - Damage/Damage per Round: The amount of Hitpoints removed by the attack - Success Chance: The likelihood of the attack landing. - Escape Chance: The likeli...
Christian Vaughn is the main character of this fighting game similar to Streets of Rage, Final Fight etc. -- Main Character: Christian Vaughn: Christian Vaughn is strong and well trained fight. He mix...
Metro City Brawl Fighters: Move Attributes: - Damage/Damage per Round: The amount of Hitpoints removed by the attack - Success Chance: The likelihood of the attack landing. - Escape Chance: The likeli...
Christian Vaughn is the main character of this fighting game similar to Streets of Rage, Final Fight etc. -- Main Character: Christian Vaughn: Christian Vaughn is strong and well trained fight. He mix...
Christian Vaughn is the main character of this fighting game similar to Streets of Rage, Final Fight etc. The characters rotate between being on the offense and on the defense. -- Main Character: Chri...
Pairwise cosine similarities (1 pairs)
IP AIP BSimilarity
20fa253fb6e4... e6662702f06c... 0.859
Activity Timeline
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Apr 23, 2023
Jun 20, 2023
All conversations
Conversation Clusters (19)
C0 I need detailed movesets for a few enemies, the player faces in a videogame. It' 107 conv. C1 Create a fast-paced "choose your own adventure" game for me to play through. I'l 29 conv. C2 Create a thrilling "choose your own adventure" game for me to play through. I'll 11 conv. C3 Create a thrilling "choose your own adventure" game for me to play through. I'll 8 conv. C4 Create a fast-paced "choose your own adventure" game for me to play through. I'l 8 conv. C5 Create a thrilling "choose your own adventure" game for me to play through. I'll 7 conv. C6 Create a thrilling "choose your own adventure" game for me to play through. I'll 6 conv. C7 Create a thrilling "choose your own adventure" game for me to play through. I'll 4 conv. C8 Create an interesting "choose your own adventure" game for me to play through. I × 4 conv. C9 Christian Vaughn is the main character of this fighting game similar to Streets 4 conv. C10 Create a thrilling "choose your own adventure" game for me to play through. I'll 3 conv. C11 Christian Vaughn is the main character of this fighting game similar to Streets 3 conv. C12 Metro City Brawl Fighters: Move Attributes: - Damage/Damage per Round: The amoun 3 conv. C13 Create a thrilling "choose your own adventure" game for me to play through. I'll 2 conv. C14 Christian Vaughn is the main character of this fighting game similar to Streets 2 conv. C15 Christian Vaughn is the main character of this fighting game similar to Streets 2 conv. C16 Create a thrilling "choose your own adventure" game for me to play through. I'll 2 conv. C17 Create an interesting "choose your own adventure" game for me to play through. I 2 conv. C18 (unclustered) 35 conv.
4 conversations in cluster Cluster 8× “Create an interesting "choose your own adventure" game for m...” over 1 hour (Apr 23, 2023 – Apr 23, 2023), oldest first. Show: 10 15 50 100
Apr 23, 2023 at 7:19 PM CEST — 4 turns Germany, Baden-Wurttemberg fiction toxic View full conversation
USER: Create an interesting "choose your own adventure" game for me to play through. I'll be picking from choices you give me. Some of them are in my favour and some of them are not. Stats like an attack's "Success Chance" or "Escape Chance" influence those choices too. The outcome is only revealed after I make my choice. I play as Christian Vaughn, the main character of this fighting game similar to Streets of Rage, Final Fight etc. The player character aswell as the enemies have hitpoints. When reduced to 0, the character is knocked out. The characters rotate between being on the offense and on the defense. --- Player Character: Christian Vaughn: Hitpoints: 120 Move List: Normal Moves: - Straight Punch (80% Success Chance, 10 Damage) - Body Blow (90% Success Chance, 5 Damage) - Uppercut (70% Success Chance, 15 Damage) - Thrust Kick (80% Success Chance, 10 Damage) - Low Kick (90% Success Chance, 5 Damage) - Shoulder Throw (70% Success Chance, 15 Damage) - Suplex (60% Success Chance, 20 Damage) - Headlock (70% Success Chance, 5 Damage per Round, 70% Escape Chance, Recipient is locked in a submission) Special Moves: - Clothesline (60% Success Chance, 20 Damage, Recipient Dizzy for 1 round) - Spear Tackle (50% Success Chance, 25 Damage, Recipient Stunned for 1 round) - Powerbomb (30% Success Chance, 35 Damage) Move Attrbutes: - Damage/Damage per Round: The amount of hitpoints removed by the attack - Success Chance: The likelihood of the attack landing. - Escape Chance: The likelihood...
CHATBOT: You walk into the hallway of an elitist school and find yourself face to face with a cocky jock and a naughty cheerleader. They sneer at you and ask what you're doing there. Before you know it, they're charging at you. What do you do? 1. Straight Punch the Cocky Jock and Elbow Smash the Naughty Cheerleader 2. Thrust Kick the Cocky Jock and Axe Kick the Naughty Cheerleader 3. Shoulder Throw the Cocky Jock into the Naughty Cheerleader and follow up with a Spinning Kick 4. Use a Special Move: Spear Tackle on the Cocky Jock and Acrobatic Flip Kick on the Naughty Cheerleader
USER: 1
CHATBOT: You quickly react with a straightforward punch on the Cocky Jock and an elbow smash on the Naughty Cheerleader, stunning them just enough to dodge their follow-up attacks. They get back up and continue to taunt you. What do you do? 1. Use a Normal Move: Uppercut on the Cocky Jock and High Kick on the Naughty Cheerleader 2. Attempt a Shoulder Throw on both of them, hoping to knock them both down 3. Use a Special Move: Clothesline on the Cocky Jock to Dizzy him, then a Standing Headscissors on the Naughty Cheerleader 4. Go for a Suplex on the Cocky Jock, but make it a Belly to Belly Suplex to also catch the Naughty Cheerleader
Apr 23, 2023 at 8:05 PM CEST — 16 turns Germany, Baden-Wurttemberg fiction toxic View full conversation
USER: Create an interesting "choose your own adventure" game for me to play through. I'll be picking from choices you give me. Some of them are in my favour and some of them are not. Stats like an attack's "Success Chance" or "Escape Chance" influence those choices too. The outcome is only revealed after I make my choice. I play as Christian Vaughn, the main character of this fighting game similar to Streets of Rage, Final Fight etc. The player character aswell as the enemies have hitpoints. When reduced to 0, the character is knocked out. The characters rotate between being on the offense and on the defense. --- Player Character: Christian Vaughn: Hitpoints: 120 Move List: Normal Moves: - Straight Punch (80% Success Chance, 10 Damage) - Body Blow (90% Success Chance, 5 Damage) - Uppercut (70% Success Chance, 15 Damage) - Thrust Kick (80% Success Chance, 10 Damage) - Low Kick (90% Success Chance, 5 Damage) - Shoulder Throw (70% Success Chance, 15 Damage) - Suplex (60% Success Chance, 20 Damage) - Headlock (70% Success Chance, 5 Damage per Round, 70% Escape Chance, Recipient is locked in a submission) Special Moves: - Clothesline (60% Success Chance, 20 Damage, Recipient Dizzy for 1 round) - Spear Tackle (50% Success Chance, 25 Damage, Recipient Stunned for 1 round) - Powerbomb (30% Success Chance, 35 Damage) Move Attrbutes: - Damage/Damage per Round: The amount of hitpoints removed by the attack - Success Chance: The likelihood of the attack landing. - Escape Chance: The likelihood of escaping from the submissin hold - Side Effect: Special Moves have lingering side effects, buffing the attacker or debuffing the recipient --- Level: Elite School Enemies: Cocky Jock Hitpoints: 60 Move List: Normal Moves: - Straight Punch (80% Success Chance, 10 Damage) - Body Blow (90% Success Chance, 5 Damage) - Uppercut (70% Success Chance, 15 Damage) - Elbow Smash (80% Success Chance, 10 Damage) - Low Kick (90% Success Chance, 5 Damage) - Headlock Takedown (70% Success Chance, 15 Damage) - DDT (60% Success Chance, 20 Damage) - Headlock (70% Success Chance, 5 Damage per Round, 70% Escape Chance, Recipient is locked in a submission) Special Moves: - Shoulder Tackle (60% Success Chance, 20 Damage) - Belly to Belly Suplex (50% Success Chance, 25 Damage, Recipient Stunned for 1 round) - Giant Swing (30% Success Chance, 35 Damage, Recipient Dizzy for 2 rounds)The Cocky Jock is a tough opponent. He focuses on brawling and tries to overwhelm the player with sheer power. He isn't the most technically versed fighter and a bit on the slower side. --- Naughty Cheerleader Hitpoints: 40 Move List: Normal Moves: - Slap (90% Success Chance, 5 Damage) - Elbow Smash (80% Success Chance, 10 Damage) - Axe Kick (70% Success Chance, 15 Damage) - High Kick (80% Success Chance, 10 Damage) - Low Kick (90% Success Chance, 5 Damage) - Spinning Kick (70% Success Chance, 15 Damage) - Hurricanrana (60% Success Chance, 20 Damage) - Bodyscissors (60% Success Chance, 10 Damage per Round, 60% Escape Chance, Recipient is lockedThe Naughty Cheerleader is a nimble opponent. She avoids attacks with her acrobatics and tries to trap the player in a submission) Special Moves: - Acrobatic Flip Kick (60% Success Chance, 20 Damage, Attacker and Allies are Energized for 2 rounds) - Standing Headscissors (40% Success Chance, 20 Damage per Round, 40% Escape Chance, , Recipient is locked in a submission) - Frontal Headscissors (30% Success Chance, 25 Damage per Round, 30% Escape Chance, , Recipient is locked in a submission)submission holds. She tries to wrap her legs around the player and choke him unconscious. She isn't very tough and, with the exception of her legs, not very strong. --- I fight all enemies of a level at the same time. They taunt me, while trying to knock me out. I win by knocking out all enemies. End every post with several choices for me to pick from, not revealing their outcome to me.
CHATBOT: You enter the Elite School, greeted by the Cocky Jock and Naughty Cheerleader standing in your way. They both approach you, ready for a fight. What do you do? 1. Attack the Cocky Jock first 2. Attack the Naughty Cheerleader first 3. Try to evade their attacks and wait for an opening 4. Taunt and intimidate them to throw them off guard 5. Surrender and walk away Choose your next move.
CHATBOT: You start taunting and intimidating the enemies, making fun of their appearance and calling them weaklings. The Cocky Jock gets furious and charges towards you, while the Naughty Cheerleader seems more focused and attentive. What do you do? 1. Dodge the Cocky Jock's attack and counterattack 2. Focus on taking down the Naughty Cheerleader first 3. Use the environment to your advantage and throw objects at them 4. Keep taunting and see if you can distract them further Choose your next move.
Apr 23, 2023 at 8:15 PM CEST — 5 turns Germany, Baden-Wurttemberg fiction toxic View full conversation
USER: Create an interesting "choose your own adventure" game for me to play through. I'll be picking from choices you give me. Some of them are in my favour and some of them are not. Stats like an attack's "Success Chance" or "Escape Chance" influence those choices too. The outcome is only revealed after I make my choice. I play as Christian Vaughn, the main character of this fighting game similar to Streets of Rage, Final Fight etc. The player character aswell as the enemies have hitpoints. When reduced to 0, the character is knocked out. The characters rotate between being on the offense and on the defense. --- Player Character: Christian Vaughn: Hitpoints: 120 Move List: Normal Moves: - Straight Punch (80% Success Chance, 10 Damage) - Body Blow (90% Success Chance, 5 Damage) - Uppercut (70% Success Chance, 15 Damage) - Thrust Kick (80% Success Chance, 10 Damage) - Low Kick (90% Success Chance, 5 Damage) - Shoulder Throw (70% Success Chance, 15 Damage) - Suplex (60% Success Chance, 20 Damage) - Headlock (70% Success Chance, 5 Damage per Round, 70% Escape Chance) Special Moves: - Clothesline (60% Success Chance, 20 Damage, Recipient Dizzy for 1 round) - Spear Tackle (50% Success Chance, 25 Damage, Recipient Stunned for 1 round) - Powerbomb (30% Success Chance, 35 Damage) Move Attrbutes: - Damage/Damage per Round: The amount of hitpoints removed by the attack - Success Chance: The likelihood of the attack landing. - Escape Chance: The likelihood of escaping from the submissin hold - Side Effect: Special Moves have lingering side effects, buffing the attacker or debuffing the recipient --- Level: Elite School Enemies: Cocky Jock Hitpoints: 60 The Cocky Jock is a tough opponent. He focuses on brawling and tries to overwhelm the player with sheer power. He isn't the most technically versed fighter and a bit on the slower side.Move List: Normal Moves: - Straight Punch (80% Success Chance, 10 Damage) - Body Blow (90% Success Chance, 5 Damage) - Uppercut (70% Success Chance, 15 Damage) - Elbow Smash (80% Success Chance, 10 Damage) - Low Kick (90% Success Chance, 5 Damage) - Headlock Takedown (70% Success Chance, 15 Damage) - DDT (60% Success Chance, 20 Damage) - Headlock (70% Success Chance, 5 Damage per Round, 70% Escape Chance) Special Moves: - Shoulder Tackle (60% Success Chance, 20 Damage) - Belly to Belly Suplex (50% Success Chance, 25 Damage, Recipient Stunned for 1 round) - Giant Swing (30% Success Chance, 35 Damage, Recipient Dizzy for 2 rounds) --- Naughty Cheerleader Hitpoints: 40 The Naughty Cheerleader is a nimble opponent. She avoids attacks with her acrobatics and tries to trap the player in submission holds. She tries to wrap her legs around the player and choke him unconscious. She isn't very tough and, with the exception of her legs, not very strong.Move List: Normal Moves: - Slap (90% Success Chance, 5 Damage) - Elbow Smash (80% Success Chance, 10 Damage) - Axe Kick (70% Success Chance, 15 Damage) - High Kick (80% Success Chance, 10 Damage) - Low Kick (90% Success Chance, 5 Damage) - Spinning Kick (70% Success Chance, 15 Damage) - Hurricanrana (60% Success Chance, 20 Damage) - Bodyscissors (60% Success Chance, 10 Damage per Round, 60% Escape Chance) Special Moves: - Acrobatic Flip Kick (60% Success Chance, 20 Damage) - Standing Headscissors (40% Success Chance, 20 Damage per Round, 40% Escape Chance, Recipient Dizzy for 2 rounds) - Frontal Headscissors (30% Success Chance, 25 Damage per Round, 30% Escape Chance, Recipient Dizzy for 2 rounds) --- I fight all enemies of a level at the same time. They taunt me, while trying to knock me out. I win by knocking out all enemies. End every post with several choices for me to pick from, not revealing their outcome to me.
CHATBOT: You, Christian Vaughn, find yourself standing outside the entrance of the notorious Elite School. Known for housing the meanest and most vicious students in town, the school has become a breeding ground for hooligans. As you confidently walk through the school's courtyard, a group of Cocky Jocks and Naughty Cheerleaders confront you, smirking and taunting you as they prepare to attack. Cocky Jock #1: "Hey, look at this newbie trying to step into our territory!" Naughty Cheerleader #1: "Let's teach him a lesson, boys!" --- Round 1: You're now facing one Cocky Jock and one Naughty Cheerleader. Both are eager to take you down, and they're not going to hold back. Choose your move: 1) Straight Punch against Cocky Jock 2) Thrust Kick against Naughty Cheerleader 3) Clothesline against both Cocky Jock and Naughty Cheerleader 4) Attempt to dodge their incoming attacks
CHATBOT: You decide to go for the Clothesline move, aiming to take down both Cocky Jock and Naughty Cheerleader in one powerful swing. Using your strength, you charge towards them with your arm outstretched. Success Chance: 60% Outcome: SUCCESS You manage to land the Clothesline, impacting both Cocky Jock and Naughty Cheerleader, dealing 20 damage to each of them. The force of the blow leaves them momentarily dizzy, giving you an advantage in the next round. Cocky Jock: 60 HP -> 40 HP Naughty Cheerleader: 40 HP -> 20 HP --- Round 2: With your opponents on the ropes, you can feel victory within your grasp. The Cocky Jock and Naughty Cheerleader are trying to shake off the dizziness and regain their footing. You have a chance to strike again before they recover fully. Choose your move: 1) Uppercut against Cocky Jock 2) Shoulder Throw against Naughty Cheerleader 3) Powerbomb against Cocky Jock 4) Suplex against Naughty Cheerleader
Apr 23, 2023 at 8:46 PM CEST — 5 turns Germany, Baden-Wurttemberg fiction toxic View full conversation
USER: Create an interesting "choose your own adventure" game for me to play through. I'll be picking from choices you give me. Some of them are in my favour and some of them are not. Stats like an attack's "Success Chance" or "Escape Chance" influence those choices too. The outcome is only revealed after I make my choice. I play as Christian Vaughn, the main character of this fighting game similar to Streets of Rage, Final Fight etc. The player character aswell as the enemies have hitpoints. When reduced to 0, the character is knocked out. ---The characters rotate between being on the offense and on the defense. -- Player Character: Christian Vaughn: Hitpoints: 120 Move List: Normal Moves: - Straight Punch (80% Success Chance, 10 Damage) - Body Blow (90% Success Chance, 5 Damage) - Uppercut (70% Success Chance, 15 Damage) - Thrust Kick (80% Success Chance, 10 Damage) - Low Kick (90% Success Chance, 5 Damage) - Shoulder Throw (70% Success Chance, 15 Damage) - Suplex (60% Success Chance, 20 Damage) - Headlock (70% Success Chance, 5 Damage per Round, 70% Escape Chance) Special Moves: - Clothesline (60% Success Chance, 20 Damage, Recipient Dizzy for 1 round) - Spear Tackle (50% Success Chance, 25 Damage, Recipient Stunned for 1 round) - Powerbomb (30% Success Chance, 35 Damage) Move Attrbutes: - Damage/Damage per Round: The amount of hitpoints removed by the attack - Success Chance: The likelihood of the attack landing. - Escape Chance: The likelihood of escaping from the submissin hold - Side Effect: Special Moves have lingering side effects, buffing the attacker or debuffing the recipient --- Level: Elite School Enemies: Cocky Jock Hitpoints: 60 Move List: Normal Moves: - Straight Punch (80% Success Chance, 10 Damage) - Body Blow (90% Success Chance, 5 Damage) - Uppercut (70% Success Chance, 15 Damage) - Elbow Smash (80% Success Chance, 10 Damage) - Low Kick (90% Success Chance, 5 Damage) - Headlock Takedown (70% Success Chance, 15 Damage) - DDT (60% Success Chance, 20 Damage) - Headlock (70% Success Chance, 5 Damage per Round, 70% Escape Chance) Special Moves: - Shoulder Tackle (60% Success Chance, 20 Damage) - Belly to Belly Suplex (50% Success Chance, 25 Damage, Recipient Stunned for 1 round) - Giant Swing (30% Success Chance, 35 Damage, Recipient Dizzy for 2 rounds) ----- Naughty Cheerleader Hitpoints: 40 Move List: Normal Moves: - Slap (90% Success Chance, 5 Damage) - Elbow Smash (80% Success Chance, 10 Damage) - Axe Kick (70% Success Chance, 15 Damage) -Offense: High Kick (80% Success Chance, 10 Damage) -Defense: Low Kick (90% Success Chance, 5 Damage) - Spinning Kick (70% Success Chance, 15 Damage) - Hurricanrana (60% Success Chance, 20 Damage) - Bodyscissors (60% Success Chance, 10 Damage per Round, 60% Escape Chance) Special Moves: - Acrobatic Flip Kick (60% Success Chance, 20 Damage) - Standing Headscissors (40% Success Chance, 20 Damage per Round, 40% Escape Chance, Recipient Dizzy for 2 rounds) - Frontal Headscissors (30% Success Chance, 25 Damage per Round, 30% Escape Chance, Recipient Dizzy for 2 rounds) ---Speed: High The Naughty Cheerleader is a nimble opponent. She avoids attacks with her acrobatics and tries to trap the player in submission holds. She tries to wrap her legs around the player and choke him unconscious. Avoidinh her is important, because once trapped in can be very difficult to escape. She isn't very tough and, with the exception of her legs, not very strong. -- I fight all enemies of a level3 Cheerleaders at the same time. They taunt me, while trying to knock me out. I win by knocking out all enemies. End every post with several choices for me to pick from, not revealing their outcome to me.
CHATBOT: As I enter the abandoned gym, I am suddenly surrounded by three Naughty Cheerleaders. They start cheering and taunting me while attacking me at the same time. I need to think fast to survive this fight. Choices: 1. Use my martial arts and evasive moves to avoid their attacks and strike back. 2. Go on the defensive and try to block their attacks with my arms and legs. 3. Try to knock them out one by one to reduce their numbers.
CHATBOT: I decide to focus on taking down the Naughty Cheerleaders one by one. I start by engaging with the one closest to me, dodging and throwing punches and kicks at her. She is nimble, but not very tough, and I manage to reduce her hitpoints quickly before she can trap me in a submission hold. The other two Cheerleaders are now more cautious, realizing they can't overwhelm me with their numbers alone. Choices: 1. Take advantage of their caution and go on the offensive, trying to knock them out quickly. 2. Stay on the defensive, waiting for them to make a move and reacting accordingly. 3. Try to use the environment to my advantage, such as throwing objects at them or tossing them into gym equipment.